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Re: Rebirth of Tyrium




Name: Rigario Sandstrider


Title: Bodyguard


Appearance:


<p><a href="<fileStore.core_Attachment>/monthly_2015_11/image.gif.27d97a4f91ce5907d05e74d713a31266.gif" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="88685" src="<fileStore.core_Attachment>/monthly_2015_11/image.gif.27d97a4f91ce5907d05e74d713a31266.gif" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Hit points: 16/16



Initiative: 16 AC: 14


Description



Name: Rigario Sandstrider


Age: 23 years


Race: Lizardfolk


Gender: Male


Nationality: Kygarian, Ordos


Height: 6'0"


Weight: 182lbs


Eye Color: Yellow


Hair Color: None


Personality



Background: Rigario is a member of the Ordos tribe, born and bred. The harsh environment has granted him with extreme endurance. This muscular lizardfolk has gained the respect of his elders due to his immense strength and courage in battle, but is content to remain a defender of his people. He claims to only serve the tribe, and is religiously devout in his beliefs in Alyzalia, the godess of time.


Quote: "Rigario just hits things."


Character



Level: 1


Class: Gladiator


Deity: Alyzaia


Alignment: Chaotic Good


Organization: None


Hit Points: 16


Speed: 25 feet


Stats



Strength: 16 (+3)


Dexterity: 16 (+3)


Constitution: 9 (-0.5)


Intelligence: 8 (-1)


Wisdom: 12 (+1)


Charisma: 8 (-1)


+1 Proficiency


Skills



Physical:


1. Parry: Melee weapon only, attempt to block attack, if attack is blocked, free counter attack


2. Cleave: Attacks deal damage to multiple enemies within an arc of 5 feet


Inventory



Weapon: One handed bone sword 1d7 damage


Armor: Heavy boneplate armor, 14 AC


Misc: Shield made of the skull of a wyrm, 4AC on sucessful block, pouch of sand blessed by the tribe shaman




Rigario gave an animal like snort, obviously not impressed by the attackers harmles strike. He stood up and swung his bone sword in a viscious sideways arc, using the momentum of standing up to add to the strength of his blow.

Combat


[dice]16958[/dice]


[dice]16962[/dice]


[dice]16961[/dice]


Rigario growled as the being dissipated, and glanced quickly over his shoulder to see Kharro incinerate an enemy. Out of the corner of his eye he could see that Al Rahmla was still allright, and promptly fell back into his protective kneeling stance.

 

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Name: Ar Ramlah


Title: The Bladed Wind


Status: Leader of the Indus Tribe, Kygarian Council Member


Appearance:


the_prince_of_desert_by_koni_art-d7olwuv.jpg



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Description



Name: Ar Ramlah


Age: 24


Race: Rassakar


Gender: Male


Nationality: Kygar, Kalahari/Indus


Height: 6' 2"


Weight: 138lbs


Eye Color: Blue


Hair Color: Blond


Character



Level: 1


Class: Ranger


Deity: Alyzaia


Alignment: Lawful Good


Organization: None


Hit Points: 14


Speed: 35ft


Stats



Strength: 8 (-1) [+1]


Dexterity: 14 (+2) [+2]


Constitution: 8 (-1) [+0]


Intelligence: 12 (+1) [+0]


Wisdom: 12 (+1) [+1]


Charisma: 10 (+0) [+2]


Proficiency Bonus: +2


Skills



Magical:


(Natural: Sandshift: Sandshift is a natural ability possesed by anyone with Rassakar blood, it allows them to turn into sand and change back at will. When they are sand they can move and change their form without suffering damage.)



1. Infrared Vision: Allows the user to see heat or the absence of it.


Inventory



Weapon: Long Bow: 1d8 dmg, Two Daggers: 1d4 dmg each


Armor: Light Leather


Misc:


Ar Ramlah: Neutral City; The Grand Hall


As the two forces collided Ar Ramlah released an arrow at a nearby shadow that had remained unscathed.




[dice]17075[/dice]


[dice]17076[/dice]



As he shot his fingers slipped, but the arrow still managed to find its mark hitting the shadow.
 
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Name: Clash Halberk


Title: None


Appearance:


<p><a href="<fileStore.core_Attachment>/monthly_2015_12/image.jpeg.6108a160c0608e23156adf5ebaa2fe78.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="89288" src="<fileStore.core_Attachment>/monthly_2015_12/image.jpeg.6108a160c0608e23156adf5ebaa2fe78.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Hit points 13/16



Initiative: 11 AC: 14


Description



Name: Clash Halberk


Age: 19


Race:Human


Gender: Male


Nationality: Fridjorian


Height: 5'9"


Weight: 125lbs


Eye Color: Blue


Hair Color: Blonde


Personality



Background: Clash isn't as big as the others in Fridjor, but he can fight just as well. He took advantage of his slight size, manuvering about the ships and using ranged weapons. He's skilled with a bow, and can throw an axe or a knife like nobody's business. He's a spotter for a ship.


Quote: "Let's go, I haven't got all day to fight! There's places to sail to!"


Character



Level: 1


Class: Ranger


Deity: None


Alignment: Chaotic Neutral


Organization: None


Hit Points: 16


Speed: 25 feet


Stats



Strength: 9 (-0.5)


Dexterity: 15 (+2.5)


Constitution: 10 (-+0)


Intelligence:10 (-+0)


Wisdom: 12 (+1)


Charisma: 12 (+1)


+2 Proficiency


Skills



Magical:


1. Hunter's Mark: You deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom check you make to find it. If the target drops to 0 hit points, use a bonus action on a subsequent turn of yours to mark a new creature.


Inventory



Weapon: Longbow, 1d8 dmg ranged


Armor: Chain mail, 14 AC


Misc: Waraxe, 1d6 dmg melee, 1d6 dmg ranged, Dagger, 1d4 dmg melee, 1d4 damage ranged, quiver of arrows




Clash had let go of the string of his bow when the shadow creature hit him, the arrow it had notched in it clattering harmlessly to the ground. He nodded his thanks to Eina as she slayed the abomination with a stroke of her sword. The wound in his side seemed insignificant to him as adrenaline surged through his veins. Pulling another arrow from his quiver, Clash set his sights on one attacking the mage from Thelgrim. "True Fridjorians NEVER back down!" He shouted, letting the arrow fly.

[dice]17080[/dice]


Clash scowled as the arrow narrowly missed the shadow creature. The goddamned wound in his side had his arm shaking, messing up his aim. "You know what?" Clash said, grabbing the handle of his waraxe and jerking it free of the table, "I bet they hate the taste of steel."

 

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Kastor sprung into action, throwing both of his scythes forward, letting the chains fly by in his hands.

[dice]17118[/dice]


[dice]17119[/dice]


As Kastor finished his attacks, Grey moved forward, spreading his arms around him. Sparks of energy began to fly off of him as he began charging up his spell. (Grey uses shockwave.)






[dice]17120[/dice]


[dice]17121[/dice]


A ring of electricity spread out from Grey, striking the shadows that Kastor wounded. Both of the shadows dissipated upon contact.
 
