• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Rifts Adventure IC

OOC
Here
Characters
Here
Lore
Here
The shot scorches the torso of the first of the Thin Man, showing that it is definitely wearing or is made of MDC material. The sudden attack from behind makes the four tall figures turn around to see what is attacking them.

Psychie Psychie is up

24 - Terra <====
24 - Baby [1] <====
24 - Junior [1] <====
20 - Gradicus [1]
18 - Thin Men 1 [1] damaged
18 - Thin Men 2-4 [1]
12 - Runts 1-3 [1]
8 - Runts 4-6 [1]
4 - Shaona [1]
4 - Bobo [1]
 
Terra smiles when she sees the energy bolt come in from behind. "Hey! Someone is helping out from over there! Cool!" She has her two Automations turn to the left and target one of the short Runts coming around the wall with the Starfire Pulse Cannons. "Lets see how much hurt they can take!"
Well, that sucked. :angryopenfrown:

Invulnerability Tattoo active
Wall of Defense Active

Hit Points: 44
SDC: 135
PPE: 117 +2d4 per level / 77
PPE Battery: 50
PPE Battery: 50
MDC: 35 armor, 375 tattoo: 405

Bonus Points: 8

Number of Attacks: 6
Strike: +9
Parry: +9
Dodge: +9
Roll: +10
Initiative: +4
Perception: +5, +1 vs Vampires and the Undead
Horror Factor: +5 to Save, +2 vs dragons
Critical Strike on a natural 19-20
Critical Strike from behind
Damage: +2

When Piloting Automations
Number of Attacks: 8 / 3 / 1
Strike: +5 (+7 with Sword)
Parry: +6 (+8 with Sword)
Dodge: +2
Roll: +2
Initiative: +5
Damage: +1

Baby
Main Body: 500
PPE: 120 / 65
Starfire Pulse Cannon: 8 / 7

Junior
Main Body: 500
PPE: 120 / 114
Starfire Pulse Cannon: 8 / 7
 
The short figure doesn't dodge, so your two energy bolts hit it square in the body, doing a lot of damage, but it is still up an running.

Purr Purr is up with Gradicus

24 - Terra <====
24 - Baby [2]
24 - Junior [2]
20 - Gradicus [1] <====
18 - Thin Men 1 [1] damaged
18 - Thin Men 2-4 [1]
12 - Runt 1 [1] badly damaged
12 - Runts 2-3 [1]
8 - Runts 4-6 [1]
4 - Shaona [1]
4 - Bobo [1]
 

Combat Attributes
Perception +2 (more when fighting Vampires)
Initiative +2 (+6 when using sword)
Strike +13 (+16 with one sword, +17 with two. +4 with "Dragonfire" Flamethrower, K-4 Laser Pulse Rifle, M-160 Ion Rifle, and Stun Gun. +2 with NG-SE9 Laser Pistol).
Parry +11 (+12 with Tattoo-Magic shield) (+14 with swords)
Dodge +11
Roll +6 (Automatic Roll and Breakfall from Zanji)
Save vs. Magic +7
Horror Factor Saving Throws (+4 to save from Undead Slayer)
Horror Factor 13 (Awe. 12 from Atlantean, +1 from Heritage)
Attacks per Round: 6 (+1 additional attack per melee round when fighting supernatural evil from Undead Slayer; +1 additional attack from Weapon Mastery - Sword when using swords)

Damage by Weapon Type
Summertime (Katana) - 1D4x10 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures) + 6D6 M.D. (socketed Electricity crystal).
Wintertime (Wakizashi) - 3D6 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures) + 6D6 M.D. (socketed Electricity crystal).
Crystal Stun Mace - 2d6 S.D.C. + Stun when energized (10 P.P.E. for 2 minutes of use). Save at 16 or higher (14 for Mega-damage beings).
TW Force Cannon - 1D6x10+10 M.D.. Range: 2,000 feet. 5/5 shots per TK-Clip.
"Dragonfire" Flamethrower - 1D6x10 M.D. to everything within 100 feet. Enemies are -3 to Dodge. Can "sweep" 10 foot wide by 100 foot corridor; costs 3 attacks. 5/5 blasts per E-Clip.
K-4 Laser Pulse Rifle - 3D6+6 M.D. single shot, 1D6x10+6 M.D. three-round burst. Range: 3,000 feet. 30/30 rounds in E-Clip.
M-160 Ion Rifle - 1D6x10 M.D. Range: 2,000 feet. 15/30 shots remaining in E-clip.
Stun Gun (blaster) - Victims are dazed, -10 to strike, parry, and dodge for 2D4 melees. Save vs. Toxins negates.
NG-SE9 laser pistol - 3D4+3 M.D. Range: 1,000 feet.
Silver-plated gladius - 2d6 S.D.C. + P.S. bonus + 4 S.D.C.
SIlver-plated knife - 1d6 S.D.C. + P.S. bonus + 4 S.D.C.

