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Rifts Adventure IC

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Unless the bad guys dodge out of the way, and as long as you roll over a 1-4 on the die, you will hit.
 
At the moment, Bobo's blaster fire is doing less damage than Gradicus and his enchanted swords, so they are regarding him as more of the threat than the Bearman.
 
Silanon Silanon on delay, and Psychie Psychie is up

24 - Terra [1]
24 - Baby -30 [4] <====
24 - Junior -50 [4] <====
20 - Gradicus -40 [3]
20 - Dru
18 - Thin Men 2 [3] damaged
18 - Thin Men 3-4 [3]
12 - Runts 2-3 [3]
8 - Runts 4-6 [2] stuck in Magic Net
4 - Shaona [2] <==== delay
4 - Bobo [3]
 
With the one set of the Runts tied up in the Magic Net, Terra directs her Automations over to Runt #2, with Baby using its sword while Junior uses its second Starfire Pulse Cannon shot of the fight.
Invulnerability Tattoo active
Wall of Defense Active

Hit Points: 44
SDC: 135
PPE: 117 +2d4 per level / 70
PPE Battery: 50
PPE Battery: 50
MDC: 35 armor, 375 tattoo: 405

Bonus Points: 8

Number of Attacks: 6
Strike: +9
Parry: +9
Dodge: +9
Roll: +10
Initiative: +4
Perception: +5, +1 vs Vampires and the Undead
Horror Factor: +5 to Save, +2 vs dragons
Critical Strike on a natural 19-20
Critical Strike from behind
Damage: +2

When Piloting Automations
Number of Attacks: 8 / 3 / 1
Strike: +5 (+7 with Sword)
Parry: +6 (+8 with Sword)
Dodge: +2
Roll: +2
Initiative: +5
Damage: +1

Baby
Main Body: 500 / 470
PPE: 120 / 65
Starfire Pulse Cannon: 8 / 6

Junior
Main Body: 500 / 450
PPE: 120 / 114
Starfire Pulse Cannon: 8 / 6
 
The combination of the sword and the cannon shot do major damage to the Runt, but it is still functional.

Purr Purr is up

24 - Terra [1]
24 - Baby -30 [5]
24 - Junior -50 [5]
20 - Gradicus -40 [3] <====
20 - Dru
18 - Thin Men 2 [3] damaged
18 - Thin Men 3-4 [3]
12 - Runt 2 [3] seriously damaged
12 - Runt 3 [3]
8 - Runts 4-6 [2] stuck in Magic Net
4 - Shaona [2] <==== delay
4 - Bobo [3]
 
"What fun!" Gradicus called out to his fellow Atlantean. "Are you having as much fun as I am?"

Gradicus loved his new shield! Though the odds were still three-to-one, the fiery-young gladiator was grinning ear-to-ear as he continued the melee with the tall, thin robots all the while admiring the weightlessness and versatility of the Crystal Deflector Gauntlet. This, he felt, was just what a young slayer needed! Every Tattooed Undead Slayer should have one of these!

He took note of the deep Critical slash he had made on his most-recent opponent, and with a feint and a beastly lunge, Gradicus attempted to slash it again (preferably through the mid-section).

Normal sword strike this time around. =)
 
For just a brief moment, Gradicus is slightly off balance, giving the robot enough space to be able to twist out of the way. (Rolled a 3.)

Vaneheart Vaneheart is up with Dru

24 - Terra [1]
24 - Baby -30 [5]
24 - Junior -50 [5]
20 - Gradicus -40 [4]
20 - Dru <====
18 - Thin Men 2 [3] damaged
18 - Thin Men 3-4 [3]
12 - Runt 2 [3] seriously damaged
12 - Runt 3 [3]
8 - Runts 4-6 [2] stuck in Magic Net
4 - Shaona [2] <==== delay
4 - Bobo [3]
 
The three Thin Men continue to press the attack against Gradicus with their energy weapons. They will hit unless you dodge or parry.

