Sincerely Me
Senior Member
I hope you will find this idea as engaging as I do =D This RP is a combination of various elements from different RPs throughout my RP-ing experience, hopefully it will turn out well! Behold!
~Eternity Calls~
~Heaven's Touch echoes the Call of Eternity~
The Anari were gifted with a very special bond with an appointed celestial. These guardian angels or Valar (Exalted one in Old Language), were destined to be with their Anari before they were born and even after death. Together, they formed the Valaranari ('Heaven on Earth' in Old Language). Such bonds were so intimate that it was not uncommon for a Valar-Anari pair to fall in love. Some become the closest of friends or sometimes siblings. Alone, an Anari was like any normal human; conversely Valari were weaker than their common counterparts, the angels. But together, their powers can far surpass the rest. Whatever the type of bond, one thing was for certain... the Valaranari that attained the Iugum Aeternus, or Eternal Bond, had untold power. Such bonds were so complete that both Valar and Anari could know what the other was thinking as though it were their own mind. They were inseparable, two beings but extensions of each other. It was the epitome of what they can become... and to them, were given the charge of protecting earth. The only celestials allowed to influence the earth directly, protecting it from the forces of darkness.
The Valaranari were given special abilities, usually related to the element of power the associated Valar wielded. Water, Air, Fire, Earth, Life, Death and Materia. In very rare cases, the Valaranari pair consisted of opposite/differing elements; usually resulting in some interestingly warped effects (both good and bad) of their powers.
~Eternity Calls~
Humans... such.. pitiful beings. Left alone they will surely degenerate into the depths of darkness that dwells ever within. But yet... there are some who possess the will and the spirit! A fathomless capacity to hope for all that is good. A fire that burns brighter than any angelic being... Yes.. it surely is something worth protecting. Let them ascend! Atharius Soneras |
~Heaven's Touch echoes the Call of Eternity~
The Anari were gifted with a very special bond with an appointed celestial. These guardian angels or Valar (Exalted one in Old Language), were destined to be with their Anari before they were born and even after death. Together, they formed the Valaranari ('Heaven on Earth' in Old Language). Such bonds were so intimate that it was not uncommon for a Valar-Anari pair to fall in love. Some become the closest of friends or sometimes siblings. Alone, an Anari was like any normal human; conversely Valari were weaker than their common counterparts, the angels. But together, their powers can far surpass the rest. Whatever the type of bond, one thing was for certain... the Valaranari that attained the Iugum Aeternus, or Eternal Bond, had untold power. Such bonds were so complete that both Valar and Anari could know what the other was thinking as though it were their own mind. They were inseparable, two beings but extensions of each other. It was the epitome of what they can become... and to them, were given the charge of protecting earth. The only celestials allowed to influence the earth directly, protecting it from the forces of darkness.
The Valaranari were given special abilities, usually related to the element of power the associated Valar wielded. Water, Air, Fire, Earth, Life, Death and Materia. In very rare cases, the Valaranari pair consisted of opposite/differing elements; usually resulting in some interestingly warped effects (both good and bad) of their powers.
As time drew on, the Concilium de Arc`atharius (Council of Archangels) began to notice a worrying trend. Valaranari associated with the element of Materia were particularly susceptible to corruption of the world and seemed to develop a hunger for more power. They used their gifts without regard and did more harm than good. Concerned, the Concilium issued a decree to all Materia Valar to give up their powers or be banished from heaven. Though some heeded the Concilium, including their most powerful Valaranari pair (they became known as the Astarias), the vast majority of Materia Valar rebelled. They called the Concilium cowards, fearing the Materia as a threat to their power.
After a bitter war, the Concilium and other Valar overpowered the rebellion (who became known as the Wretched) and cast them out of heaven. Cut off from Heaven, the Banished grew even more susceptible to corruption. There was no one to judge their actions and thus they could roam free on Earth. Despite that, they could not act openly without the interference of the other Valar... and so, they plotted.
This will be the setting we will RP in ^^!
