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Epiphany Thank you! =)Super open to any ideas you have.
As it turns out, I really do, but I am desperately lost. Do you have an idea of what way I could be steered, classwize? Thank youI think it gets back to what players are interested in doing. If someone has a desire to place a 'face' character who is good at fast talking, bluffing, deception or presenting the party/giving speeches, if there's someone who wants to play a leader who has a Leadership Skill and they want it to be actually meaningful mechanically...let's talk. Otherwise, I may just default to RP.
Pips, do you mind my two cents again? Or should I refrain?Some House Rules I've been mulling over:
1. A roll of a 1 to strike always misses. A modified roll of 1-4 to strike always misses. If you roll a 3 but you have a +3 to strike, you hit. Any issues with this approach? Everyone's more accurate but that's true for NPCs too...
2. Full Conversion Cyborg OCC characters use the Robot Strength chart. I might lean towards Partial Conversion Cyborg OCCs for that matter.
3. I like Sherwood's "you gain a new skill with every levelup" so I'm inclined to go with that too.
4. For every level, your character has a +1 they can award to any trait that isn't attacks per melee round (strike, pull punch, perception, etc.). This represents the fruits of their hard-earned experience. If spent on a skill, it's treated as a +5% increase. I like the idea of making specialization possible, I like the idea of two 10th level characters of the same OCC not looking so much alike mechanically and this feels like a decent way.
5. Rolling with impact doesn't necessarily require rolling yourself through the air or across the ground, it can represent bracing against impact for cinematic characters using a melee action to roll for half damage on a hit. You don't have to move.
6. Backflips gain full dodge bonus; they're basically a variation of the dodge action.
6a. Any time that Palladium is going to penalize you for doing something cinematically awesome just because it's 'more difficult' I'm probably open to wiping out the penalty.
7. Body Block/Tackle modifier: Add 5% to the knockdown chance for every 1 point of P.S. the attacker has over the defender (and lose 5% for every 1 point under the defender). Is it weird to anyone else that actual mass and muscle seem so irrelevant to this technique? Or do you guys like it the way it is?
Opinions on each are eagerly sought! I have no ego and no vested interest in "This is the right or wrong way to play Rifts" so if you feel strongly about something, speak up so I don't naively adopt a house rule you can't stand.
I am kind of stumped as well. My first thoughts have been some sort of Body Fixer doctor-healer type that served the wounded throughout the war and was at the Hospital at the end, or a more utility-healing type Mystic...but if we are going towards more action oriented...I may consider something else (Cyber knight maybe)..As it turns out, I really do, but I am desperately lost. Do you have an idea of what way I could be steered, classwize? Thank you
As it turns out, I really do, but I am desperately lost. Do you have an idea of what way I could be steered, classwize? Thank you
Pips, do you mind my two cents again? Or should I refrain?
I am kind of stumped as well. My first thoughts have been some sort of Body Fixer doctor-healer type that served the wounded throughout the war and was at the Hospital at the end, or a more utility-healing type Mystic...but if we are going towards more action oriented...I may consider something else (Cyber knight maybe)..
This does bring an idea to mind for me: a Psi-Ghost. I think I will start brainstorming a Psi-Ghost who had run messages in and out of Tolkeen during the war.probably plan to build with some stealth capabilities for everyone.
As noted in the recruitment thread, I'm leery about alignments and particularly behavior that makes it hard for characters to work in a group. That said, diversity in viewpoint is fun and adds new perspective with the potential for (good) drama.If we choose the first option, Political assassination always needs a propaganda man. I’d take that role. They don’t have anarchist as an alighnment for nothing.
If you mean the house rules, they're more proposals at the moment. If everyone thinks they're great, then consider them official house rules but I wanted to hear from people on what they thought, especially if they have experience with the system and can warn me from making a terrible mistake.Epiphany can you put the added stuff about the character creation in the character thread? That way it will be easier to find.
Ah. I understand now.If you mean the house rules, they're more proposals at the moment. If everyone thinks they're great, then consider them official house rules but I wanted to hear from people on what they thought, especially if they have experience with the system and can warn me from making a terrible mistake.
What is a White Rose Knight? I've never heard of that class before.As noted in the recruitment thread, I'm leery about alignments and particularly behavior that makes it hard for characters to work in a group. That said, diversity in viewpoint is fun and adds new perspective with the potential for (good) drama.
