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Robotech - Tales of the UEEF (Main)

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Juryrig guns the engines and flies straight for Regult 5, releasing a volley of 12 mini-missiles from his launchers.
 
The swarm of missiles fly out and smash into the pod, wiping it out. For future reference, 12 mini missiles are a bit of overkill on a battle pod. There may be days that you'll need to save your ammo.

WlfSamurai WlfSamurai is up

Initiative order
23 - Grumpy -220 [5]
23 - Alex [5]
19 - Lightning -60 [5]
16 - Juryrig -90 [5]
14 - Stinger -80 [4] <====

12 - Regult 7-10 [4]
10 - Ravens 1-3 [4]
6 - Scorch -80 [4]
 
"Dayum, 'Rig!," Ty says, turning from the debris. "Think you got him?" He shifts back into fighter mode and punches it for the second group of Regults. When he has an angle, he fires four mini plasma missiles at the closest of the pods.
 
First off, Stinger lines up a shot with his four pack of missiles, and takes down his target. In response, the last three Regults break formation and scatter, all boosting off at top speed to get away. Over the radio, you hear, "Ravens! Get 'em!" With that, the three Betas veer off after them, launching some of their short range missiles into the backs of the retreating Zentraedi. This wild maneuver manages to wipe out the last three enemy pods. The sky is now clear.

Moving out of combat time.

As your racing hearts start to go back to normal, Raven Lead calls out, "Hell, Storm Dragons! You sure know how to dance, and there has been no lack of partners for you. Y'all mind if we hang out with you to keep in on this action?"

From his seat in back of Grumpy's fighter, Alex is busy lining up another laser signal out to the fleet to report the latest contact. A minute goes by and you get another burst message response, this time from the MacArthur: Acknowledged your last contact with Zentraedi forces. There is a high probability of additional troops in the system, operating from a nearby base or ship. Reroute to [coordinates] to rendezvous with MacArthur ASAP for repair and rearming.

Damage totals
Grumpy -220
Lightning -60
Juryrig -90
Stinger -80
Scorch -80
 
Finally, Ty thinks after hearing the Lead for the Raven squadron. They get it. We're awesome.

"Yeah," he says on comms, keeping his tone sarcastic. "We had 'em. 'Till you showed. Hah. In all seriousness, though, glad to see ya." Ty falls into formation their link up with the MacArthur.
 
Amanda grins widely and gives off a fist pump. "Yeah! Damn right we did it! Storm Dragons 2, Zentraedi 0! Thanks for the back-up, Ravens. It feels good to have a team like yours that we can depend on when it gets harry out there."

She quickly reads the message from the Mac with a nod as she punches in the new location to meet up. "I wonder what it is out here that is launching these Zentraedi at us. I'm betting that we have a ship out here somewhere."
 
At high boost it takes another two hours of flight time to get to the coordinates indicated by the message. As you fly closer, you can see on your screens that the Command Cruiser is already there, waiting for you with a large screen of fighters up in space around it. You are all given immediate priority to land, and one bunch of deck crews scramble up and with tools in hand, begin to weld new armor plates over the damaged spots on your mecha while another bunch begin to change your wing hard points out for a different set of missiles.

The Chief of the Deck comes up to you as you begin to climb down. "Sirs, you have four hours of downtime before having to get back in the saddle. Get yourselves a quick shower and a bite to eat, then hit the rack for a few hours. Enjoy your break."
 
Grumpy simply snapped to a salute and left it at that, he didn't feel like talking to much about what happened.. largely due to the fact he could hear many a complaint come from around the hull of his Valkyrie. Somebody seemed to complain about how he got THEIR ship hurt, one complained how pilots never seen to give two shits about how they manage their ships. Another he couldn't quite hear over the muffling their mustache gave, which damn well near encompassed his face.

"..Well.. We survived..." said the man, who didn't seem so impressed by their victory.
 