Gradicus had no idea what had fired the plasma blast from behind the tall enemies, but darned if all he or she had not gotten the attention of all four of the taller fiends. The young gladiator had a choice to make - either take the opening provided and keep all four of them occupied so they did not all blast up their new ally with the plasma weapon, or go after the three smaller foes on the right. Well, he reasoned, Terra had two automatons each of which was probably equal to three of the smaller foes, and if their new ally turned out to be one of these townspeople, they would likely be destroyed quickly by the tall foes.

Gradicus swiftly flew over the Wall of Defense and attempted a fly-by slash at the back of the damaged and distracted tall foe with Summertime. He was hoping to critically strike the fiend from the rear with his newly-improved katana. His plan, if he had opportunity, was daring. Gradicus wanted to then either get to their new ally and protect them with the assistance of his new shield or (in the next round) pick them up and carry them both behind the Wall of Defense.

As he flew by and swung, he examined the tall foes for any kinds of clues as to what they were. "Watch your backs, fiends! You have a gladiator to deal with!"


full

Image credit: Atlantean by Chuck Walton)
STATUS Location: On the shores of Maine.
Statblock: Self-M.D.C. (306/306) Self-P.P.E. (207/262). Power Matrix (40/40 P.P.E.) . P.P.E. Battery (100/100 P.P.E.). Talisman 1 of 2 (100/100 M.D. 1/3 daily uses remaining). Blazing Comet (Mach 4 for 4 hours. 80/80 M.D.). Smoochie (---/500 M.D. for 4 hours). Effects active: Sense Evil (for 40 minutes), Crystal Deflector Gauntlet (14/15 rounds)

 
Your opponents are strangely silent. No battlecry, no yelp of pain, nothing. Even as Gradicus swipes at his target, there is no sounds coming from your foes. Your sword strike bites deep into it, and it may not have been enough to eliminate the Thin Man, but the sudden burst of electricity from the energy crystal takes it over the edge and shocks it enough to lay it low.

There is no blood spraying out of the deep sword cut, but there is a bit of fire and smoke coming up from the cut.

The three other Thin Men see Gradicus drop one of their number, and they turn on you. They fire their weapons, and they will hit unless you either parry or dodge.

The six Runts manage to make it around the Wall of Defense that Terra cast, and they split their fire between Baby and Junior, with three shooting at each one. They will hit unless you dodge.

Silanon Silanon and sirlabe sirlabe are up, and Psychie Psychie and Purr Purr have a defense to declare.

24 - Terra <====
24 - Baby [2]
24 - Junior [2]
20 - Gradicus [2]
18 - Thin Men 2-4 [2]
12 - Runt 1 [2] badly damaged
12 - Runts 2-3 [2]
8 - Runts 4-6 [2]
4 - Shaona [1] <====
4 - Bobo [1] <====
 
Terra can see the incoming fire, and directs her two Automations to try and dodge out of the way.
Invulnerability Tattoo active
Wall of Defense Active

Hit Points: 44
SDC: 135
PPE: 117 +2d4 per level / 77
PPE Battery: 50
PPE Battery: 50
MDC: 35 armor, 375 tattoo: 405

Bonus Points: 8

Number of Attacks: 6
Strike: +9
Parry: +9
Dodge: +9
Roll: +10
Initiative: +4
Perception: +5, +1 vs Vampires and the Undead
Horror Factor: +5 to Save, +2 vs dragons
Critical Strike on a natural 19-20
Critical Strike from behind
Damage: +2