Let's see how it goes in terms of character pitches and concepts. If several people want to play Cyber Knights, White Rose Knights, Psyscape principled types, again diversity is good but be conscious of the need to work with the group.
I don’t want to be the cause of chaos, I suppose my views of “anarchist” are rather different than the creators of the game. I’ll take a more CG than CN stance, to use dnd phrasing. But still, after living through eight years of hell, one might be willing to do anything to prevent it.As noted in the recruitment thread, I'm leery about alignments and particularly behavior that makes it hard for characters to work in a group. That said, diversity in viewpoint is fun and adds new perspective with the potential for (good) drama.
They're in MadHaven. They're the reskinned Mystic Knights (although per the write-up, arguably they came first). They are just as righteous and principled as any Cyber Knight.What is a White Rose Knight? I've never heard of that class before.
Good luck! Again, focus on the school you have, this game can wait until next week or the week after if you've got school to wrap up. This is a 30-year-old RPG with a hundred books and even reading just a few is a commitment of time. By all means, do the reading you need IRL.I don’t want to be the cause of chaos, I suppose my views of “anarchist” are rather different than the creators of the game. I’ll take a more CG than CN stance, to use dnd phrasing. But still, after living through eight years of hell, one might be willing to do anything to prevent it.
No idea on class, it is rather late in my time zone, I have a nightmare of a chemistry test tomorrow, so goodnight yall , and if you have ideas, just tag me : D
Epiphany After giving this serious thought, I should not join this game, at least not now. Thanks, though! I'll provide the whys behind it if you're interested. =)Your input is always welcome! It's not like I haven't been commenting on a game I'm not in all week. . And you're welcome to join this one but I also know you have a cap on how many games you're in so no worries if this is over capacity (or if the premise isn't to your taste).
The Black Market book is also my first choice for socially-aggressive characters (like the Con Man).Anyone else have a suggestion?
EmperorNorton1 Unprincipled alignment, then?I’ll take a more CG than CN stance, to use dnd phrasing.
1. In my experience, this mostly just results in more die rolls. If I remember a YouTube video with Siembieda, the whole idea of making a "1-4 always misses" rule was to speed the game along; it cut down on the die rolls. Far more often than not, anything below a 5 just plain missed. In my own experience trying a similar House Rule, it also kind of deflated some of the energy of tabletop combat as once everyone saw that super-low roll, most everyone knew what was coming and not in a good way. And far more often than not, they were right. I feel there are better ways to spend the time and energy.Some House Rules I've been mulling over:
1. A roll of a 1 to strike always misses. A modified roll of 1-4 to strike always misses. If you roll a 3 but you have a +3 to strike, you hit. Any issues with this approach? Everyone's more accurate but that's true for NPCs too...
2. Full Conversion Cyborg OCC characters use the Robot Strength chart. I might lean towards Partial Conversion Cyborg OCCs for that matter.
3. I like Sherwood's "you gain a new skill with every levelup" so I'm inclined to go with that too.
4. For every level, your character has a +1 they can award to any trait that isn't attacks per melee round (strike, pull punch, perception, etc.). This represents the fruits of their hard-earned experience. If spent on a skill, it's treated as a +5% increase. I like the idea of making specialization possible, I like the idea of two 10th level characters of the same OCC not looking so much alike mechanically and this feels like a decent way.
5. Rolling with impact doesn't necessarily require rolling yourself through the air or across the ground, it can represent bracing against impact for cinematic characters using a melee action to roll for half damage on a hit. You don't have to move.
6. Backflips gain full dodge bonus; they're basically a variation of the dodge action.
6a. Any time that Palladium is going to penalize you for doing something cinematically awesome just because it's 'more difficult' I'm probably open to wiping out the penalty.
7. Body Block/Tackle modifier: Add 5% to the knockdown chance for every 1 point of P.S. the attacker has over the defender (and lose 5% for every 1 point under the defender). Is it weird to anyone else that actual mass and muscle seem so irrelevant to this technique? Or do you guys like it the way it is?
Opinions on each are eagerly sought! I have no ego and no vested interest in "This is the right or wrong way to play Rifts" so if you feel strongly about something, speak up so I don't naively adopt a house rule you can't stand.