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Robotech - Tales of the UEEF (Main)

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Maneuvering her Veritech around, the squad leader lets her Gu-11 rip with a burst against the Zentraedi fighter, but it manages to evade the shot and avoid getting hit.

Psychie Psychie is up

Order of Battle
24 - Lightning [2]
18 - Scorch [1] <====
17 - Grumpy [1]

17 - Alex [1]
15 - Fighter Pods 4-6 [1]
14 - Stinger [1]
12 - Juryrig [1]

11 - Fighter Pods 7-8 [1]
 
Amanda targets the next Gnerl with her own gun pod, taking careful aim before firing a burst from the gun pod. No need to waste any missiles on such a soft skinned target.
5 medium Multi Warhead
15 mini Plasma
15 mini Plasma
8 mini Fragmentation
46 short HEAP
 
Scorch manages to hit with her burst, but just barely. She does minimal damage as most of the shot goes wide.

Orikanyo Orikanyo is up

Order of Battle
24 - Lightning [2]
18 - Scorch [2]
17 - Grumpy [1] <====

17 - Alex [1]
15 - Fighter Pod 4 [1] minor damage
15 - Fighter Pods 5-6 [1]
14 - Stinger [1]
12 - Juryrig [1]

11 - Fighter Pods 7-8 [1]
 
"Tsk, damn things are tricky." the man grumbled as he readied his gun pod ocne mroe and fired upon fighter pod 4, the target that Scorch nicked. "keep it up, we may have company coming soon so we better clean this up quick."
 
Critical Strike! Grumpy's cannon fire lances out, and it drills right into the weakened armor, causing the Gnerl to explode straight out.

Alex calls out, "Damn right! That's the way to do it! I'm doing my best to keep them in the dark, but there are a lot of targets out there." He keeps scrambling the radio signals from the fighters, keeping them from calling in their status to whatever home base they came from.

In response, Fighters 5 and 6 split up and engage two different targets; one launches six missiles at Grumpy, and the second one targets Juryrig with six of his own missiles. They will all hit unless you do something about it.

WlfSamurai WlfSamurai is up, and Orikanyo Orikanyo and Kwops Kwops both need to decide if they want to chaff or let their automated missile defense engage the incoming volley.

Order of Battle
24 - Lightning [2]
18 - Scorch [2]
17 - Grumpy [2]

17 - Alex [2]
15 - Fighter Pods 5-6 [2]
14 - Stinger [1] <====
12 - Juryrig [1]

11 - Fighter Pods 7-8 [1]
 
"Good shooting, Grumpy!" Scorch banks around to try and keep the enemy in sight, and as she does so, she says, "We must have hit a nerve with these guys; they are playing nasty with those missiles. Watch your back, guys!"
 
"I'm not pretty but aleast I can shoot." the man stated as he activated chaff, not wnating to take damage with a passenger aboard... Guess fire and fury is the price for being a star.
 
"Nice Grump!" Ty reports over the shared channel. "Lightning, coming in on your six, high. I gotcha." He guns his veritech right overhead of the squad leader's machine and flips into battloid with one smooth motion. Using his feet thrusters and momentum in the vacuum, he rolls into a shot with his GU-11 on the closest fighter pod.
 
The chaff fires off from Grumpy's Valkyrie, but this time, the missiles don't deviate from their deadly path. As they bore in, the computer guided autocannon fires up, knocking out one of the swarm, and the resulting explosion takes out a second. But that means that the other four of the volley hit with a bone-jarring impact, doing a total of 220 MDC damage to your fighter's main body. Alex lets out a yelp as sparks fly up from his display. "I'm ok, just got a little bit cooked there. Keep up that pilot stuff, Grumpy!"

Stinger's mecha quickly shifts into its Battloid mode, and as you spin around, the Gu-11 barks out a spray of shells that hit Gnerl 5. Its armor is holding, but it is badly damaged and won't be able to take another hit like that one.

Kwops Kwops is up, and you need to declare a defense or get hit by the six missiles

Order of Battle
24 - Lightning [2]
18 - Scorch [2]
17 - Grumpy -220 [2]

17 - Alex [2]
15 - Fighter Pod 5 [2] badly damaged
15 - Fighter Pod 6 [2]
14 - Stinger [2]
12 - Juryrig [1] <====

11 - Fighter Pods 7-8 [1]


 
"Bloody fuck! Took a big hit, lets hurry, damn lucky my armor caught it Fuck.. Poor damn valk." grumpy hissed, quite unhappy to had been hit rather hard in retaliation.
 
