New IC post is up. All five of the bots failed their rolls to keep on their feet. Good for our Snowfall, right?
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Thank you! =)Oh, crap. I completely spaced on that. Give me a moment to see if any them make their saving throws. Edit coming up.
It might cut down your time by a melee round, but it will still take at least three full melees to get the grenades placed correctly.Sherwood Snowfall has Blazing Comet on. He can fly extremely fast. If he decides to assist Terra, would we save any time?
I'm half tempted to just start wailing on the reactor with my sword to get some damage done, then let the grenades finish it off for us at a safe distance.
SOLVED! It's a full moon! Why didn't anyone (in Real Life) tell me it was a full moon? No wonder my brain is upside-down tonight! Full moons sometime throw me over. Like tonight!Also, my ADHD is working against me. I'm wound up in real life and I'm hyper focusing on this when I need to do something else with my energy. Sorry. Sometimes my brain gets the better of me.
I thought they were in.. you mean that Moloch didn't provide cases? Snowfall literally has dozens of loose grenades? Holy crap. I'd better buy something sturdy and secure next time we're in town. Any idiot carrying live explosives around in plastic shopping bags or whatever deserves what they get, right? =)Having your hydra deliver grenades would not be as useful as it could be because it doesn't have the manipulative ability to control a small hand grenade-sized object in its claws or mouths very well.
This is precisely why I don't like the idea of directly attacking it. Not like Sherwood is the type of GM to let us blow ourselves up (at least without warning) but hey, fair's fair. One crit at the wrong moment on that reactor and kablooie - game over, man!This does have the risk of doing too much damage to the thing before you are all ready to bolt out of there and then you'd get caught in the resulting explosion.
Sherwood. "banked up?" Is this in the Rifts rules somewhere and I've missed it? I don't know what you're talking about or where this system came from. In Real Life, one mistake, even with a toe-popper mine, and you've lost fingers or worse. How does this "banking" Skill system work or where is it explained please? I'd like to perhaps use it, but I've never even heard of it?Continuing on as you are right now has a low chance of failure, because if Psychie does fail a demo roll, there are many successful rolls already banked up that will make up for it. It all depends on how quick you wish to get out of there.
So how many rolls does she have to make? I'm asking because at this rate, especially with the "are you still doing demolitions?" requests, I think we'll be here in this combat until September. I don't mind that because it's your game - I would just like to know roughly what to expect time-wise? I've been gaming Rifts for over two decades and I've never seen a situation done quite like this one. Plus I suspect the full moon isn't helping my ability to sort things out.No worries, my friend. I have Psy keep rolling Terra's demo skill because it is using multiple placements of explosives on various parts of the power core, and instead of doing an 'all or nothing' roll, I have been doing it in incremental stages. So far everything is going well in that department.
Two more things. To use concise language (in my case, deleting the troublesome and confusing word, 'melee,' which has confused players in my games for years), it will take 4 Rounds (1 minute; each Round lasting 15 seconds) at our current speed? But 3 Rounds if Snowfall assists?It might cut down your time by a melee round, but it will still take at least three full melees to get the grenades placed correctly.
The grenades are in cases, but they need to be taken out of the boxes and placed on the reactor in specific locations to maximize their explosive effect.I thought they were in.. you mean that Moloch didn't provide cases? Snowfall literally has dozens of loose grenades? Holy crap. I'd better buy something sturdy and secure next time we're in town. Any idiot carrying live explosives around in plastic shopping bags or whatever deserves what they get, right? =)
Who, me? Blow you all up? Would I really do that?This is precisely why I don't like the idea of directly attacking it. Not like Sherwood is the type of GM to let us blow ourselves up (at least without warning) but hey, fair's fair. One crit at the wrong moment on that reactor and kablooie - game over, man!
I used the phrase of 'banking up' successful rolls as a way of saying that Terra has made several successful rolls and is doing well in her placement of the explosives.Sherwood. "banked up?" Is this in the Rifts rules somewhere and I've missed it? I don't know what you're talking about or where this system came from. In Real Life, one mistake, even with a toe-popper mine, and you've lost fingers or worse. How does this "banking" Skill system work or where is it explained please? I'd like to perhaps use it, but I've never even heard of it?
Correct. If Terra does not get distracted and continues to work as she is doing so far, it will take her and her Automation a total of four full melee rounds / 1 minute to complete the grenade placement, unless you use the case that the rest of the grenades are in. That will obviously speed things up a bit, and will need only one more Demolitions roll.Two more things. To use concise language (in my case, deleting the troublesome and confusing word, 'melee,' which has confused players in my games for years), it will take 4 Rounds (1 minute; each Round lasting 15 seconds) at our current speed? But 3 Rounds if Snowfall assists?
The Wall of Wind spell lasts five minutes per level, so it will clearly endure for quite a while.And should the Wind spells cast by Snowfall last that long in your game (I see you're running the spells a little differently than described in Book of Magic, so I have to ask)?
Derp. I never even thought about the idea of using the case to put the grenades on the reactor. On my next action, I'll do that and spend an action point to make sure I don't screw up the roll (or at least, reduce the odds of failure a lot).Correct. If Terra does not get distracted and continues to work as she is doing so far, it will take her and her Automation a total of four full melee rounds / 1 minute to complete the grenade placement, unless you use the case that the rest of the grenades are in. That will obviously speed things up a bit, and will need only one more Demolitions roll.
Without the need for individually placing the explosives, does this decrease the time required?With a bit of reflection, I suppose that you could place them in the case against the power core as a single block. It shows that different people come up with different ideas to move forward.
O.K..I used the phrase of 'banking up' successful rolls as a way of saying that Terra has made several successful rolls and is doing well in her placement of the explosives.
Good.The Wall of Wind spell lasts five minutes per level, so it will clearly endure for quite a while.
Very much so.Without the need for individually placing the explosives, does this decrease the time required?
That will put the time to completion in the next two actions of Terra and her Automation.If Morrolan and Snowfall both assist, how much time would then be required?