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Robotech - Tales of the UEEF (Main)

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Another shot that goes wide, missing the Odeon.

The two Odeons are now surrounded by multiple targets in the form of the Paraxian warriors, the Robotech Master Bioroids, and the UEEF Veritechs. They begin to fire wildly, not doing much harm to anyone other than the surrounding buildings.

Orikanyo Orikanyo is up

18 - Odeon 2-3 [5] both damaged
14 - Grumpy -140 MDC [3] <====
13 - Scorch [3]
5 - The Thing -90 MDC [4]
 
"...Well... would you look at that, self fufilling prophecy." Grumpy sighed before arming three medium high explosive missiles, firing upon the second odeon.

Can't damn well copy paste the missile list but its coming from the radar dish.
 
Finally, a good solid hit. The missiles slam into the mecha and shatter it, thanks to the earlier damage done to it by the Bioroids and the Paraxians. There is just the one Odeon left, and it is hurt.

Psychie Psychie is up


18 - Odeon 3 [5] damaged
14 - Grumpy -140 MDC [4]
13 - Scorch [3] <====
5 - The Thing -90 MDC [4]
 
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"Great. We got a load of Bioroids in the air, and some Paraians on the ground joining the fight. Don't forget, we are not to attack them unless we are shot at first. Lets finish off that Odeon and get back to the Temple." Lets try some plasma missiles on this bastard. With that, she aims five of her mini Plasma missiles at the mecha, hoping that it is damaged enough to be taken out of the fight.
27 Short HEAP
8 Mini Fragmentation
24 Mini Plasma

Inside the Valkyrie
Number of Attacks: 8
Strike: +15, +18 with the GU-11
Parry: +16
Dodge: +18, +23 in Fighter Mode
Roll with Punch: +8
Initiative: +6
 
Thanks to the heavy amount damage already done to the Odeon, Amanda's batch of plasmas are able to melt away the last bits of armor and the Inorganic explodes into fragments on the street. Luckily, none of the Paraxians are close enough to the blast to be injured, and the Bioroids are a good distance away on their hover sleds.

The amazon warriors let out a cheer at the sight of the fallen mecha, waving their weapons in the air as they continue their hunt for other Invid units. The woman in the lead waves up at the group of Veritechs and then gives a salute in the form of a clenched fist over her chest. They then turn and race off.

There is no radio signal coming from the Bioroids to you that you can hear, but the Red leader in front waves its weapon at you before leading his flight off to look for other targets.

Alex hits the radio, telling the AWACs aircraft that not only have you managed to take out the Inorganics, but that the Robotech Masters and Paraxians have taken to the streets in arms, joining the fight against the Invid.

"Copy that, Storm Dragons. Good work. Get back to the Temple and keep it under guard. VF-104, at the moment, your patrol zone is clear. Proceed with the Storm Dragons to the Temple of Life and assist in its defense. Remember, that is a critical target to keep safe. Under no circumstances are you to allow the Temple to be destroyed."

Alex replies, "Understood. We are moving out now." Switching channels to talk to the Thing, he says, "Howdy ho! Good to have you along with us. I'm Alex, the back seat guy to Grumpy, and the lovely lady over there is Scorch. Or Snoopy, depending on who you ask. Guys, the Destroids we were escorting have broken through the Inorganic line and are heading to take up positions around the Temple with the Spartas tanks already on site. They took some damage, but no losses. We should have plenty of support in case the Invid try to make a move on our objective."
 
Amanda stays in Guardian mode as they swing around to get back to the Temple of Life. "The name is Scorch, not Snoopy! I would expect that you would know that by now. You've been listening to and hanging out with Grumpy too much lately. So! VF-104! How's it going over there? Glad to have you on our wing." She looks down at her missile supply with a frown. "I hope that we wrap this up soon; I'm burning through my missiles quick when facing those Inorganics."
27 Short HEAP
8 Mini Fragmentation
24 Mini Plasma

Inside the Valkyrie
Number of Attacks: 8
Strike: +15, +18 with the GU-11
Parry: +16
Dodge: +18, +23 in Fighter Mode
Roll with Punch: +8
Initiative: +6
 
"Don't listen to her, shes Snoop, nothing else... Man.. there were some mean looking beauties in that war party, strong but.. Damn..." the man tried to keep his thoughts on the mission as they flew back.
 
Amanda lets out a snort. "Don't make me 'accidentally' shoot you. I have plenty of missiles to spare one for your skanky butt!"
 
"Skanky butt! Just who the hell you calling a skank? What the hell I do to deserve being called that?" grumpy eyed the radar as he contested this new name calling... Not like he knew who the hell he was stringing along to deserve THAT.

...Wait.. DID SHE KNOW SOMETHING HE DIDN'T!?
 
As the three Veritechs arc their way through the sky towards the Temple, you can see that there are several plumes of smoke coming up from the grounds around the great building showing where the fallen Shock Troopers have crashed into the dirt, marring the pristine beauty of the gardens. The six Spartas hover tanks are in their tank mode, spread out to avoid getting hit by an area of effect attack.

The sergeant in charge of the group calls out on the radio, "Storm Dragons! In the midst of our fight with the Shock Troopers, seven Soldiers slipped past us and got into the Temple! Our mecha are too large to fit inside. We have a group of Cyclones on the way here, but by the time they arrive, the Invid could do incalculable damage. Can you use the Cyclones in your Veritechs to go in after them, and slow these bastards down enough to get the rest of the Marines here to protect this place?"
 