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Name: Rikkard Gunnar Blacklash


Title: Chief Falsorian Illuminator


Main Character


Appearance:


<p><a href="<fileStore.core_Attachment>/monthly_2015_12/image.jpeg.25a505319526faa8859de7e9218650bb.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="90064" src="<fileStore.core_Attachment>/monthly_2015_12/image.jpeg.25a505319526faa8859de7e9218650bb.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Description



Name: Rikkard Gunnar Blacklash


Age: 24 years


Race: Human


Gender: Male


Nationality: Falsorian, Fortune's Federacy


Height: 5'11"


Weight: 130lbs


Eye Color: Brown


Hair Color: Brown


Personality



Background: An inventor who's a special kind of crazy from a normal middle class family residing in Falsoria, Rikkard's ingenuity is renown throughout the Fortune's Federacy. Rikkard is always on the move, and is constantly getting ideas from his surroundings. He's made quite alot of improvements to the ships in the Fold's navy out of the bark from the trees of Setora, making them faster, more durable, and much more agile. He's made minor modifications to the telescope as well. He was hired by the Fold's military as head engineer for his brilliance and christened "Chief Falsorian Illuminator". Now he's working with 'the black sand', and has made some prototypes of weapons that he uses.


Quote: If I can think it, I can make it, you bet on that."


Character



Level: 1


Class: Metalurgist


Deity: Shyama Phoros


Alignment: Neutral


Organization: Institute of Powder


Hit Points: 14


Speed: 35 feet


Stats



Strength: 9 (-0.5)


Dexterity: 15 (+2.5)


Constitution: 11 (+0.5)


Intelligence: 16 (+3)


Wisdom: 9 (-0.5)


Charisma: 10 (-+0)


Skills



Physical:


1. Parry: Melee weapon only, attempt to block attack, if attack is blocked, free counter attack


Magical:


1. Metalurgy II: Able to manipulate moderate amounts of metal.


-Applied to armor +2 AC


-Applied to weapon +2 dmg


2. Weapon: Able to use two any sized weapon during battle


3. Rusting grasp: Any iron or iron alloy item you touch becomes instantaneously rusted, pitted, and worthless, effectively destroyed. Only usable in combat with a sucessful melee touch attack.


Inventory



Weapon: Twin flintlock pistols 2d5 dmg


Armor: Jacket (picture) Hat (picture) Falsorian treebark vest AC 13


Misc: Flintlock musket w/bayonet, 1d6 dmg melee, 1d8 dmg ranged, pouch full of 'The black sand', pouch full of 30 metal musketballs




Rikkard smirked as Clash missed his shot. It was time to proove to the king what kind of damage his inventions could do, what kind of progress he'd made. He hoped he wouldn't screw it up. Aiming with one eye squinted, he loosed two shots.

[dice]17222[/dice]


[dice]17223[/dice]


"Fucking SHIT." He cursed as both shots flew wide. One smashed itself into the wall leaving a smoking hole, the other shattered a vase just above one of the creatures heads. He muttered angrily to himself as he roloaded. "Need to be closer... Sight's off..." All the reasons of what went on were going through his head. He'd need to tinker with them more. One thing was for certain, they had made a lot of noise, and even though they weren't acurate so far away had made some pretty big marks in the walls. Rikkard spun the flintlocks sideways, throwing one up in the air and catching it. Hopefully he wouldn't miss again.

 

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Name: Natalia Povaldi



Title: Princess of Cegoria



Appearance:
anime_princess_girl-1680x1050.jpg



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Description



Name: Natalia Povaldi



Age: 19



Race: Human



Gender: Female



Nationality: Cegorian



Height: 5'8



Weight: 115lbs



Eye Color: Golden Brown



Hair Color: Dark Pink-Purple



Character



Level: 1



Class: Gleeman



Deity: Mitra Bala



Alignment: Lawful Good



Organization: N/A



Hit Points: 13



Speed: 30



Stats



Strength: 10



Dexterity: 12



Constitution: 10



Intelligence: 12



Wisdom: 10



Charisma: 12



Skills



Physical:



1. Dagger Swipe- Attack target with a furious dagger slash.



2. Parry - Deflect an attack from a blade.



Magical:



1. Serenade - Sings a serenading tune to nullify a hostile target.



2. Harmony Crush - Sings a deathly chant to inflict damage on a target.



Inventory



Weapon: Large Spearhead Dagger.



Armor: Padded Dress



Misc: Coin Purse






The young princess only watched as the skirmish played on, relatively safe in the hands of the Federacy guard squad. It was somewhat entertaining, somewhat causing her to lower her guard a tad, holding her dagger sort of flimsily despite her expertise with it. Her eyes jumped to the illuminator who seemed to want to show off his new invention. It abrubtly popped out two shots while he aimed it, damaging the wall and destroying a vase. The loud sounds startled the unsuspecting princess, making her squeak and jolt suddenly, causing her bountiful bust to give a little bounce. Regaining her senses, she squinted at the illuminator in a frown, sharpening her senses a bit as she watched the battle ensue.
 
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Alexius Povaldi


His majesty, the king


1-wallpaper_fantasy_warrior_1024x768%2B-%2BCopy.jpg



Description



Name: Alexius Povaldi


Age: 46


Race: Human


Gender: Male


Nationality: Cegorian, Fortune's Federacy


Height: 6'3"


Weight: 169 lbs


Eye Colour: Hazel


Hair Colour: Black


Character



Level: 1


Class: Paladin


Deity: Mitra Bala


Alignment: Lawful Good


Organization: N/A


Hit Points: 24


Speed: 25 feet


Stats



Strength: 15 (+2.5)


Dexterity: 4 (-3)


Constitution: 11 (+0.5)


Intelligence: 12 (+1)


Wisdom: 14 (+2)


Charisma: 14 (+2)


Skills



Magical:


1.
Inspiring presence - Cancels out 'presence' for allies or (in absence of presence) +1 attack roll for allies.


Inventory



Weapon: Bastard sword - 1d8


Armour: Steel helmet, leather leggings, fur gloves - AC 14


Misc: Coin purse,




Alexius watches as the battle before him unfolds. He can't help but long to draw his sword and cleave these shadowy figures in two. Yet some part of him, his more regal side, whispers to him. It tells him to stand his ground and to keep his sword in its sheathe. He listens to the whispers of his subconscious mind and remains out of harms way. After all, if the other nations were to fall into anarchy because their leaders fell the federation would have to help them back to their feet.


Alexius' lust for war still remains strong throughout him despite his lack of action. Watching the brat from the frozen wastelands of Fridjor fills him with both contempt towards the shadow figures and mutual respect for them. Anyone who harmed the brat clearly lacked any sense of morality but watching the brat being harmed was somewhat amusing.


The sweet taste in his mouth is quickly washed away however by the cursing of his special guest. The moment his illuminator began cursing at his own failures, Alexius hangs his head. This man was meant to be a genius who could change war for the rest of time. Yet there he stands, unable to strike the targets and cursing like there's no tomorrow. Alexius calls to him with a deep and commanding tone, "Rikkard! Come fall behind the guardsmen and steady your hands! I can not risk losing you because of your shaking finger tips!" While these words may seem harsh to many there, Alexius was only attempting to look after his people.
 