Amanda gives her fellow pilot a playful toss of his hair. "Hey. Cheer up. We faced a lot of Zentraedi out there, and we're walking about after it and they are not. We all got hit, but the combination of our training and the quality of our gear kept us alive. Plus, with every encounter, we learn a bit more and get better for it. C'mon. Lets go get a hot meal while we can. Those in flight snacks I had were ok, but just not satisfying. After that, I'm hitting the shower and my rack for a power nap."
 
The triumph of the Ravens is the triumph of the Storm Dragons and Lieutenant Chen Tseng is delighted with how well her squad held up in their second engagement. "Nice work, Storm Dragons!" she called out over their squad comms. Once she hears back from the MacArthur, though, she radios the Ravens and offers her apologies. "Sorry boys but it sounds like the action's moving us back home. Confirm your own orders and join us for a nice trip back if they're the same as ours."

Amanda's open question invites a pleased "hmmmm" from Chen. "I'm betting we're not the only ones to have engaged the enemy. I suspect we'll be rallied for direct engagement as soon as we're back. Lay off the caffeine though. If we have any turnover, we're going to want our chance to sleep and you don't need nervous energy keeping you up."

Once the Storm Dragons rally with the MacArthur, the deployment of fighters confirms her suspicions that direct action's soon to come. She leads her squad in and turns her Veritech over to the tender hands of the deck crew before joining up with the rest of her squad in person.

"Thank you, Chief," she says to the Deck Chief. "We took a few bumps out there. We're counting on you to take good care of our ladies so they take care of us!"

To the rest of the squad, Lieutenant Tseng's approving smile comes with a bit of firmness. "We handled ourselves excellently out there. All of you, thank you for being such an amazing group of officers. Now, you may feel too jazzed up to sleep given all this excitement and the satisfaction of a mission well done. I want you to rest anyway. We're about to join a major operation and our performance out there may put us in an important position. Our people will be depending on us to show the brilliance we displayed out there. Four hours isn't enough to be well rested but it's better than nothing and, no matter how good you may feel right now, a caffeine crash in battle could be a crash for real. Shower, eat and sleep. And be back here in three hours and fifty eight minutes!"

As soon as the last of her squad is off to carry out those orders, Chen obediently follows them herself.
 
After a hot shower, some hot food, and a few hours of rack time, everyone is feeling much refreshed as you return to the flight deck and take a look at the Valkyries. The blast damage has been patched up with quick welds, putting them all at full armor even if it is not as pretty as before. Given some more time to work and the blemishes will be cleaned up and your birds will shine once more.

Your missile loads have been changed from what you had last time. On Lightning, Scorch and Stinger's fighters, you can see your wings have been loaded with Reflex Multi-Warheads (2d4x100+60), giving you a total of eight of them each for a very heavy punch. Real ship killers. Your thruster packs are now loaded with the standard HEAP short range missiles giving you 46 of those. Grumpy and Juryrig see that they have two packs of Plasma Mini Missiles (1d6x10) and two hardpoints with Medium range Multi Warhead (5d6x10), giving the two of them 30 Minis and 6 of the Mediums, and the 6 HEAP shorts in your forearm packs. The eight anti-missile minis in your heads are all Fragmentation warheads as usual for all of you.

The flight deck is busy as various flights of Veritechs are prepared for combat. As you go over your Valkyries once again, your squad is contacted by the CAG. Commander Holston says, "Storm Dragons, thanks to your intel work, we have located a probable target that matches the profile of a Zentraedi Thuverl-Salan class Destroyer. Your team has been tasked with the job of hitting the ships' thruster array, crippling it so it can't escape by either normal or Fold space. This is a hardened target, and it will require most if not all of your heavy warheads to take it out. In order to get you close enough to your target to ensure a hit, you are being escorted in by six Alpha and six Beta Fighters. It will be their job to punch a hole through the outer layers of fighter defenses so all you have to worry about is delivering your payload. Lt. Tseng, your two EW birds are your last line of fighter defense. Use them to help protect your other Valkyries so you can launch on the engines."

