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Robotech: Army of the Southern Cross - IC Thread

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Maru's cannon roars, sending the HEAT shell flying out to slam into the already damaged Male Powered Armor. The shaped charge rips through the weakened armor and causes the Zentraedi mecha to explode in the air.

GunMan2 GunMan2 is up

Initiative order
18 - Kitty [2]
16 - Chris [1] <====
16 - MPA 3 [1]
15 - Doug [1]
14 - Battle Pods 2-5 [1]
12 - Nova [1]
11 - MPA 5-6 [1]
9 - Steven [1]
5 - Battle Pods 6-10 [1]
 
Barnes watched as yet another life was extinguished another death and another gravestone to be placed on the ground, if he was lucky that is. The most likely scenario is that the bodies of the machines will be stripped of anything useful and then reused by the military in Anton-17. As the farmer boy looks at his screen and picks his target, imagines the round being taken by a series of mechanisms that move it to the tube where the SABO will be fired out of it.

The Sabot is becoming barnes favorite as it shreds through armor like it wet toast. Great, now he feels hungry because of the toast though. Deciding to simply distract himself by blasting another one of the battle pods which was getting closer and closer and...fires. He watched the round sail through the air and straight to the enemy.
 
GunMan2 GunMan2 Which target are you aiming at? One of the Male Powered Armors, or one of the Battle Pods? I don't want to just assume and get it wrong.

EDIT I just read it again and saw that you said a Battle Pod. Sorry I missed it the first time.

Chris fires, and this time the nimble Zentraedi mecha does not manage to evade the attack and explodes mid-jump.

MPA 3 continues to jet forward, and is now finally in range of his particle cannon. He fires a blast at Steven, and the attack will hit unless you dodge.

Dorsey swivels his main gun around and fires at MPA 3, but it is a clean miss.

Pods 3-5 are still out of range, and use this time to continue to race forward.

Nova fires her own cannon at MPA 5, but the flying mecha dodges out of the way.

In response, MPA 5 and 6 both fire on Nova, making her kick in her hover jets to leap out of the way

Sherwood Sherwood I need a defense action from you or you'll get tagged. You are up now.

Initiative order
18 - Kitty [2]
16 - Chris [2]
16 - MPA 3 [2]
15 - Doug [2]
14 - Battle Pods 3-5 [2]
12 - Nova [3]
11 - MPA 5-6 [2]
9 - Steven [1] <====
5 - Battle Pods 6-10 [1]
 
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Steven makes the idle comment of, "It would seem that they don't like us very much. I'm soooo heartbroken! Whatever will we do?"

He kicks his feet out to get his Spartas to leap to the side, bursting his way out of the concealment he set up earlier in an attempt to dodge out of the way. Steven then targets MPA 5 and 6 with one of his MPAT in an attempt to get both of the mecha in the area of effect, all the while keeping a watchful eye on the rising temperature of his main gun, knowing that he's going to have to let the barrel cool soon before he can fire it again.

26 to dodge
28 to hit, doing 90 MD to a 50 ft radius
Combat Bonuses
On Foot / In the Tank

Number of Attacks: 5 / 7
Strike: +7 / +10 with cannons and long-range weapons, +12 with EU-11, +10 in HtH
Parry: +11 / +15, +1 with Shields
Dodge: +9 / +12
Roll: +5 / +8
Initiative: +1 / +3
Pull Punch: 0 / +4
Horror Factor: +3
Maintain Balance: +2
Perception: +6
Critical Strike From Behind
Knockout/Stun on a Natural 19-20

Eu-11: 1d6x10+10
APFSDS - 3d6x10+20: 15 / 13
MPAT (AoE 50ft) - 2d6x10+10: 9 / 8
HEAT - 2d6x10+10: 9
Incendiary Plasma (AoE 25ft) - 2d8x10+10: 9
Canister - 1d8x10 (AoE 25ft), 1d4x10 (AoE 50ft): 3
Smoke: 3
 
Steven's leap dodge is just good enough to keep his mecha from getting blasted by the particle beam, but your camouflaged position is now gone. In return, your MPAT shell explodes in the air between MPA units 5 and 6, scattering the two of them with deadly shrapnel and shredding their armor. They are both damaged but still active.