When Piloting Automations
Number of Attacks: 8 / 3 / 1
Strike: +5 (+7 with Sword)
Parry: +6 (+8 with Sword)
Dodge: +2
Roll: +2
Initiative: +5
Damage: +1

Baby
Main Body: 500 / 470
PPE: 120 / 65
Starfire Pulse Cannon: 8 / 7

Junior
Main Body: 500 / 462
PPE: 120 / 114
Starfire Pulse Cannon: 8 / 7
 
Last edited:
Despite your best efforts, the two Automations are both hit by all of the attacks against them. Baby takes 30 MDC, and Junior takes 38 MDC.


Silanon Silanon and sirlabe sirlabe are up, and Purr Purr has a defense to declare.

24 - Terra <====
24 - Baby -30 [3]
24 - Junior -38 [3]
20 - Gradicus [2]
18 - Thin Men 2-4 [2]
12 - Runt 1 [2] badly damaged
12 - Runts 2-3 [2]
8 - Runts 4-6 [2]
4 - Shaona [1] <====
4 - Bobo [1] <====
 
Gradicus attempted to parry the oncoming blasts. Even if they managed to hit him, there was something inside the True Atlantean that made him feel good to have their hostile attention and not against the mysterious ally who was helping them.

The new shield allows parrying bullets and energy blasts at a -2 penalty, but it also adds a +2 to Parry, balancing that out. In addition, Gradicus has the W.P. Shield skill at +2 proficiency to add to his chances).
 
With your extreme skill, Gradicus is able to parry two of the three attacks aimed at him, but the third manages to slip past your defenses and hits you for 40 MDC.

Silanon Silanon and sirlabe sirlabe are up

24 - Terra <====
24 - Baby -30 [3]
24 - Junior -38 [3]
20 - Gradicus -40 [2]
18 - Thin Men 2-4 [2]
12 - Runt 1 [2] badly damaged
12 - Runts 2-3 [2]
8 - Runts 4-6 [2]
4 - Shaona [1] <====
4 - Bobo [1] <====
 
Shaona, tw

The foes' focus is on the automatons, a few shots hit as they get around the wall. That does, however, mean that there's time to work with as their attention is not on her, and she's the last one to let an opportunity like that slip away. Once more, the display for her armor's reserves show a loss of magical energies as another spell activates; with a sudden burst of speed, the technowizard closes the distance to the left group of Runts, swinging her staff against the one that has already taken heavy damage. The movement has certainly room for improvements - for most of her life, she has chosen a quick knife or guns over slower weapons like this one - but it'll hopefully be enough to do the job; either by taking out her enemy outright, or at least drawing their attention.

activating superhuman speed on the armor (+2 parry/+6 dodge +extra speed)
attacking Runt 1 with my staff

35+100+50 mdc protection
Impervious to Energy active
Armor battery: 30/50
ppe crystal: 100/100
personal ppe: 109/129

talisman 2/3
 
Shaona's inexperience with the staff is evident when you miss your swing.

sirlabe sirlabe is up

24 - Terra <====
24 - Baby -30 [3]
24 - Junior -38 [3]
20 - Gradicus -40 [2]
18 - Thin Men 2-4 [2]
12 - Runt 1 [2] badly damaged
12 - Runts 2-3 [2]
8 - Runts 4-6 [2]
4 - Shaona [2]
4 - Bobo [1] <====
 
Bobo continues firing at the the thin men from afar. He reloaded his rifle firing another shot! Barely even in the right direction!
 
Bobo's aim is a little off, and the shot misses.

Psychie Psychie is up, and Vaneheart Vaneheart can roll initiative to jump in

24 - Terra <====
24 - Baby -30 [3] <====
24 - Junior -38 [3] <====
20 - Gradicus -40 [2]
18 - Thin Men 2-4 [2]
12 - Runt 1 [2] badly damaged
12 - Runts 2-3 [2]
8 - Runts 4-6 [2]
4 - Shaona [2]
4 - Bobo [2]
 
Trying to keep the numbers of the short guys from overwhelming her, Terra decides to cast a spell from the back of her Automation on Runts 4-6. "Magic Net!" Then, she has Baby shoot Runt 2 with the Pulse Cannon, and Junior advance to perform a sword strike on the damaged Runt 1.
Invulnerability Tattoo active
Wall of Defense Active