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The nine remaining shadows simultaneously close in on the adventurers, filling in the holes that their counterparts left from their deaths, each shadow wielding a different, grotesque weapon. By this time the soldiers from Fortune's Federacy are prepared to join the fight.


[dice]17320[/dice]


6 of the 9 shadows attack, but all of their attempts appear to be futile.
 
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Name: Eira Knai


Title: Shieldmaiden


Appearance:
shieldmaiden-jpg.196832



Hit Points: 19/19



Initiative: 24 AC: 18


Description



Name: Eira Knai


Age: 26


Race: Human


Gender: Female


Nationality: Fridjorian


Height: 5'7"


Weight: 135


Eye Color: Blue


Hair Color: Blond


Personality



Background: Eira's father was the last harbinger of Fridjor and thus has a family name to uphold. She learned her place at court as a peace weaver and ring bearer at a young age when her mother passed. Fearless in battle and wielding a wicked halberd, she has also distinguished herself as a capable warrior.


Quote: "The man who perceives our mercy as weakness is a fool soon to feel our wrath."


Character



Level: 1


Class: Gladiator


Deity: Rán


Alignment: Lawful Neutral


Organization: None


Hit Points: 19


Speed: 30 ft


Stats



Strength: 14 (+3)


Dexterity: 14 (+4)


Constitution: 12 (+2)


Intelligence: 8 (-1)


Wisdom: 8 (-1)


Charisma: 10 (0)


Skills



Proficiency +1


Physical:


1. Shove: After making a successful attack, target makes a strength save. On a fail, target is pushed up to 15 feet away.


2. Trip: After making a successful attack, target makes a strength save. On a fail, target in knocked prone.


Inventory



Weapon: Halberd - 1d10 piercing, Heavy, Reach, Two-handed


Longsword - 1d8 slashing, Versatile (1d10)


Armor: Breastplate - AC 14 + DEX modifier (max 2)


Misc: Painted Wooden Round Shield - AC +2







Name: Kharro Val'Zuur


Title: Grand Magic Vizier


Status: Leader of the Kalahari Tribe, Kygarian Council Member


Appearance:
mage.jpg



Hit Points: 8/8



Initiative: 18 AC: 9


Description



Name: Kharro Val'Zuur


Age: 38


Race: Rassakar


Gender: Male


Nationality: Kygar


Height: 6'1"


Weight: 171


Eye Color: Gray


Hair Color: Brown


Character



Level: 1


Class: Elementalist


Deity: The Kygarian Trinity


Alignment: Lawful Neutral


Organization: None


Hit Points: 8


Speed: 30ft


Stats



Strength: 8 (-1)


Dexterity: 8 (-1)


Constitution: 10 (0)


Intelligence: 16 (+7)


Wisdom: 12 (+1)


Charisma: 12 (+1)


Skills



Magical:


(Natural: Sandshift: Sandshift is a natural ability possessed by anyone with Rassakar blood, it allows them to turn into sand and change back at will. When they are sand they can move and change their form without suffering damage.)


1. Prestidigitation - Creates a small magical effect, i.e. light/snuff a small fire, create a tiny object/illusion, etc.


2. Fire Bolt - Ranged touch attack (120ft) deals 1d10 fire damage.


3. Mage Armor - Arcane protection increases AC to 13+DEX modifier for 8 hours.


4. Gust of Wind - Creates a column of wind 10 feet wide and 60 feet long to blast from the caster. Creatures starting their turn in the column must pass a strength check or be pushed back 15 feet. Movement within the column is twice as difficult.


Inventory



Weapon: Quarterstaff: 1d6 bludgeoning, Versatile (1d8)


Armor: Vizier Robes (AC10)


Misc: Ceremonial Shamshir




Eira Knai: The Grand Hall


Eira leaped from her place atop the table to attack the nearest shadow. Their crude weaponry seemed rather unwieldy, even to themselves. She attacked the closest shadow with a horizontal backhand slash, making sure she kept her shield up through the attack.

[dice]17321[/dice][dice]17322[/dice][dice]17323[/dice]Crit hits for 7 damage.

The Fridjorian's blade cut with a vicious ferocity few others could manage. As Eira followed through with her attack, the shadow dissipated leaving only 8 enemies remaining on the field.


Kharro: The Grand Hall



The Kalahari Councilor was quite impressed with the fighting spirit of some of the other nations in the Grand Hall, but he felt less than impressed with the man that called himself an inventor. With a cocky smirk, he scanned the room for his next target and readied his Fire Bolt.





[dice]17324[/dice][dice]17325[/dice]

With a slight crackle of magical energy, Kharro flung another mote of fire at a shadow across the room. The shadow erupted in a burst of flame, leaving nothing behind as the fire died out. Another enemy down, Kharro only counted 7 enemies left.
 
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Name: Rigario Sandstrider


Title: Bodyguard


Appearance:


<p><a href="<fileStore.core_Attachment>/monthly_2015_12/image.gif.b27ebfc89bfd0cdda8aed184262b84ae.gif" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="90637" src="<fileStore.core_Attachment>/monthly_2015_12/image.gif.b27ebfc89bfd0cdda8aed184262b84ae.gif" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Hit points: 16/16



Initiative: 16 AC: 14


Description



Name: Rigario Sandstrider


Age: 23 years


Race: Lizardfolk


Gender: Male


Nationality: Kygarian, Ordos


Height: 6'0"


Weight: 182lbs


Eye Color: Yellow


Hair Color: None


Personality



Background: Rigario is a member of the Ordos tribe, born and bred. The harsh environment has granted him with extreme endurance. This muscular lizardfolk has gained the respect of his elders due to his immense strength and courage in battle, but is content to remain a defender of his people. He claims to only serve the tribe, and is religiously devout in his beliefs in Alyzalia, the godess of time.


Quote: "Rigario just hits things."


Character



Level: 1


Class: Gladiator


Deity: Alyzaia


Alignment: Chaotic Good


Organization: None


Hit Points: 16


Speed: 25 feet


Stats



Strength: 16 (+4)


Dexterity: 16 (+3)


Constitution: 9 (-0.5)


Intelligence: 8 (-1)


Wisdom: 12 (+1)


Charisma: 8 (-1)


Skills



Physical:


1. Parry: Melee weapon only, attempt to block attack, if attack is blocked, free counter attack


2. Cleave: Attacks deal damage to multiple enemies within an arc of 5 feet


Inventory



Weapon: One handed bone sword 1d7 damage


Armor: Heavy boneplate armor, 14 AC


Misc: Shield made of the skull of a wyrm, 4AC on sucessful block, pouch of sand blessed by the tribe shaman




Rigario's amber yellow eyes narrowed as he watched the three shadows that had not attacked stay close together. "Rigario is leaving for a moment. Stay safe." He shot over his shoulder. Rigario dropped his guard and barreled into a run. He moved with predator-like ferocity, his hulking form headed straight twords the three shadows. Rigario lept into the air and spun, bringing his bone sword in a sideaways arc.

[dice]17327[/dice]


[dice]17328[/dice]


Only the attack on the first Shadow hits. The others stepped back just in time. Rigario shook his head and gave a viscious beastlike snarl, holding his sword and sheild close to his face in case of retaliation, his powerful muscles rippling with tension.

