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Robotech - Tales of the UEEF (Main)

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Pyrrah laughs at the hesitant tone of voice from Grumpy. "Don't worry, Grumpy! No complaints on your behavior have been made from me! You have been a model citizen around me. Except for what you were doing with my Clan sister. That was just wrong on so many levels, but in all honesty, I can't entirely blame you alone. But still! Ugh!" She makes a big show of shuddering on the video display.
Inside the Beta
Number of Attacks: 8
Strike: +11 Hth Attacks / +12 with Gun Pods / +13 with Pulse Beam Cannons
Parry: +15
Dodge: +13 / +15 in Flight
Roll with Punch: +11
Initiative: +5
Perception: +8
Critical Strike on a Natural 19-20

Beta Armor Stats
Main Body: 515
Left Arm Shield: 375
Right Arm Shield: 375

Missiles
MM-20 (2): Short HEAP 2d6x10 - 40
MM-16: Short Plasma/Heat 2d6x10 - 16
Booster Pack: Short Plasma/Heat 2d6x10: 10
Wings: Medium Multi-Warhead 5d6x10: 6
 
"Bah... Everyone is a critic, Rammi didn't complain, nor did the one she brought in for a few... Uhh... Didn't catch her name though..." the man tried to remember but stuck to flying his mecha instead.
 
After several hours of playful banter back and forth, the Raven calls out on the radio, "Storm Dragons, we have on long range radar a target to investigate. Looks like it is a mining station on an asteroid chock full of heavy metals. We are getting intermittent neutrino emissions from the place, so it is possible that there are some tenants in the place. Coordinates being fed to your Nav computers now."
 
"Quoth the raven. Ready yourselves dragons we don't know whats in there so best be braced for whatever comes." Grumpy checked his armaments and the navpoints.

"New territory, new victories."
 
"Ready, Captain." Charlise said as she readied herself at the controls. "How are you wanting us to make the approach, sir?" She asked, seeing if he had any tactics or if they were going to wing it.
 
"Still being stiff upper lip on me are yea? Well, our bird friends here should be makeing hide or hair of the incoming contacts, we should be able to see if their invid or such soon enough as well.

We scout, watch, see what were dealing with and try to hope that their friendlies.

Judging from the track record, likely not. But you never know. It's what I call pessimistic optimissim."
 
"Sorry sir, force of habit." She said chastised.

"Scouting it shall be, sir." Charlise said as she began slowing down the thrusters. She didn't want to get too close yet. It would not be a good idea to rush into invid sensor range.

"Eagle Eye, what is the distance between us and this Mining Station?" She asked
 
"We are out at extreme range, just shy of 2,200 miles. The heavy metals in the asteroid the facility is on is making it difficult to get any details for you, but we are definitely getting power readings from the place. Someone is home; we just need to go ring the doorbell and see who it is."
 
Pyrrah looks at her HUD and sees the navigation data pop in. "I copy your last, Eagle Eye. 2,200 miles." She does the math in her head, and says, "At that distance, we can be there in [inserts number] minutes if we burn in the whole way. But I would suggest we cut the thrust and coast in, until we are right on top of the place to eliminate the odds that our engine flames will be seen, however remote that would be to have happen. We can then evaluate our target to see if it is occupied by Invid, and if so, we can either engage or pull back. What do you think about that?"
 
"So long as we stay over a mile back, we should stay out of their protoculture sensor range. Our new cannons reach well past that. If we coast in that close, maybe we can find a clearing among the asteroids that Eagle Eye can have a more direct line of sight with their sensors." Chairline suggested. Adding onto Pyrrahs suggestion, which she agreed with.


"Though... we just need to be wary... metal rich asteroid field would be a fine place to hide an Ambush or field sensors."
 
"Alright, lets pull in and see what we got. Time to meet the new neighbors." Grumpy spoek upa nd started to pull ahead. "lets go!'
 
"Yes sir." Charlise exclaimed as she increased the speed again.

Once they started getting closer, she would turn off the thrusters and coast the rest of the way. With the beta's engines, it was a task made much easier. Though she would use small bursts to maneuver as need be.

When she did arrive in the asteroid field, Charlie would frequently do a quick switch to thermal before switching it off again. Each time doing a quick scan with her own eyes to make sure there wasn't any active machinery like turrets or sensors, or worse mines, hiding amongst floating metal rich rocks.

While the metal may be interfering with some sensors, they should still be nice and cold in space. Temperature anomalies should still appear just fine.

Maybe it was just the first-mission jitters, but Charlie did try to be a cautious soldier. Or maybe it was just her recon training taking over. Like how she remained radio silent, in case the signals were picked up.

Slow, thorough, and careful. That was how the Charlise do.
 
