These are indeed some kind of robot, and Dru gets the familiar feeling that his Cyber Knight training to cloud their responses and perception is in effect.Not sure when or if the Cyber-Knight combat awareness bonus against tech kicks in or is applicable against these guys, but I am assuming it is since they seem tech as primary. I will wait for confirmation before factoring the bonuses in [which would change some things, since my initiative would go up a further three points, six points if they are AIs or automatons] Since it’s a non-action, Sir Drutarak will activate a “defensive stance” via Weapon Mastery, giving him automatic multiple parry with no opponent limit, as these things seem to hit fairly hard. I figure the moving and leaping would eat up all his actions at the moment. His supernatural strength and massive PS gives him a ridiculous ability to do running leaps of crazy heights and distances).
The athletic leap is easily made over the Wall of Defense that Terra laid out, giving you a good opportunity to take a swing or shot at one of the Thin Men. What do you want to do?
Silanon is up, along with Vaneheart
26 - Dru
24 - Terra [1]
24 - Baby -46 [6]
24 - Junior -50 [6]
20 - Gradicus -120 [5]
18 - Thin Men 3-4 [5]
12 - Runt 3 [5] seriously damaged
8 - Runts 4-6 [2] stuck in Magic Net
4 - Shaona [3] <====
4 - Bobo [4]