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Nation Building Rifts in Space

Sohisohi

Junior Member

We are going to be doing alot of chatting here




We will be having a back and forth here, about what you want to do and issues you will need to address within' your nations and other nations. When posting in the IC though, I'd like there to be some format.


Here It Is: *it is subject to change


Research & Technology


Changes to Cabinet


Political Happenings


Agent Movements


Military Movements


Troop Recruitments
 
Last edited by a moderator:
Sohisohi said:
The Qwatt




Star




Name: Zapper


Type: ----


Location: Zapper System


Description: Home System

Planet




Name: Spire


Type: Arid


Prestige: 0/5


Happiness: 5


Description: Primary a hodgepodge of Mediterranean-like Savannahs, with a few deserts, small bodies of water, and shrublands.


Designation: Home World


Moon: Wisp


Type: Arid


Prestige: 0/0


Happiness: 5


Description: Similar to the host planet but with a cooler climate and a darker surface.


Designation: Home Moon


Is five happiness good?
 
Kinda


-------------------------


@Pat @Kazami42 @MorpheusDavol


As a heads up, you have 17,610,400 population that is already commuted you your military. So any units created will be instantly spawned from this 17,610,400 if created from you home world. Odd number, nope.


The only exception is are The Qwatt, who have already chosen their 17,610,400 troop choices.


You also get 2 free colony ships to start with.


anything red will simply apply in out first turn:


Research & Technology


Changes to Cabinet


Political Happenings


Agent Movements


Military Movements


Troop Recruitments


-------------------------


@Pat @Kazami42 @MorpheusDavol


start-jpg.289254



No diagonal moves; will you travel to the system located above, below, to the right, or to the left of you.


Remember, you have two colony ships and 17,610,400 free population for starting ships


(except for the Qwatt, who has plenty of ships already)
 
Last edited by a moderator:
Sohisohi said:
Kinda
-------------------------


@Pat @Kazami42 @MorpheusDavol


As a heads up, you have 17,610,400 population that is already commuted you your military. So any units created will be instantly spawned from this 17,610,400 if created from you home world. Odd number, nope.


The only exception is are The Qwatt, who have already chosen their 17,610,400 troop choices.


You also get 2 free colony ships to start with.


What is striked our will simply apply in out first turn:


Research & Technology


Changes to Cabinet


Political Happenings


Agent Movements


Military Movements


Troop Recruitments


-------------------------


@Pat @Kazami42 @MorpheusDavol


start-jpg.289254



No diagonal moves; will you travel to the system located above, below, to the right, or to the left of you.


Remember, you have two colony ships and 17,610,400 free population for starting ships


(except for the Qwatt, who has plenty of ships already)
North
 
Sohisohi said:
Are you sending just one colony ship or both?
Am I allowed to send one in one direction and another south? If so I'll do that. If not I'll be sending one.
 
Kazami42 said:
I don't understand the question.
Colony ships are ships that have alot of people on board, so when they find a world worth colonizing they will be able to do it in mass. You start with 2 and can send these ships in any direction. I believe you have 2 colonization ship types or at least you've stated somewhere that some of your ships can be converted to colony ships.
MorpheusDavol said:
Am I allowed to send one in one direction and another south? If so I'll do that. If not I'll be sending one.
Yes, yes you can. Is this your final decision in this matter?
"
86sqNkRHbinR42wtpfdx0CsXiJAHQPXS9IArVujOFlMO-nJyPzpyaqWCQMgR7OXTaSBvzwmo-cKX-pFDyH2v4qkLxqrUQ9xCzlulGAHhCyQTVfZ_PN6snPFlJ2OdESk9K0tCTjmW



Terra Mk.1 Colony Ship, self-explanatory


Length: 2,500m.


Width: 888m.


Height/Depth: 720m.


3,440 Crew Members


6,500 Marines


365,400 Civilians/Settlers"


Note, crew and marines will be converted to settlers once the ship is cannibalized for resources.
 
Last edited by a moderator:
Sohisohi said:
Colony ships are ships that have alot of people on board, so when they find a world worth colonizing they will be able to do it in mass. You start with 2 and can send these ships in any direction. I believe you have 2 colonization ship types or at least you've stated somewhere that some of your ships can be converted to colony ships.
Yes, yes you can. Is this your final decision in this matter?


"
86sqNkRHbinR42wtpfdx0CsXiJAHQPXS9IArVujOFlMO-nJyPzpyaqWCQMgR7OXTaSBvzwmo-cKX-pFDyH2v4qkLxqrUQ9xCzlulGAHhCyQTVfZ_PN6snPFlJ2OdESk9K0tCTjmW



Terra Mk.1 Colony Ship, self-explanatory


Length: 2,500m.


Width: 888m.