 

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Name: Ar Ramlah


Title: The Bladed Wind


Status: Leader of the Indus Tribe, Kygarian Council Member


Appearance:


the_prince_of_desert_by_koni_art-d7olwuv.jpg



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Description



Name: Ar Ramlah


Age: 24


Race: Rassakar


Gender: Male


Nationality: Kygar, Kalahari/Indus


Height: 6' 2"


Weight: 138lbs


Eye Color: Blue


Hair Color: Blond


Character



Level: 1


Class: Ranger


Deity: Alyzaia


Alignment: Lawful Good


Organization: None


Hit Points: 14


Speed: 35ft


Stats



Strength: 8 (-1) [+1]


Dexterity: 14 (+2) [+2]


Constitution: 8 (-1) [+0]


Intelligence: 12 (+1) [+0]


Wisdom: 12 (+1) [+1]


Charisma: 10 (+0) [+2]


Proficiency Bonus: +2


Skills



Magical:


(Natural: Sandshift: Sandshift is a natural ability possesed by anyone with Rassakar blood, it allows them to turn into sand and change back at will. When they are sand they can move and change their form without suffering damage.)



1. Infrared Vision: Allows the user to see heat or the absence of it.


Inventory



Weapon: Long Bow: 1d8 dmg, Two Daggers: 1d4 dmg each


Armor: Light Leather


Misc:


Ar Ramlah: Neutral City; The Grand Hall


"Alright," Ar Ramlah responded as the warrior charged off into battle. The archer quickly knocked another arrow and fired it at a shadow near Rigario. Glancing around to count how many were left, and if anyone was hurt.

[dice]17349[/dice]
The arrow flew past the shadow and slammed into the wall with a loud clank. Without an angry mutter, sign of disappointment, or change of stance, he simply knocked another arrow, thankful that it hadn't hit anyone.
 
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Name: Clash Halberk


Title: None


Appearance:


<p><a href="<fileStore.core_Attachment>/monthly_2015_12/image.jpeg.db63930d56b794165e2c37becc2ae66c.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="90804" src="<fileStore.core_Attachment>/monthly_2015_12/image.jpeg.db63930d56b794165e2c37becc2ae66c.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Hit points 13/16



Initiative: 11 AC: 14


Description



Name: Clash Halberk


Age: 19


Race:Human


Gender: Male


Nationality: Fridjorian


Height: 5'9"


Weight: 125lbs


Eye Color: Blue


Hair Color: Blonde


Personality



Background: Clash isn't as big as the others in Fridjor, but he can fight just as well. He took advantage of his slight size, manuvering about the ships and using ranged weapons. He's skilled with a bow, and can throw an axe or a knife like nobody's business. He's a spotter for a ship.


Quote: "Let's go, I haven't got all day to fight! There's places to sail to!"


Character



Level: 1


Class: Ranger


Deity: None


Alignment: Chaotic Neutral


Organization: None


Hit Points: 16


Speed: 25 feet


Stats



Strength: 9 (-0.5)


Dexterity: 15 (+2.5)


Constitution: 10 (-+0)


Intelligence:10 (-+0)


Wisdom: 12 (+1)


Charisma: 12 (+1)


+2 Proficiency


Skills



Magical:


1. Hunter's Mark: You deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom check you make to find it. If the target drops to 0 hit points, use a bonus action on a subsequent turn of yours to mark a new creature.


Inventory



Weapon: Longbow, 1d8 dmg ranged


Armor: Chain mail, 14 AC


Misc: Waraxe, 1d6 dmg melee, 1d6 dmg ranged, Dagger, 1d4 dmg melee, 1d4 damage ranged, quiver of arrows




Clash glanced admiringly at Eira as she struck down foe after foe. He didn't have the finess that she did in hand to hand combat, he'd rather strike down his enemies from a distance. He hefted his axe, then paused. The federacy's illuminator was making alot of noise, and was drawing alot of attention. The lizard man had decided to tank, so alot of them focused on him now, but the illuminatior might still be in trouble. Affixing his sigts on the shadow closest to the fedaracy's people, Clash sent the axe spinning blade over hilt.

[dice]17350[/dice]


[dice]17351[/dice]


The axe sank into the shadows shoulder, causing it to stumble and fall to the side. He exchanged a glance with the illuminator. "Do as the king says and back off mate! Leave the fighting to the warriors!"

 

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Kastor threw both of his scythes once again, aiming for two different shadowy targets as Grey charged up a lightning spell.


[dice]17491[/dice]


(Forgot to roll twice for Kastor, assuming both are the same as the first roll, both scythes probably miss, I forget the AC. :P )


Grey's attack lands a hit.


[dice]17493[/dice]


The shadow explodes and dissipates.
 
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Name: Rikkard Gunnar Blacklash


Title: Chief Falsorian Illuminator


Main Character


Appearance:


<p><a href="<fileStore.core_Attachment>/monthly_2015_12/image.jpeg.4ecd49dce237f8402841de8e78430483.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="92566" src="<fileStore.core_Attachment>/monthly_2015_12/image.jpeg.4ecd49dce237f8402841de8e78430483.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Description



Name: Rikkard Gunnar Blacklash


Age: 24 years


Race: Human


Gender: Male


Nationality: Falsorian, Fortune's Federacy


Height: 5'11"


Weight: 130lbs


Eye Color: Brown


Hair Color: Brown


Personality



Background: An inventor who's a special kind of crazy from a normal middle class family residing in Falsoria, Rikkard's ingenuity is renown throughout the Fortune's Federacy. Rikkard is always on the move, and is constantly getting ideas from his surroundings. He's made quite alot of improvements to the ships in the Fold's navy out of the bark from the trees of Setora, making them faster, more durable, and much more agile. He's made minor modifications to the telescope as well. He was hired by the Fold's military as head engineer for his brilliance and christened "Chief Falsorian Illuminator". Now he's working with 'the black sand', and has made some prototypes of weapons that he uses.


Quote: If I can think it, I can make it, you bet on that."


Character



Level: 1


Class: Metalurgist


Deity: Shyama Phoros


Alignment: Neutral


Organization: Institute of Powder


Hit Points: 14


Speed: 35 feet


Stats



Strength: 9 (-0.5)


Dexterity: 15 (+2.5)


Constitution: 11 (+0.5)


Intelligence: 16 (+3)


Wisdom: 9 (-0.5)


Charisma: 10 (-+0)


Skills



Physical:


1. Parry: Melee weapon only, attempt to block attack, if attack is blocked, free counter attack


Magical:


1. Metalurgy II: Able to manipulate moderate amounts of metal.


-Applied to armor +2 AC


-Applied to weapon +2 dmg


2. Weapon: Able to use two any sized weapon during battle


3. Rusting grasp: Any iron or iron alloy item you touch becomes instantaneously rusted, pitted, and worthless, effectively destroyed. Only usable in combat with a sucessful melee touch attack.


Inventory



Weapon: Twin flintlock pistols 2d5 dmg


Armor: Jacket (picture) Hat (picture) Falsorian treebark vest AC 13


Misc: Flintlock musket w/bayonet, 1d6 dmg melee, 1d8 dmg ranged, pouch full of 'The black sand', pouch full of 30 metal musketballs




Rikkard glanced sideways over his shoulder at the king. "In a minute!" He called, stuffing the required amount of powder into his gun. The shadow that the Fridjorian had stuck his axe into lumbered a bit closer, Ramming it's shoulder into Rikkard and landing on top of him. In a spur of the moment, Rikkard flung both pistols up and pulled the triggers.

