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Dice Rifts Japan - OOC Thread

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So New empire is the magi nations and the republic of Japan is the tech nation?
 
Most of the time, yes. There are some crossover, but it is rare.
 
Ando has a load of cybernetics and Samas training to go along with his Aikido and detective skills. Plus, I imagine he knows Hiroshima like the back of his hand! Probably better than anyone in the in the party. He'll be doing just fine, I bet! =)
This is true, yeah I think I am going for the "human" perspective with Ando. The cybernetics came with the OCC, and I thought that the SAMAS would be nice if he were to go with them into really dangerous areas outside of Hiroshima. While in Hiroshima he obviously would not have the SAMAS around. I am still kind of on the fence with having the SAMAS. I really could use those three skills for other useful things if I wanted to.

By the way, don't SAMAS missiles have a +3 bonus to hit (like basic Robotech missiles)? (Add the weapon system skill for another +1 if desired?)
Once again in Rifts Ultimate, they changed the way the Ranged Weapon Proficiencies skills worked. They removed the +1 Burst/+3 Aimed standard for the older versions, and made each of the individual WPs level tiered. So WP Energy Pistol is only a +1 at level 1, where as WP Energy Rifle and WP Heavy MD Weapons is +0 at level 1, +1 at level 2.

So I guess I am asking Sherwood Sherwood here for a ruling.
 
This is true, yeah I think I am going for the "human" perspective with Ando. The cybernetics came with the OCC, and I thought that the SAMAS would be nice if he were to go with them into really dangerous areas outside of Hiroshima. While in Hiroshima he obviously would not have the SAMAS around. I am still kind of on the fence with having the SAMAS. I really could use those three skills for other useful things if I wanted to.


Once again in Rifts Ultimate, they changed the way the Ranged Weapon Proficiencies skills worked. They removed the +1 Burst/+3 Aimed standard for the older versions, and made each of the individual WPs level tiered. So WP Energy Pistol is only a +1 at level 1, where as WP Energy Rifle and WP Heavy MD Weapons is +0 at level 1, +1 at level 2.

So I guess I am asking Sherwood Sherwood here for a ruling.
We are using the Ultimate Edition rules for the WP skills, since that is the book that I have.
 
Purr Purr

Here are your eight rolls I promised:

21
15
27
22
13
19
17
23
Holy wowzercows! *Falls over*

Night Fall Down GIF


That has to be the best I've ever (had) rolled for a Palladium character on RP Nation! WOW!
 
In other news, I watched the first episode of Silent Mobius. I have little clue as to what is going on, but it is a serious show! (Yuki is such a cutie!) But yeah, there is clearly magic and tech all kinds of strange goings-on. Quite a different picture than Ghost in the Shell! =)

"Silent Mobius Opening"
"
 
(The brainstorming continues.)

I've got a question for everybody here, l especially Sherwood Sherwood . If this game is a mix of Silent Mobius and Ghost in the Shell, do you want the tone like that of an adult-level serious game (like Ghost in the Shell) or will it be light-hearted too (as silent Mobius appears to be)?
 
Eonivar Eonivar GunMan2 GunMan2 Psychie Psychie Sherwood Sherwood Big post! Sorry if it's too wordy! =)

Wow! Psychie Psychie ! What a powerhouse character! So that is what a Kumo-mi Sohei looks like! Amazing!

If Sherwood is okay with this, could I point out a few things concerning Blake?

1. Isshin-Ryu is spelled this way; the letter "e" is not present. =)

2. I'm confused. In my experience, it is a common mistake for people who are new to Ninjas and Superspies to confuse Martial Art Powers with Martial Art Techniques (the latter is a family in the former).

Unless Sherwood has changed this and hasn't said anything about it, Isshin-Ryu does not offer Zenjoriki powers at 1st level. It never offers Atemi powers (like Jujitsu does). Blake's Vital Strike Atemi is an Atemi power. Instead, Isshin-Ryu offers Martial Art Techniques (like Blake's Zanshin) and Specialy Katas.

Unless somewhere you have found another Isshin-Ryu that isn't in Ninjas and Superspies Revised, page 92?

3. Sherwood Sherwood Do our characters also receive the bonus skills in the Martial Arts forms?

4. Finally, having seen Blake (and Psychie, I love the artwork! Who is that?) and Ando, I feel like I am looking at the distant extremes of power scales in Rifts.

Eon, not only do I highly recommend that you keep Ando's SAMAS power armor training, but I'm going to recommend to Sherwood that, as we adventure, your character have the option of a Japanese version of the Super SAMAS found in Coalition War Campaign? How else is Ando going to take on enemies in Blake's neighborhood of power?

Eon? May I also offer, of course with Sherwood's permission, that maybe we swap Attribute rolls (you take my base rolls; I take yours)? This would allow your character to have greater survivability and thus provide your greater enjoyment of the game, yes?

I am serious when I say I want all of us to have fun in our games together.

When I first saw Ando's character sheet, I began to develop characters closer to his power range for the sake of game balance.