Height/Depth: 720m.


3,440 Crew Members


6,500 Marines


365,400 Civilians/Settlers"


Note, crew and marines will be converted to settlers once the ship is cannibalized for resources.
North and east.
 
Sohisohi said:
Colony ships are ships that have alot of people on board, so when they find a world worth colonizing they will be able to do it in mass. You start with 2 and can send these ships in any direction. I believe you have 2 colonization ship types or at least you've stated somewhere that some of your ships can be converted to colony ships.
Yes, yes you can. Is this your final decision in this matter?


"
86sqNkRHbinR42wtpfdx0CsXiJAHQPXS9IArVujOFlMO-nJyPzpyaqWCQMgR7OXTaSBvzwmo-cKX-pFDyH2v4qkLxqrUQ9xCzlulGAHhCyQTVfZ_PN6snPFlJ2OdESk9K0tCTjmW



Terra Mk.1 Colony Ship, self-explanatory


Length: 2,500m.


Width: 888m.


Height/Depth: 720m.


3,440 Crew Members


6,500 Marines


365,400 Civilians/Settlers"


Note, crew and marines will be converted to settlers once the ship is cannibalized for resources.
I request to add another firearm to my people list; A Squad Machine Gun as I forgot to do that, I'd also like to bump the civilian/settlers up to 750,000 and width to 1,490. But yes those are my final decisions.
 
Can i edit my thread to add in my firearms please? I concluded due to MS-paint limits and time given to draw i won't be able to draw my own weapons from scratch, so i'm using ones i made on deviantart or reference ones.
 
MorpheusDavol said:
I request to add another firearm to my people list; A Squad Machine Gun as I forgot to do that, I'd also like to bump the civilian/settlers up to 750,000 and width to 1,490. But yes those are my final decisions.
Not sure what you mean by the first part, so I'm just going to disregard that for now. Anyway, 500,000 limit so things don't get too crazy. Don't forget to edit in the new specks into your app.
Kazami42 said:
Can i edit my thread to add in my firearms please? I concluded due to MS-paint limits and time given to draw i won't be able to draw my own weapons from scratch, so i'm using ones i made on deviantart or reference ones.
To be honest, you should also consider making a colony ship proper. Something close to 500,000, though if you want to add firearms to units then that's fine. Nothing above the technology you currently have
 
Sohisohi said:
Not sure what you mean by the first part, so I'm just going to disregard that for now. Anyway, 500,000 limit so things don't get too crazy. Don't forget to edit in the new specks into your app.
To be honest, you should also consider making a colony ship proper. Something close to 500,000, though if you want to add firearms to units then that's fine. Nothing above the technology you currently have
Alright. Can't wait for the results.
 
MorpheusDavol said:
Alright. Can't wait for the results.
You rolled a pretty large system, I'll have to finish it tomorrow or else I won't get any sleep.
AlphaDraco said:
Okay, how is the corrections and additions?
Good enough, though I'll have to get to it tomorrow.
At gives ya'll time to make the above changes to your Apps.
 
Sohisohi said:
You rolled a pretty large system, I'll have to finish it tomorrow or else I won't get any sleep.
Good enough, though I'll have to get to it tomorrow.


At gives ya'll time to make the above changes to your Apps.
Okay, just to go ahead and state it, I'll move left and right.
 
Research & Technology: Begin research into not only a laser rifle for infantry use, but one that could also, with the simple flick of a switch, be used a potent taser with a maximum range of ten yards, to instantaneously allow many units to change roles or possibly even find non-lethal uses of force useful in quelling disturbances.


Changes to Cabinet: N/A.


Political Happenings: Queen Loessana visits the Precursor at the Monk Monastery for the first time since she left in disgrace to reunify the Qwatt, first seen as just another warring Queen, her keeping of her born daughters, instead of killing them or driving them away, made the group welcome her back with celebration as the united Qwatt fleets begin their journeys to other Systems...


Agent Movements: The assignment of one Monk to the 'right' colonization fleet, and one Monk to the 'left' colonization fleet.


Military Movements: Move one Colony Ship, fifty Daughter Ships, half a million Fighters, and three Resource Ships to the left of the beginning system and Homeworld, to colonize a new planet. Ground troops and vehicles accompany them, twenty Scuttles, twenty thousand Soldiers, fifty Lost Soldiers, a thousand Rollers, and ten Red Guard. The 1st Colonization Fleet.


Move one Colony Ship, fifty Daughter Ships, half a million Fighters, and three Resource Ships to the right of the beginning system and Homeworld, to colonize a new planet. Ground troops and vehicles accompany them, twenty Scuttles, twenty thousand Soldiers, fifty Lost Soldiers, a thousand Rollers, and ten Red Guard. The 2nd Colonization Fleet.


