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Dice Robotech: Army of the Southern Cross - OOC thread

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Oh, dam... I knew i was forgetting something. Thx sherwood, but already rolled the dice so i might have to get closer.
 
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Here's another way to handle this?

While still in tank mode, say that Chris fired a tank round at the Officer's Pod, then transformed into Battloid much the same way Kitty did?

An APFSFS round virtually guarantees the leg being blown off.
 
Lets see what Psychie Psychie has to say before we all panic. What say you, O glorious Storyteller?
 
Sorry I took so long getting back to you about this; I had a busy day yesterday.

Yes, the Zentraedi force is still out of range for your Eu-11, but since you already rolled a to-hit, I'll let you edit your post to use the main gun instead. GunMan2 GunMan2 you will need to make a new damage roll to represent which shell you wish to use.
 
Who's panicking? This is an RPG. There is nothing worth panicking about here. =)

Sorry I took so long getting back to you about this; I had a busy day yesterday.
No worries, Psychie Psychie It's a game, not a job or a duty. I don't know about you, but the minute I feel a game (any game) is becoming a "punch-in, punch-out" scenario, it's not a game anymore and I take action. Being a busy person often myself, I can relate, lady! =)

Yes, the Zentraedi force is still out of range for your Eu-11, but since you already rolled a to-hit, I'll let you edit your post to use the main gun instead. GunMan2 GunMan2 GunMan2 GunMan2 you will need to make a new damage roll to represent which shell you wish to use.
That's cool of you! =)
 
Sorry I took so long getting back to you about this; I had a busy day yesterday.

Yes, the Zentraedi force is still out of range for your Eu-11, but since you already rolled a to-hit, I'll let you edit your post to use the main gun instead. GunMan2 GunMan2 you will need to make a new damage roll to represent which shell you wish to use.
Ok thx but how do i delete the damage roll? Or do i have to delete the post?
 
Ok thx but how do i delete the damage roll? Or do i have to delete the post?
You can just edit the post to show you in your tank mode firing the main gun. Add a roll for the main gun damage for whatever kind of shell you use, and we'll just disregard the earlier damage post.
 
Ok done with the nee roll, but miscliked and it posted before i could add the rest.
 
I think Sherwood finally made up for some of his bad rolls earlier with that crit. Good roll, doing massive damage.
 
That would have taken out a fully armored Regult, let alone the damaged ones. But hey, at least I hit for once!
 
GunMan2 GunMan2 Psychie Psychie

Disclaimer: Words are a little hard today. Please excuse me if I write something that sounds less-warm than I normally am. I mean things well; I'm just having trouble expressing them at the moment. =)

While Pod 6 is still out of gun range, it locks onto Steven's tank with its targeting system and it sends out a quick signal. From somewhere out of sight in the jungle up ahead, a volley of six short range missiles comes flying up over the trees and is soaring straight for your tank. They will hit your main body unless you shoot them down or use your chaff/flare packs to try and spoof them off of you.
Uh, there are Artillery Battle Pods in their number? I didn't realize our Characters wouldn't take note of this and I didn't ask. I need to remind myself in the future to ask our GM how many of each type of Battle Pods we are up against. Because just one Recon Pod (however rare those can be) can change the outcome of a battle.

OOC just to be clear for @GunMan2, a missile salvo of 4 or more missiles cannot be dodged, only parried. You can use an action to try and shoot them down, or you can activate your missile defense systems of chaff and flares to try and confuse them to miss.
GunMan2, unlike Real Life, chaff and flares are a tank-thing (instead of just being an aircraft thing). In Palladium, one button push and your Character uses up one "use" of chaff and flares to baffle incoming missiles. Their chance is 75% (higher than the average Parry chance). Just putting that out there for your benefit, buddy. =)
 
Uh, there are Artillery Battle Pods in their number? I didn't realize our Characters wouldn't take note of this and I didn't ask. I need to remind myself in the future to ask our GM how many of each type of Battle Pods we are up against. Because just one Recon Pod (however rare those can be) can change the outcome of a battle.
There are no Artillery Pods in view, but these missiles came from further away in the trees and are out of sight. I will say that the remaining pods up in front of you are standard pods and are not artillery models or the recon model.
 
Heavy missiles? Looks like we found the tip of a very nasty spear out here.
 
Psychie Psychie will it use an action for me to try and do a radar search for the other hidden targets out in the trees? I want to see what we're dealing with.
 
Psychie Psychie will it use an action for me to try and do a radar search for the other hidden targets out in the trees? I want to see what we're dealing with.
For an intense look, I will say you can still attack/react, but you will have a minus 10% to your Sensory Systems roll for the chaos of combat.
 
