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Re: Rebirth of Tyrium

Kastor Argos, Grey Drakor


Kastor stood in the chamber, arms crossed before him. He wore his ceremonial breastplate covered in his characteristc shards of metal. Barely listening to the councilman that spoke, Kastor's attention was solely focused on the empty council seat. The more he looked, the angrier he got, but he still watched the empty chair nonetheless. Kastor knew that this anger would someday prove to be his downfall, but he didn't care. When Thelgrim began to conquer nations during the Dragon Wars, all fingers pointed to the councilman of Thelgrim. Nothing was done to try to stop Thelgrim until after the councilman was murdered. Ever since the Dragon Wars, Thelgrim has never had a representative on the Council of Nations. The last councilman had been Kastor's ancestor. His family was thrown into disgrace, and only now has Kastor finally been able to make a name for his family. The last order of business was to reclaim his rightful seat on the council.


Grey stood still, arms crossed before him. He glanced at Kastor, and knew that Kastor would cause a scene if left unattended. Whether or not Kastor liked it, Grey knew Kastor better than anyone. He put an arm on Kastor's shoulder, and when Kastor turned to look at Grey, there eyes met. Grey's glance was meaningful, so Kastor shook his head and turned back to pay attention to the councilman.
 
Fortune's Federacy






Alexius Povaldi


His majesty, the king


1-wallpaper_fantasy_warrior_1024x768%2B-%2BCopy.jpg



Description



Name: Alexius Povaldi


Age: 46


Race: Human


Gender: Male


Nationality: Cegorian, Fortune's Federacy


Height: 6'3"


Weight: 169 lbs


Eye Colour: Hazel


Hair Colour: Black


Character



Level: 1


Class: Paladin


Deity: Mitra Bala


Alignment: Lawful Good


Organization: N/A


Hit Points: 24


Speed: 25 feet


Stats



Strength: 15 (+2.5)


Dexterity: 4 (-3)


Constitution: 11 (+0.5)


Intelligence: 12 (+1)


Wisdom: 14 (+2)


Charisma: 14 (+2)


Skills



Magical:


1.
Inspiring presence - Cancels out 'presence' for allies or (in absence of presence) +1 attack roll for allies.


Inventory



Weapon: Bastard sword - 1d8


Armour: Steel helmet, leather leggings, fur gloves - AC 14


Misc: Coin purse,




The king arrived before the initial crowd. His seat had been taken and his guards had formed two straight lines behind him. It was obvious the guards were allowed in to show that the Federacy had muscle and not just currency. The king's seat was no different from the others, instilling a sense of equality and balance. His chair was crafted from the finest wood with a green cushion recessed into its wooden frame.


The table before him spanned for quite the distance. It was obviously a somewhat tiring task for the carpenter responsible since it seemed to be made of one wooden piece. Trees this large weren't exactly common and often held a high level of resistance. This table was sturdy too, it had suffered more slammed fists than any footsoldier from any of the lands could.


Only a few minutes passed before the others began to come inside the white washed room. Kygarian councilmen were the first group to enter, followed by councilmen for minor nations that split Kygar's borders from the federacy's such as North Baldiro and the federacy's favourite, Drominos. Drominos was a mountain range nation that thrived off the resources mined. Unlike many other mountain range nations, Drominos traded its goods for food instead of stealing food from its neighbours. King Alexius makes sure to nod his head to each as they enter but nothing more. One by one they take their respective seats. The Illuminator of Falsoria enters in time but cutting it somewhat close in the king's eyes. The Illuminator greets the high king with a 'highly formal' "Bawss" before sitting down. King Alexius looks to the Illuminator of his scientific state and replies with an even more formal "Lumi' Doo" before promptly tipping his crown akin to the hat tip he had received.


The king never really enjoyed his encounters with the council much, he can't help but see them as a need and not a want. The elder holding this council meeting, the man from Palador with an air of authority that rival'd his own, began speaking. Once asked rhetorically if they were to skip the formalities and head to the main point, King Alexius replies with, "Every council meeting you open with the same question. I'm starting to think that these may be your pleasantries in which you make reference to skipping." Alexius moves his hand in a circular motion to signal for the elder to hurry along with his reasoning for their summons. The king wasn't a man for games and this was all too apparent by his tone and choice of words.
 