Battle Pods 6-10 continue to charge forward.

Purr Purr is up with Kitty

Initiative order
18 - Kitty [2] <====
16 - Chris [2]
16 - MPA 3 [2]
15 - Doug [2]
14 - Battle Pods 3-5 [2]
12 - Nova [3]
11 - MPA 5-6 [2] seriously damaged
9 - Steven [3]
5 - Battle Pods 6-10 [2]
 
In the spirit of teamwork (and survival), Kitty tries the same trick as Steven - launching an MPAT between the two Male Power Armor units.

"Oh dear. Steven's wasn't enough?" she quips with a touch of mock-pity toward the Malcontents over the squad radio channel. "How about another to send you both on your merry little way?"

Kitty's Strike bonus is +7. And thanks to the rules Psychie put down, this isn't her last shot of the round with Maru's 105. =)
 
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The shot rings out, but the two male Zentraedi jink out of the way, avoiding damage from the explosive shell.

GunMan2 GunMan2 is up

Initiative order
18 - Kitty [3]
16 - Chris [2] <====
16 - MPA 3 [2]
15 - Doug [2]
14 - Battle Pods 3-5 [2]
12 - Nova [3]
11 - MPA 5-6 [3] seriously damaged
9 - Steven [3]
5 - Battle Pods 6-10 [2]
 
Barnes shook his head and loaded and shoot another SABOT at the melee power armor
 
Another miss. Those 1-4's on the dice can be difficult.

MPA 3 raises up its particle cannon and fire at Chris. The shot will hit unless you dodge out of the way.

Doug fires a sabot round at MPA 5, scoring a direct hit despite its best effort to dodge. It falls in flames and explodes on the earth.

Battle Pods 3-5 are spreading out, and are nearly in range of their own weapons.

Nova points her cannon at MPA 6, and nothing happens other than a string of profanity from the woman as her cannon misfires. She quickly shifts her tank into its battloid mode to get use of her Eu-11 gun pod.

MPA 6 fires back at her, and the Meltrandi manages to parry the shot on her arm shield, sparing her mecha's body from damage.

GunMan2 GunMan2 has a defense to declare, then Sherwood Sherwood is up

Initiative order
18 - Kitty [3]
16 - Chris [3]
16 - MPA 3 [3]
15 - Doug [3]
14 - Battle Pods 3-5 [3]
12 - Nova [4]
11 - MPA 6 [4] seriously damaged
9 - Steven [3] <====
5 - Battle Pods 6-10 [2]
 
Steven loads a MPAT into the main gun and tries to line up a shot on Battle Pods 6-10, hoping to get several of the Malcontent mecha in the blast radius and take them all out at once. After that, he quickly shifts modes to battloid to let his cannon cool and ready the Eu-11.

18 to hit, doing just 40 MD to any targets in the blast radius
Combat Bonuses
On Foot / In the Tank

Number of Attacks: 5 / 7
Strike: +7 / +10 with cannons and long-range weapons, +12 with EU-11, +10 in HtH
Parry: +11 / +15, +1 with Shields
Dodge: +9 / +12
Roll: +5 / +8
Initiative: +1 / +3
Pull Punch: 0 / +4
Horror Factor: +3
Maintain Balance: +2
Perception: +6
Critical Strike From Behind
Knockout/Stun on a Natural 19-20

Eu-11: 1d6x10+10
APFSDS - 3d6x10+20: 15 / 13
MPAT (AoE 50ft) - 2d6x10+10: 9 / 7
HEAT - 2d6x10+10: 9
Incendiary Plasma (AoE 25ft) - 2d8x10+10: 9
Canister - 1d8x10 (AoE 25ft), 1d4x10 (AoE 50ft): 3
Smoke: 3
 
The AoE shell explodes in the midst of the Pods, doing only minor damage to them.

This does not make the Zentraedi inside them happy, and they are nearly in range of their own weapons.

Purr Purr is up

Initiative order
18 - Kitty [3] <====
16 - Chris [3]
16 - MPA 3 [3]
15 - Doug [3]
14 - Battle Pods 3-5 [3]
12 - Nova [4]
11 - MPA 6 [4] seriously damaged
9 - Steven [4]
5 - Battle Pods 6-10 [3] Light damage
 
Kitty swings Maru about and fires Maru's cannon and, if she can get a good bead on the seriously-damaged Male Power Armor, she fires an APFSDS round intent on putting a hole in the front of his armor - and the back with the same round.