So... we appear to have a new enemy that our sensors and Perception checks didn't tag? Or is my muddy-head still getting this wrong? (Sorry if I'm sounding "off;" I'm stressed and my brain isn't on right today, so I've got a rather bothersome-but-not-painful headache that I'm taking things for so it won't become a migraine, and... yeah! Wheee....).

Psychie Psychie will it use an action for me to try and do a radar search for the other hidden targets out in the trees? I want to see what we're dealing with.
What do you mean by "use your radar?" Either radar picks something up or it doesn't. You know at a glance (ask any FAA tower control operator).
 
What do you mean by "use your radar?" Either radar picks something up or it doesn't. You know at a glance (ask any FAA tower control operator).
Perhaps I should say that I am making a Perception roll to spot them?
 
So... we appear to have a new enemy that our sensors and Perception checks didn't tag? Or is my muddy-head still getting this wrong? (Sorry if I'm sounding "off;" I'm stressed and my brain isn't on right today, so I've got a rather bothersome-but-not-painful headache that I'm taking things for so it won't become a migraine, and... yeah! Wheee....).
First off, and most important, I am sorry you are hurting! Feel better, my friend!

Second, your ground radar is limited in range compared to your ability to track airborne targets. Combine that with the rough terrain and yes, these targets were able to hide from your perception and Sensory Systems rolls.
 
First off, and most important, I am sorry you are hurting! Feel better, my friend!
Trying! Thanks, you! *hugs* I have sumatriptan, quality coffee, a pleasant atmosphere, gaming buddies, and best of all - a Kaerri nearby - so this headache doesn't know it, but its hours are numbered! =)

Second, your ground radar is limited in range compared to your ability to track airborne targets. Combine that with the rough terrain and yes, these targets were able to hide from your perception and Sensory Systems rolls.
Okay! So the tanks not only have electronic countermeasure capability (as noted earlier in the game), but they do come with a ground-based radar. Unusual, but potentially a life-saver, even if opponents can find ways to hide/spoof it. So that's how you're working it in your game. Cool!

I must say - you've really buffed the Spartas VHTs to a point even I like them now (and I am one of their biggest critics, I'm sure). Thanks, Psychie! There are days I just... dread the base VHT-A1 with its EU-11 and all. =)
 
Actually, the ground radar vs. airborne target radar is in the book. Air targets can be tracked up to 40 miles out, while ground ones have a top range of about 10 miles. But the chaff and flares in the tanks are an add-on that I have done, along with increasing the firepower of the guns.
 
Psychie Psychie

Actually, the ground radar vs. airborne target radar is in the book. Air targets can be tracked up to 40 miles out, while ground ones have a top range of about 10 miles. But the chaff and flares in the tanks are an add-on that I have done, along with increasing the firepower of the guns.
Oh, definitely. But don't only the Tac Corp AJAXs have the ground radar? Everybody else driving anything else in the base game was screwed for lack of it.

* * *​

Headache or no headache, I have a hyperactive mind 24/7, 365 days of every year. It's asking about Initiative.

It does not appear that you reroll Initiative when new combatants take to the field. My question is: will you consider doing so in the future?

Background: In most Palladium games (not Advanced RECON, I believe), Initiative is decided between all combatants and then Initiative order is figured out. Only then do Actions take place. Right. However, in my own games, when new combatants enter the field, I have learned to reroll Initiative so that everyone has a fresh start and refreshed Actions. I don't recall where I picked this up. I may have created it, read it in one of Palladium's dozens of books, or seen it online. What this avoids is a potentially heavily-damaging situation where the PCs are not on their 1st Action, but now fresh opponents come in and go on their 1st Action.

This is increasingly bad when a party is on their last Actions and then a bunch of new opponents come in (be they friendly or enemy) with the huge advantage of being able to use all of their Actions against opponents who have already used up theirs. What? You (or they) can't Dodge? Can't move? Can't counter-attack because you're out of Actions? But me and mine still have (say) four Actions left to blast the daylights out of you and yours? Too bad, so sad! It's a rules-thing I can see new GMs looking back on and lamenting unless they are completely aware that they're doing it and are comfortable with it.

If this is indeed the case, and speaking only for myself, I'll definitely be running Kitty differently in combat from now on. The last thing I want to do is lose good characters to rules differences. (Sorry. I don't think I'm coming across as clearly as I'd like and I'm having to rewrite sentences a lot here. Sorry for errors!) =)
 

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