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Name: Natalia Povaldi



Title: Princess of Cegoria



Appearance:
anime_princess_girl-1680x1050.jpg



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Description



Name: Natalia Povaldi



Age: 19



Race: Human



Gender: Female



Nationality: Cegorian



Height: 5'8



Weight: 115lbs



Eye Color: Golden Brown



Hair Color: Dark Pink-Purple



Character



Level: 1



Class: Gleeman



Deity: Mitra Bala



Alignment: Lawful Good



Organization: N/A



Hit Points: 15



Speed: 30



Stats



Strength: 10



Dexterity: 12



Constitution: 10



Intelligence: 12



Wisdom: 10



Charisma: 12



Skills



Physical:



1. Dagger Swipe- Attack target with a furious dagger slash.



2. Parry - Deflect an attack from a blade.



Magical:



1. Serenade - Sings a serenading tune to nullify a hostile target.



2. Harmony Crush - Sings a deathly chant to inflict damage on a target.



Inventory



Weapon: Large Spearhead Dagger.



Armor: Padded Dress



Misc: Coin Purse






Fortune's Federacy



Always escorted by her two guards, Princess Natalia seemed to follow her Father's custom of being late, except this time he was actually early for some reason. She thought she was the last to enter, though luckily the ones from Fridjor had yet arrived. Like always, the Princess of Cegoria's beauty recieved many eyes and glances from the councilmen and everyone in the room. She didn't exactly flaunt her beauty however. Her dress was generally standard, adorned with Federacy colors. Contrary to many's belief, such a marvelous princess with a high amount of power was actually quite submissive and of shy nature.


Finding the Federacy's section of the table, she was quick to dart to her Father, King Alexius, leaning over the arm stand of his chair to apply a tight hug and a kiss on his cheek. She hadn't seen him for about two days, she had been waiting to see him for quite some time. The princess obviously seemed extremely fond of her father; she in fact disliked her mother and much preferred the company of her dad. Despite the princess's life of nobility and proper manners, she somewhat liked her father's slightly barbaric nature. It instilled a sense of manliness in him for her as well as obedience. She loved him very much, and she was quite happy her mother wasn't coming along.


Saying her words to him and whatnot, she took her seat next to him, scooching it a little closer to him. From her seat she greeted the Illuminator. She had met him once or twice, and she quite liked him. He was of funny and kind-hearted nature and he knew how to treat a lady properly without seeming desperate. She ushered her guards to sit close to her, and they took their seats behind hers, planting their spears on the ground, ready to confront any suspiciousness.


 
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Cain


Cain stood to the side of the crowd, nearer to the group of emissaries from Kygar. The held a hand on his sword hilt, and watched the group. He noted the guards that Alexius took with him, and even more guards that his daughter brought in with her. She was beautiful, he had to admit, but there was a thing as too much security. He saw movement from the other side of the group. It was the people from Thelgrim. The guards all faced away from the two from Thelgrim, facing their leader Alexius, completely ignoring the men behind them. The taller man with white hair began to move towards the guards, but the shorter one stopped him with an outstretched arm and a warning glance. The taller man with white hair -was his name Grey?- grimaced and turned away from the guards. Cain thought he saw a small spark be extinguished in Grey's hand.
 
Name: Ar Ramlah


Title: The Bladed Wind


Status: Leader of the Indus Tribe, Kygarian Council Member


Appearance:


the_prince_of_desert_by_koni_art-d7olwuv.jpg



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Description



Name: Ar Ramlah


Age: 24


Race: Rassakar


Gender: Male


Nationality: Kygar, Kalahari/Indus


Height: 6' 2"


Weight: 138lbs


Eye Color: Blue


Hair Color: Blond


Character



Level: 1


Class: Ranger


Deity: Alyzaia


Alignment: Lawful Good


Organization: None


Hit Points: 14


Speed: 35ft


Stats



Strength: 8 (-1) [+1]


Dexterity: 14 (+2) [+2]


Constitution: 8 (-1) [+0]


Intelligence: 12 (+1) [+0]


Wisdom: 12 (+1) [+1]


Charisma: 10 (+0) [+2]


Proficiency Bonus: +2


Skills



Magical:


(Natural: Sandshift: Sandshift is a natural ability possesed by anyone with Rassakar blood, it allows them to turn into sand and change back at will. When they are sand they can move and change their form without suffering damage.)



1. Infrared Vision: Allows the user to see heat or the absence of it.


Inventory



Weapon: Long Bow, Two Daggers


Armor: Light Leather


Misc:


Ar Ramlah: Neutral City; The Grand Hall


Ar Ramlah looked around at the room as he walked into The Grand Hall. To his disappointment he noticed that two elders were missing from the assembly, Thelgrim and Fridjor. Unfortunately there was nothing to be done about that and so he turned his attention to the emissaries. The king of the Fortune's Federacy seemed to be foolishly flaunting his power with an excessive amount of guards. While others, mainly the smaller nations, simply entered the room and started talking quietly among themselves. When the inventor entered and waved, Ar Ramlah simply smiled and made a small bow with his head in acknowledgement. Quietly taking the seat in front of the Kygarian Elder near the center of the room he waited patiently for the other assemblies to do the same.
 