Having now seen Blake, I feel it is not fair to ask the character to be nerfed, but now I realize I must change what I am doing, even if it means making sacrifices (like offering to swap Attributes for the sake of Player harmony and fun). =)
 
Eon, not only do I highly recommend that you keep Ando's SAMAS power armor training, but I'm going to recommend to Sherwood that, as we adventure, your character have the option of a Japanese version of the Super SAMAS found in Coalition War Campaign? How else is Ando going to take on enemies in Blake's neighborhood of power?

Eon? May I also offer, of course with Sherwood's permission, that maybe we swap Attribute rolls (you take my base rolls; I take yours)? This would allow your character to have greater survivability and thus provide your greater enjoyment of the game, yes?
I am good with whatever. I cannot help it I rolled bad. I assumed I would just have to take what I rolled and make the most of it even though it is rifts and everything is stupid powerful. And if Detective Ando dies horribly or is majorly wounded I can make him a borg or something. My understanding of the mission is that there is going to be some investigation that requires a good New Republic Human face that knows Hiroshima and that is why I made Ando.

Heck if you want me to I can make a second character that is OP for when they leave Hiroshima and leave Ando in Hiroshima...a Demon Quellor, or even one of my favorite Headhunters types...the Momano Headhunter..or an Atlantian or one of the guys from Rifts underseas or one of the Temporal classes..or whatever I am good.
 
1. Isshin-Ryu is spelled this way; the letter "e" is not present. =)
Good to know. I'll make sure to fix it.
2. I'm confused. In my experience, it is a common mistake for people who are new to Ninjas and Superspies to confuse Martial Art Powers with Martial Art Techniques (the latter is a family in the former).

Unless Sherwood has changed this and hasn't said anything about it, Isshin-Ryu does not offer Zenjoriki powers at 1st level. It never offers Atemi powers (like Jujitsu does). Blake's Vital Strike Atemi is an Atemi power. Instead, Isshin-Ryu offers Martial Art Techniques (like Blake's Zanshin) and Specialy Katas.

Unless somewhere you have found another Isshin-Ryu that isn't in Ninjas and Superspies Revised, page 92?
The dragon gets a racial bonus:
Mystic Martial Arts Knowledge: Select one art of invisibility and one Zenjoriki power.
That is where I get the Vital Strike Atemi, which I thought was a Zenjoriki power, and the Art of Evasion.

If I snagged the wrong MA power from the Atemi stuff instead of the available powers, that was wholly a mistake of me seeing it and thinking it was available. I'll double check my stuff and make changes if needed.
3. Sherwood Sherwood Do our characters also receive the bonus skills in the Martial Arts forms?
I need to know this, too. I put the bonus skills on my sheet thinking we got them in this game. Should I remove them, or are they good?

EDIT: In the Rifts Japan book, there is this list of Zenkoriki powers:

Zenjoriki Powers
Calm Minds
Karumi-Jutsu
Two Minds
Vibrating Palm
Vital Strike Atemi
Withering Flesh Atemi

The last two are not listed in the N&S book, but they are in the RJ book. Help please? Which do we go with?
 
The dragon gets a racial bonus:
Mystic Martial Arts Knowledge: Select one art of invisibility and one Zenjoriki power.
That is where I get the Vital Strike Atemi, which I thought was a Zenjoriki power, and the Art of Evasion.
Psychie Psychie Ah! (I meant to ask about the Arts of invisibility power to but I forgot to add it in.) Thank you for the correction!
 
No problem. I am just confused with which book I should go with for the Zenjoriki powers, as I indicated in my edit of my post.
 
(The brainstorming continues.)

I've got a question for everybody here, l especially Sherwood Sherwood . If this game is a mix of Silent Mobius and Ghost in the Shell, do you want the tone like that of an adult-level serious game (like Ghost in the Shell) or will it be light-hearted too (as silent Mobius appears to be)?
What are everyone's thoughts about the tone of the game?

No problem. I am just confused with which book I should go with for the Zenjoriki powers, as I indicated in my edit of my post.
Psychie Psychie I have been using Rifts Japan for all Martial Art Powers with the exception of the Martial Art Techniques (lije Zanshin) and Chi Mastery which are only found in Ninjas and Superspies.
 
EDIT: In the Rifts Japan book, there is this list of Zenkoriki powers:

Zenjoriki Powers
Calm Minds
Karumi-Jutsu
Two Minds
Vibrating Palm
Vital Strike Atemi
Withering Flesh Atemi

The last two are not listed in the N&S book, but they are in the RJ book. Help please? Which do we go with?
In past posts, I have said that in the case of a discrepancy between the two books, for this game we will go with the versions in the Rifts Japan book.
Sherwood Sherwood Do our characters also receive the bonus skills in the Martial Arts forms?
I need to know this, too. I put the bonus skills on my sheet thinking we got them in this game. Should I remove them, or are they good?
The bonus skills are not game-changing stuff, being more domestic and cultural in nature. I will give the ok for them to be brought in.
(The brainstorming continues.)

I've got a question for everybody here, l especially Sherwood Sherwood . If this game is a mix of Silent Mobius and Ghost in the Shell, do you want the tone like that of an adult-level serious game (like Ghost in the Shell) or will it be light-hearted too (as silent Mobius appears to be)?
More GitS in tone, but you can introduce some lighter moments. I don't plan on getting too graphic in my postings, with the site rules being what they are, and it is not a kind of game I want to play anyways.
 
