GunMan2
Member
So New empire is the magi nations and the republic of Japan is the tech nation?
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
I'll think about it. Have not decided yet.Are we using Action Points in this game?
This is true, yeah I think I am going for the "human" perspective with Ando. The cybernetics came with the OCC, and I thought that the SAMAS would be nice if he were to go with them into really dangerous areas outside of Hiroshima. While in Hiroshima he obviously would not have the SAMAS around. I am still kind of on the fence with having the SAMAS. I really could use those three skills for other useful things if I wanted to.Ando has a load of cybernetics and Samas training to go along with his Aikido and detective skills. Plus, I imagine he knows Hiroshima like the back of his hand! Probably better than anyone in the in the party. He'll be doing just fine, I bet! =)
Once again in Rifts Ultimate, they changed the way the Ranged Weapon Proficiencies skills worked. They removed the +1 Burst/+3 Aimed standard for the older versions, and made each of the individual WPs level tiered. So WP Energy Pistol is only a +1 at level 1, where as WP Energy Rifle and WP Heavy MD Weapons is +0 at level 1, +1 at level 2.By the way, don't SAMAS missiles have a +3 bonus to hit (like basic Robotech missiles)? (Add the weapon system skill for another +1 if desired?)
We are using the Ultimate Edition rules for the WP skills, since that is the book that I have.This is true, yeah I think I am going for the "human" perspective with Ando. The cybernetics came with the OCC, and I thought that the SAMAS would be nice if he were to go with them into really dangerous areas outside of Hiroshima. While in Hiroshima he obviously would not have the SAMAS around. I am still kind of on the fence with having the SAMAS. I really could use those three skills for other useful things if I wanted to.
Once again in Rifts Ultimate, they changed the way the Ranged Weapon Proficiencies skills worked. They removed the +1 Burst/+3 Aimed standard for the older versions, and made each of the individual WPs level tiered. So WP Energy Pistol is only a +1 at level 1, where as WP Energy Rifle and WP Heavy MD Weapons is +0 at level 1, +1 at level 2.
So I guess I am asking Sherwood here for a ruling.
Holy wowzercows! *Falls over*
I am good with whatever. I cannot help it I rolled bad. I assumed I would just have to take what I rolled and make the most of it even though it is rifts and everything is stupid powerful. And if Detective Ando dies horribly or is majorly wounded I can make him a borg or something. My understanding of the mission is that there is going to be some investigation that requires a good New Republic Human face that knows Hiroshima and that is why I made Ando.Eon, not only do I highly recommend that you keep Ando's SAMAS power armor training, but I'm going to recommend to Sherwood that, as we adventure, your character have the option of a Japanese version of the Super SAMAS found in Coalition War Campaign? How else is Ando going to take on enemies in Blake's neighborhood of power?
Eon? May I also offer, of course with Sherwood's permission, that maybe we swap Attribute rolls (you take my base rolls; I take yours)? This would allow your character to have greater survivability and thus provide your greater enjoyment of the game, yes?
Good to know. I'll make sure to fix it.1. Isshin-Ryu is spelled this way; the letter "e" is not present. =)
The dragon gets a racial bonus:2. I'm confused. In my experience, it is a common mistake for people who are new to Ninjas and Superspies to confuse Martial Art Powers with Martial Art Techniques (the latter is a family in the former).
Unless Sherwood has changed this and hasn't said anything about it, Isshin-Ryu does not offer Zenjoriki powers at 1st level. It never offers Atemi powers (like Jujitsu does). Blake's Vital Strike Atemi is an Atemi power. Instead, Isshin-Ryu offers Martial Art Techniques (like Blake's Zanshin) and Specialy Katas.
Unless somewhere you have found another Isshin-Ryu that isn't in Ninjas and Superspies Revised, page 92?
I need to know this, too. I put the bonus skills on my sheet thinking we got them in this game. Should I remove them, or are they good?3. Sherwood Do our characters also receive the bonus skills in the Martial Arts forms?
Psychie Ah! (I meant to ask about the Arts of invisibility power to but I forgot to add it in.) Thank you for the correction!The dragon gets a racial bonus:
Mystic Martial Arts Knowledge: Select one art of invisibility and one Zenjoriki power.
That is where I get the Vital Strike Atemi, which I thought was a Zenjoriki power, and the Art of Evasion.
What are everyone's thoughts about the tone of the game?(The brainstorming continues.)