"Can do Sergeant, we've seen alotta robotech master bioroids and the locals roaming around so they likely will be hitting you guys soon. heres hoping they get inside just as quick." Grumpy passed along what they learned and readied to get in his cyclone. "Alex whats your plan here? Do you get a read on the seven soldiers?"
 
Scorch begins to swear, using words that would make a sailor blush. "Yes, I'm sure we can get in there and buy some time for more ground troops to arrive. Everyone, lets dismount and get into our Cyclones."

Moving quickly, she drops her Valkyrie down to the deck and pops the hatch, and at the same time pressing the controls to unlock the storage container that houses the transformable bike. "Just remember guys, the bikes don't have the Shadow system on them, so the Invid will be able to see us coming. Watch yourselves!"
What kind of Cyclones do we have in our mecha?
 
Alex says, "I'm getting a bit of interference from the structure, but I can tell a general location of the Soldiers in there. I can guide you in from here, since I don't have a Cyclone to get into. Everyone, be careful in there! I would hate to have to break in a new team."
 
"Alright, keep your eyes open then, we got pests to exterminate." The man landed next to Scorch's machine and popped out his cyclone and his other gear. A VR -41 saber Cyclone, he hopes this thing would be fast enoguh to get them inside and destroying those soldiers..

Getting atop of the Cyclone he reved the engine a few good times. "Come on! lets get moving!"
 
Following along with Grumpy, Scorch tears into the Temple to hunt for the Soldiers.
Combat Bonuses
Number of Attacks: 8
Strike: +10
Parry: +16
Dodge: +15
Roll with Punch: +4
Initiative: +5
Perception: +6
Critical Strike on a natural 19 or higher

MDC: 225
12 Mini HEAP
EP-37
Range: 4,000 feet
Mega-Damage: 4d4 M.D. for a single shot. 1d4x10 M.D. for a five round burst.
Rate of Fire: Each blast or burst uses one melee attack
Payload: 100 single shots or 20 bursts
M.D.C. of the Weapon itself: 40 M.D.C.
Bonus: +2 to strike for single shots, +1for burst firing.

CADS: Mega-Damage: A slashing blow deals 2d6M.D., a punch deals 3d6 M.D., and a power punch does 6d6 M.D. and takes two attacks.
 
Things guided his Veritech down slowly. He figured he damaged it enough for today. And dropped out on the Cyclone. Unfortunately, this planet didn't seem to have enough crystals in the ground to allow him to pass through it. It would have given him a better chance to take these things by surprise.
 
The three pilots on their Cyclones race into the Temple in pursuit of the Invid. From his position in the back seat of Grumpy's Valkyrie, Alex is giving you rough direction and distance information to try and get you in contact with the slugs as soon as possible.

Running in, you can see signs that the Soldiers were here; there are several bodies of Paraxian Temple workers that have been killed by MDC blasts along with the occasional scorch mark on the walls. The women didn't stand a chance in their togas against the Invid and their heavy armor, but it still looks like they didn't run away, but were trying to stop them as best as they could. They sacrificed themselves to slow the Soldiers down.

Farther in, you can hear the sounds of blasters going off, along with several small detonations of powerful explosives, and soon you pass by the fallen bodies of two of the Invid, having been cut down by the Temple guards that are now struggling to stop the remaining Soldiers. You can see up ahead that there are four Paraxian in their archaic-style armor and shields wielding some kind of spear that is doing damage to the MDC armor of the Invid, with five of the slugs fighting back against the desperate women.

As you approach, four of the Invid break off from the Paraxians and turn to face the three Cyclones coming in.

Initiative rolls, please.
 
"Come on and fight us yea worthless slugs!"
 
Psychie Psychie is up first. Just remember that you cannot aim a missile for a eye shot.

25 - Scorch <====
23 - Thing
18 - Soldier 1-4
4 - Grumpy
 
Hoping to keep her missiles in reserve, Amanda skids to a stop and raises up her EP-37 and fires a five round burst at the head of Soldier 1.
and I miss with a 4

Combat Bonuses
Number of Attacks: 8
Strike: +10
Parry: +16
Dodge: +15
Roll with Punch: +4
Initiative: +5
Perception: +6
Critical Strike on a natural 19 or higher

MDC: 225
12 Mini HEAP
EP-37
Range: 4,000 feet
Mega-Damage: 4d4 M.D. for a single shot. 1d4x10 M.D. for a five round burst.
Rate of Fire: Each blast or burst uses one melee attack
Payload: 100 single shots or 20 bursts / 19 bursts left
M.D.C. of the Weapon itself: 40 M.D.C.
Bonus: +2 to strike for single shots, +1for burst firing.

CADS: Mega-Damage: A slashing blow deals 2d6M.D., a punch deals 3d6 M.D., and a power punch does 6d6 M.D. and takes two attacks.
 
Luckily the shot goes high and into the ceiling, and not into the Paraxian guards up front of you.

Red Shadow Claws Red Shadow Claws is up

25 - Scorch [2]
23 - Thing <====
18 - Soldier 1-4
4 - Grumpy
 
Racing past Amanda, Thing heads towards the creatures, firing at them, aiming at the head of the closest one, and then doing a turn as he passes them by, and is ready to fire again.
 
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Using your rifle, the shot hits. Are you making a head shot, or just aiming for the Main Body? The head shot will use two actions, but has a better chance of killing the Soldier in a single hit.

Damage of the rifle is 1d4x10. Go ahead and roll it.
 

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