Troop Recruitments: Begin construction of two more Colony ships.
 
Last edited by a moderator:
MorpheusDavol said:
MorpheusDavol said:
Am I allowed to send one in one direction and another south? If so I'll do that. If not I'll be sending one.
Star




Star: Liu


Type: L8II


Location: Liu System


Description: Brown Bright Giant Star

Planet




Asteroid Belt: Liu-a


Percentage: 750%


Planet: Liu-b


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/83%


Population: 0/0


Description: 36


Designation: ----


Planet: Liu-c


Type: Water World


Prestige: 0


Happiness: 0


Percentage: 0/30%


Population: 0/0


Description: 12


Designation: ----


Moon: Liu-c-1


Type: Jungle World


Prestige: 0


Happiness: 0


Percentage: 0/7%


Population: 0/0


Description: 24


Designation: ----


Moon: Liu-c-2


Type: Water World


Prestige: 0


Happiness: 0


Percentage: 0/21%


Population: 0/0


Description: 24


Designation: ----


Moon: Liu-c-3


Type: Water World


Prestige: 0


Happiness: 0


Percentage: 0/16%


Population: 0/0


Description: 24


Designation: ----


Moon: Liu-c-4


Type: Water World


Prestige: 0


Happiness: 0


Percentage: 0/17%


Population: 0/0


Description: 24


Designation: ----


Moon: Liu-c-5


Type: Water World


Prestige: 0


Happiness: 0


Percentage: 0/9%


Population: 0/0


Description: 24


Designation: ----


Moon: Liu-c-6


Type: Water World


Prestige: 0


Happiness: 0


Percentage: 0/15%


Population: 0/0


Description: 24


Designation: ----


Planet: Liu-d


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/496%


Population: 0/0


Description: 49


Designation: ----


Planet: Liu-e


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/624%


Population: 0/0


Description: 38


Designation: ----


Planet: Liu-f


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/226%


Population: 0/0


Description: 45


Designation: ----


Planet: Liu-g


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/695%


Population: 0/0


Description: 52


Designation: ----


Moon: Liu-g1


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/92%


Population: 0/0


Description: 36


Designation: ----


Moon: Liu-g2


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/309%


Population: 0/0


Description: 52


Designation: ----


Moon: Liu-g3


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/385%


Population: 0/0


Description: 52


Designation: ----


Moon: Liu-g4


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/329%


Population: 0/0


Description: 52


Designation: ----


Moon: Liu-g5


Type: Jungle World


Prestige: 0


Happiness: 0


Percentage: 0/511%


Population: 0/0


Description: 12


Designation: Habitable


Moon: Liu-g6


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/170%


Population: 0/0


Description: 48


Designation: ----


Planet: Liu-h


Type: Tundra World


Prestige: 0


Happiness: 0


Percentage: 0/187%


Population: 0/0


Description: 19


Designation: Habitable


Planet: Liu-i


Type: Gas Giant


Percentage: 661%


Description: BFF1CC Granny Apple


Planet: Lui-j


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/375%


Population: 0/0


Description: 56


Designation: ----


Planet: Liu-k


Type: Taiga World


Prestige: 0


Happiness: 0


Percentage: 0/585%


Population: 0/0


Description: 23


Designation: Habitable


Asteroid Belt: Liu-l


Percentage: 2248%


Planet: Lui-m


Type: Gas Giant


Percentage: 1363%


Description: 3DE1F9 Turquoise


Asteroid Ring: Liu-m1


Percentage: 1800%


Planet: Liu-n


Type: Arid world


Prestige: 0


Happiness: 0


Percentage: 0/198%


Population: 0/0


Description: 33


Designation: Habitable


Moon: Liu-n1


Type: Balance World


Prestige: 0


Happiness: 0


Percentage: 0/105%


Population: 0/0


Description: 1


Designation: Habitable


Moon: Liu-n2


Type: Arid World


Prestige: 0


Happiness: 0


Percentage: 0/84%


Population: 0/0


Description: 33


Designation: Habitable


Moon: Liu-n3


Type: Arid World


Prestige: 0


Happiness: 0


Percentage: 0/42%


Population: 0/0


Description: 33 / Microbial


Designation: Habitable


Moon: Liu-n4


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/77%


Population: 0/0


Description: 31


Designation: ----


Moon: Liu-n5


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/58%


Population: 0/0


Description: 36


Designation: ----

Your colony ships enters the edge of the system, to the west, a quick scan shows a bit over a handful of habitable worlds. Although faint, microbial lifeforms can be detected on the arid moon of Liu-n3. No other higher-lifeforms can be detected in this system. Note, although a larger planets may seem ideal, you are not considered fully in control of the planet until you have populated over half the planet/moon. During this time, you may encounter piracy in space and on land. Rebel groups may also appear, this has nothing to do with your happiness and simply is a fact of life. Extremist, and other outcasts, who are already living on the outskirts of society would likely jump at the chance to get away and start anew.






