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Ok, with your time in the service of the Splurgoth, Dreamy would know that it takes a sizable amount of bio-wizardry to make these barges work by fusing the Slaver into them. You lack the needed hardware and magic to be able to get this thing working, not to mention the time that it would take to hot wire it.Psychie We don't have the means to pull the barge itself, do we? I mean, is the Mountaineer and Troy enough for that?
Also, even if we could, we don't have a place to sell it, do we? I don't imagine a place like The-town-formerly-known-as-Turner-Town would have the kind of millions of credits to trade for something worth this much?
No, I meant drag the thing - dead Slaver and all - and sell it as is. I never imagined Dreamy could drive a barge.Ok, with your time in the service of the Splurgoth, Dreamy would know that it takes a sizable amount of bio-wizardry to make these barges work by fusing the Slaver into them. You lack the needed hardware and magic to be able to get this thing working, not to mention the time that it would take to hot wire it.
That's precisely what I was asking in my initial post - I seriously doubt the-town-formerly-known-as-Turner-Town has the millions upon millions of credits to buy the barge itself (nor the interest in owning it). Unless the Rabsons know of some spot, I don't see taking the barge with us.That is theoretically possible, but you would have to find a place willing to take the barge off of your hands.
Great! Thanks for even considering it! =)I have a list of things that you can recover, but it is on my computer at home and I'm out right now. Give me a bit and I'll share the list.
What about the barge itself?Just to add my voice to this, I'm good with the suggested deal to let the trio take the staff and some goods with us taking a few items and the three Altarians.
A gathering of thoughts here. =)I have a list of things that you can recover, but it is on my computer at home and I'm out right now. Give me a bit and I'll share the list.
They are all from the World Book Atlantis.Psychie
A vat holding six Mystic Leaches pg 115
Three Mind Slugs pg 116
*A Mental Incapacitator pg 153
*Three Forearm Blasters pg 153
*Two Net Guns
One Barrier Projector
A TW powered rail gun
I see the asterisked items in Rifts Sourcebook One, Revised, but the others? Rifts World Book Atlantis?
Also, just what kind of TW Rail Gun is that, please?
Well, no trace for most people. I think only the inexperienced, overconfident, or just plain semi-forgetful discount the Dog Boys and Psi-Stalker-types of Rifts. Sure, that magical residue won't linger forever, but it'll be there longer than the non-psychic might imagine. =)One thing about the rail gun is that it has no bullet remnants when it's fired, leaving no trace that it was ever there.