Hit Points: 44
SDC: 135
PPE: 117 +2d4 per level / 70
PPE Battery: 50
PPE Battery: 50
MDC: 35 armor, 375 tattoo: 405

Bonus Points: 8

Number of Attacks: 6
Strike: +9
Parry: +9
Dodge: +9
Roll: +10
Initiative: +4
Perception: +5, +1 vs Vampires and the Undead
Horror Factor: +5 to Save, +2 vs dragons
Critical Strike on a natural 19-20
Critical Strike from behind
Damage: +2

When Piloting Automations
Number of Attacks: 8 / 3 / 1
Strike: +5 (+7 with Sword)
Parry: +6 (+8 with Sword)
Dodge: +2
Roll: +2
Initiative: +5
Damage: +1

Baby
Main Body: 500 / 470
PPE: 120 / 65
Starfire Pulse Cannon: 8 / 6

Junior
Main Body: 500 / 450
PPE: 120 / 114
Starfire Pulse Cannon: 8 / 7
 
Last edited:
Terra's Magic Net manages to snag the three Runts on the one side, while Junior plies its sword and manages to slice deep into Runt #1, causing it to fall to the ground with a shower of sparks. It is clear that this is not an organic being, but it is instead a robot.

Purr Purr is up

24 - Terra [1]
24 - Baby -30 [4]
24 - Junior -38 [4]
20 - Gradicus -40 [2] <====
18 - Thin Men 2-4 [2]
12 - Runts 2-3 [2]
8 - Runts 4-6 [2] stuck in Magic Net
4 - Shaona [2]
4 - Bobo [2]
 

Combat Attributes
Perception +2 (more when fighting Vampires)
Initiative +2 (+6 when using sword)
Strike +13 (+16 with one sword, +17 with two. +4 with "Dragonfire" Flamethrower, K-4 Laser Pulse Rifle, M-160 Ion Rifle, and Stun Gun. +2 with NG-SE9 Laser Pistol).
Parry +11 (+12 with Tattoo-Magic shield) (+14 with swords)
Dodge +11
Roll +6 (Automatic Roll and Breakfall from Zanji)
Save vs. Magic +7
Horror Factor Saving Throws (+4 to save from Undead Slayer)
Horror Factor 13 (Awe. 12 from Atlantean, +1 from Heritage)
Attacks per Round: 6 (+1 additional attack per melee round when fighting supernatural evil from Undead Slayer; +1 additional attack from Weapon Mastery - Sword when using swords)

Damage by Weapon Type
Summertime (Katana) - 1D4x10 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures) + 6D6 M.D. (socketed Electricity crystal).
Wintertime (Wakizashi) - 3D6 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures) + 6D6 M.D. (socketed Electricity crystal).
Crystal Stun Mace - 2d6 S.D.C. + Stun when energized (10 P.P.E. for 2 minutes of use). Save at 16 or higher (14 for Mega-damage beings).
TW Force Cannon - 1D6x10+10 M.D.. Range: 2,000 feet. 5/5 shots per TK-Clip.
"Dragonfire" Flamethrower - 1D6x10 M.D. to everything within 100 feet. Enemies are -3 to Dodge. Can "sweep" 10 foot wide by 100 foot corridor; costs 3 attacks. 5/5 blasts per E-Clip.
K-4 Laser Pulse Rifle - 3D6+6 M.D. single shot, 1D6x10+6 M.D. three-round burst. Range: 3,000 feet. 30/30 rounds in E-Clip.
M-160 Ion Rifle - 1D6x10 M.D. Range: 2,000 feet. 15/30 shots remaining in E-clip.
Stun Gun (blaster) - Victims are dazed, -10 to strike, parry, and dodge for 2D4 melees. Save vs. Toxins negates.
NG-SE9 laser pistol - 3D4+3 M.D. Range: 1,000 feet.
Silver-plated gladius - 2d6 S.D.C. + P.S. bonus + 4 S.D.C.
SIlver-plated knife - 1d6 S.D.C. + P.S. bonus + 4 S.D.C.