"You are here because of a mass disappearance. People have disappeared in a town located on a very important trade route. Trade between Kygar, Palador, and Fortune's Federacy is disrupted, because the town is a place where merchants commonly stop in order to resupply. We brought you all here to bring attention to this because we believe that the cause of this is a being of great power." The councilman of Palador said. He sighed and looked around at all of those assembled. Local leaders have tried to quench the threat, but all attempts result in failure. None of the mercenaries hired ever return from their mission. We need to bring this to the attention of the rulers of the nation before trade is fully disrupted."
 
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RIKKARD GUNNAR BLACKLASH





Name: Rikkard Gunnar Blacklash


Title: Chief Falsorian Illuminator


Main Character


Appearance:


<p><a href="<fileStore.core_Attachment>/monthly_2015_11/image.jpeg.34b4fbe10569992b8fc732ee81776f39.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="88106" src="<fileStore.core_Attachment>/monthly_2015_11/image.jpeg.34b4fbe10569992b8fc732ee81776f39.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Description



Name: Rikkard Gunnar Blacklash


Age: 24 years


Race: Human


Gender: Male


Nationality: Falsorian, Fortune's Federacy


Height: 5'11"


Weight: 130lbs


Eye Color: Brown


Hair Color: Brown


Personality



Background: An inventor who's a special kind of crazy from a normal middle class family residing in Falsoria, Rikkard's ingenuity is renown throughout the Fortune's Federacy. Rikkard is always on the move, and is constantly getting ideas from his surroundings. He's made quite alot of improvements to the ships in the Fold's navy out of the bark from the trees of Setora, making them faster, more durable, and much more agile. He's made minor modifications to the telescope as well. He was hired by the Fold's military as head engineer for his brilliance and christened "Chief Falsorian Illuminator". Now he's working with 'the black sand', and has made some prototypes of weapons that he uses.


Quote: If I can think it, I can make it, you bet on that."


Character



Level: 1


Class: Metalurgist


Deity: Shyama Phoros


Alignment: Neutral


Organization: Institute of Powder


Hit Points: 14


Speed: 35 feet


Stats



Strength: 9 (-0.5)


Dexterity: 15 (+2.5)


Constitution: 11 (+0.5)


Intelligence: 16 (+3)


Wisdom: 9 (-0.5)


Charisma: 10 (-+0)


Skills



Physical:


1. Parry: Melee weapon only, attempt to block attack, if attack is blocked, free counter attack


Magical:


1. Metalurgy II: Able to manipulate moderate amounts of metal.


-Applied to armor +2 AC


-Applied to weapon +2 dmg


2. Weapon: Able to use two any sized weapon during battle


3. Rusting grasp: Any iron or iron alloy item you touch becomes instantaneously rusted, pitted, and worthless, effectively destroyed. Only usable in combat with a sucessful melee touch attack.


Inventory



Weapon: Twin flintlock pistols 2d5 dmg


Armor: Jacket (picture) Hat (picture) Falsorian treebark vest AC 13


Misc: Flintlock musket w/bayonet, 1d6 dmg melee, 1d8 dmg ranged, pouch full of 'The black sand', pouch full of 30 metal musketballs




When Natalia smiled at him, Rikkard smiled back, raising his hand slightly in greeting. The princess took after her mothers appearance, but prefered her fathers way of thinking. He hadn't heard her talk on many occasions, but he knew she was a curious child. He had determined in the past to request her be present at the unveiling of most of his inventions, as her intrest usually gained the kings support. The king usually approved of them in the first place, but it didn't hurt to see what the younger generation thought, afterall, they were the minds of the future.


Rikkard raised his eyebrows and leaned forwards at the mention of 'a being of great power'. What exactly was the councilman talking about? It was true that the fortune federacy's trade routes had been compromised externally multiple times, but those on the sea of black ice was the blame of the Fridjorians. The others he had simply dismissed as regular banditry, but he didn't concern himself much with trade.


Was one of the 'prophecy's' that some of the more tribal nations believed in coming true? Was a story of ancient legend actually exist? Rikkard didn't believe in 'all powerful gods' or bedtime stories, his diety wasn't even a big part of his life, moreover something he just used as a joke sometimes. Like his opinion of having the king's daughter present when he showed the king his new ideas, Rikkard always liked having 'insurance'. Rikkard was content to just dismiss this as a largescale banditry act. Either way, or something entirely different, Rikkard wanted more information. "Excuse me, chairman." Rikkard interjected, jerking his chin, "Are these 'interruptions of trade' concentrated to a specific area? Are they frequent, or selective in what caravans go missing? What we might have on our hands is just a swollen bandit gang that needs to be eliminated." Rikkard leaned back in his chair, folding his arms across his chest. "It is best to gather as much information as possible, which in my opinion should have been done before this meeting so our nations might actually be able to act."

