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Nation Building Rifts in Space

If applicable for my first turn I wish to do these as I didn't know we could make more than our colony ship movements.


Research & Technology: Begin research into Hydrofarms Mk.2, begin research into Planetary Mining (Large Scale)


Political Happenings: Vastimian Royal Council is currently debating on new protocols for colonization. As for now the current protocol remains.


Agent Movements:


See military


Construction: Building three colony ships.


Military Movements:


First Frontier Fleet departing west.

-15x Loki Corvettes


-10x Thor Destoryer


-5x Godhand Cruisers


-2x Berserker Battleships


-8x Construction Ships


-3x Research Ships


-10x Transport ships (Resource and Cargo Variants)


-Entrepreneur Dylan Hardison


Second Frontier Fleet Departing south.





-10x Loki Corvettes


-15x Thor Destoryer


-5x Godhand Cruisers


-2x Berserker Battleships


-8x Construction Ships


-3x Research Ships


-10x Transport ships (Resource and Cargo Variants)


-Admiral James Madison


**** THIS IS CONTINUATION OF MY FIRST TURN, NOT MY SECOND. Just a note.
 
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Sohisohi said:
Star




Star: Kriss


Type: A5Ia+


Location: Kriss System


Description: White Extremely Luminous Supergiant Star

Planet




Asteroid Belt: Kriss-a


Percentage: 1346%


Planet: Kriss-b


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/226%


Population: 0/0


Description: 49


Designation: ----


Planet: Kriss-c


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/106%


Population: 0/0


Description: 57


Designation: ----


Moon: Kriss-c1


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/19%


Population: 0/0


Description: 57


Designation: ----


Moon: Kriss-c2


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/24%


Population: 0/0


Description: 57


Designation: ----


Moon: Kriss-c3


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/20%


Population: 0/0


Description: 57


Designation: ----


Moon: Kriss-c4


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/18%


Population: 0/0


Description: 57


Designation: ----


Moon: Kriss-c5


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/44%


Population: 0/0


Description: 57


Designation: ----


Planet: Kriss-e


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/432%


Population: 0/0


Description: 26


Designation: ----


Planet: Kriss-f


Type: Mesa World


Prestige: 0


Happiness: 0


Percentage: 0/628%


Population: 0/0


Description: 28 / Microbial


Designation: Habitable

The colony ship heading up north finds little of anything. Preliminary scans do show their is microbial life on the only habitable world, Kriss-f, in this system. Their is only really one planet worth colonizing here.






Star




Star: Zuts


Type: R8III


Location: Zuts System


Description: Red Normal Giant Star

Planet




Planet: Zuts-a


Type: Highland World


Prestige: 0


Happiness: 0


Percentage: 0/561%


Population: 0/0


Description: 30


Designation: Habitable


Moon: Ciycury-a1


Type: Highland World


Prestige: 0


Happiness: 0


Percentage: 0/69%


Population: 0/0


Description: 30


Designation: Habitable


Planet: Zuts-b


Type: Balanced World


Prestige: 0


Happiness: 0


Percentage: 85/281%


Population: 5,950,000,000/5,950,000,000


Description: 4


Designation: Habitable


Planet: Zuts-c


Type: Jungle World


Prestige: 1/1


Happiness: ?/?


Percentage: 305/305%


Population: 21,350,404,592 /21,350,404,592


Description: 12 / Tier 3 Planetary State


Designation: Habitable

Your secondary colonial ship heading north, finds an even smaller system. The alarms blare, panic ensues within' the colony ship. Scan indicate. . . Intelligent life! A jungle world, 3 times the size of your homeworld. After initial inspection, although an advanced civilization, they have yet to master the ability to travel between star system. If they had, they would have already begone colonization of every planetoid in this system as they are all habitable landmasses. It is clear though, your presence is notice.


Note, being seen could not be avoided. Your ships always enter in the edge of a system, since these people are so advance (to a point), you would have been spotted relatively quickly considering this worlds position in the system.


Still first turn:


Research & Technology: Memory replacement/Memory addition.


A device in which would be capable of being added to walls of starships besides flagships and heavy ships, Which would allow mobile forced indoctrination.



Political Happenings: The queen executes the final rebellion.


