Tarmagon
Murphy was an optimist.
Just remember to turn OFF your transponder BEFORE the Civil Patrol gets into range.
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Oh sorry dude I spelled your name wrong. Not on top of my game tonight (3am here)Elephantom said:Yas?
The UCM side will infiltrate the base through an abandoned ventilation system, outside their fortified structure, which has series of tunnels one of which connects to the main bases' supply depot.Coward said:Sick starting post @Archie, I am psyched.
Quick question to anyone - my dude could presumably be taking out AA defense at the moment, but if I put him down there does that give him an excuse to run into someone else? Otherwise he can just be on these ships in reserve or something.
Ah cool, cheers. I'm sure nothing could possibly go wrong :VElephantom said:The UCM side will infiltrate the base through an abandoned ventilation system, outside their fortified structure, which has series of tunnels one of which connects to the main bases' supply depot.
Our group, Thomas and Van (unfortunately only two), will go through the tunnels, emerge from said tunnels. And then proceed to kick their asses, and shut down the sentry defences from the mainframe, which will allow the cavalry to drop hell down on the base.
An extremely easy mission. In and out, in no time, or so I suppose.
Sweet as. Uh, boosters or sub-orbital maybe? I find it hard to believe any sort of undetected insertion will be possible in the far future, so lets just go with the coolest shit possible (B')Elephantom said:Nothing will ever go wrong.
Anyway, I'm readying the post, we're going to start on the ship, before the drop.
So, what you think the drop should be? Teleportation? Parachutes? Boosters? Tractor beams? Sub-orbital drop?