It has been many eons since the bitter war between the celestial beings. Humanity now an advanced race with their own perceptions of morality. The thousands of years of relative peace and humanity's growing disregard for the heavens have all but convinced the angels that humanity no longer wanted their protection. Recent reports on captured Materia Valar have shown that they barely retained a fraction of their powers. Cut out from heaven and the Light, they could no longer sustain themselves. Thus, The Concilium shut the gates of heaven and turned a blind eye away from the affairs of earth. Valaranari pairs who used to watch over the world now rare and few. The handful of Valar that still heeded their call were new to the role, and without proper guidance from experienced mentors. It was the perfect time for the Wretched to strike.
Only a few angels volunteered to stay back in the intermediate realms. But they were mellowed by time, blinded to the warning signs of danger. Atharius Mikhael, a former member of the Concilium de Arc`atharius, was their leader and he had a daughter named Eliea. Together, they lived with the other Valar and Angels at a place simply known as The House. Only a small number of Valar remained awake at any one time. The others were left to rest in Tribunal Vaults until their appointed time came to keep watch. It was in times of relative peace, where the Humans warred amongst themselves and not with the Demons or renegade Wretched; so there was no need to find bondmates.
One fateful day, Eliea was sent on a small task, away from The House. Little did she know, the course of her life was about to be changed forever. She came home to a House in ruins and aflame. The Wretched had launched a surprise attack, desecrating the Valar's oldest stronghold on Earth. The Angels were unprepared, and they paid the price. It was a massacre, outnumbered and caught by surprise, they were slaughtered. Appalled by the carnage, and with tears of anguish rolling down her cheeks, Eliea desperately searched for survivors but found none.
Finally, right in the center of the House, she found the Atharius. Scattered around where he lay kneeling, a bloodied sword in his hand, were his foes; both Wretched and demon. The attack did not come without a price. Sacrificing the last of his ancient power, Mikhael had avenged his fallen kin by annihilating their murderers to the last man. As Eliea ran sobbing to her father, he mustered his strength to open his eyes a sad smile crossing his lips as he looked upon his child.
"My E-Eliea... The Wretched have returned... I wish I had time to explain everything, but my body.. it's too weak... we were all weak." He chuckled wryly even as he coughed out blood. Despite his injuries, Mikhael's voice was firm.
"NO! FATHER! Y-You're going to be f-fine! L-Let me heal you!"
Eliea sobbed, weeping uncontrollably even as her hands began to give off a warm glow. Try as she might, she could not heal her father fast enough.
"Hush child... there's nothing you can do, not now, not to me. Soon, I will go to meet our Lord, but you..." Mikhael reached into his bloodied robes, pulled out a small leather bound book, closed Eliea's hands over it and placed his trembling hands over hers. "Eliea sil'Astarelle Marain del'Mikhael, na dulac.."
"It is now bound to you, a portion of my memories. We must fight back, or the Humans will have no way to defend themselves. But lie low for now, when the time is right you will k-know..." Mikhael's voice became ragged as he struggled to breathe. Then as if he were made of stone, a sudden crack crossed his pallid features followed by more and more twisted fissures. His skin began to flake off as he seemed to turn into ash right before his daughter's stricken eyes. "Tribunal Vaults... find... Anari... protect..."
And thus, the mighty Archangel passed away. His body fading into the wind, leaving behind the choked sobs of a girl in despair...
. , ; ' ` ~ * ~ ` ' ; , .
Confident that there won't be any resistance, the Wretched had taken their time. They were also careful about prematurely revealing their powers, lest there was a Watcher at the gates of heaven. There were a few things left to be done - track down all known Anari and the Valar resting in Tribunal Vaults and eliminate them. Their arrogance bought Eliea enough time to await the coming of her soulbound. Her search brought her to a city, and there she watched over her Anari. From the minute he was born till the time when the inherent power in their blood called out for the joining of the two souls..
~Elements and Weapons~
Depending on what you choose to RP as, Valar (Angel) or Anari (Human), you will have a limited set of abilities. Anari can choose to either wield weapons associated with their element and use minor magic or to have increased spellpower but be unable to use weapons skillfully (spell prodigies). Valar can use both weapons and magic.