Agent Movements:


None. on standby with the larger fleets.


Construction: N/A.


Military Movements:


Vietstotzkan star, Heading towards the super moon.


4 c-12s


1 kalinka


1 support helionis [Resource, Repairs, Fuel. no weapons.]


1 blanka


Otaru battlestar: Vietstotzka.
 
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MorpheusDavol said:
If applicable for my first turn I wish to do these as I didn't know we could make more than our colony ship movements.
Research & Technology: Begin research into Hydrofarms Mk.2, begin research into Planetary Mining (Large Scale)


Political Happenings: Vastimian Royal Council is currently debating on new protocols for colonization. As for now the current protocol remains.


Agent Movements:


-Generals/Admirals are on standby, equipped to respective force


-Envoy on standby



-Spy on standby



-Enforcers, preparing for movement next turn



-Champions on standby attached to militaries



-Scientists are beginning research into respective field.



-Entrepueners are preparing for movement next turn.



Construction: Building three colony ships.


Military Movements:


First Frontier Fleet departing west.

-15x Loki Corvettes


-10x Thor Destoryer


-5x Godhand Cruisers


-2x Berserker Battleships


-8x Construction Ships


-3x Research Ships


-10x Transport ships (Resource and Cargo Variants)


-Admiral Alexander Hamilton


-Entrepreneur Dylan Hardison



-Scientist James Coligan



Second Frontier Fleet Departing south.





-10x Loki Corvettes


-15x Thor Destoryer


-5x Godhand Cruisers


-2x Berserker Battleships


-8x Construction Ships


-3x Research Ships


-10x Transport ships (Resource and Cargo Variants)


-Admiral James Madison


-Entrepreneur Miguel Sama



-Scientist Samuel A. Booms



**** THIS IS CONTINUATION OF MY FIRST TURN, NOT MY SECOND. Just a note.


You can only have agents equal to the number of planets you have.


So only two starting agents. I'm pretty sure I've mentioned this before but encase I did not. . .


2 only, since your starting?
 
Sohisohi said:
You can only have agents equal to the number of planets you have.
So only two starting agents. I'm pretty sure I've mentioned this before but encase I did not. . .


2 only, since your starting?
Edited
 
Kazami42 said:
That's the only supermoon?
It's simply the first time I've seen you use the term "Vietstotzkan star". So I have no clue what system or star you are talking about.
Though, in case you are talking about your home system.


Remember, you can make reference to the other planets but you are not to utilize them.
 
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MorpheusDavol said:
MorpheusDavol said:
Am I allowed to send one in one direction and another south? If so I'll do that. If not I'll be sending one.
Sohisohi said:
Star