Runts 2 and 3 both shoot at Baby, and will hit unless you dodge.

sirlabe sirlabe is up with Bobo, and Purr Purr has a defense to declare
Vaneheart Vaneheart and Silanon Silanon are on delay

24 - Terra [1]
24 - Baby -30 [5]
24 - Junior -50 [5]
20 - Gradicus -40 [4]
20 - Dru <==== delay
18 - Thin Men 2 [4] damaged
18 - Thin Men 3-4 [4]
12 - Runt 2 [4] seriously damaged
12 - Runt 3 [4]
8 - Runts 4-6 [2] stuck in Magic Net
4 - Shaona [2] <==== delay
4 - Bobo [3]
 
Shaona, tw

If at first you don't succeed, try again until it works out - life motto of those who try to get stuff done, and also applicable to staffs and robots. One already found its premature destruction, as Terra's automatons do their job; with one more within striking distance, already hit by their weaponry, there is another opportunity to potentially examine internal wiring. Her movements are quick as the lower end moves forward as a distraction - the upper end is the one that counts, and its aimed at one of the already damaged regions of Runt 2, attempting to finish the job right then and there.

18 to hit, 16 mdc damage
 
With that swing, Shaona is able to do enough damage to render the robot inert.

sirlabe sirlabe is up with Bobo, and Purr Purr has a defense to declare
Vaneheart Vaneheart is on delay

24 - Terra [1]
24 - Baby -30 [5]
24 - Junior -50 [5]
20 - Gradicus -40 [4]
20 - Dru <==== delay
18 - Thin Men 2 [4] damaged
18 - Thin Men 3-4 [4]
12 - Runt 3 [4]
8 - Runts 4-6 [2] stuck in Magic Net
4 - Shaona [3]
4 - Bobo [3]
 
Gradicus attempted to parry the robots' blasts with his (brand-new!) shield.
 
This time, the Atlantian is able to block the incoming fire with his shield and not take any damage.

sirlabe sirlabe is up with Bobo
Vaneheart Vaneheart is on delay

24 - Terra [1]
24 - Baby -30 [5]
24 - Junior -50 [5]
20 - Gradicus -40 [4]
20 - Dru <==== delay
18 - Thin Men 2 [4] damaged
18 - Thin Men 3-4 [4]
12 - Runt 3 [4]
8 - Runts 4-6 [2] stuck in Magic Net
4 - Shaona [3]
4 - Bobo [3] <====
 
Terra will go ahead and let Baby take the hits from the little Runts. Hopefully this won't turn out to be a bad idea.
 
Terra's Automation takes 16 more MDC damage.

Bobo's aimed fire hits the already damaged Thin Man, and leaves it with a large smoking hole in its armor and just barely functional.

Psychie Psychie is up

24 - Terra [1]
24 - Baby -46 [5] <====
24 - Junior -50 [5] <====
20 - Gradicus -40 [4]
20 - Dru <==== delay
18 - Thin Men 2 [4] critically damaged
18 - Thin Men 3-4 [4]
12 - Runt 3 [4]
8 - Runts 4-6 [2] stuck in Magic Net
4 - Shaona [3]
4 - Bobo [4]
 
Terra has her Automations converge on Runt 3, using their massive swords to try and cut it down.
Invulnerability Tattoo active
Wall of Defense Active

Hit Points: 44
SDC: 135
PPE: 117 +2d4 per level / 70
PPE Battery: 50
PPE Battery: 50
MDC: 35 armor, 375 tattoo: 405

Bonus Points: 8

Number of Attacks: 6
Strike: +9
Parry: +9
Dodge: +9
Roll: +10
Initiative: +4
Perception: +5, +1 vs Vampires and the Undead
Horror Factor: +5 to Save, +2 vs dragons
Critical Strike on a natural 19-20
Critical Strike from behind
Damage: +2

When Piloting Automations
Number of Attacks: 8 / 3 / 1
Strike: +5 (+7 with Sword)
Parry: +6 (+8 with Sword)
Dodge: +2
Roll: +2
Initiative: +5
Damage: +1

Baby
Main Body: 500 / 454
PPE: 120 / 65
Starfire Pulse Cannon: 8 / 6

Junior
Main Body: 500 / 450
PPE: 120 / 114
Starfire Pulse Cannon: 8 / 6
 
The swords hit, doing a hefty amount of damage to the small robot. It is still functional, though.