Take note that Anari cannot use magic/weapons when they are separated from their Valar. In the case of weapons, they lose the skill to wield it and even become total flops (absolute failures even with practice). Valar can always use magic, but can only summon weapons when close to their Anari.
Having been separated from Heaven for ages, the Valar on Earth have been slowly losing power. The bond between a Valar and an Anari is where the primary source of strength for the two is stored. The closer the two are, the stronger the bond strength and the more power can be drawn from the bond. Only by fighting alongside their Anari will the Valar be able to stop the Wretched on Earth.
Air
Valar wielding the element of air are known for their swiftness. Air is associated with throwing weapons (e.g. daggers), the rapier, longsword and any form of wind magic.
Water
Valar of the water element are known for their fluidity and grace. Water is associated with the katana, bow and any form of water magic, including ice.
Fire
Fire Valar are known for their passion and spontaneity. Fire is associated with dual scimitars, the whip and pyromagic.
Earth
These Valar are known for their stoic presence. Their stalwart forms are a firm comfort to anybody. Associated weapons are the warhammer, blunt weapons, naginata (glaive) or the battle axe. Earth magic manipulates the ground (on a relatively small scale) and nature (like plants.)
Life
Life Valar are known for the their selfless kindness. Their presence can encourage even the most depressed of souls. Life Valar are associated with the shield or two handed sword and any form of healing, blessing and light magic.
Death
Solemn and blunt in nature, death Valar are among the wisest of the rest; with their insights into the realities of living. Death is associated with the scythe, polearms and crossbow. Their magic allows them to curse and hex the enemy, sapping away strength and other similar spells.
*Note that element descriptions here are for most Valar of that certain element. Being a Death Valar does not mean that you must play a blunt, morbid and straight forward personality.*
. , ; ' ` Bond * Strength * Spells * ` ' ; , .
Iugum Intemptatus - Untried
The first bond level between a Valar and its Anari, is the iugum intemptatus or the "untried" bond. The weakest stage of all, at this level Valaranari are only able to use the most basic of spells. Valar at this level are unable to ascend into their full forms, and must remain as only a slightly more adept version of their human self.Intemptatus spells are nothing more than the basic concepts of magicka. Their effects are mostly negligible, but mastery of these spells are important to further development of a mage's skills.
[Valar] Transform - If the Valar casting this spell is in its human form, it will immediately take on its heavenly appearance instead. At this stage, Valar will only experience a slight increase in agility and thought processing, they will not be given their weapons or their armor yet, as the bond is not strong enough to support conjuring such items.
[Air] Breeze - Manipulates the air around the caster to move quickly in a direction. Strong enough to move light objects, but not enough to move anything more than 5 lbs.
[Earth] Ripple - Moves the Earth beneath the caster a small amount, enough to throw off balance but not cause any significant damage; arguably the most powerful Intemptatus spell.
[Water] Splash - Creates a small amount of water that can then be manipulated by the caster. Deals no damage but is able to put out smaller fires.
[Fire] Spark - Deals minor damage to living beings; can be used to create fires from highly flammable objects or materials, such as dry fabric or dry leaves.
[Life] Lumina - The magicka is able to summon a small sphere of light, bright enough to act as a small torch.
[Death] Defect - Drains a small amount of power from the target of the spell. Effects are only visible on minor beings, such as smaller plants or animals. Humans experience no significant effect.
The valanari pair has shared minor experiences together and are learning to work together. No longer are they two people who had just met, but they are now friends and spend time together. Valar, while still unable to fully ascend, are now much more agile and have access to summoning their weapons and more powerful spells.
Fidelis spells are essentially stronger versions of the Intemptatus spells, save for those representing Life. Instead of an upgraded spell, Life Valar and Anari will gain access to an entirely new ability.
[All] Transform - Transform now grants the caster the weapon of their choice.
[Air] Gust - Generates a large amount of wind around the caster, enough to push back people standing or walking and enough to slow those running.