Star: Liu


Type: L8II


Location: Liu System


Description: Brown Bright Giant Star

Planet




Asteroid Belt: Liu-a


Percentage: 750%


Planet: Liu-b


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/83%


Population: 0/0


Description: 36


Designation: ----


Planet: Liu-c


Type: Water World


Prestige: 0


Happiness: 0


Percentage: 0/30%


Population: 0/0


Description: 12


Designation: ----


Moon: Liu-c-1


Type: Jungle World


Prestige: 0


Happiness: 0


Percentage: 0/7%


Population: 0/0


Description: 24


Designation: ----


Moon: Liu-c-2


Type: Water World


Prestige: 0


Happiness: 0


Percentage: 0/21%


Population: 0/0


Description: 24


Designation: ----


Moon: Liu-c-3


Type: Water World


Prestige: 0


Happiness: 0


Percentage: 0/16%


Population: 0/0


Description: 24


Designation: ----


Moon: Liu-c-4


Type: Water World


Prestige: 0


Happiness: 0


Percentage: 0/17%


Population: 0/0


Description: 24


Designation: ----


Moon: Liu-c-5


Type: Water World


Prestige: 0


Happiness: 0


Percentage: 0/9%


Population: 0/0


Description: 24


Designation: ----


Moon: Liu-c-6


Type: Water World


Prestige: 0


Happiness: 0


Percentage: 0/15%


Population: 0/0


Description: 24


Designation: ----


Planet: Liu-d


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/496%


Population: 0/0


Description: 49


Designation: ----


Planet: Liu-e


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/624%


Population: 0/0


Description: 38


Designation: ----


Planet: Liu-f


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/226%


Population: 0/0


Description: 45


Designation: ----


Planet: Liu-g


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/695%


Population: 0/0


Description: 52


Designation: ----


Moon: Liu-g1


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/92%


Population: 0/0


Description: 36


Designation: ----


Moon: Liu-g2


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/309%


Population: 0/0


Description: 52


Designation: ----


Moon: Liu-g3


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/385%


Population: 0/0


Description: 52


Designation: ----


Moon: Liu-g4


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/329%


Population: 0/0


Description: 52


Designation: ----


Moon: Liu-g5


Type: Jungle World


Prestige: 0


Happiness: 0


Percentage: 0/511%


Population: 0/0


Description: 12


Designation: Habitable


Moon: Liu-g6


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/170%


Population: 0/0


Description: 48


Designation: ----


Planet: Liu-h


Type: Tundra World


Prestige: 0


Happiness: 0


Percentage: 0/187%


Population: 0/0


Description: 19


Designation: Habitable


Planet: Liu-i


Type: Gas Giant


Percentage: 661%


Description: BFF1CC Granny Apple


Planet: Lui-j


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/375%


Population: 0/0


Description: 56


Designation: ----


Planet: Liu-k


Type: Taiga World


Prestige: 0


Happiness: 0


Percentage: 0/585%


Population: 0/0


Description: 23


Designation: Habitable


Asteroid Belt: Liu-l


Percentage: 2248%


Planet: Lui-m


Type: Gas Giant


Percentage: 1363%


Description: 3DE1F9 Turquoise


Asteroid Ring: Liu-m1


Percentage: 1800%


Planet: Liu-n


Type: Arid world


Prestige: 0


Happiness: 0


Percentage: 0/198%


Population: 0/0


Description: 33


Designation: Habitable


Moon: Liu-n1


Type: Balance World


Prestige: 0


Happiness: 0


Percentage: 0/105%


Population: 0/0


Description: 1


Designation: Habitable


Moon: Liu-n2


Type: Arid World


Prestige: 0


Happiness: 0


Percentage: 0/84%


Population: 0/0


Description: 33


Designation: Habitable


Moon: Liu-n3


Type: Arid World


Prestige: 0


Happiness: 0


Percentage: 0/42%


Population: 0/0


Description: 33 / Microbial


Designation: Habitable


Moon: Liu-n4


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/77%


Population: 0/0


Description: 31


Designation: ----


Moon: Liu-n5


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/58%


Population: 0/0


Description: 36


Designation: ----

Your colony ships enters the edge of the system, to the west, a quick scan shows a bit over a handful of habitable worlds. Although faint, microbial lifeforms can be detected on the arid moon of Liu-n3. No other higher-lifeforms can be detected in this system. Note, although a larger planets may seem ideal, you are not considered fully in control of the planet until you have populated over half the planet/moon. During this time, you may encounter piracy in space and on land. Rebel groups may also appear, this has nothing to do with your happiness and simply is a fact of life. Extremist, and other outcasts, who are already living on the outskirts of society would likely jump at the chance to get away and start anew.






