GrumpySwallow
Four Thousand Club
I've been in RPs with people who viewed RP combat as a typed debate that they must win, and believed if they use enough logic and reasoning they can always avoid harm for their character and emerge victorious, and it doesn't count as god-modding. No one is ever allowed to one-up their PCs; they always have some trick up their sleeve, some super power, some ability that makes them triumph. These same players argued that they should be able to permanently kill other PCs because they outsmarted the other player and won.
Combat is an intense moment where many things are happening in a matter of seconds. Our PCs are not sitting safe behind a computer screen with all the time in the world to take in the scene and figure out the perfect way to do things to come out on top. I don't care how awesome you believe your PC to be or how logical your PC's actions are, they cannot come up with the right strategy, the right move, the right choice, the right prediction with 100% accuracy all the time. Just like anyone else, they should be capable of making mistakes and misjudgements.
I've also seen RPers like this have their characters shrug off an attack, then argue that they are not god-modding because they took a hit.
This is why the GM must be active in the game and willing to play referee especially if dice rolls are not used in the game. I've left RPs that were once enjoyable to me because these types of players took over the game and the GM was weak and more interested in RPing their characters snogging than doing their job as GM.
Combat is an intense moment where many things are happening in a matter of seconds. Our PCs are not sitting safe behind a computer screen with all the time in the world to take in the scene and figure out the perfect way to do things to come out on top. I don't care how awesome you believe your PC to be or how logical your PC's actions are, they cannot come up with the right strategy, the right move, the right choice, the right prediction with 100% accuracy all the time. Just like anyone else, they should be capable of making mistakes and misjudgements.
I've also seen RPers like this have their characters shrug off an attack, then argue that they are not god-modding because they took a hit.
This is why the GM must be active in the game and willing to play referee especially if dice rolls are not used in the game. I've left RPs that were once enjoyable to me because these types of players took over the game and the GM was weak and more interested in RPing their characters snogging than doing their job as GM.
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