[Earth] Quake - Shakes the ground below the caster enough to throw others off of their balance, causing most who are not prepared for the spell to fall.
[Water] Chill - Freezes water particles in and around a desired area. Turns standing water to ice and significantly cools and thickens the air around the area, slowing anything trying to move in the area.
[Fire] Ignite - Creates a flame at a desired area that burns for several seconds without needing fuel. More powerful than Spark, but serves the same functions.
[Life] Minor Heal - Cures light wounds and afflictions, such as medium cuts, scrapes, or bruises.
[Death] Minor Strength Drain - Steals strength and energy from a target living being. The target will feel less powerful while the caster will become empowered.
By now the Valaranari are spending time practicing and training together. Valar are able to transform into their full form, minus the wings, allowing them to go into combat with their full suits of armor and weapons. On top of this, they gain access to their first real spells.
Validus level spells are a large overhaul compared to the previous bond levels. It is at this level that Valaranari pairs will be truly capable of fighting as a pair, as this is when Valar gain access to their armor and when Anari learn the first offensive spells.
[Valar] Transform - Transform now grants the caster the armor of their ascended form. However, Valar are still unable to grant their anari the power to ascend.
[Air] Windwall - Channels a strong winds into a concentrated area in front of the caster that stops any incoming projectiles or objects, including living beings.
[Earth] Stalagmite - Creates a small rift in the ground below a desired area that quickly sprouts a cone of Earth. Used to force back, threaten, or even injure, those standing above it.
[Water] Icebolt - A combination of the first two spells; sends a frozen bolt of water hurling towards a target. Often blunt rather than sharp.
[Fire] Fireball - Throws a small ball of fire in a target direction. The fireball will burn for several seconds in the air until it either makes contact with something solid or burns out.
[Life] Shield - Offers a small bubble-like area of protection around the caster. Large enough to hold two or three others in the radius of the shield.
[Death] Consume - Momentarily drains a large amount of a living being's energy and infuses that energy into the caster. Lasts only for several seconds, but is devastating for the duration.
Valaranari pairs who have reached this stage have completed the first level of true ascension. Valar are now granted the ability of flight, gaining a pair of large, feathered wings upon transformation. No additional spells are given to Valar, but the Anari gain access to exclusive spells that help support their Valar.
Purus level spells are reserved for the Anari who have made it to this level of bond with their Valar. Instead of spells, the Valar gains access to its full-form, wings and all. Additionally, a major agility boost is given upon transformation. Valar are also able to ascend their anari giving them access to their full armor and even wings.
[Valar] Transform - Transform now grants the caster wings and the ability to fly. The speed of the Valar is greatly increased when ascended.
[Air] Wind Dash - Generates strong drafts under the Anari who cast it, sending it towards a designated direction with great speed. Covers apx. 30 feet.
[Earth] Fortify -
[Water]
[Fire]
[Life] Blinding Rays - Creates an incredibly bright light source that momentarily blinds all who look at it.
[Death]
Iugum Cognitio - Acceptance
Iugum Aeternus - The Eternal Bond
1. As explained before, Anari cannot use magic/weapons when not in close proximity to their Valar. Depending on the closeness of the bond, this can vary from within a stone's throw to a couple of blocks away. For starters, we'll keep the maximum to slightly further than a stone's throw =]
2. Valar cannot be distinguished between normal people when in human form, at least by normal means. Conversely, all Valar can sense if there are other angels or Wretched nearby, although they cannot pinpoint the direction. They also know all the significant events in their appointed Anari's life, depending on how close you are. Think of them as guardian angels...
3. Banished (materia element Valar) have their own Anari. They are much like us. They can't tell who the Valar are but can sense their power, this goes both ways. Wretched can use any form of weapon and their power is not bound to any element. e.g. They can shoot bolts of dark magic or form blades of darkness. Most use their magic to animate nightmarish creatures out of dark matter (these are called Silhouettes) ^^!
4. Weapon strength depends on the strength of the Valaranari bond. e.g. If the pair had only just met, even if they can summon a weapon into existence, it would most likely break upon contact.