Star




Star: Ciycury


Type: L5IV


Location: Liu System


Description: Brown Sub-Giant Star

Planet




Planet: Ciycury-a


Type: Highland World


Prestige: 0


Happiness: 0


Percentage: 0/79%


Population: 0/0


Description: 30


Designation: Habitable


Moon: Ciycury-a1


Type: Highland World


Prestige: 0


Happiness: 0


Percentage: 0/44%


Population: 0/0


Description: 30


Designation: Habitable


Moon: Ciycury-a2


Type: Plains World


Prestige: 0


Happiness: 0


Percentage: 0/42%


Population: 0/0


Description: 14


Designation: Habitable


Planet: Ciycury-b


Type: Shrubland World


Prestige: 0


Happiness: 0


Percentage: 0/460%


Population: 0/0


Description: 16


Designation: Habitable


Moon: Ciycury-b1


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/177%


Population: 0/0


Description: 45


Designation: ----


Moon: Ciycury-b2


Type: Sod World


Prestige: 0


Happiness: 0


Percentage: 0/194%


Population: 0/0


Description: 6


Designation: Habitable


Moon: Ciycury-b3


Type: Shrubland World


Prestige: 0


Happiness: 0


Percentage: 0/73%


Population: 0/0


Description: 16


Designation: Habitable


Moon: Ciycury-b2


Type: Shrubland World


Prestige: 0


Happiness: 0


Percentage: 0/222%


Population: 0/0


Description: 16


Designation: Habitable

Your second colony ship, the one heading south, finds a much smaller system. No life can be detected here, besides plant life. Although a small system, it has a cluster of habitable worlds.

MorpheusDavol said:
If applicable for my first turn I wish to do these as I didn't know we could make more than our colony ship movements.
Research & Technology: Begin research into Hydrofarms Mk.2, begin research into Planetary Mining (Large Scale)


Political Happenings: Vastimian Royal Council is currently debating on new protocols for colonization. As for now the current protocol remains.


Agent Movements:


See military


Construction: Building three colony ships.


Military Movements:


First Frontier Fleet departing west.




-15x Loki Corvettes
MorpheusDavol said:
-10x Thor Destoryer


-5x Godhand Cruisers


-2x Berserker Battleships


-8x Construction Ships


-3x Research Ships


-10x Transport ships (Resource and Cargo Variants)


-Entrepreneur Dylan Hardison

Second Frontier Fleet Departing south.

-10x Loki Corvettes


Alright, so 2 separate fleets will be meeting up with your colony ships to the west and south. That being said, you should designate a place for them to land and start colonizing.
-15x Thor Destoryer


-5x Godhand Cruisers


-2x Berserker Battleships


-8x Construction Ships


-3x Research Ships


-10x Transport ships (Resource and Cargo Variants)


-Admiral James Madison


**** THIS IS CONTINUATION OF MY FIRST TURN, NOT MY SECOND. Just a note.
 
Pat said:
Research & Technology: Begin research into not only a laser rifle for infantry use, but one that could also, with the simple flick of a switch, be used a potent taser with a maximum range of ten yards, to instantaneously allow many units to change roles or possibly even find non-lethal uses of force useful in quelling disturbances.


Changes to Cabinet: N/A.


Political Happenings: Queen Loessana visits the Precursor at the Monk Monastery for the first time since she left in disgrace to reunify the Qwatt, first seen as just another warring Queen, her keeping of her born daughters, instead of killing them or driving them away, made the group welcome her back with celebration as the united Qwatt fleets begin their journeys to other Systems...


Agent Movements: The assignment of one Monk to the 'right' colonization fleet, and one Monk to the 'left' colonization fleet.


Military Movements: Move one Colony Ship, fifty Daughter Ships, half a million Fighters, and three Resource Ships to the left of the beginning system and Homeworld, to colonize a new planet. Ground troops and vehicles accompany them, twenty Scuttles, twenty thousand Soldiers, fifty Lost Soldiers, a thousand Rollers, and ten Red Guard. The 1st Colonization Fleet.


Move one Colony Ship, fifty Daughter Ships, half a million Fighters, and three Resource Ships to the right of the beginning system and Homeworld, to colonize a new planet. Ground troops and vehicles accompany them, twenty Scuttles, twenty thousand Soldiers, fifty Lost Soldiers, a thousand Rollers, and ten Red Guard. The 2nd Colonization Fleet.


Troop Recruitments: Recruit 90,000 more Red Guard. Begin construction of two more Colony ships.
Star