[dice]17515[/dice]


[dice]17516[/dice]


The first shot went just below the creatures knees. The other was pressed up close to its head, and was rewarded with a burst of shadows. Sitting up and waving at the air in front of him, coughing a bit, Rikkard picked up his musket from where it fell on the floor and backed up behind the defensive line of guards. "Still have better aim than you, icerunner!" He retorted to the ranger from Fridjor, adjusting his hat. He holstered his pistols and held his musket up to his shoulder. "Keep in mind, boss," Rikkard said, glancing sideways at the doubting king and squinting one of his eyes to line up his next shot, "This is the first time these have been tested in a real combat situation. This is alot different from shooting at targets."

 

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Name: Natalia Povaldi



Title: Princess of Cegoria



Appearance:
anime_princess_girl-1680x1050.jpg



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Description



Name: Natalia Povaldi



Age: 19



Race: Human



Gender: Female



Nationality: Cegorian



Height: 5'8



Weight: 115lbs



Eye Color: Golden Brown



Hair Color: Dark Pink-Purple



Character



Level: 1



Class: Gleeman



Deity: Mitra Bala



Alignment: Lawful Good



Organization: N/A



Hit Points: 13



Speed: 30



Stats



Strength: 10



Dexterity: 12



Constitution: 10



Intelligence: 12



Wisdom: 10



Charisma: 12



Skills



Physical:



1. Dagger Swipe- Attack target with a furious dagger slash.



2. Parry - Deflect an attack from a blade.



Magical:



1. Serenade - Sings a serenading tune to nullify a hostile target.



2. Harmony Crush - Sings a deathly chant to inflict damage on a target.



Inventory



Weapon: Large Spearhead Dagger.



Armor: Padded Dress



Misc: Coin Purse






By now a shadow encroached her two guards. It was equipped with a mace and quickly approached one of her guards. The guard readied his spear, thrusting it at the shadow. The guard keeps his expression nonchalant, the spear piercing the shadow's lung and causing it vanish instantly.


[dice]17517[/dice]
 
Once again the shadows move in to attack their victims, each of the 5 remaining shadows rearing strange, outlandish weapons, but before they close in on their intended prey, they stop, and dissipate.


(Encounter fin. Took 2 long, got bored, want things to move on.)


+15 xp pts per person
 



Name: Grunjoor Brokenhelm


Title: Harbinger


Appearance:


<p><a href="<fileStore.core_Attachment>/monthly_2015_12/image.jpeg.aad31990fb277506b00fbf23d301d767.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="93562" src="<fileStore.core_Attachment>/monthly_2015_12/image.jpeg.aad31990fb277506b00fbf23d301d767.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


hit points: 20/22



Description



Name: Grunjoor Brokenhelm


Age: 56


Race: Human


Gender: Male


Nationality: Fridjorian


Height: 6'5"


Weight: 195lbs


Eye Color: Blue


Hair Color: Brown


Personality



Background: Harbinger Grunjoor is a strong willed, hard headed man who enjoys drinking, fighting, and adventure, all three at once preferably. He is in charge of Fridjoor's military movements and tactics.


Quote: "No man should die without a weapon in his hand."


Character



Level: 1


Class: Fighter


Deity: None


Alignment: Chaotic Neutral


Organization: None


Hit Points: 22


Speed: 25 feet


Stats



Strength: 16 (+3)


Dexterity: 9 (-0.5)


Constitution: 15 (+2.5)


Intelligence: 10 (-+0)


Wisdom: 10 (-+0)


Charisma: 10 (-+0)


+1 Proficiency


Inventory



Weapon: Double sided waraxe, 1d8 dmg melee, 1d8 dmg thrown


Armor: Chain mail, 14 AC


Misc: Wooden halberd shield, 6AC on sucessful block, dagger, 1d4 dmg melee, 1d4 dmg thrown




Grunjoor, who had remained steadfast at his seat at the table, simply smiled and waved for Eira and Clash to join him at his sides. "Well fought, crewmen, well fought." He congradulated them. Clash went back to where his axe lay on the floor and simply grunted, rolling his shoulders and sitting back down. "Now." Grunjoor raised his hands, gesturing around the room, "It appears that my country is not the only one that somemthing wants disrupted. This much is clear. And I doubt the Fortune's Federacy is willing to go to such great lengths over a simple trading grudge." Of course, the 'trading grudge' was not simple at all, but Grunjoor could downsize almost things short of full out slaughter. "Chairman, I believe alot of us will be alot more willing to listen to your stories and legends now." Grunjoor leaned back, resting his boots on the top of the table. He unsheathed his dagger and began spinning it between his thumb and forefinger.

 

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Alexius Povaldi


His majesty, the king


1-wallpaper_fantasy_warrior_1024x768%2B-%2BCopy.jpg



Description



Name: Alexius Povaldi


Age: 46


Race: Human


Gender: Male


Nationality: Cegorian, Fortune's Federacy


Height: 6'3"


Weight: 169 lbs


Eye Colour: Hazel


Hair Colour: Black


Character



Level: 1


Class: Paladin


Deity: Mitra Bala


Alignment: Lawful Good


Organization: N/A


Hit Points: 24


Speed: 25 feet


Stats



Strength: 15 (+2.5)


Dexterity: 4 (-3)


Constitution: 11 (+0.5)


Intelligence: 12 (+1)


Wisdom: 14 (+2)


Charisma: 14 (+2)


Skills



Magical:


1.
Inspiring presence - Cancels out 'presence' for allies or (in absence of presence) +1 attack roll for allies.


Inventory



Weapon: Bastard sword - 1d8


Armour: Steel helmet, leather leggings, fur gloves - AC 14


Misc: Coin purse,




Alexius looks to his guards and commands them once more. "Head to the streets and see if they require our assistance. Offer the locals as much assistance as we possibly can." The guards salute the king and rush off to offer assistance to anyone who may be in need of it. He returns to his seat at the table now uneasy of this meeting. If evil conjurations of dark magic were able to enter the room once already, how many more times would they come?


Alexius allows the Harbinger of Fridjor to speak, holding back every urge to snap at him. This man attempted to downplay the genocidal tendencies of his people by referring to it as a simple 'grudge' between the two nations. His face portrays obvious disdain towards the man until he says, "Chairman, I believe a lot of us will be a lot more willing to listen to your stories and legends now." He cuts in before anyone else has the chance and attempts to propose a different idea. "Councillor of Palador, I believe we've seen enough for now. These attacks are only proof that your highlighted area is worthy of investigation and may have expanded. If that is the case, it's most likely affecting my lands and I can not risk staying here any longer. I'm requesting permission to leave and return to the federacy's borders where we may attempt to contain this issue."
 
