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Fandom RWBY (almost open, please check Interest Check thread for info)

Marasai

Junior Member

Character Profile Template






Profiles are kept simple so we can focus on rping. I just need these information: your character's name, weapon, brief description with or without bio information, and role (e.g. student, professional Hunter/Huntress, villain, etc.).


Canon Characters Taken


Team RWBY


Ruby - Marasai


Weiss - (currently filled in by RedLikeRoses)


Blake - Shadow Alpha


Yang - SavvyCross


Original Characters


Team RROO


Rime - PrinceEladriel


Reina - Enkye


Oliver - CheshireKuro


Opal - The Unamed Character
 
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Reina Lingyin Xu




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    Name: Reina Lingyin Xu


    Nickname(s): Rei


    Age: 17


    Gender: Female


    Height: 5"2'


    Body Type: Lean muscles and short. (Badass loli.)


    Race: Human


    Profession: Student


 
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Name: Oliver Amethyst


Nickname: Oli, The Sneering Mage


Age: 18


Gender: Male


Race: Faunus Cat (ears usually kept hidden by his hat)


Height: 6'1"


Talents: Acrobat, combat support, martial arts.


Hindrance: prolonged use of his semblance leaves him drained of energy until Oliver sleeps or eats, bigger/more powerful glyphs take more out of him.


Likes: Sushi, weapons, combat, adventures.


Dislikes: Boredom, white fang, long range combat.


Personality: Oliver although kind hearted is sharp witted, sarcastic and very cunning in his mannerisms and tends to be a showman which helps fuel his fun/thrill seeking attitude, Oliver is also heedless to any sense of formality or social standing which helps about as much as it hurts.


Bio: Oliver was born and raised in Vacuo where he began his path to becoming a Huntsman until is early teen years when his antics caused a number of incidents that forced him to be sent to Signal academy within the kingdom of Vale and then to Beacon

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Magemasher - dust imbued gloves that allow Oliver to fire/throw dust blasts with the effect of whatever dust disk that is inserted on the top side of the glove.


Semblance: Glyphs - Oliver being a mage type has knowledge of different glyphs that allow for temporary status effects that need the dust from Olivers weapon to complete the given effect. The draw back being anything that does not have direct contact with the glyph is not effected and vise versa.


Secrets: the incidents that caused him to leave Vacuo.





Theme - [media]http://www.youtube.com/watch?v=AO8MKwxuEno[/media]
 
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Name: Michi Snow


Nickname: Snow White


Age: 21


Gender: Female


Race: Human


Side: Evil/Second in command


Personality: Whitty, Hates pesky kids, Is afraid of Cinder.


Bio: Michi was a troubled child. Never fit in and seemed like an outcast. She ran away. She was eventually taken in by some faunus and raised by them. When she heard cinder was planning something, she jumped right in t5o serve as second in command. It was time Humanity got its wake up call.


Semblance: Ice Cold- She can basically do whatever the Ice Dust does.


Weapon: Unknown for now. (Like to keep some suspense)


-----------------------------------------------------------------------------------------------------------------------------------------------


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Name: Opal Sapphire


Color: Sapphire


Nickname: Saph


Age: 18


Gender: Female


Race: Human


Side: Monster hunter/Good


Personality: She is basically another Weiss, beside for the fact that she actually cares for people at the beginning


Bio: She is the daughter of a High ranking army officer. She was supposed to take her fathers place in the army, but instead wanted to take up Grimm hunting. Of course her father was estatic because his daughter would be a female Hunter Office, but she did not want to take his place. She hasnt contacted her father since.


Semblance: Mirrors Edge- She is able to take in an attack and deal the same attack and damage that the attack against her would have been


Weapon: Her Broadsword, "Elegant Blade." as seen in profile picture. It turns into a full sircle of a blade that is easily thrown and comes back like a boomerang. It is also a revolver.



 

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Name: Rime Polcard


Gender: Male


Age: 17


Race: Human


Role: Student


Personality: Rime is a cool, calm and collected person. He is a strategic, problem solver. He likes to take risks, no matter the risk.