"Special delivery, Malcontent!"

Kitty's Strike bonus is +7. And thanks to the rules Psychie put down, this is her last shot of the round with Maru's 105mm. =)
 
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Another shell flies out and scores a solid hit. It rips through the damaged armor of the Malcontent mecha and sends it falling to the earth in flames.

GunMan2 GunMan2 is up.

Initiative order
18 - Kitty [4]
16 - Chris [3] <====
16 - MPA 3 [3]
15 - Doug [3]
14 - Battle Pods 3-5 [3]
12 - Nova [4]
9 - Steven [4]
5 - Battle Pods 6-10 [3] All have light damage
 
"That should be enough for the small fries, now onto the main course" Said barnes as he Filled his third or was it 4th sabot round in his cannon. "I think i am a bit too dependent on these." He said as he aimed at one of the Malee powered armour, since it be bad news if they come too close.
 
Chris pulls the trigger, expecting the cannon to fire. But nothing happens. The shell doesn't fire, and the tank automatically ejects the dud round to clear the breech for your next shell to be fired later on. Don't forget that the 105mm cannon can only fire 3 times in a melee, so you need to shift to a different weapon until the next melee round.

MPA 3 is now close enough to use its more powerful weapon of the chest mounted grenade launcher, firing on Steven. It will hit unless you dodge or parry.

Doug shifts his fire to the flying target of the MPA unit with his Eu-11, scoring a minor hit.

Pods 3-5 are now in range of their plasma cannons, and they fire on Kitty. They will hit unless you dodge or parry.

Sherwood Sherwood is up with a defense roll, then is up next
Purr Purr needs to declare a defense action

Initiative order
18 - Kitty [4]
16 - Chris [4]
16 - MPA 3 [4] light damage
15 - Doug [4]
14 - Battle Pods 3-5 [4]
12 - Nova [5]
9 - Steven [4] <====
5 - Battle Pods 6-10 [3] All have light damage
 
With his attention focused on the Male Powered Armor, Steven tries to take the hit on his left arm shield, keeping his right arm up to return fire with his Eu-11 gun pod.

31 to Parry
18 to hit, doing 40 MD
Combat Bonuses
On Foot / In the Tank

Number of Attacks: 5 / 7
Strike: +7 / +10 with cannons and long-range weapons, +12 with EU-11, +10 in HtH
Parry: +11 / +15, +1 with Shields
Dodge: +9 / +12
Roll: +5 / +8
Initiative: +1 / +3
Pull Punch: 0 / +4
Horror Factor: +3
Maintain Balance: +2
Perception: +6
Critical Strike From Behind
Knockout/Stun on a Natural 19-20

Eu-11: 1d6x10+10
APFSDS - 3d6x10+20: 15 / 13
MPAT (AoE 50ft) - 2d6x10+10: 9 / 7
HEAT - 2d6x10+10: 9
Incendiary Plasma (AoE 25ft) - 2d8x10+10: 9
Canister - 1d8x10 (AoE 25ft), 1d4x10 (AoE 50ft): 3
Smoke: 3
 
Kitty attempts the same with her left arm-shield. "Malcontents," she says mostly to herself, "you will find that we in the ASC can take as well as dish out!"
 
MPA 3 manages to score a total of 70 MD on Steven's arm shield. The armor is holding strong. His counter strike against the Powered Armor is a successful hit, making a smoking crater in its torso armor.

The three Battle Pods that are targeting Kitty do a total of 110 MD to your shield, saving your torso armor from damage.

Battle Pods 6-10 fire on Nova, but with her dodge, she manages to evade all but one of the shots.

Purr Purr is up

Initiative order
18 - Kitty -110/0/0 [4] <====
16 - Chris [4]
16 - MPA 3 [4] moderate damage
15 - Doug [4]
14 - Battle Pods 3-5 [4]
12 - Nova -0/40/0 [5]
9 - Steven -0/0/70 [5]
5 - Battle Pods 6-10 [4] All have light damage
 
"Well done, Maru!" she notes the damage to Maru's shield. Once again, he has pulled through much to her satisfaction.