Star: Tiv


Type: G8V


Location: Tiv System


Description: Yellow Dwarf Star

Planet




Planet: Tiv-a


Type: Arctic World


Prestige: 0


Happiness: 0


Percentage: 0/99%


Population: 0/0


Description: 18


Designation: Habitable


Moon: Tiv-a1


Type: Taiga World


Prestige: 0


Happiness: 0


Percentage: 0/17%


Population: 0/0


Description: 23


Designation: ----


Planet: Tiv-b


Type: Canyon World


Prestige: 0


Happiness: 0


Percentage: 0/485%


Population: 0/0


Description: 32


Designation: Habitable


Planet: Tiv-c


Type: Arid World


Prestige: 0


Happiness: 0


Percentage: 0/64%


Population: 0/0


Description: 33


Designation: Habitable


Moon: Tiv-c1


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/10%


Population: 0/0


Description: 36


Designation: ----


Moon: Tiv-c2


Type: Arid World


Prestige: 0


Happiness: 0


Percentage: 0/15%


Population: 0/0


Description: 32


Designation: Habitable


Moon: Tiv-c3


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/43%


Population: 0/0


Description: 36


Designation: ----


Moon: Tiv-c4


Type: Arid World


Prestige: 0


Happiness: 0


Percentage: 0/17%


Population: 0/0


Description: 32


Designation: Habitable


Planet: Tiv-d


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/373%


Population: 0/0


Description: 53


Designation: ----


Moon: Tiv-d1


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/169%


Population: 0/0


Description: 53


Designation: ----
 
AlphaDraco said:
Hey, can I take a turn yet?
That will sadly have to wait till I get back.
Had to work an extra 4 hours yesterday, really cut into my sleep.


@Pat @MorpheusDavol


You can't recruit more than 500,000 per year on a planet.


So if I build the two colony ships Pat, you would not be able to recruit the guard.


If you build the two colony ships Morpheus, you will not be able to build a third.
 
Sohisohi said:
That will sadly have to wait till I get back.
Had to work an extra 4 hours yesterday, really cut into my sleep.


@Pat @MorpheusDavol


You can't recruit more than 500,000 per year on a planet.


So if I build the two colony ships Pat, you would not be able to recruit the guard.


If you build the two colony ships Morpheus, you will not be able to build a third.
Noted and edited, I chose the two colony ships.
 
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Sohisohi said:
Star




Star: Tiv


Type: G8V


Location: Tiv System


Description: Yellow Dwarf Star

Planet




Planet: Tiv-a


Type: Arctic World


Prestige: 0


Happiness: 0


Percentage: 0/99%


Population: 0/0


Description: 18


Designation: Habitable


Moon: Tiv-a1


Type: Taiga World


Prestige: 0


Happiness: 0


Percentage: 0/17%


Population: 0/0


Description: 23


Designation: ----


Planet: Tiv-b


Type: Canyon World


Prestige: 0


Happiness: 0


Percentage: 0/485%


Population: 0/0


Description: 32


Designation: Habitable


Planet: Tiv-c


Type: Arid World


Prestige: 0


Happiness: 0


Percentage: 0/64%


Population: 0/0


Description: 33


Designation: Habitable


Moon: Tiv-c1


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/10%


Population: 0/0


Description: 36


Designation: ----


Moon: Tiv-c2


Type: Arid World


Prestige: 0


Happiness: 0


Percentage: 0/15%


Population: 0/0


Description: 32


Designation: Habitable


Moon: Tiv-c3


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/43%


Population: 0/0


Description: 36


Designation: ----


Moon: Tiv-c4


Type: Arid World


Prestige: 0


Happiness: 0


Percentage: 0/17%


Population: 0/0


Description: 32


Designation: Habitable


Planet: Tiv-d


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/373%


Population: 0/0


Description: 53


Designation: ----


Moon: Tiv-d1


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/169%


Population: 0/0


Description: 53


Designation: ----


I sent the other colony ship to the opposite direction by the way.
 
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Research/Technology- Developing powered exoskeletons for construction and warfare. Would allow Rooktan to work alongside Drones more effectively in Construction and mining operations.


Politics- The URC announces full endorsement of more colonies, encouraging Rooktan and AI to not only settle the other habitable moons, but to colonize other star systems.


Building- Orbital Drone Factories are being built over non-terraformable and habitable worlds in the Rooktan Home System to increase the resource pool and hasten the construction of new ships.


Exploration- The systems to the left and right of the Rooktan Home system are to be explored.
 
The 1st Qwatt Colonization Fleet settles Tiv-c in the Tiv System, renaming it Masser, after the capitol, first Qwatt settlement, and greatest city on their Homeworld, Spire; (built into the meteorite which brought the species to the planet) symbolizing the dawn of a new age and multiplication of the species.


This time, it is hoped to be one of peace.
 