Purr Purr is up.

24 - Terra [1]
24 - Baby -46 [6]
24 - Junior -50 [6]
20 - Gradicus -40 [4] <====
20 - Dru <==== delay
18 - Thin Men 2 [4] critically damaged
18 - Thin Men 3-4 [4]
12 - Runt 3 [4] seriously damaged
8 - Runts 4-6 [2] stuck in Magic Net
4 - Shaona [3]
4 - Bobo [4]
 

Combat Attributes
Perception +2 (more when fighting Vampires)
Initiative +2 (+6 when using sword)
Strike +13 (+16 with one sword, +17 with two. +4 with "Dragonfire" Flamethrower, K-4 Laser Pulse Rifle, M-160 Ion Rifle, and Stun Gun. +2 with NG-SE9 Laser Pistol).
Parry +11 (+12 with Tattoo-Magic shield) (+14 with swords)
Dodge +11
Roll +6 (Automatic Roll and Breakfall from Zanji)
Save vs. Magic +7
Horror Factor Saving Throws (+4 to save from Undead Slayer)
Horror Factor 13 (Awe. 12 from Atlantean, +1 from Heritage)
Attacks per Round: 6 (+1 additional attack per melee round when fighting supernatural evil from Undead Slayer; +1 additional attack from Weapon Mastery - Sword when using swords)

Damage by Weapon Type
Summertime (Katana) - 1D4x10 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures) + 6D6 M.D. (socketed Electricity crystal).
Wintertime (Wakizashi) - 3D6 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures) + 6D6 M.D. (socketed Electricity crystal).
Crystal Stun Mace - 2d6 S.D.C. + Stun when energized (10 P.P.E. for 2 minutes of use). Save at 16 or higher (14 for Mega-damage beings).
TW Force Cannon - 1D6x10+10 M.D.. Range: 2,000 feet. 5/5 shots per TK-Clip.
"Dragonfire" Flamethrower - 1D6x10 M.D. to everything within 100 feet. Enemies are -3 to Dodge. Can "sweep" 10 foot wide by 100 foot corridor; costs 3 attacks. 5/5 blasts per E-Clip.
K-4 Laser Pulse Rifle - 3D6+6 M.D. single shot, 1D6x10+6 M.D. three-round burst. Range: 3,000 feet. 30/30 rounds in E-Clip.
M-160 Ion Rifle - 1D6x10 M.D. Range: 2,000 feet. 15/30 shots remaining in E-clip.
Stun Gun (blaster) - Victims are dazed, -10 to strike, parry, and dodge for 2D4 melees. Save vs. Toxins negates.
NG-SE9 laser pistol - 3D4+3 M.D. Range: 1,000 feet.
Silver-plated gladius - 2d6 S.D.C. + P.S. bonus + 4 S.D.C.
SIlver-plated knife - 1d6 S.D.C. + P.S. bonus + 4 S.D.C.

In true gladiatorial style, Gradicus made a big show of attempting to destroy the critically-damaged tall robot. With a lusty roar and a showy-but-functional spinning slice from the newly-electrified Summertime, he swung to destroy the thing in a shower of lightning and sparks. "Haaiyaaaah!!"

Striking with Summertime (normal attack).


full

Image credit: Atlantean by Chuck Walton)
STATUS Location: On the shores of Maine.
Statblock: Self-M.D.C. (306/306) Self-P.P.E. (207/262). Power Matrix (40/40 P.P.E.) . P.P.E. Battery (100/100 P.P.E.). Talisman 1 of 2 (--/100 M.D. 2/3 daily uses remaining). Blazing Comet (Mach 4 for 4 hours. 60/80 M.D.). Smoochie (---/500 M.D. for 4 hours). Effects active: Sense Evil (for 40 minutes), Crystal Deflector Gauntlet (14/15 rounds)

 
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With a flash of shining metal, Gradicus manages to cut deep into the damaged robot, laying it low in a shower of sparks.