5. All anari have a birthmark (like a tattoo) on one of their wrists known as the summoning rune (if you've watched Fate/Stay night you'll know what I'm talking about). For only three times throughout their lifetime, they can use it to immediately summon their Valar from wherever they are on earth. The rune design is entirely up to you.
That's all for now, if you have any questions, DON'T hesitate to ASK =D!
**If you have read everything up till here, answer this question any way u want in at least 4 words "Kirby who art thou =O?" and add it to your character application +].**
Q: Would a Valar know what's happening to their Anari as its happening?
A: Yes! =D. Depending on the bond strength of course. In an ideal bond, Iugum Aeternus, the valar can almost feel what their anari is experiencing. Some even to the extent that if you punch the anari in the face and his/her's nose starts bleeding (*ouch ^^;*) the valar's nose too will start bleeding. That's the ideal bond. But in any case, being guardian angels, valar will always know if their anari is in any trouble. ^-^
Q: Is anyone allowed to be a Wretched at all in this, and if so, what exactly would their powers extent to? If I join as one, I don't want to be just taking down buildings with a flick of the hand or anything?
A: Highly unreccommended.
However, I do expect people to create their own NPCs and use them. In fights, you'd create your own NPC Wretched/demon, and fight kill them all you want.
As to their powers, Materia is basically not bound to nature or anything natural. It is basically a form of magic that relies on the user's mind or imagination. It creates rather than make something happen (like imagining a building explode). So if the Wretched imagine that they can summon dark tendrils to bind people, it will materialize. Of course, the more elaborate or powerful the imagination, the more energy it will require. So no, Wretched can't flick their hand and make a building fall.
Q: Do Valari have wings in their True Form?
A: Yeap, but only when their soulbound strength reaches the Iugum Purus level. Which is decided by me.
Q: Who are the Astari and what or where is Haven?
A: The Astari are fallen Materia Valari, though they are either good or neutral in nature. These demi-Celestials live apart from the society of men, and largely keep to themselves. Most of the time, they remain aloof to the human world and to some extent that of their celestial kin. Despite that, the Astari have been called upon to aid the Valari several times in the past; especially during times of great distress. Haven is a large mansion built by the same makers as the ones who built the House - the original home of the Valar. It was originally intended to be a sister outpost to the House but had since been abandoned by the Valar sometime in the last few millenia, leaving a select few (very dedicated) Astari to watch over it. It's existance all but forgotten except to a handful of people, one of which was Eliea's father, Mikhael. Haven sits on no ordinary ground and as such, can relocate itself almost to any part of the world. To an outsider, they would just see an empty housing lot. To those who know about it, Haven is a large mansion with massive grounds. The number of rooms contained within are endless.
After the massacre, the diary led the surviving Valar and her friends to Haven and that is where they now live. The Astari that serve them at Haven appear as maids and butlers (the introduction of uniforms largely influenced by one loud mouth individual named Eliea).
Q: What in the world is the Book O____O??
A: The Book is a leather bound diary given to Eliea by her father, the Dux'Atherius. It contains as much as of his memories and thoughts as he could put into the book with his power before he died. Only Eliea (and to some extent, her anari) can read it. As it contains no words, the reader is instead provided with a vision of the Dux'Atherius speaking to them. Although Eliea is the only one who can 'read' it, she can project the 'vision' to the minds of people around her so that they can hear the Dux'Atherius' advice as well.
Q: Also, I wasn't too sure about the weapons situation. You made the Materia guys seem to kind of make weapons come out of stuff, sort of, right? Like materializing a sword out of thin air..?
A: Sort of, right? Yes to that. They can materialize any medieval weapon (basically no bombs/guns although the powerful ones can cast exploding magic bolts) out of 'thin air' as you put it. Conversely, the other Valaranari can only materialize the specific weapons associated with their element. To put it more graphically, Materias summoning spell looks like a twisted dark mass whereas the other elements use rune circles to summon most of their powerful spells and weapons.
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