Sohisohi said:
That will sadly have to wait till I get back.
Had to work an extra 4 hours yesterday, really cut into my sleep.


@Pat @MorpheusDavol


You can't recruit more than 500,000 per year on a planet.


So if I build the two colony ships Pat, you would not be able to recruit the guard.


If you build the two colony ships Morpheus, you will not be able to build a third.
I think the 500,000 limit per planet should be modified by how big a planet is.
 
Sohisohi said:
That will sadly have to wait till I get back.
Had to work an extra 4 hours yesterday, really cut into my sleep.


@Pat @MorpheusDavol


You can't recruit more than 500,000 per year on a planet.


So if I build the two colony ships Pat, you would not be able to recruit the guard.


If you build the two colony ships Morpheus, you will not be able to build a third.
I'll build one and start production on the 'Final frontier fleet 3' then.


I'll be choosing my planets later in the evening once I've had more time to review them.
 
Sohisohi said:
It's simply the first time I've seen you use the term "Vietstotzkan star". So I have no clue what system or star you are talking about.
Though, in case you are talking about your home system.


Remember, you can make reference to the other planets but you are not to utilize them.
So i can't play around with my own moon? :/


And vietstotzkan star isn't a solar system or star. It is a fleet.


If i can't go there, then i guess just let them float about in space around otaru kek.
 
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Howdy, it's quite unfortunate, but I'll have to put this roleplay on hold. I was hoping that I'd be able to push through with this type of roleplay but it's quite obvious that my current methods of system generation are subpar. It simply requires too much busy work, so much so that I can barely keep up with just the first turn. In an attempt to hedge this, I've tried generating solar system while at work (so is to have a buffer of systems). Although I managed to get 5 done (many because 2 where empty, 1 just hand a single planet, and the last 2 only had 3 planets), soon as I had to generate a 19 planet system I realized this was too much. All of my free break time, all of this morning, and I am still not done finishing that 19 planet system. With the possibility of up to 22 planets per system and 12 moons per planet in said system, that is currently up to 264 planetoids that have to be generated by hand. Some of the current systems generated took me almost 2 hours to generate, though none have been as large as the one I've had to generate at work. As such, untill further notice, this roleplay is going on hiatus indefinitely (until I find a faster way of generating systems).


Though, there is hope on the horizon. Luckily for me, I'm not a complete idiot. I'm currently using excel to automate all my generators. I don't know how long this will take, I suspect only a handful days but I can't be sure. Though, when I get this done, I could potentially take on more people. Your free to do as you please, I'll tag you all back once I have the generator up and running in excel.


Sorry for this delay, I figured I'd just be able to just push through and do this all by hand though it has proven to not be reasonably possible for me to do so (in a timely manner at least).
 
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Sohisohi said:
Howdy, it's quite unfortunate, but I'll have to put this roleplay on hold. I was hoping that I'd be able to push through with this type of roleplay but it's quite obvious that my current methods of system generation are subpar. It simply requires too much busy work, so much so that I can barely keep up with just the first turn. In an attempt to hedge this, I've tried generating solar system while at work (so is to have a buffer of systems). Although I managed to get 5 done (many because 2 where empty, 1 just hand a single planet, and the last 2 only had 3 planets), soon as I had to generate a 19 planet system I realized this was too much. All of my free break time, all of this morning, and I am still not done finishing that 19 planet system. With the possibility of up to 22 planets per system and 12 moons per planet in said system, that is currently up to 264 planetoids that have to be generated by hand. Some of the current systems generated took me almost 2 hours to generate, though none have been as large as the one I've had to generate at work. As such, untill further notice, this roleplay is going on hiatus indefinitely (until I find a faster way of generating systems).
Though, there is hope on the horizon. Luckily for me, I'm not a complete idiot. I'm currently using excel to automate all my generators. I don't know how long this will take, I suspect only a handful days but I can't be sure. Though, when I get this done, I could potentially take on more people. Your free to do as you please, I'll tag you all back once I have the generator up and running in excel.


Sorry for this delay, I figured I'd just be able to just push through and do this all by hand though it has proven to not be reasonably possible for me to do so (in a timely manner at least).
So, it will be put on a hold now?
 

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