Bio: Rime was born to parents that didn't really have a lot. They weren't rich, by any means but made Rime want to be a Hunter because he didn't want to see anyone else in sadness.


Semblance: Rime is able to land several blows, and back up and shoot in a span of time that it takes for a normal person to land a hit. This is known as "Swift Play".

 

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( Change all the blue to red and his hair his waist length)


Name: Kotaro Rouge


Nicknames: Red Death


Gender: Male


Age: 17


Personality: Kind , Caring, Nurturing , Easily Angered , Somewhat Vain.


Race: Human


Role: Student


Talents: Peak human Agility, Peak Human Flexibility, Acrobatics, Parkour , Master weapon user, Very Strong


Weapon: Slayer - Saber, Lance , Scythe , Dust shooter


Semblance: Kotaro can see everything around and above him with in 9 feet, even in pitch darkness but he must be causing himself pain in some way.
 



Church23d3.jpg





⊱Name
: Church Augustine


⊱Age: 27


⊱Race: Human


⊱Description: Male/Female: Male

Height

: 6'5"





Weight

202lbs





Hair color

: Black





Body type

: Built/Strong/Muscular





Armor

: Lacking the strength in Aura that most Huntsmen have, Church must compensate with two layers of armor.









1st Layer

.) A full body suit of standard iron Chain-Mail covers Church from head to toe.





2nd Layer

.) Attachments of High-Entropy Alloys, that are as light as aluminum and as strong as titanium, cover his extremities and vital organs.



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Weapons

: With knowledge passed down from generations of skilled blacksmith's, Church forged his two-handed axe with his own hands. This axe has 3 forms, that coincide well with his semblance.









1.) Two-handed Axe

: Exactly as it is displayed in the picture





2.) Two, One-Handed Axes

: Church's Axe can separate at the haft to form two one handed axes for both hands.





3.) One-Handed Axe w/Shield

: Instead of two, one-handed Axe's as option two displays, one of the Axes can take the form of a 4-foot shield for defensive needs.





4.) Long Distance Throwing:

For engagements that require some distance, Church trained for several years while attending beacon in the art of Thrown Combat. With chains connecting his Axes (Axes) to his wrists, Church can effectively throw his axes and easily retrieve them by pulling them back. Using Force and momentum, Church can keep his axes swinging in the air for as long as he needs them to.




⊱Semblance
: "Stance": In his youth, Church was late to discover his Semblance. He trained for 4 years with a retired Huntress, Adal Windstorm, and discovered it, during one of his sparring sessions.


Church started the sparring session by going on the offensive, using the Two-Handed form of his Axe to land precise, surgical, and well-placed strikes.


When Adal responded with an even greater offensive, Church unlocked the haft of his Axe, deployed his shield, and went on the defensive. Church blocked and deflected every strike by Adal, only attacking with the other half of his Axe when the opportunity presented itself.


Finally, Adal appeared to exhaust herself, and Church snapped his shield back to it's Axe form and charged the instructor with his two, one-handed axes.


At that moment, after using all three of his fighting styles, Church felt his Aura pulsing and at that moment, he instinctually knew what his Semblance was.



1.) Balanced Stance

: A balanced combat stance that focuses on precise and surgical attacks. Church has noticed a significant boost to his accuracy and battle-field awareness when using this stance. (Two-handed Axe)



2.) Iron Stance

: A defensive combat stance that slightly increases the strength of his Aura and his overall fortitude, allowing Church to endure more hits while remaining on his feet. (Axe and Shield)



3.) Dueler's Stance

: An offensive stance that grants Church a boost to his speed, power, and agility. (Two, One-Handed Axes.)

Notable Strengths: 1.)Compared to other Humans, Church is an exceptionally large, built, and all around "hard" individual. His strength doesn't come from his Aura or other otherworldly force; his strength comes from his body.


2.) Church's calm and introverted personality, even in combat, allows him to approach situations logically and critically. When people talk, he actively listens. As he fights, he observes his opponent, adjusting as needed to maximize his chances for success.


