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Robotech - Tales of the UEEF (Main)

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Amanda gives off a chuckle. "I promise that I won't intentionally shoot you. Probably. Just don't piss me off!" She laughs again. "Just kidding. You should know, no matter what, I've got your back. Lets make some tracks."
Payload
EP-37 - 100 - +4 magazines in reserve
GR-103 plasma mini missiles - 12 - 12 in reserve

Armor
CVR-3 - 90
Cyclone - 225

Combat Bonuses - (on foot/in the Cyclone)
Number of Attacks: 6 / 8
Strike: +10 / +11
Parry: +13 / +17
Dodge: +14 / +16
Roll with Punch: +4
Initiative: +3 / +5
Perception: +6
Critical Strike on a natural 19 or higher
 
"I wouldnt shoot you for all the money in the entire world." He said as he just took out his weapon and took a kneeling position covering the squad from behind as he scanned his sectors for any signs of enemy contact.
 
With Grumpy in the lead and Warhammer in the middle, the three of you head down the air shaft, trusting your internal mappers to keep you on track to your goal. The best speed you can safely get right now is in the 80 mph range; any faster and you risk hitting something or falling into one of the occasional gaps in the floor. Travel is going smooth for the moment, and you move several miles into the station without incident.

Its not until you have to leave the relative safety of the air ducts in order to be able to move up to the next level that things get a little bit dicey. Just as the last of you jump down from the high duct, six Invid Shock Troopers come flying around the corner! They are now 800 feet away, and are heading for the three of you with a purpose.

Give me some Initiative rolls, please. ShadowWolves ShadowWolves that is a d20 roll with any Initiative bonuses on your sheet added in.
 
Initiative roll for Amanda
Payload
EP-37 - 100 - +4 magazines in reserve
GR-103 plasma mini missiles - 12 - 12 in reserve

Armor
CVR-3 - 90
Cyclone - 225

Combat Bonuses - (on foot/in the Cyclone)
Number of Attacks: 6 / 8
Strike: +10 / +11
Parry: +13 / +17
Dodge: +14 / +16
Roll with Punch: +4
Initiative: +3 / +5
Perception: +6
Critical Strike on a natural 19 or higher
 
"Aww shit attack formation focus fire and aim for the eyes!"

Initative
 
With Grumpy taking the point, as you jump down from the air duct, you are immediately shot at by the first two Shock Troopers. They will hit unless you dodge.

Orikanyo Orikanyo is up

Order of Battle
18 - Shock Trooper 1-2 [1]
13 - Grumpy <====
12 - Scorch
10 - Shock Trooper 3-4
6 - Warhammer
5 - Shock Trooper 5-6
 
Autododge

Grumpy attempts to fire upon the first shocktrooper's eye.
 
Grumpy stumbles over his feet as he tries to evade the incoming fire, and gets hit for a total of 50 MDC points. The knockback from the shots that hit throws your aim off, and you only carve out a divot in the metal where the blast hits.

Don't forget; while hitting the eye of a Invid Shock Trooper is its weak point, that uses up two of your actions for the careful aiming you have to do to make the shot.

Psychie Psychie is up

Order of Battle
18 - Shock Trooper 1-2 [1]
13 - Grumpy -50 [2]
12 - Scorch <====
10 - Shock Trooper 3-4
6 - Warhammer
5 - Shock Trooper 5-6
 
"Fuck fuck fuc- this user has been censored."
 
"Grumpy! You ok? You need to watch your step, you silly oaf!" She raises up her EP-37 and fires a burst at the eyepiece of Invid 3, hoping to kill it and take it out of the fight.
Payload
EP-37 - 100 / 95 - +4 magazines in reserve
GR-103 plasma mini missiles - 12 - 12 in reserve

Armor
CVR-3 - 90
Cyclone - 225

Combat Bonuses - (on foot/in the Cyclone)
Number of Attacks: 6 / 8
Strike: +10 / +11
Parry: +13 / +17
Dodge: +14 / +16
Roll with Punch: +4
Initiative: +3 / +5
Perception: +6
Critical Strike on a natural 19 or higher
 
Shock Trooper 3's eyepiece is blasted out by the aimed fire from Scorch. There are now only five left.