"Once the thruster array has been destroyed, feel free to engage targets of opportunity on the ship, starting with the scores of weapon turrets on the hull. Do not try to board the ship. Once it has been disabled, the Northampton will blast it to pieces using its long range guns; we are just waiting for her to get into position, since she is currently boosting in from across the system."

"So long as you play this by the numbers, we should be able to take out this ship without losing a single pilot. Do you have any questions? If not, good hunting out there!"
 
"Sir? Has there been any sign of the three missing ships? Anything at all?" As she asks, Amanda continues to go over her Valkyrie, checking the status of her weapons and armor.
 
The Commander looks grim. "No, not yet. Keep your eyes open out there for any evidence that this Destroyer has run into our people."
 
Ty punches his palm. "Ship killers! Hell yeah!" Realizing the Commander is still there he straightens up and wipes the smile off his face. "I mean, sir, yes, sir. We won't let you down, sir."
 
"Well as long as we have back up this time..." he melancholy man mumbled, a little bit sad that he wasn't bringing out the really big stuff this time.
 
The CAG either doesn't notice your sadness, or at least he doesn't acknowledge it. "Yes, Lieutenant. Plenty of back-up. Your Valkyries are one of the few flight platforms capable of carrying the heavy missiles we require for this mission. Make sure your shots count, Storm Dragons. We do not have an endless supply of those Reflex Multi-Warhead missiles, so don't just shoot wild. But you, however," he looks to Grumpy and Juryrig, "have just as important role in this deployment as your wingmen. Protect each other. Work together, and make sure that everyone comes back. You get me? Prepare for take off, and good luck."

Inside the cockpit, you can feel the vibration in the deck as the MacArthur accelerates towards your launch point. As you wait, a smooth female's voice comes on over the radio. "This is MacArthur Combat Control. Interlink your comms with your escorts, the Fire Drakes and the Rat Pack. They are solely tasked with getting you into effective launch range of the target. Frequencies for them are being downloaded to your computers."

Alex lights up his console. "Copy that, C 'n' C. Signals received."

"Transmit all telemetry data back to us for dissemination to the rest of the flight, and so long as you are within range, we will coordinate your squadrons with our own systems."

Alex nods. "We appreciate the assist, and I'll make sure that a open channel for our sensor data will be kept open to you."

"Understood, Storm Dragons. Good hunting out there! Combat Control out."

With the radio links now in your computers, Alex links up the two escort squadrons with his set. "Storm Dragons here, to the Rat Pack and the Fire Drakes. Are you receiving?"

A chorus of affirmative answers can be heard, then the flight leader of the Rat Pack comes on. "This is Lt. Eric Sorano. We have your encrypted signal nice and tight. Don't worry guys. We'll punch a hole wide enough for your team to be able to thread the needle, get in there and get the job done. Just don't miss, ok? That would just suck for you as we spend the rest of the mission out here to Tyrol razzing you for it." He gives a grin over the screen with a thumbs-up. "Lets rock!"

When the order comes for launch, it is not a piecemeal deployment, but instead, the flight decks of the mighty Mac are being cleared as hundreds of Veritechs are launched into space. Sitting in the cockpit of each one is a pilot trained to a razor's edge of skill and professionalism, and they are all ready for action. Leaving a small screening force of fighters behind, the rest of the Command Carrier's fighter complement accelerates forward towards a massive asteroid. As the flight circles the great rock, your screens light up with hundreds of contacts as the hidden Destroyer begins to launch everything its got to stop you.

As you burn in, several things quickly become apparent. First off, the Destroyer is showing signs of heavy damage across the ship. Whatever hit it certainly left quite a mark on the old ship. The second thing that you spot is the nearly destroyed form of a Garfish Class Troopship floating in space nearby the Destroyer! Its not broadcasting its IFF signal, and its own engines are crippled, but its there, nearly dead in space.