⊱Notable Weaknesses: 1.) Church's Aura is significantly weaker than that of other student's, forcing him to focus more on his own self-preservation and discouraging epic displays of reckless heroism.


2.) Church's sister, Asha, is a significant emotional weakness. In many ways, Asha is the only family he has left and any form of logic or reason would evaporate for Church if she was in mortal danger.


3.) Church has an extremely limited ranged combat capability. While able to throw his Axes accurately for a significant distance, that is the extent of his capability.


⊱Fighting Style: Melee/Defensive


⊱Personality: Introverted, Humble, Loner


⊱Bio: Church grew up on the outskirts of a small village in Forever Fall. He lived with his Mom, Dad, and Sister, Asha Augustine. His father worked as an expert blacksmith with strong partnerships to the surrounding villages and even Signal Academy. The blacksmithing shop was built by his father’s own hands as a separate building off of their house. His mother worked as tailor who saw similar success, in a shop located in the village itself. Growing up, Church went through grade school in Vale, and then when he was 16 assumed the role of apprentice blacksmith in his father’s shop. Church found he was skilled in weapon smithing, loved it, and had no intention of ever becoming a fighter.


That is until a year later, when the Grimm attacked en masse on the village which housed his mother’s shop. And on that specific day, Asha was with his mother as well. Church remembered hearing his mother’s frantic voice over the phone as she called his father alerting him to their situation. Church remembered his father, without hesitation, grabbing a weapon and tossing him the first sword he’d ever wield. “We’re getting them out of there.” He had said to Church, and they sprinted towards the village.


Church remembered hearing the cries and shouts of people as they evacuated the village, he and his father arriving just in time to see an Ursa break down the door to the tailoring shop. Church’s father lunged onto the Ursa to get its attention, and his mother starting flailing at it as well, to buy him and Asha some time. “Get your sister out of here. Now!” his father demanded. Church remembers how conflicted he was in that moment. He wanted to stay and help his parents, but also felt a duty to protect his sister. In the end, protecting his sister turned out to be his priority.


Together, he and Asha sprinted out of the village back toward their home where a “panic room” waited for them to utilize. They didn’t make it far, however, before two Beowolves intercepted them. Church yelled at Asha to sprint back to the house and he brandished his sword and began swinging violently toward the Grimm, drawing their attention. The Grimm turned out to be more agile then Church thought, and he wasn’t even able to land a single hit. One of the Beowolves lunged at Church, knocking him back and pinned him on the ground, and that is where Church expected his journey to end.


Fate, as it would seem, had a different plan for Church as a squad of police officers and two huntsmen arrived just in time to exterminate the Beowolves before he came to any real harm. Church marveled at the huntsmen. Armed with weapons he had never seen forged, and armor just as unique. They cut down the Grimm swiftly and surgically. When they were finished, one of the Huntsmen walked over, took Church’s hand, and pulled him to his feet. “You alright?” He asked.


“Yeah.” Church replied, shaking the dust off. “But the village…”


“We’re already on it.” The other Huntsman stated as he led the group toward the fighting. The Huntsman who helped him gave him a nod and ran to catch up with his group.


Church never saw his parents again, after that day. Indeed, they had perished by the Ursa they engaged in the shop. Soon after, a parchment arrived from the Vale Bank stating that he and his sister had a security deposit, their father had kept for them, to withdraw. The inheritance was substantial and Church knew exactly what he wanted to do with it. If he had been able to fight, he could’ve rescued his father, mother, and Asha without a sweat. Like the Huntsman.


Church sat Asha down and explained to her what he was going to do. “I’m going to train to be a Huntsman. I know I’m a little old to just be starting, but it’s what I want to do.” To his shock, Asha also stood and said she wanted to train with him. Church tried to object, but Asha was a stubborn girl. She couldn’t be told no, even when their parent’s had been alive. Together they looked and soon found the name of a retired Huntress, Adal Windstorm. After approaching her, explaining what they wanted, and offering payment, the white haired woman looked both of them deep in the eyes, studying them.