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Name: Kharro Val'Zuur


Title: Grand Magic Vizier


Status: Leader of the Kalahari Tribe, Kygarian Council Member


Appearance:
mage.jpg



Hit Points: 8/8



Initiative: 18 AC: 9


Description



Name: Kharro Val'Zuur


Age: 38


Race: Rassakar


Gender: Male


Nationality: Kygar


Height: 6'1"


Weight: 171


Eye Color: Gray


Hair Color: Brown


Character



Level: 1


Class: Elementalist


Deity: The Kygarian Trinity


Alignment: Lawful Neutral


Organization: None


Hit Points: 8


Speed: 30ft


Stats



Strength: 8 (-1)


Dexterity: 8 (-1)


Constitution: 10 (0)


Intelligence: 16 (+7)


Wisdom: 12 (+1)


Charisma: 12 (+1)


Skills



Magical:


(Natural: Sandshift: Sandshift is a natural ability possessed by anyone with Rassakar blood, it allows them to turn into sand and change back at will. When they are sand they can move and change their form without suffering damage.)


1. Prestidigitation - Creates a small magical effect, i.e. light/snuff a small fire, create a tiny object/illusion, etc.


2. Fire Bolt - Ranged touch attack (120ft) deals 1d10 fire damage.


3. Mage Armor - Arcane protection increases AC to 13+DEX modifier for 8 hours.


4. Gust of Wind - Creates a column of wind 10 feet wide and 60 feet long to blast from the caster. Creatures starting their turn in the column must pass a strength check or be pushed back 15 feet. Movement within the column is twice as difficult.


Inventory



Weapon: Quarterstaff: 1d6 bludgeoning, Versatile (1d8)


Armor: Vizier Robes (AC10)


Misc: Ceremonial Shamshir


Kharro: The Grand Hall


Just as quickly as the shadows had appeared, they suddenly vanished. With the enemy defeated and no sign of danger, the Kalahari Councilor assumed his wizened and grizzled appearance once more. He sat back at the table next to Ar Ramlah and heaved a heavy sigh. What was at stake right now? Did these creatures of darkness have anything to do with the disappearances? Or was it exactly like the Federacy suggested: Pallador had once again taken up the mantle of antagonist? "This is why we mind our own affairs, friend," Kharro whispered over his shoulder into Ar Ramlah's ear. "We have enough on our plate in Kygar to keep us occupied. We must not sully ourselves with foreigners' conflicts and be caught in another assassination attempt. I suggest we return home at once."


@Aviendha
 
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Name: Ar Ramlah


Title: The Bladed Wind


Status: Leader of the Indus Tribe, Kygarian Council Member


Appearance:


the_prince_of_desert_by_koni_art-d7olwuv.jpg



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Description



Name: Ar Ramlah


Age: 24


Race: Rassakar


Gender: Male


Nationality: Kygar, Kalahari/Indus


Height: 6' 2"


Weight: 138lbs


Eye Color: Blue


Hair Color: Blond


Character



Level: 1


Class: Ranger


Deity: Alyzaia


Alignment: Lawful Good


Organization: None


Hit Points: 14


Speed: 35ft


Stats



Strength: 8 (-1) [+1]


Dexterity: 14 (+2) [+2]


Constitution: 8 (-1) [+0]


Intelligence: 12 (+1) [+0]


Wisdom: 12 (+1) [+1]


Charisma: 10 (+0) [+2]


Proficiency Bonus: +2


Skills



Magical:


(Natural: Sandshift: Sandshift is a natural ability possesed by anyone with Rassakar blood, it allows them to turn into sand and change back at will. When they are sand they can move and change their form without suffering damage.)



1. Infrared Vision: Allows the user to see heat or the absence of it.


Inventory



Weapon: Long Bow: 1d8 dmg, Two Daggers: 1d4 dmg each


Armor: Light Leather


Misc:


Ar Ramlah: Neutral City; The Grand Hall


Ar Ramlah didn't see this attack as all bad, at least now the nation's councilors were willing to listen and see how dire the situation was in truth. He smiled as Kharro spoke of abandoning the other nations, he never changed,"Ah, but it is not unlikely that the attack and what we were discussing are related. The area of the attacks is quite close to us so these "foreigner conflicts" may very well become our own in time. It would also do us good to earn favor now in case we may need it later, it's always good to be prepared, even though i hope we are never in such a bad situation that we might have to ask for some." Ar Ramlah answered hoping he might convince him to stay. If his suggestion didn't work then at least he could still attack his unwavering pride.


@MysticPisces
 
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Name: Rigario Sandstrider


Title: Bodyguard


Appearance:


<p><a href="<fileStore.core_Attachment>/monthly_2016_01/image.gif.d4a16e26223f2195d819c0babff53884.gif" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="97182" src="<fileStore.core_Attachment>/monthly_2016_01/image.gif.d4a16e26223f2195d819c0babff53884.gif" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Description



Name: Rigario Sandstrider


Age: 23 years


Race: Lizardfolk


Gender: Male


Nationality: Kygarian, Ordos


Height: 6'0"


Weight: 182lbs


Eye Color: Yellow


Hair Color: None


Personality



Background: Rigario is a member of the Ordos tribe, born and bred. The harsh environment has granted him with extreme endurance. This muscular lizardfolk has gained the respect of his elders due to his immense strength and courage in battle, but is content to remain a defender of his people. He claims to only serve the tribe, and is religiously devout in his beliefs in Alyzalia, the godess of time.


Quote: "Rigario just hits things."


Character



Level: 1


Class: Gladiator


Deity: Alyzaia


Alignment: Chaotic Good


Organization: None


Hit Points: 16


Speed: 25 feet


Stats



Strength: 16 (+4)


Dexterity: 16 (+3)


Constitution: 9 (-0.5)


Intelligence: 8 (-1)


Wisdom: 12 (+1)


Charisma: 8 (-1)


Skills



Physical:


1. Parry: Melee weapon only, attempt to block attack, if attack is blocked, free counter attack


2. Cleave: Attacks deal damage to multiple enemies within an arc of 5 feet


Inventory



Weapon: One handed bone sword 1d7 damage


Armor: Heavy boneplate armor, 14 AC


Misc: Shield made of the skull of a wyrm, 4AC on sucessful block, pouch of sand blessed by the tribe shaman







Name: Rikkard Gunnar Blacklash


Title: Chief Falsorian Illuminator


Main Character


Appearance:


<p><a href="<fileStore.core_Attachment>/monthly_2016_01/image.jpeg.08838983088afd1a30c947a7c78685da.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="97193" src="<fileStore.core_Attachment>/monthly_2016_01/image.jpeg.08838983088afd1a30c947a7c78685da.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Description



Name: Rikkard Gunnar Blacklash


Age: 24 years


Race: Human


Gender: Male


Nationality: Falsorian, Fortune's Federacy


Height: 5'11"


Weight: 130lbs


Eye Color: Brown


Hair Color: Brown


Personality



Background: An inventor who's a special kind of crazy from a normal middle class family residing in Falsoria, Rikkard's ingenuity is renown throughout the Fortune's Federacy. Rikkard is always on the move, and is constantly getting ideas from his surroundings. He's made quite alot of improvements to the ships in the Fold's navy out of the bark from the trees of Setora, making them faster, more durable, and much more agile. He's made minor modifications to the telescope as well. He was hired by the Fold's military as head engineer for his brilliance and christened "Chief Falsorian Illuminator". Now he's working with 'the black sand', and has made some prototypes of weapons that he uses.