You are 100 miles out from the Zentraedi Destroyer; well within range of your heavy missiles. But if you launch them too soon, they might be shot down by the fighter and Battle Pod screening force, or even the anti-mecha batteries on the ship itself. In order to guarantee a hit, you'll have to get closer.

In the meantime, missiles and particle beams rip across space towards the UEEF forces, and in return, the Alphas and Betas launch their own missile loads. Explosions light up the air on both sides, and as you fly, your screening force save their weapons for any Zentraedi that are directly trying to threaten the squad, with an occasional missile launch to block a missile strike that is heading at one of the five of you.

How close to you want to get to the Destroyer before launching your heavy missiles?
 
Scorch can feel her heart beating as she looks out at the mass of fighters, all bobbing and weaving about, trying to kill each other. Then, when they crest the asteroid and actually get eyes on the target, her hands tighten on the joystick at the sight of the massive Destroyer. "Damn, that thing is big, and someone has beaten it to hell and back. Look! One of our missing ships! They must have run into the Zentraedi, and gotten hit hard by them." She maneuvers her Valkyrie around a particle beam blast, then continues. "Lightning, with all of this firepower out here, we need to close in a lot before we launch our payload. The good news is, with as badly damaged as it is, we might not have to use all of our missiles on the thrusters. Once we hit the engines and take them out, we can then rain some destruction down on their heads as payback for our people in that Troopship that won't be coming home with us."

Epiphany Epiphany
 
"Scorch is right, we need to get closer... The closer we are, the better chance our missiles get. We can't go to close either... A conundrum... Skirting the line isn'tt really my style." the man sighed, but couldn't help but think of how... Cool this actually is... This is actually gonna be fucking wicked.
 
"Yeah, there's probably a sweet spot where the missiles have the maximum chance of hitting the target without getting in too close to the Destroyer's guns. We just have to find it."
 
As the three squads fly in, the Fire Drakes and the Rat Pack are doing a good job in keeping you from harm, but an occasional energy beam does manage to get past them to try and hit you. So far, you've been lucky and none have hit, but your streak of good luck can't last forever.

Overall, the UEEF forces are doing an excellent job in taking on the massed fighter and mecha forces of the ship, and the numbers of active enemy are dropping fast.

You are now 50 miles out.
 
As the battle rages on, Lightning listens to the squad chatter and says "Keep focused, Storm Dragons. There's a lot of distraction out there. Trust our fighter screen but be vigilant. We need to close to deliver our payload in a small enough window the enemy doesn't detect or intercept. Remember your training. We'll close to a range of 20 miles and then fire. I'd like to get closer but, given how damaged they are, I don't know if we have that much time before they try to a space fold."
 
Despite the hard work of your escorts, some damage manages to get past them and score hits on you. But your speed and maneuverability manages to keep the worst of it away from you. Accelerating forward, you finally reach that 20 mile mark that Lightning has called for. There is little in the way between you and the Destroyer, making it more likely that your missiles will hit their target.

Epiphany Epiphany WlfSamurai WlfSamurai Psychie Psychie each of you have eight heavy missiles. Do you fire them all at once at the Thruster Array, or do you hold some back to see how much damage you do with a limited strike?
 
Scorch feels her Valk shudder as another particle beam hits her, but she does her best Luke Skywalker imitation to stay on target. Soon enough, they hit the twenty mile range marker, and she lights up her targeting radar.
 
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"Scorch, you and I will fire all missiles on my go. Stinger, hold your fire. If we can finish it and save yours for another strategic target of opportunity, that's lives saved. And if ours are intercepted, it leaves yours in reserve to try again at closer range."

"All missiles, go!"

Lightning's voice is calm, cool and softly accented with the shadings of her homeland. But her fierce determination is evident in every syllable. Then she triggers her heavy missiles and fires them in the same pattern, two salvos of four each.
 
"Copy that! Launching now!" She lets fly with her total payload of heavy missiles, hoping that they manage to make it to the target.
 

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