“You.” Adal said, pointing at Asha. “I can train you.” Adal’s eyes wandered over to Church. “But you….” She said, her voice trailing off. “Well…. I suppose we shall see.”


To say Church was discouraged by those words was an understatement, but he wouldn’t quit. This was what he wanted, and he knew it.


((TODAY))


Today Church and Asha have gone their separate ways, long time graduates of beacon. Asha still works with a professional team in Vacuo, while Church has opted to operate alone, working as a body guard for high profile officials in Vale who study volatile artifacts in some of the most dangerous places.


Extras:


Any other optional media:


 
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"You're all going to die anyway."



Solus Aurum


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Basic Info
Name: Solus Aurum


Aliases: Sol', the Iblis, Midas


Age: 20


Gender: Male


Race: Human


Height: 5"11'


Body Type: Athletic and slightly shorter than most males.


Profession: Mercenary
Mental Stats
Likes: Money, television, video games, cheap Stuff, vegetables, and instant noodles.


Dislikes: Anything expensive, paying rent, fancy hats, monologues, Hunters and Huntresses.


Talents: Near- absolute control over semblance, Mentally unbreakable, martial arts.


Weaknesses: Socially inept, Zones out easily, Disregards rules and laws


Personality: Aur's personality can be summed up in one sentence: He doesn't give a damn, unless its about his favorite TV show or a new mission. Oblivious, eccentric and always bored can also be used to describe his personality. Despite this he has shown signs of high intelligence, often when he has nothing else to do.



Semblance
Solar Burst

Sol is able to create bursts of flames using his semblance, but unlike any other similar fire-related semblances Sol is able to absorb Solar and Heat energy to amplify his capabilities. The downsides of this effect is that he enters a state of extreme exhaustion wherein he becomes very dehydrated after using up all the absorbed solar energy.

Fighting Style: Sol is calm and smart in the battlefield, assuming first a defensive position as he pays attention to the fighting style, figuring his opponent out. After doing so, he will go on the offensive, each hit calculated with maximum efficiency. Using his semblance when needed, this makes nearly all his fights ending with his enemies burnt to a crisp or smashed into a paste.

Weapons:

images


(But imagine it being more bulkier and the color scheme being Black and Gold)

These gauntlets are of Sol's own creation as it allows him to trap the flames of his semblance into the palms of his hands. Making him able to emit large, intense flames from his hands.​



Bio
(More detailed info as the story progresses)

1. He was raised in an orphanage in Mistral

2. He didn't go to a Hunter Academy

3. He unlocked his aura from a Hunter he befriended, the same Hunter teaching him the basics of school before teaching him how to fight.

4. His dislike of Hunters and Huntresses stems from his days as an orphan.

5. He became a mercenary after killing a would-be mugger.

6. After a year of being a merc, he was deemed as Public Enemy No. 1 in Mistral for a crime he wasn't sure he commited.

7. He fled to Vale, and joined Michi's group after realizing he didn't have any money.​



 
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Virtuoso said:

"You're all going to die anyway."



Solus Aurum


KFmQtD54oDllOItcaW6w4SdBwnx6VW5UuavG4MkGJcx6NdqYWFa6fFNLAddRmaoUWzIBt0CCCdkiHSt1DF3hRnM8Znlaa-bTF05ClzmP-k8Mowwi_g=w312-h471-nc




Basic Info
Name: Solus Aurum


Aliases: Sol', the Iblis, Midas


Age: 20


Gender: Male


Race: Human


Height: 5"11'


Body Type: Athletic and slightly shorter than most males.


Profession: Mercenary
Mental Stats
Likes: Money, television, video games, cheap Stuff, vegetables, and instant noodles.


Dislikes: Anything expensive, paying rent, fancy hats, monologues, Hunters and Huntresses.


Talents: Near- absolute control over semblance, Mentally unbreakable, martial arts.


