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First of all: I levelled up if I'm not mistaken. I'll take care of that soon-ish, don't think there's too many choices to make this time around, just numbers.

Secondly: I approve everything that let's me play around with the fortress a while longer. Think the teleportation is the logical step forward in that regard. Accidentally getting into vampire territory also has the added benefit of not being prepared, meaning some improvisation at first. In general, I'd like something where the odds are against us. Gimme those abyssal horrors, and enough of 'em to get worried.
 
Yee. One that feeds on any magic used in its area to grow stronger. That can disable technology with a glance. That should we even think about using any psionic powers that our minds would be immediately and unspeakably ravaged to such a degree that it would give the FCC the worst aneurism it has ever had. That we can't even look at it without having to roll saves against horror and insanity! Leaving us to fight Cthulu with pointy rocks and sticks. Or flee for our lives, as might be wiser.
 
Hey Sherwood, just ignore that second post of Rex, will ya? The first one sounds exactly like what we need, no need for nitpicky clarifications.
 
Ya know. If I had many competence in my ability to know any system enough(not to mean mental capacity to) to GM, it would be fun to try and make a campaign involving such eldritchy abominable themes.
 
Congratz on the 38k - let's hope for a lot more posts still to come!

Got a few rolls for the level-up:
 
Sherwood Sherwood Character sheet should be up to date, now. Got a short question, maybe I'm just blind and can't find it right now: How quickly does ISP regenerate? I've got the specific values for PPE, but can't see anything in either the TW description or the Psionics chapter. Point being: I'd love to explore the database some more, but I'm out of ISP for now if my math isn't completely off.
 
Let me look in the books and see if I can't give you some numbers to work with.
 
In the description of the Meditation power, it says that you can recover 6 ISP per hour of meditation, unless it says different in the OCC description. Lets go with 3 ISP per hour of normal activity, and 6 with the meditation.
 
Sounds good, thanks - that should allow for some exploration. Expect the fortress to blow up within the first few hours, team...
 
Lol Would I do that to you? After all that you've been through?
 
You wound me in that you think the worst of me. I have feelings too, you know!

Rofl
 
Does our being near a ley-line nexus point aid in ISP recovery?
 
IIRC, being near the Ley Line just increases the amount of PPE you have available each round to cast spells, and does not boost your recovery. I will double check in the books.
 
Exactly how near are we too a ley line anyway?


Also! Sherwood Sherwood congrats on your extensive post record! You are quite the busy man with many a story to tell.
 
Exactly how near are we too a ley line anyway?


Also! Sherwood Sherwood congrats on your extensive post record! You are quite the busy man with many a story to tell.
You are within the effects of a ley line nexus point.

And thank you. I have been on this site for a great many years.
 
I double checked in the core book and from what I'm seeing, there is no increase in PPE recovery at a ley line or nexus point. I am not sure I like that, though. I may house rule something to boost that.
 

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