Knowing that the chest-cannon on the Male Power Armor alone has more destructive power than any battle pod, and that he could get lucky and cause casualties among her own, Kitty trains her EU-11 on that flying unit and when it seems like she has a bead on him, she fires a five-round laser burst.

With the EU-11, Kitty has a +12 to Strike (in part thanks to its nifty targeting system. GunMan and Sherwood, be sure to add that +2 in! =)
 
A critical hit! You were able to thread the needle with precision, causing massive damage as your energy blast hits the weakened armor right in the same spot that Steven hit just a moment before. The armor is barely holding.

GunMan2 GunMan2 is up

Initiative order
18 - Kitty -110/0/0 [5]
16 - Chris [4] <====
16 - MPA 3 [4] critical damage
15 - Doug [4]
14 - Battle Pods 3-5 [4]
12 - Nova -0/40/0 [5]
9 - Steven -0/0/70 [5]
5 - Battle Pods 6-10 [4] All have light damage
 
At the sight of the critical hit, Miyazaki lets out this cute little shriek of sheer joy over the radio. It is clearly Kitty's voice (as I can imagine Nova wouldn't be caught dead making such a sound).

Then, out of sheer gratitude, she takes a quick moment and plants her lips on Maru's console. You know the one. That one Spartas console in all the Army of Southern Cross adorned with "Hello Kitty" stickers on it? =)

hello kitty pink GIF
 
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Chris decided that the thing need to recharge and shifts his tank from guardian to battleoid mode and takes out the EU 11 and firest a 5-round burst at the nearest melee powered armour.
 
Chris' shot goes wide.

MPA 3 fires its chest grenade launcher at Chris, but it also goes wide. No need to dodge this time.

Doug fires his Eu-11 at the damaged Male Powered Armor, scoring a solid hit and destroying it.

Battle Pods 3-5 fire at Doug, but he manages to dodge out of the way.

Nova lines up a Eu-11 shot at Battle Pod 6, causing more damage to it.

Sherwood Sherwood is up with Steven

Initiative order
18 - Kitty -110/0/0 [5]
16 - Chris [5]
15 - Doug [6]
14 - Battle Pods 3-5 [5]
12 - Nova -0/40/0 [6]
9 - Steven -0/0/70 [5] <====
5 - Battle Pods 6 [4] moderate damage
5 - Battle Pods 7-10 [4] All have light damage
 
Steven aims at the damaged Battle Pod 6, firing his gun pod at it with the hope that he can kill it before it can attack them again.

31 to hit, doing 50 MD
Combat Bonuses
On Foot / In the Tank

Number of Attacks: 5 / 7
Strike: +7 / +10 with cannons and long-range weapons, +12 with EU-11, +10 in HtH
Parry: +11 / +15, +1 with Shields
Dodge: +9 / +12
Roll: +5 / +8
Initiative: +1 / +3
Pull Punch: 0 / +4
Horror Factor: +3
Maintain Balance: +2
Perception: +6
Critical Strike From Behind
Knockout/Stun on a Natural 19-20

Eu-11: 1d6x10+10
APFSDS - 3d6x10+20: 15 / 13
MPAT (AoE 50ft) - 2d6x10+10: 9 / 7
HEAT - 2d6x10+10: 9
Incendiary Plasma (AoE 25ft) - 2d8x10+10: 9
Canister - 1d8x10 (AoE 25ft), 1d4x10 (AoE 50ft): 3
Smoke: 3
 
Battle Pod 6 succumbs to the damage done to it and it falls in flames.

Pods 7-10 return fire on Steven, trying to take some revenge on you for ending one of their own. They will hit unless you dodge or parry.

Sherwood Sherwood has a defense to declare, then we move on up to Purr Purr and Kitty

Initiative order
18 - Kitty -110/0/0 [5] <====
16 - Chris [5]
15 - Doug [6]
14 - Battle Pods 3-5 [5]
12 - Nova -0/40/0 [6]
9 - Steven -0/0/70 [6]
5 - Battle Pods 7-10 [4] All have light damage
 

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