ShadowWolves ShadowWolves is up

Order of Battle
18 - Shock Trooper 1-2 [1]
13 - Grumpy -50 [2]
12 - Scorch [2]
10 - Shock Trooper 4 [1]
6 - Warhammer <====
5 - Shock Trooper 5-6
 
Garreth, gets up and turns around and goes back into his kneeling position and aims down his sights taking a precision shot at the mech nearest him, hopefully knocking him out.
 
Forgot to post the action of Shock Trooper 4 attacking Scorch. Adding it to the action now.

Shock Trooper 4 takes offense that Scorch hit his buddy, and fires a burst of superheated plasma at you. The attack will hit unless you dodge.

Warhammer's shot hits the eyepiece of Trooper 5, causing critical damage, but the armor holds.

In response, Shock Trooper 5 and 6 both fire on Warhammer. They will hit unless you dodge.

Back up at the top, Shock Troopers 1 and 2 try and continue to add to the damage done to Grumpy. One of the two will hit.

Psychie Psychie and ShadowWolves ShadowWolves need to dodge, and Orikanyo Orikanyo is up and has a dodge of his own to make

Order of Battle
18 - Shock Trooper 1-2 [2]
13 - Grumpy -50 [2] <====
12 - Scorch [2]
10 - Shock Trooper 4 [1]
6 - Warhammer [2]
5 - Shock Trooper 5 eye damaged [1]
5 - Shock Trooper 6 [1]
 
Amanda will try a leap-dodge to get out of the line of fire.
I was hoping you had forgotten me! lol And it looks like the dice hate me, too.

Payload
EP-37 - 100 / 95 - +4 magazines in reserve
GR-103 plasma mini missiles - 12 - 12 in reserve

Armor
CVR-3 - 90
Cyclone - 225 / 165

Combat Bonuses - (on foot/in the Cyclone)
Number of Attacks: 6 / 8
Strike: +10 / +11
Parry: +13 / +17
Dodge: +14 / +16
Roll with Punch: +4
Initiative: +3 / +5
Perception: +6
Critical Strike on a natural 19 or higher
 
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Scorch's leap dodge was more a 'leap into the fire' as she gets slammed by a powerful blow for 60 MDC.

Warhammer is more nimble, and manages to evade the fire from both the Shock Troopers

Orikanyo Orikanyo is up

Order of Battle
18 - Shock Trooper 1-2 [2]
13 - Grumpy -50 [2] <====
12 - Scorch -60 [2]
10 - Shock Trooper 4 [1]
6 - Warhammer [2]
5 - Shock Trooper 5 eye damaged [1]
5 - Shock Trooper 6 [1]
 
Psychie Psychie please give me a skill roll of Pilot Ground Veritechs to keep control of your leap and not get knocked head over heels.
 
You manage to land on your feet and not lose any actions, but your armor is smoking from that hit.
 
"Fuck Scorch don't become your namesake. hammer those shit bricks!' Grumpy lined up another missile shot and fired upon Shocktrooper 1
 
"Fuck Scorch don't become your namesake. hammer those shit bricks!' Grumpy lined up another missile shot and fired upon Shocktrooper 1
The missile shot will hit, but Grumpy also has a dodge to make from Shock Troopers 1 and 2 firing on you.
 
This time, Grumpy is able to dodge out of the way of the incoming fire, saving his bacon from getting tagged again.

Psychie Psychie is up next

Order of Battle
18 - Shock Trooper 1 light damage [2]
18 - Shock Trooper 2 [2]
13 - Grumpy -50 [3]
12 - Scorch -60 [2] <====
10 - Shock Trooper 4 [1]
6 - Warhammer [2]
5 - Shock Trooper 5 eye damaged [1]
5 - Shock Trooper 6 [1]
 

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