Weaknesses: Socially inept, Zones out easily, Disregards rules and laws


Personality: Aur's personality can be summed up in one sentence: He doesn't give a damn, unless its about his favorite TV show or a new mission. Oblivious, eccentric and always bored can also be used to describe his personality. Despite this he has shown signs of high intelligence, often when he has nothing else to do.


no slide


Semblance
Solar Burst

Sol is able to create bursts of flames using his semblance, but unlike any other similar fire-related semblances Sol is able to absorb Solar and Heat energy to amplify his capabilities. The downsides of this effect is that he enters a state of extreme exhaustion wherein he becomes very dehydrated after using up all the absorbed solar energy.

Fighting Style: Sol is calm and smart in the battlefield, assuming first a defensive position as he pays attention to the fighting style, figuring his opponent out. After doing so, he will go on the offensive, each hit calculated with maximum efficiency. Using his semblance when needed, this makes nearly all his fights ending with his enemies burnt to a crisp or smashed into a paste.​




Bio
(More detailed info as the story progresses) 1. He was raised in an orphanage in Mistral

2. He didn't go to a Hunter Academy

3. He unlocked his aura from a Hunter he befriended, the same Hunter teaching him the basics of school before teaching him how to fight.

4. His dislike of Hunters and Huntresses stems from his days as an orphan.

5. He became a mercenary after killing a would-be mugger.

6. After a year of being a merc, he was deemed as Public Enemy No. 1 in Mistral for a crime he wasn't sure he commited.

7. He fled to Vale, and joined Cinder's group after realizing he didn't have any money.​
I can not accept any characters...... I am just telling you.... you are more than likely going to work under Michi Snow
 
[Appearance]


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(Regular attire)


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(Combat attire)


~ Name ~


Onyx Kuro


~ Age ~


17


~ Gender ~


Male


~ Race ~


Human


~ Aura Color ~


Red


~ Semblance ~


For a short time, only for thirty seconds, he can cloak himself in shadow and become partially invisible. This ability comes with great strain, however, causing pain throughout his whole body with continued use. This pain slows him down, so he only uses it in situations where he knows he won't be fighting.


~ Weapon ~


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Taiyo (Sun) and Tsuki (Moon): Two dual wield semi auto shotguns that have a fairly long range for shotguns.


Nisshoku (Eclipse): The combined variant of the two shotguns that forms into a poleaxe style staff. The blades on each shotgun extend into spearheads at each end of the staff.


~ Personality ~


Onyx loves to have fun and make friends. He tends to be laid back during off times, and sometimes during play matches or sparring rounds. His demeanor allows him to easily befriend others and lead his team through respect and the bonds of his friendships. He admires friendship and respect highly, as well as compassion, sincerity, and empathy. He will not tolerate any kind of injustice, whether it be simple bullying or something more sinister such as criminal activity.


~ Backstory ~


Haillng from the kingdom of Vale, Onyx Kuro was an orphaned at a young age due to his parents giving him up and leaving him on the side of the street. He was picked up by a pair of parents that loved him like their own son for years. He was raised along with two older brothers and a younger sister. One of his brothers attended Beacon Academy to be a Huntsman, and the other went straight into the work force after his time at Signal Academy. He was sent to Signal by his parents, even though he didn't want to train to become a Huntsman at first. That all changed after their family received a letter from Professor Ozpin himself. The letter stated that his brother was killed by an out of control Grimm during a training session. This tore him up internally, as he had grown rather attached to his adoptive family. Instead of knocking him down however, this inspired him to take up his brother's place and train to be a Huntsman.


During his last year at Signal, he discovered his Semblance, which he calls "Shadow Sneak," and began training to lessen the strain on his body to use it more often. This training gained him great athletic ability both unarmed and with his twin weapons/staff. He graduated middle of his class at Signal, and applied for Beacon to be able to train as a Huntsman. After that, he continued to train in order to get better with his Semblance and grow stronger as a person.


~ Strong Area ~


His strength lies in combat, but he is also an intelligent indvidual who does fit well in a leadership position.


~ Extra/Other ~


Onyx's martial arts skill is incredible, especially since he has to compensate for the fact his weapons are rather cumbersome when using his dual wield shotguns. As for the staff, he is quite skilled when it comes to that.





 

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