I've got a question for everybody here, l especially Sherwood . If this game is a mix of Silent Mobius and Ghost in the Shell, do you want the tone like that of an adult-level serious game (like Ghost in the Shell) or will it be light-hearted too (as silent Mobius appears to be)?
Psychie I have been using Rifts Japan for all Martial Art Powers with the exception of the Martial Art Techniques (lije Zanshin) and Chi Mastery which are only found in Ninjas and Superspies.No problem. I am just confused with which book I should go with for the Zenjoriki powers, as I indicated in my edit of my post.
In past posts, I have said that in the case of a discrepancy between the two books, for this game we will go with the versions in the Rifts Japan book.EDIT: In the Rifts Japan book, there is this list of Zenkoriki powers:
Zenjoriki Powers
Calm Minds
Karumi-Jutsu
Two Minds
Vibrating Palm
Vital Strike Atemi
Withering Flesh Atemi
The last two are not listed in the N&S book, but they are in the RJ book. Help please? Which do we go with?
Sherwood Do our characters also receive the bonus skills in the Martial Arts forms?
The bonus skills are not game-changing stuff, being more domestic and cultural in nature. I will give the ok for them to be brought in.I need to know this, too. I put the bonus skills on my sheet thinking we got them in this game. Should I remove them, or are they good?
More GitS in tone, but you can introduce some lighter moments. I don't plan on getting too graphic in my postings, with the site rules being what they are, and it is not a kind of game I want to play anyways.(The brainstorming continues.)
I've got a question for everybody here, l especially Sherwood . If this game is a mix of Silent Mobius and Ghost in the Shell, do you want the tone like that of an adult-level serious game (like Ghost in the Shell) or will it be light-hearted too (as silent Mobius appears to be)?
Huh. In my copy of the PDF, on pg 195 of Rifts Japan there is a reprint of the Martial Art powers and skills, which includes the Zenjoriki powers.Psychie I have been using Rifts Japan for all Martial Art Powers with the exception of the Martial Art Techniques (lije Zanshin) and Chi Mastery which are only found in Ninjas and Superspies.
It includes Martial Art Techniques and Chi mastery?Huh. In my copy of the PDF, on pg 195 of Rifts Japan there is a reprint of the Martial Art powers and skills, which includes the Zenjoriki powers.
After double checking, no, it doesn't. But RJ does list those two Atemi powers as Zenjoriki powers.It includes Martial Art Techniques and Chi mastery?
Forgot to address this.Psychie, I love the artwork! Who is that?)
Ah! Psychie, thank you so much for checking! That would have bugged me until I got my hands on my own physical copy again.After double checking, no, it doesn't. But RJ does list those two Atemi powers as Zenjoriki powers.
O.K.!More GitS in tone, but you can introduce some lighter moments. I don't plan on getting too graphic in my postings, with the site rules being what they are, and it is not a kind of game I want to play anyways.
But in a very real way, you are on loan, or at least, can be. Using Psy's character as an example, she is a monk from one of the temples at the Millenium Tree in Kyoto. When the treaty between the two nations was proposed and the seedling provided as a gift, she was sent to provide support and aid to the people of Hiroshima as they try to wrap their heads around the mystic threats out there. It is her duty to not only protect the baby tree, but also to protect the ancestors that have suffered so much after reemerging from the past.Ah! Psychie, thank you so much for checking! That would have bugged me until I got my hands on my own physical copy again.
As for Rifts Japan, yes, apparently that is yet another example of editing errors rearing their ugly heads.
There is a Palladium forum I like to visit where the late Erick Wujcik himself directly answered questions. Many a time, he answers that was an "editing error" while adding the solution he feels is best. He gets into interesting details like Zanshin and how it works against sniping. Really neat stuff. =)
O.K.!
It's just that... the character concept that's been going through my head is a young good-hearted Street Fighter-ish character whom I need to smooth out if I'm going to enjoy playing him.
I'm still having an issue with my character's role in all this. The more spiritual a character, the less like a cop I feel like I'm playing. But we are all playing cops, including Blake. I don't want to feel like my PC is "on loan" to The Republic but part of it. I want him personally invested (like Ando). I want him to be a creature of both worlds (New Empire and Republic - and living example of unity) but I also want to do that concept justice without being too powerful or underpowered.
Like water falling onto a rock, I'll eventually reach to find a solution. Water always finds a way. But I'm always open to your thoughts! =)