Thin Men 3 and 4 both continue to fire on Gradicus. One scores a critical strike, so you will need another natural 20 to be able to parry or dodge it.

Runt 3 tries to shoot Baby again, but misses with a 3.

Silanon Silanon is up, and Purr Purr has a defense to declare.

24 - Terra [1]
24 - Baby -46 [6]
24 - Junior -50 [6]
20 - Gradicus -40 [5]
20 - Dru <==== delay
18 - Thin Men 3-4 [5]
12 - Runt 3 [5] seriously damaged
8 - Runts 4-6 [2] stuck in Magic Net
4 - Shaona [3] <====
4 - Bobo [4]
 
Gradicus knew he was about to eat a whale-load of pain from the tall robot, but to simultaneously attack it meant eating both of the robot's blasts. Oh well! he thought as he tried to parry. Pain was part of life and as a gladiator, he was definitely no stranger to it. =)
 
Gradicus takes a whopping 80 MDC from the attack!

Silanon Silanon is up

24 - Terra [1]
24 - Baby -46 [6]
24 - Junior -50 [6]
20 - Gradicus -120 [5]
20 - Dru <==== delay
18 - Thin Men 3-4 [5]
12 - Runt 3 [5] seriously damaged
8 - Runts 4-6 [2] stuck in Magic Net
4 - Shaona [3] <====
4 - Bobo [4]
 
Sir Drutarak

He arrived on scene to the sounds of weapon fire. Combat in the village? I tarried too long. I hope I am not too late. The Splugorth must have been laying in wait for us at Wangler’s Knob. I am glad I came prepared. He was momentarily reassured by the feeling of his heavy Titan Plate environmental armor around him, his new Altaran protection talisman provided to him by Gradicus, and his recently recovered pack of equipment.

He quickly surveyed the scene as he summoned his falchion-shaped crimson bladed psi-sword and his Legionnaire-style psi-tower shield and moved in. These are not Splugorth. Not like I have seen. They aren’t like any forces I have seen previously either. He glanced at them closer. Like some weird mockeries of human. Robots? Maybe like the skelebots used by the CS to patrol the more dangerous parts of the ruins? Perhaps they are mercenaries hired by the Splugorth to stop us? As he looked at the tall ones, he idly wondered if this was what it was like for humans looking up at him. They are taller than I am.

The minotaur felt adrenaline surge and the all-too-familiar feeling of battle as he moved in and joined his compatriots in combat, his shield held before him in an attempt to deflect any oncoming energy blasts. His thoughts came in a rush. He saw the remains of the unfortunate dead human. So not robots allied with the Coalition. He saw the magical wall. A Wall of Defense, clever. And Terra and her automatons. Good. Force the attackers to go through the wall or split themselves. He noted that Gradicus had gone over the wall to face the tall thin creatures. That is a bold move. Seeing that Shaona and Terra seemed to have the smaller robots well in hand and net, Drutarak let out a war cry, and attempted to leap over the wall and join Gradicus in fighting the taller creatures.

He wondered if his honed Cyber-Knight combat awareness of technology would work on these strange beings?

(OOC: First off, I apologize for the delay. I suck.

Not sure when or if the Cyber-Knight combat awareness bonus against tech kicks in or is applicable against these guys, but I am assuming it is since they seem tech as primary. I will wait for confirmation before factoring the bonuses in [which would change some things, since my initiative would go up a further three points, six points if they are AIs or automatons] Since it’s a non-action, Sir Drutarak will activate a “defensive stance” via Weapon Mastery, giving him automatic multiple parry with no opponent limit, as these things seem to hit fairly hard. I figure the moving and leaping would eat up all his actions at the moment. His supernatural strength and massive PS gives him a ridiculous ability to do running leaps of crazy heights and distances).
 

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