They were mechanical creatures! If this was The Swarm, which it very likely wasn't, then it was an incredibly-odd Swarm indeed! Gradicus tried to use his foes' numbers against them, never getting between them, but attacking one while using it as cover against the other two. And since they were machines, he didn't have to hold back!

"Robots! Mechanical beings or no," he called out to his team, "they do not like Magical Nets any better than foes of flesh! Good move, automaton-rider!" Though his compliment was meant for Terra, the Tattooed Undead Slayer was careful not to use real names during combat. Who knew who else might have been listening?

Gradicus attempted a Combination Grab-Slash against another of the tall foes. Like his Critical Strike from Behind, if it hit, that robotic monstrosity would have twice the hell to pay - and that suited Gradicus just fine!


full

Image credit: Atlantean by Chuck Walton)
STATUS Location: On the shores of Maine.
Statblock: Self-M.D.C. (306/306) Self-P.P.E. (207/262). Power Matrix (40/40 P.P.E.) . P.P.E. Battery (100/100 P.P.E.). Talisman 1 of 2 (60/100 M.D. 1/3 daily uses remaining). Blazing Comet (Mach 4 for 4 hours. 80/80 M.D.). Smoochie (---/500 M.D. for 4 hours). Effects active: Sense Evil (for 40 minutes), Crystal Deflector Gauntlet (14/15 rounds)

 
Last edited:
Thin Man 2 tries to parry the strike, but despite its mechanical nature, it is too slow. Grad's blade sinks deep into it, but it is still active.

The three Thin Men all continue to try to shoot Gradicus. They will hit unless you either dodge or parry.

Runts 2 and 3 both shoot at Junior. One will hit; the other is way off target.

Runts 4-6 are struggling to get out of the Magic Net, but it is going to be some time before they are free.

sirlabe sirlabe and Silanon Silanon are up, and Purr Purr needs to declare his defense.

24 - Terra [1]
24 - Baby -30 [4]
24 - Junior -38 [4]
20 - Gradicus -40 [3]
18 - Thin Men 2 [3] damaged
18 - Thin Men 3-4 [3]
12 - Runts 2-3 [3]
8 - Runts 4-6 [2] stuck in Magic Net
4 - Shaona [2] <====
4 - Bobo [2] <====
 
Once again, Gradicus attempted to parry the blasts.
 
This time, when Gradicus swings his shield, it is fast enough to block the incoming fire without taking any damage yourself.

Silanon Silanon and sirlabe sirlabe are up
 
I forgot to add that Psychie Psychie has an attack that is coming at Junior, and you need to declare your defense.

24 - Terra [1]
24 - Baby -30 [4]
24 - Junior -38 [4]
20 - Gradicus -40 [3]
18 - Thin Men 2 [3] damaged
18 - Thin Men 3-4 [3]
12 - Runts 2-3 [3]
8 - Runts 4-6 [2] stuck in Magic Net
4 - Shaona [2] <====
4 - Bobo [2] <====
 
Adding Vaneheart Vaneheart to the order
Holding on sirlabe sirlabe and Silanon Silanon to post

24 - Terra [1]
24 - Baby -30 [4]
24 - Junior -38 [4]
20 - Gradicus -40 [3]
20 - Dru
18 - Thin Men 2 [3] damaged
18 - Thin Men 3-4 [3]
12 - Runts 2-3 [3]
8 - Runts 4-6 [2] stuck in Magic Net
4 - Shaona [2] <====
4 - Bobo [2] <====
 
Bobo fires another shot at the thin men, continuing with his suppressing fire!
Don't forget to add your damage with the rifle to your post. Saves time.
Terra will go ahead and just take the hit. The Runts don't seem to be doing much damage.
Junior takes another 12 MDC.

Silanon Silanon is up.

24 - Terra [1]
24 - Baby -30 [4]
24 - Junior -50 [4]
20 - Gradicus -40 [3]
20 - Dru
18 - Thin Men 2 [3] damaged
18 - Thin Men 3-4 [3]
12 - Runts 2-3 [3]
8 - Runts 4-6 [2] stuck in Magic Net
4 - Shaona [2] <====
4 - Bobo [3]
 

Users who are viewing this thread

Back
Top