Quote: If I can think it, I can make it, you bet on that."


Character



Level: 1


Class: Metalurgist


Deity: Shyama Phoros


Alignment: Neutral


Organization: Institute of Powder


Hit Points: 14


Speed: 35 feet


Stats



Strength: 9 (-0.5)


Dexterity: 15 (+2.5)


Constitution: 11 (+0.5)


Intelligence: 16 (+3)


Wisdom: 9 (-0.5)


Charisma: 10 (-+0)


Skills



Physical:


1. Parry: Melee weapon only, attempt to block attack, if attack is blocked, free counter attack


Magical:


1. Metalurgy II: Able to manipulate moderate amounts of metal.


-Applied to armor +2 AC


-Applied to weapon +2 dmg


2. Weapon: Able to use two any sized weapon during battle


3. Rusting grasp: Any iron or iron alloy item you touch becomes instantaneously rusted, pitted, and worthless, effectively destroyed. Only usable in combat with a sucessful melee touch attack.


Inventory



Weapon: Twin flintlock pistols 2d5 dmg


Armor: Jacket (picture) Hat (picture) Falsorian treebark vest AC 13


Misc: Flintlock musket w/bayonet, 1d6 dmg melee, 1d8 dmg ranged, pouch full of 'The black sand', pouch full of 30 metal musketballs




Rigario whirled around as the shadows dissapeared, looking as to where they had gone, tail flicking back and forth, a slight growl in his throat. With a snort of distaste he sheathed his weapon and took his place back at the table behind Ar Ramlah, amber eyes still flicking around the room, muscular forearms folded. The nations were foolish to blame eachother here and now for the attack, they couldn't smell the creatures. The creatures smelled of the void, of death and spite, and those were elements that Rigaio was pretty sure none of the nations had control of. He began to zone out on the conversation as the leaders of the nations began to talk, but was dragged back to reality at the Illuminator's words.


"Now, baby, NOW we have some info." Rikkard said, pulling out a cloth and wiping the blackened smudges off his guns that the powder had left as he spoke. "You've got a point, master Ramlah," He said, casting a nod at the man, "it is possible the cases we've experienced are linked. These... Ah... Things, attack with the element of surprise. The only reason they failed here was because of all the security. So with reason, they have been highly effective in other situations." Rikkard pulled out a metal utensil and began adjusting the sight on one of the pistols. This was the side of the Illuminator people usually saw, the one who's mind was going a mile a minute and thinking about all matters of different things at once. "Now. I propose we send a party of well armed soldiers and fighters to the area of intrest to eliminate the threat. These won't be common mercs, or traders waiting to be ambushed, these will be hunters." Rikkard finished fiddling with his pistols, stuck the rag in one of his many pockets, and holstered his guns. "I, for one, would like to volenteer for the venture, I'd like to study the material they are made of. It could mean huge advancements in technology."


Rigario blinked once. His reptilian amber eyes had taken in everything the falsorian had said, but had not understood much of it. He did understand 'party of armed soldiers' and 'eliminate the threat' though. Leaning forwards, he tapped Ar Ramlah on the shoulder with one of his claws. "Rigario believes it would be wise for Ar Ramlah to send a warrior as well." He whispered in his ear as not to draw attention, taking note of his intrest of sending help. "Rigario shall do as he is told, but a journey where there are things to be seen would be much desired."



 

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Name: Kharro Val'Zuur


Title: Grand Magic Vizier


Status: Leader of the Kalahari Tribe, Kygarian Council Member


Appearance:
mage.jpg



Hit Points: 8/8



Initiative: 18 AC: 9


Description



Name: Kharro Val'Zuur


Age: 38


Race: Rassakar


Gender: Male


Nationality: Kygar


Height: 6'1"


Weight: 171


Eye Color: Gray


Hair Color: Brown


Character



Level: 1


Class: Elementalist


Deity: The Kygarian Trinity


Alignment: Lawful Neutral


Organization: None


Hit Points: 8


Speed: 30ft


Stats



Strength: 8 (-1)


Dexterity: 8 (-1)


Constitution: 10 (0)


Intelligence: 16 (+7)


Wisdom: 12 (+1)


Charisma: 12 (+1)


Skills



Magical:


(Natural: Sandshift: Sandshift is a natural ability possessed by anyone with Rassakar blood, it allows them to turn into sand and change back at will. When they are sand they can move and change their form without suffering damage.)


1. Prestidigitation - Creates a small magical effect, i.e. light/snuff a small fire, create a tiny object/illusion, etc.


2. Fire Bolt - Ranged touch attack (120ft) deals 1d10 fire damage.


3. Mage Armor - Arcane protection increases AC to 13+DEX modifier for 8 hours.


4. Gust of Wind - Creates a column of wind 10 feet wide and 60 feet long to blast from the caster. Creatures starting their turn in the column must pass a strength check or be pushed back 15 feet. Movement within the column is twice as difficult.


Inventory



Weapon: Quarterstaff: 1d6 bludgeoning, Versatile (1d8)


Armor: Vizier Robes (AC10)


Misc: Ceremonial Shamshir





Name: Eira Knai


Title: Shieldmaiden


Appearance:
shieldmaiden-jpg.196832



Hit Points: 19/19



Initiative: 24 AC: 18


Description



Name: Eira Knai


Age: 26


Race: Human


Gender: Female


Nationality: Fridjorian


Height: 5'7"


Weight: 135


Eye Color: Blue


Hair Color: Blond


Personality



Background: Eira's father was the last harbinger of Fridjor and thus has a family name to uphold. She learned her place at court as a peace weaver and ring bearer at a young age when her mother passed. Fearless in battle and wielding a wicked halberd, she has also distinguished herself as a capable warrior.


Quote: "The man who perceives our mercy as weakness is a fool soon to feel our wrath."


Character



Level: 1


Class: Gladiator


Deity: Rán


Alignment: Lawful Neutral


Organization: None


Hit Points: 19


Speed: 30 ft


Stats



Strength: 14 (+3)


Dexterity: 14 (+4)


Constitution: 12 (+2)


Intelligence: 8 (-1)


Wisdom: 8 (-1)


Charisma: 10 (0)


Skills



Proficiency +1


Physical:


1. Shove: After making a successful attack, target makes a strength save. On a fail, target is pushed up to 15 feet away.


2. Trip: After making a successful attack, target makes a strength save. On a fail, target in knocked prone.


Inventory



Weapon: Halberd - 1d10 piercing, Heavy, Reach, Two-handed


Longsword - 1d8 slashing, Versatile (1d10)


Armor: Breastplate - AC 14 + DEX modifier (max 2)


Misc: Painted Wooden Round Shield - AC +2




Kharro: The Grand Hall


Ar Ramlah was right, of course, but Kharro was too stubborn and proud to admit it. "You do what you want, friend," he muttered before resigning himself to his chair and watching the rest of the council make statements. Next, the strange man from the Federacy suggested sending a hunting party after this 'mysterious creature' that supposedly was abducting travelers and merchants. The Falsorian believed that these shadows were the cause of the disappearances, but Kharro remained skeptical. He imagined any caravan guard worth his salt could have fended off the shadows, but perhaps he placed too much faith in foreign merchants. Any man, woman, or child in Kygar could put down at least one of the monsters single-handedly - or so he would have outsiders believe. The shadows certainly didn't seem to resonate with the old councilman's theory that some terrible evil was being revived in the world.