The chaff do their job well as the six missiles are confused and angle away from you to explode harmlessly in space.

Since the chaff don't use an action to deploy, you still have your next attack available.
 
Juryrig casts his eye about the battlefield, and notices that Fighter Pod 5 is in poor condition. He lines up the sights and lets loose with his GU-11.
 
With a solid hit from the gun pod, Juryrig manages to wipe out Gnerl 5.

At this point, pods 7 and 8 do something somewhat unexpected; they break off and begin to boost up to their full speed of Mach 18, heading back into the asteroid belt.

With as fast as they are accelerating, you will have one chance to get a shot off to hit them before they are out of range of even your longer range missiles.

Epiphany Epiphany is up next

Order of Battle
24 - Lightning [2] <====
18 - Scorch [2]
17 - Grumpy -220 [2]

17 - Alex [2]
15 - Fighter Pod 6 [2]
14 - Stinger [2]
12 - Juryrig [2]

11 - Fighter Pods 7-8 [2]
 
While the Cyclops has likely already exposed their presence to a larger Zentraedi presence, letting those ships get away with hard intelligence on a patrol is not acceptable.

Lightning launches missiles!

OOC: Again, I'm kind of useless when it comes to missiles. Pick a number that you'd pick in the situation, if you don't mind?
 
Knowing that one missile might not be enough, Lightning launches a pair of her medium range missiles at one of the retreating Gnerl pods. They fly out and slam into the fighter, blasting it into pieces.

23 Short Plasma
23 Short HEAP
8 Mini Fragmentation
8 Medium Multi-Warhead

There is one retreating Gnerl left. It will be out of range in moments, but Scorch has just enough time to do something with her own medium range missiles.

Psychie Psychie is up

Order of Battle
24 - Lightning [3]
18 - Scorch [2] <====
17 - Grumpy -220 [2]

17 - Alex [2]
15 - Fighter Pod 6 [2]
14 - Stinger [2]
12 - Juryrig [2]

11 - Fighter Pods 7-8 [2]
 
Scorch sees the fleeing fighter and slams her throttle full open to give her missile launch the extra bit of umph it might need to get the job done. She pulls the trigger on a pair of her own missiles, silently urging them on to hit the target.
3 medium Multi Warhead
15 mini Plasma
15 mini Plasma
8 mini Fragmentation
46 short HEAP
 
Gnerl Pod 6 is a nimble fellow, and he manages to dodge the two missiles launched by Scorch. Lucky for you guys, Grumpy has some long range missiles that can still reach out and touch someone. You have one shot before the Zentraedi fighter is out of range.

Orikanyo Orikanyo is up

Order of Battle
24 - Lightning [3]
18 - Scorch [3]
17 - Grumpy -220 [2] <====

17 - Alex [2]
15 - Fighter Pod 6 [2]
14 - Stinger [2]
12 - Juryrig [2]

11 - Fighter Pods 7-8 [2]
 
"Oh no you don't... Going long." the man armed his two lingering torpedos and fired them upon the fleeing fighter. "Come on, give me some vengance."
 
As Grumpy fires his missiles, Alex lays on the jamming to disrupt the systems of the Fighter Pod to keep it from having its full bonuses as it tries to dodge. The efforts are fruitful, and the two Proton Torpedoes strike a solid blow, leaving nothing of the Gnerl other than an expanding cloud of gas.

WlfSamurai WlfSamurai is up

Order of Battle
24 - Lightning [3]
18 - Scorch [3]
17 - Grumpy -220 [3]

17 - Alex [3]
14 - Stinger [2] <====
12 - Juryrig [2]

11 - Fighter Pods 7-8 [2]
 
Seeing the last escaping pod explode in the distant vacuum, Ty nods. He is impressed with the squad and glad to be a part of it. There were always horror stories in basic of being assigned to a group of cowards or blowhards who can’t perform. Instead, the Storm Dragons were shaping up to be a hell of a team. He opens the channel to his teammates.

“Nice shooting, guys,” he says into his helmet’s mic. “Now, let’s finish this!” Ty punches the throttle and flips his Veritech back into fighter mode at the same time. He aims for the second group of pods and fires off a cluster of short HEAP missiles at the lead.
 
For short range missiles, two would do enough damage to take out a Fighter Pod, assuming that the thing doesn't dodge. If you want a guaranteed hit, four cannot be dodged, unless we are faced with 4th level pilot.
 

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