As the squad draws closer, the asteroid base begins to show up on your own radar now that you are only a few hundred miles out. Once you hit sixty miles, your onboard gun cameras are able to give you a zoomed in look at the place. The layout of the station is a total of five large domes arranged in a rough pentagon, and there are large connection tubes between each dome. Each dome is roughly 500 feet across and maybe 300 feet tall, and the connecting tubes between each dome is fifty feet long, and there are heat blooms from all five of the domes. On the outer ring of the domes there is a large alien ship that is docked to one of the domes. Even from this distance, you can see that the ship is a old, battered cargo vessel with massive bays designed to haul raw ore to be processed. You do not see any external weapons on or around the base or the ship. Everything about the place says to you that this is a civilian mining operation.

Everything, that is, except for the six Invid Armored Scouts that can be seen flying around the base in a low, slow patrol pattern. Their behavior would indicate that they have not detected you, or else they would be under high power moving to intercept you.

What do you do now?
 
Pyrrah tightens her hands on the controls as they continue to coast in. "You know that if you see six Invid, there are more nearby, hiding. If we do hit the Invid, you know that we will have more to fight. I'm not saying we shouldn't do it, I just want to make sure that everyone knows what is in the mix. Personally, I say we do engage and wipe them out as fast as we can."
 
"if we can draw them out we can utilize our cannons and missiles to destroy many of them in a single strike. If these are civilian structures, we can't risk killing folks just to get rid of six bugs. We we'lhave to be watchful of our shots."
 
"I suppose that depends on how we draw them out. If they suspect a threat, they might go out of the civilian zone to search for us, but they would also be on alert. There are plenty of asteroids for them to use as cover too. And a stray missile could cause debris or an chunks of asteroid to collide with the dome. Or there is the eventuality that they would just take cover in mining facility, making it even more difficult to take them on without collateral damage." Charlise mused.

"They seem to be holding a patrol. If we find an angle where our shots go past the station, we can ambush them. Our cannons go well beyond the range of their sensors. If the specs are to be believed, one or two shots should take out a scout. A coordinated strike by us, with them unawares and not evading, we could probably take them out before they even knew we were firing at them. And if they have friends around... we could take that patrol out before they can telegraph where we are firing from."

"We would just need a good position. So that if we do miss, our shots fly harmlessly past the station." She suggested. Watching the patrol on her feed to see if they were following a patterned route.
 
Pyrrah smiles. "I remember from training that as long as we hit them in the eyepiece, that is the most vulnerable spot. Lets power our way in and use our guns to blast the little bastards out of the sky. When we do, that will probably trigger more Invid to come out, and then we kill them, too. I know from what the Invid did on Paraxis that they would keep slaves to work for them; this may basically be a work camp for the locals to mine this asteroid for the slugs."
 
"The training is correct, takes abit to get a good shot on those eye pieces... Lrts Go in while we have the upper handy. Should they start comeing, i'll let loose heavy ordinance."
 
With the decision made to engage, everyone kicks in the thrusters and begins to boost in once more. Everyone gets one free shot, and if there are any surviving Invid, we'll move onto a regular combat round.

Initiative rolls, please.
 
Initiative roll for Pyrrah.

Total of 13
Inside the Beta
Number of Attacks: 8
Strike: +11 Hth Attacks / +12 with Gun Pods / +13 with Pulse Beam Cannons
Parry: +15
Dodge: +13 / +15 in Flight
Roll with Punch: +11
Initiative: +5
Perception: +8
Critical Strike on a Natural 19-20

Beta Armor Stats
Main Body: 515
Left Arm Shield: 375
Right Arm Shield: 375

Missiles
MM-20 (2): Short HEAP 2d6x10 - 40
MM-16: Short Plasma/Heat 2d6x10 - 16
Booster Pack: Short Plasma/Heat 2d6x10: 10
Wings: Medium Multi-Warhead 5d6x10: 6
 
Initative roll, let's hope I'm doing this right.

EDIT: Lol ended up not doing it right, and paid for it on my real roll.
 
Everyone gets one shot as you accelerate in before we move to our regular combat round. As a reminder, an Aimed Shot (like at an Invid's eyepiece) will normally use up two of your actions, but that doesn't count in the surprise round.

Orikanyo Orikanyo is up first

23 - Grumpy
18 - Alex
15 - Armored Scouts 1-2
13 - Pyrrah
10 - Armored Scouts 3-4
7 - Armroed Scouts 5-6
3 - Charlise
 
Do the synchro cannons have a bonus to strike like the EU-13?

Given that we are out of their sensor range, is there any strike penalty at this distance?

Would we be able to estimate how long it would take them to reach us, assuming are spotted after the first volley?
 
The Synchro Cannons only get your own Strike bonuses since they are brand new tech and have not been out long enough to be upgraded with a better targeting system.

There is no penalty with your shots. Once you are in range of your cannons, you can fire without any problem.

At this moment, you are closing in at high Mach speed. Once the surprise round is over, you will all be in range for them to return fire.
 

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