 

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Name: Kharro Val'Zuur


Title: Grand Magic Vizier


Status: Leader of the Kalahari Tribe, Kygarian Council Member


Appearance:
mage.jpg



Description



Name: Kharro Val'Zuur


Age: 38


Race: Rassakar


Gender: Male


Nationality: Kygar


Height: 6'1"


Weight: 171


Eye Color: Gray


Hair Color: Brown


Character



Level: 1


Class: Elementalist


Deity: The Kygarian Trinity


Alignment: Lawful Neutral


Organization: None


Hit Points: 8


Speed: 30ft


Stats



Strength: 8 (-1)


Dexterity: 8 (-1)


Constitution: 10 (0)


Intelligence: 16 (+7)


Wisdom: 12 (+1)


Charisma: 12 (+1)


Skills



Magical:


(Natural: Sandshift: Sandshift is a natural ability possessed by anyone with Rassakar blood, it allows them to turn into sand and change back at will. When they are sand they can move and change their form without suffering damage.)


1. Prestidigitation - Creates a small magical effect, i.e. light/snuff a small fire, create a tiny object/illusion, etc.


2. Fire Bolt - Ranged touch attack (120ft) deals 1d10 fire damage.


3. Mage Armor - Arcane protection increases AC to 13+DEX modifier for 8 hours.


4. Gust of Wind - Creates a column of wind 10 feet wide and 60 feet long to blast from the caster. Creatures starting their turn in the column must pass a strength check or be pushed back 15 feet. Movement within the column is twice as difficult.


Inventory



Weapon: Quarterstaff: 1d6 bludgeoning, Versatile (1d8)


Armor: Vizier Robes (AC10)


Misc: Ceremonial Shamshir


Kharro: The Grand Hall


Kharro's entrance into the grand hall had been unremarkable. Most probably didn't even notice him arrive as he took a seat next to Ar Ramlah, using his quarterstaff to lower himself gently. He was quite surprised that the council decided to skip introductions and pleasantries. In his mind, it would have been a good opportunity to establish Kygar's strong will and independence before stepping into negotiations. He would have ensured that the other countries had no reason to incorporate his nation in their schemes of power or conspiracies.


The matter at hand was exactly what he had expected. An issue having to do with trade. He closed his eyes in frustration. A disrupted trade route in the Northwest meant one thing: Kygar was going to be asked for a land route to be formed to accommodate the loss of this merchant hold. Kharro shook his head silently. In order for trade to cross the Teeth of the Sky, it needed to cross the Scorpion's Pass or run past Palador and loop around the end of the mountain range and enter the Federacy. Naturally, the Scorpion's Pass was the shorter and most efficient route, with the exception of the terrible beasts that inhabited it. Kygar would no doubt be requested to guard the Pass and ensure the caravans arrived safely in the Federacy. And for what? Money? Increased trade? A respected seat at this ridiculous Council of Nations? No, Kharro wanted none of it.


As the speaker continued, he decided to offer a superstitious belief of 'a being of great power' as the cause behind these disappearances. The Kalahari had to keep himself from laughing. How better to convince frightened sheep of their broken trade route than by inciting the presence of some unknown being? All of the evidence was unsubstantial. For caravans to go missing and mercenaries never to return sounded very much like an amassing of a new land power to Kharro. Mercenaries worshiped coin and missing caravans assured no shortage of that. This 'being of great power' sounded like nothing more than a bandit king creating a foothold in the no-man's land between the three nations.


Then the inventor spoke. To the Kygarian's surprise, he agreed with just about everything he said. Kharro even nodded as the man finished speaking, finding his words to be thoughtful and concise. "I am surprised you summoned us here with so little evidence," Kharro remarked, his grey eyes looking over the assembled parties. "How can you expect us to offer solutions when the problem is not clearly determined?" he asked, his low, rough voice resonating in the square chamber.
 
