Purr
, you might be surprised at how fast the Undead Slayer powers up. With your Invulnerability Tattoo, you get 75 MDC per level. Right now, that's not as much as the Anti-Monster or Psy's magic mecha, but it boosts quick. 300 MDC by level 4, not including any other tattoo magic you tack on, like Energy Resistance (making you completely invulnerable to energy based attacks for one melee per level!). That doesn't take into consideration the fact that you are an MDC being, and will have 200 some odd points of personal armor.
Attack wise, you have a few options. First, you can take one magic tattoo weapon like a sword, and buff it up with add-ons, or a magic bow that shoots 2,000 feet doing 6d6 MD per arrow. You can also summon a simulacrum monster with a Tattoo, and let it run into the fray while you stand back with your TW weapons and plink at it until such time as your power level boosts up enough to be able to go toe-to-toe with mecha on your own. The monster tats can get very expensive, but every hit on them is one less on you.
I'm not just making these numbers up; I am running a Rifts game on the Tabletop, and our Undead Slayer is one of the anchor powerhouses of the team. In the new Atlantis book, you have new options for Tattoos, too. Flight that gives you Mach speed capacity is one of my new favorites. Obviously, if you want to switch, there is a metric shit-ton of character classes you can snag. But, don't just sell out the Undead Slayer before you have a chance to look over the book and see what you can get with it!
The option for the more advanced Martial Art techniques is one that I'm pondering. I just want to make sure that the system for buying them is fair and it doesn't knock the game for a loop. I am imagining the Anti-Monster tearing out a Tai Kick Boxing attack and just wiping the floor with some poor schmuck! Or the Controller with Tai Chi, getting a auto dodge every attack on her. The potential is there to be really game unbalancing, but at the same time, you are going to be heading to Atlantis to romp around there for a while. That is a tough cookie to crumble, and getting the bonuses from the various MA styles would be a benefit to you.
I will happily entertain thoughts and comments on this from the gallery.
Attack wise, you have a few options. First, you can take one magic tattoo weapon like a sword, and buff it up with add-ons, or a magic bow that shoots 2,000 feet doing 6d6 MD per arrow. You can also summon a simulacrum monster with a Tattoo, and let it run into the fray while you stand back with your TW weapons and plink at it until such time as your power level boosts up enough to be able to go toe-to-toe with mecha on your own. The monster tats can get very expensive, but every hit on them is one less on you.
I'm not just making these numbers up; I am running a Rifts game on the Tabletop, and our Undead Slayer is one of the anchor powerhouses of the team. In the new Atlantis book, you have new options for Tattoos, too. Flight that gives you Mach speed capacity is one of my new favorites. Obviously, if you want to switch, there is a metric shit-ton of character classes you can snag. But, don't just sell out the Undead Slayer before you have a chance to look over the book and see what you can get with it!
The option for the more advanced Martial Art techniques is one that I'm pondering. I just want to make sure that the system for buying them is fair and it doesn't knock the game for a loop. I am imagining the Anti-Monster tearing out a Tai Kick Boxing attack and just wiping the floor with some poor schmuck! Or the Controller with Tai Chi, getting a auto dodge every attack on her. The potential is there to be really game unbalancing, but at the same time, you are going to be heading to Atlantis to romp around there for a while. That is a tough cookie to crumble, and getting the bonuses from the various MA styles would be a benefit to you.
I will happily entertain thoughts and comments on this from the gallery.