Eira: The Grand Hall


The Northern woman huffed in approval with the man with the silly metal toys. At least he had the nerve to attack the threat head-on, even if he was less than effective in combat. She turned to Clash for input before prodding the Harbinger with her hand. "He makes a good point, Harbinger, even if he hides behind his little metal trinkets," she whispered into Grunjoor's ear, her mouth curving into a mocking smile at the Illuminator's expense.
 
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Name: Clash Halberk


Title: None


Appearance:


<p><a href="<fileStore.core_Attachment>/monthly_2016_01/image.jpeg.f2e214a16732850ecba80c9c498a2b60.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="98406" src="<fileStore.core_Attachment>/monthly_2016_01/image.jpeg.f2e214a16732850ecba80c9c498a2b60.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Description



Name: Clash Halberk


Age: 19


Race:Human


Gender: Male


Nationality: Fridjorian


Height: 5'9"


Weight: 125lbs


Eye Color: Blue


Hair Color: Blonde


Personality



Background: Clash isn't as big as the others in Fridjor, but he can fight just as well. He took advantage of his slight size, manuvering about the ships and using ranged weapons. He's skilled with a bow, and can throw an axe or a knife like nobody's business. He's a spotter for a ship.


Quote: "Let's go, I haven't got all day to fight! There's places to sail to!"


Character



Level: 1


Class: Ranger


Deity: None


Alignment: Chaotic Neutral


Organization: None


Hit Points: 16


Speed: 25 feet


Stats



Strength: 9 (-0.5)


Dexterity: 15 (+2.5)


Constitution: 10 (-+0)


Intelligence:10 (-+0)


Wisdom: 12 (+1)


Charisma: 12 (+1)


+2 Proficiency


Skills



Magical:


1. Hunter's Mark: You deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom check you make to find it. If the target drops to 0 hit points, use a bonus action on a subsequent turn of yours to mark a new creature.


Inventory



Weapon: Longbow, 1d8 dmg ranged


Armor: Chain mail, 14 AC


Misc: Waraxe, 1d6 dmg melee, 1d6 dmg ranged, Dagger, 1d4 dmg melee, 1d4 damage ranged, quiver of arrows




Clash returned Eria's nod. "Fuck science!" Clash exclaimed, thudding his axe once more ito the table, "Whatever those things are, they've started a fight they won't be able to finish. If the illuminator thinks he's going to go alone on behalf of the federacy he's sorely mistaken." Clash folded his wiry but muscular arms across his chest, jerking his head at the man. "You're going to need someone to watch your ass out there, might as well be me."


Grunjoor chuckled silently at the lads proposal. He was right of course, but he was young. Grunjoor remembered when he himself was so young and less of a seasoned warrior than he was now, just bursting with energy. Ever since they had set foot on land from the blackice sea, he could also tell Clash wanted to proove himself. And not neccissarily as a warrior, but also to catch Erias eye. Grunjoor was silent, and this meant he agreed about everything clash had said. The young lad made sense. With a slight smile at Eria, Grunjoor sheathed his dagger and sat like a normal person for once.





Name: Grunjoor Brokenhelm


Title: Harbinger


Appearance:


<p><a href="<fileStore.core_Attachment>/monthly_2016_01/image.jpeg.73c9e5c80a5ee7341b428ced30d05203.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="98408" src="<fileStore.core_Attachment>/monthly_2016_01/image.jpeg.73c9e5c80a5ee7341b428ced30d05203.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


hit points: 20/22



Description



Name: Grunjoor Brokenhelm


Age: 56


Race: Human


Gender: Male


Nationality: Fridjorian


Height: 6'5"


Weight: 195lbs


Eye Color: Blue


Hair Color: Brown


Personality



Background: Harbinger Grunjoor is a strong willed, hard headed man who enjoys drinking, fighting, and adventure, all three at once preferably. He is in charge of Fridjoor's military movements and tactics.


Quote: "No man should die without a weapon in his hand."


Character



Level: 1


Class: Fighter


Deity: None


Alignment: Chaotic Neutral


Organization: None


Hit Points: 22


Speed: 25 feet


Stats



Strength: 16 (+3)


Dexterity: 9 (-0.5)


Constitution: 15 (+2.5)


Intelligence: 10 (-+0)


Wisdom: 10 (-+0)


Charisma: 10 (-+0)


+1 Proficiency


Inventory



Weapon: Double sided waraxe, 1d8 dmg melee, 1d8 dmg thrown


Armor: Chain mail, 14 AC


Misc: Wooden halberd shield, 6AC on sucessful block, dagger, 1d4 dmg melee, 1d4 dmg thrown





 

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Grey


Title:


Appearance:



feat214a_ral_zarek.jpg



Description



Name: Grey Drakor


Age: 28 Years


Race: Human


Gender: Male


Nationality: Kygar


Height: 6'2"


Weight: 153 lbs


Eye Color: Blue


Hair Color: White


Character



Level: 1


Class: Elementalist


Deity: None


Alignment: Chaotic Evil


Organization:


Hit Points:
7


Speed: 40 ft


Stats



Strength: 10 (+0)


Dexterity: 16 (+3)


Constitution: 8 (-1)


Intelligence: 16 (+7)


Wisdom: 8 (-1)


Charisma: 8 (-1)


Skills



Magical


1. Lightning Lash;
Fires a bolt of lightning that deals 1d10 dmg to opponent.


2. Shockwave; Launches an arc of expanding electricity, deals 1d4 dmg to enemies in a 5x5 radius. DC save 10 or opponent is stunned.


3. Teleport; Teleports down a trail caused by Lightning Lash, appearing at any interval along the path the spell was cast.


4. Shocking Grasp; Deals 1d4 dmg to opponent at melee range, stuns opponent. DC save 14


Inventory



Weapon: None


Armor: Traveler's Outfit, AC 10


Misc: None







Kastor


Title: Wielder of Shards


Appearance:


images



no slide
Description



Name: Kastor Argos


Age: 24


Race: Human


Gender: Male


Nationality: Thelgrim


Height: 6'2"


Weight: 174 lbs


Eye Color: Black


Hair Color: Black


Character



Level: 1


Class: Metalurgist


Deity: Tormidus


Alignment: Lawful Evil


Organization: The Eclipse


Hit Points: 14


Speed: 35 ft


Stats



Strength: 16 (+4)


Dexterity: 10 (+1)


Constitution: 14 (+2)


Intelligence: 10 (+2)


Wisdom: 8 (-1)


Charisma: 8 (-1)


Inventory



Weapon: Bastard Sword, 2d6 dmg


Armor: Breastplate, 14 AC


Misc: Two swords, around 40 shards of 1x1 inch metal shards.




Kastor and Grey moved up to the assembling group of travelers. "We will represent Thelgrim in these dire times..." He looked at those in the other groups sternly in the eye "for, we are not your enemy, but your ally." Grey didn't say a word, just stood behind Kastor with his arms crossed.[/side]
 
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