Star




Star: Ciycury


Type: L5IV


Location: Liu System


Description: Brown Sub-Giant Star

Planet




Planet: Ciycury-a


Type: Highland World


Prestige: 0


Happiness: 0


Percentage: 0/79%


Population: 0/0


Description: 30


Designation: Habitable


Moon: Ciycury-a1


Type: Highland World


Prestige: 0


Happiness: 0


Percentage: 0/44%


Population: 0/0


Description: 30


Designation: Habitable


Moon: Ciycury-a2


Type: Plains World


Prestige: 0


Happiness: 0


Percentage: 0/42%


Population: 0/0


Description: 14


Designation: Habitable


Planet: Ciycury-b


Type: Shrubland World


Prestige: 0


Happiness: 0


Percentage: 0/460%


Population: 0/0


Description: 16


Designation: Habitable


Moon: Ciycury-b1


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/177%


Population: 0/0


Description: 45


Designation: ----


Moon: Ciycury-b2


Type: Sod World


Prestige: 0


Happiness: 0


Percentage: 0/194%


Population: 0/0


Description: 6


Designation: Habitable


Moon: Ciycury-b3


Type: Shrubland World


Prestige: 0


Happiness: 0


Percentage: 0/73%


Population: 0/0


Description: 16


Designation: Habitable


Moon: Ciycury-b2


Type: Shrubland World


Prestige: 0


Happiness: 0


Percentage: 0/222%


Population: 0/0


Description: 16


Designation: Habitable

Your second colony ship, the one heading south, finds a much smaller system. No life can be detected here, besides plant life. Although a small system, it has a cluster of habitable worlds.
 
Kazami42 said:
North and east.
Star




Star: Kriss


Type: A5Ia+


Location: Kriss System


Description: White Extremely Luminous Supergiant Star

Planet




Asteroid Belt: Kriss-a


Percentage: 1346%


Planet: Kriss-b


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/226%


Population: 0/0


Description: 49


Designation: ----


Planet: Kriss-c


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/106%


Population: 0/0


Description: 57


Designation: ----


Moon: Kriss-c1


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/19%


Population: 0/0


Description: 57


Designation: ----


Moon: Kriss-c2


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/24%


Population: 0/0


Description: 57


Designation: ----


Moon: Kriss-c3


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/20%


Population: 0/0


Description: 57


Designation: ----


Moon: Kriss-c4


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/18%


Population: 0/0


Description: 57


Designation: ----


Moon: Kriss-c5


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/44%


Population: 0/0


Description: 57


Designation: ----


Planet: Kriss-e


Type: Rockball


Prestige: 0


Happiness: 0


Percentage: 0/432%


Population: 0/0


Description: 26


Designation: ----


Planet: Kriss-f


Type: Mesa World


Prestige: 0


Happiness: 0


Percentage: 0/628%


Population: 0/0


Description: 28 / Microbial


Designation: Habitable

The colony ship heading up north finds little of anything. Preliminary scans do show their is microbial life on the only habitable world, Kriss-f, in this system. Their is only really one planet worth colonizing here.






Star




Star: Zuts


Type: R8III


Location: Zuts System


Description: Red Normal Giant Star

Planet




Planet: Zuts-a


Type: Highland World


Prestige: 0


Happiness: 0


Percentage: 0/561%


Population: 0/0


Description: 30


Designation: Habitable


Moon: Ciycury-a1


Type: Highland World


Prestige: 0


Happiness: 0


Percentage: 0/69%


Population: 0/0


Description: 30


Designation: Habitable


Planet: Zuts-b


Type: Balanced World


Prestige: 0


Happiness: 0


Percentage: 85/281%


Population: 5,950,000,000/5,950,000,000


Description: 4


Designation: Habitable


Planet: Zuts-c


Type: Jungle World


Prestige: 1/1


Happiness: ?/?


Percentage: 305/305%


Population: 21,350,404,592 /21,350,404,592


Description: 12 / Tier 3 Planetary State


Designation: Habitable

Your secondary colonial ship heading north, finds an even smaller system. The alarms blare, panic ensues within' the colony ship. Scan indicate. . . Intelligent life! A jungle world, 3 times the size of your homeworld. After initial inspection, although an advanced civilization, they have yet to master the ability to travel between star system. If they had, they would have already begone colonization of every planetoid in this system as they are all habitable landmasses. It is clear though, your presence is notice.


Note, being seen could not be avoided. Your ships always enter in the edge of a system, since these people are so advance (to a point), you would have been spotted relatively quickly considering this worlds position in the system.
 
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