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It's O.K.. Thanks for replying! That's all I really wanted was a reply. Yes or no. =)

I thought Gradicus handed over two more back to Terra before he left the party?
 
I must have missed that. It would bring her total to five, then. Plenty for the whole party to have one, if you wish.
 
Well, I'd like to know what everyone thinks about it? I mean, I don't see anyone turning one of those bad boys down. I mean, Terra's really the only one among us whose been in the game the entire time. I would think the choice would be hers in-character, yet I'd like to see how folks feel out-of-character (I guess because I like chatting about such things with the whole party). Not to slow the game down, but what do you think?
 
You know (and I mean this humorously)... just by bringing this up... I realize... I am stalling the game. Psychie Psychie How about we just give these things out to the people we think ought to have them? =)

Here. I'll start by making the first proposal - Daisy, Zeph, and Snowfall. Those are three people that Terra trusts right? Dr. Curie and Eron just joined us. What do you think?
 
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Yes, that sounds good to me. Eron and Doc Curie can have one, also, since they are joining us in the fight.
 
I can go with that. Everyone can have a talisman before the fighting starts. It will help to keep you guys alive against those Maggots.
 
Here are the notes I have from Gradicus.

Blind Warrior Woman Talisman - (Per Sherwood) The best personal force field armor out there is the Blind Warrior Woman talisman. It provides 100 MDC for 10 minutes at a time, and can be invoked up to three times in a 24 hour period. Problem is, it is very expensive. I can offer those that want one of these a discount on these for Lord Brazamal, at the cost of five million credits each. Before you choke on your kibble, that is at half price.
 
Psychie Psychie don't forget to edit your character sheet to remove the extra talismans from your inventory.
 
That would be great to have. But Daisy is trying to save her money. I dont think she could bring herself to spend 5million creds like that.
No, you are getting it for free. If you are ever out of your Glitter Boy, you can use it to give you more armor.
 
Okay, so the rules on single use devices are....lets call it slightly confusing to say the least.

It reduces certain things that effect construction time then also reduces construction time directly. The order of operations matters here and if it is supposed to stack like that.

The good news is that by using 5 carats of gems I can get the time down to 7 minutes per flash bang and using 10 it goes down to 3.75 Minutes.

So I will write up a post now of working on creating a few as the jaguars were talked to and people made final preparations, maybe even pushing prep 5 minutes longer.

So for difficulty...

I have 110 In techno-wizardry

Proto-type schematics are -20%
But I can spend extra time (1/3rd extra) to take 4 minutes instead of 3 for +15%
This leaves me at 105% For the first one.

I will take a -1% on each to let it store the 1 PPE it will use.
So 104%
------------------- All flashbangs after the first :D
After that the -20% becomes a +15% (For proven working device)
So I have 125%

Now if needed I can reduce the time by 1/3rd for -25% leaving me at 99% (Gotta have that 1% for storage).
(Which would drop 3 minutes to 2 something)


So I'm going to throw a few dice anything other than a 100 is me rolling under and making them, how many I can make is up to the GM but after dice rolls, I'll make my IC post.

Idk what happens on a 100 because I think that would be a critical failure for a skill? Idk I'd have to check.
 
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Mirgris Mirgris
With a sigh the doctor starts working on another Sun-Bang as the robot does the walking for him so he can focus on his craft.

"These better not disappoint" he mutters lightly to himself.

Ha ha! Good post, Mirgris! I feel for Dr. Curie! =)
 
Don't worry! I think there will be plenty of moments for you to craft and roleplay. I don't think you came here to do only one without the other. =)
 
One more item to cover and I'm good to go. Team? When do you want my character to disable that rope setup so we don't have to deal with hundreds of lesser vampires? Now? Later?
 
Don't forget that it is still daytime, so even if the rope is pulled to yank the stakes from the vampires, they will still be dormant until nightfall, giving you plenty of time to get to them. But you can still sneak in and sabotage the ropes if you want.
 
Purr Purr Given how speedy Snowfall is, I'd say we get it done now - in case we get stuck in there for a longer time than expected, it's best to have it finished. Like, if we need the ropes disabled, we'll be in a position where we don't want to have to deal with that since we'll already be in trouble. Besides, it's a cool thing for Snowfall to do, so let's make sure he gets the opportunity.
 
Sherwood Sherwood
Zipping through the innards of the pyramid again, Snowfall makes his way to the large room filled with the staked vampires. Everything is just as you remember it from your last time here, everything except for the Brodkil demon that is lounging on a seat there, playing cards with what appears to be a normal human. At this point, they don't appear to have noticed you.

Are the Brodkil and human in the way of Snowfall disarming the trap? If so, can the trap be disarmed at some other point along the rope's route? I'm not quite sure what Snowfall is seeing. =)
 
The way that the two are sitting, there is no way for Snowfall to materialize to be able to take care of the rope without being spotted. In order for you to do the damage you want, they will see you. They appear to be sitting in there, just chilling out and playing some card game.
 

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