Psychie Psychie I have been using Rifts Japan for all Martial Art Powers with the exception of the Martial Art Techniques (lije Zanshin) and Chi Mastery which are only found in Ninjas and Superspies.
Huh. In my copy of the PDF, on pg 195 of Rifts Japan there is a reprint of the Martial Art powers and skills, which includes the Zenjoriki powers.
 
Huh. In my copy of the PDF, on pg 195 of Rifts Japan there is a reprint of the Martial Art powers and skills, which includes the Zenjoriki powers.
It includes Martial Art Techniques and Chi mastery?
 
After double checking, no, it doesn't. But RJ does list those two Atemi powers as Zenjoriki powers.
Ah! Psychie, thank you so much for checking! That would have bugged me until I got my hands on my own physical copy again.

As for Rifts Japan, yes, apparently that is yet another example of editing errors rearing their ugly heads.

There is a Palladium forum I like to visit where the late Erick Wujcik himself directly answered questions. Many a time, he answers that was an "editing error" while adding the solution he feels is best. He gets into interesting details like Zanshin and how it works against sniping. Really neat stuff. =)

More GitS in tone, but you can introduce some lighter moments. I don't plan on getting too graphic in my postings, with the site rules being what they are, and it is not a kind of game I want to play anyways.
O.K.!

It's just that... the character concept that's been going through my head is a young good-hearted Street Fighter-ish character whom I need to smooth out if I'm going to enjoy playing him.

I'm still having an issue with my character's role in all this. The more spiritual a character, the less like a cop I feel like I'm playing. But we are all playing cops, including Blake. I don't want to feel like my PC is "on loan" to The Republic but part of it. I want him personally invested (like Ando). I want him to be a creature of both worlds (New Empire and Republic - and living example of unity) but I also want to do that concept justice without being too powerful or underpowered.

Like water falling onto a rock, I'll eventually reach to find a solution. Water always finds a way. But I'm always open to your thoughts! =)
 
Ah! Psychie, thank you so much for checking! That would have bugged me until I got my hands on my own physical copy again.

As for Rifts Japan, yes, apparently that is yet another example of editing errors rearing their ugly heads.

There is a Palladium forum I like to visit where the late Erick Wujcik himself directly answered questions. Many a time, he answers that was an "editing error" while adding the solution he feels is best. He gets into interesting details like Zanshin and how it works against sniping. Really neat stuff. =)


O.K.!

It's just that... the character concept that's been going through my head is a young good-hearted Street Fighter-ish character whom I need to smooth out if I'm going to enjoy playing him.

I'm still having an issue with my character's role in all this. The more spiritual a character, the less like a cop I feel like I'm playing. But we are all playing cops, including Blake. I don't want to feel like my PC is "on loan" to The Republic but part of it. I want him personally invested (like Ando). I want him to be a creature of both worlds (New Empire and Republic - and living example of unity) but I also want to do that concept justice without being too powerful or underpowered.

Like water falling onto a rock, I'll eventually reach to find a solution. Water always finds a way. But I'm always open to your thoughts! =)
But in a very real way, you are on loan, or at least, can be. Using Psy's character as an example, she is a monk from one of the temples at the Millenium Tree in Kyoto. When the treaty between the two nations was proposed and the seedling provided as a gift, she was sent to provide support and aid to the people of Hiroshima as they try to wrap their heads around the mystic threats out there. It is her duty to not only protect the baby tree, but also to protect the ancestors that have suffered so much after reemerging from the past.

I hope that helps to give you some better material to work with.
 
It helps!

So Blake is "on loan," a liaison from the New Empire. She is a Sohei, but not a police officer. However, she like the rest of us, has arrest powers and license to kill in the Republic of Japan.

Ando is a detective working for the Republic of Japan. Is Ando employed by the Republic of Japan or is he being hired on as a free agent? Either way, he too is new to our "Section 6."

I think part of my problem is my lack of understanding with the "Section 6" force itself. At one point (I think it was when we were given law enforcement powers like power of arrest), I thought we were all playing law enforcement officers of some kind (even Special Forces types like Batou or information gatherers like Ishikawa). We are not. That means I don't have to play a cop or even anyone with a link to the Republic of Japan's police force.

Questions form.

1. Why are New Empire people needed? Is there some aspect(s) of all this that the Republic is having trouble with? (Otherwise this joint operation is just for show - i.e. politics, right?)

2. How are all of our characters to help? I mean, it is our mission to track down and recover the seeds, right? Do our characters realize that we are up against supernatural evil?
 
Much of what the Empire people are here for is politics. After all, a rail gun burst will do some serious harm to even the nasty oni out there. Ando is at the moment going to be your liaison between the higher ups of the Republic and the spooks from the Empire.

There is a very real threat out there in the form of monsters that the Republic has only limited knowledge of. That is where you come in as a special investigative and response force to try and bring your knowledge on how to track down and stop the monsters from running amok in the city.
 

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