The councilman looked at the young inventor and spoke. Although what he was about to say was meant to quell the inventor's doubts, he also wanted everyone else to hear and understand the situation. "Any attempt to investigate the situation ends with further disappearances. None have been able to return from their forays." The councilman grimaced. "Too many lives have now been attempted to investigate. The time has come for action to be undertaken." He looked over to one of the councilman, who was absorbed in spellcasting. As the spell ended, a large map hung suspended in the air. The councilman from Palador pointed to a spot on the map that was blackened out. "We have had reports of caravans that have made it through. None of the people are there, but panicked horses carrying merchandise have been reported to make it through. Bandits would not allow valuables to exit their lands if the owners are dead. Whatever is causing these disturbances cares nothing for gold." The councilor looked round the room, meeting everyone's eyes. "Even if this is work of some bandit king, he needs to be stopped before this becomes too large of an issue."

<p><a href="<fileStore.core_Attachment>/monthly_2015_11/upload_2015-11-29_0-24-58.png.025b95cce153313cdf0cdfb5c11416cd.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="88162" src="<fileStore.core_Attachment>/monthly_2015_11/upload_2015-11-29_0-24-58.png.025b95cce153313cdf0cdfb5c11416cd.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



 

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Name: Ar Ramlah


Title: The Bladed Wind


Status: Leader of the Indus Tribe, Kygarian Council Member


Appearance:


the_prince_of_desert_by_koni_art-d7olwuv.jpg



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Description



Name: Ar Ramlah


Age: 24


Race: Rassakar


Gender: Male


Nationality: Kygar, Kalahari/Indus


Height: 6' 2"


Weight: 138lbs


Eye Color: Blue


Hair Color: Blond


Character



Level: 1


Class: Ranger


Deity: Alyzaia


Alignment: Lawful Good


Organization: None


Hit Points: 14


Speed: 35ft


Stats



Strength: 8 (-1) [+1]


Dexterity: 14 (+2) [+2]


Constitution: 8 (-1) [+0]


Intelligence: 12 (+1) [+0]


Wisdom: 12 (+1) [+1]


Charisma: 10 (+0) [+2]


Proficiency Bonus: +2


Skills



Magical:


(Natural: Sandshift: Sandshift is a natural ability possesed by anyone with Rassakar blood, it allows them to turn into sand and change back at will. When they are sand they can move and change their form without suffering damage.)



1. Infrared Vision: Allows the user to see heat or the absence of it.


Inventory



Weapon: Long Bow, Two Daggers


Armor: Light Leather


Misc:


Ar Ramlah: Neutral City; The Grand Hall


Ar Ramlah was about to speak out at the other assemblies that they were too quick to judge and they wouldn't have been called here for a thief uprising unless it was serious, but the councilors suddenly spoke up and presented more evidence. He had thought the part about everyone looking for the caravan attackers vanishing had been obvious having stated that before, hence the lack of information. What was new about the attackers was that they did not take any of the goods, this changed the matter completely, these people were not thieves. The obvious act was to investigate and subdue whatever it was that seemed to be collecting in the area, he didn't want to waste time squabbling over the matter, "I will personally lead an investigation on this matter. I believe it would be more effective if all the countries worked together, however if they do not, i will go either way. It is never good to underestimate an enemy so I urge all of you to do so as well, if this force grows to large we may not be able to quell it." Ar Ramlah stated boldly, he was curious about the caravan attackers intentions and hoped the others would agree to go as well.
 
CLASH HALBERK





Name: Clash Halberk


Title: None


Appearance:


<p><a href="<fileStore.core_Attachment>/monthly_2015_11/image.jpeg.14ea6443e65b5c5d96af88f42a3f64c7.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="88167" src="<fileStore.core_Attachment>/monthly_2015_11/image.jpeg.14ea6443e65b5c5d96af88f42a3f64c7.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Description



Name: Clash Halberk


Age: 19


Race:Human


Gender: Male


Nationality: Fridjorian


Height: 5'9"


Weight: 125lbs


Eye Color: Blue


Hair Color: Blonde


Personality



Background: Clash isn't as big as the others in Fridjor, but he can fight just as well. He took advantage of his slight size, manuvering about the ships and using ranged weapons. He's skilled with a bow, and can throw an axe or a knife like nobody's business. He's a spotter for a ship.


Quote: "Let's go, I haven't got all day to fight! There's places to sail to!"


Character



Level: 1


Class: Ranger


Deity: None


Alignment: Chaotic Neutral


Organization: None


Hit Points: 16


Speed: 25 feet


Stats



Strength: 9


Dexterity: 15


Constitution: 10


Intelligence:10


Wisdom: 12


Charisma: 12


+2 Proficiency


Skills



Magical:


1. Hunter's Mark: You deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom check you make to find it. If the target drops to 0 hit points, use a bonus action on a subsequent turn of yours to mark a new creature.


Inventory



Weapon: Longbow, 1d6 dmg ranged


Armor: Chain mail, 14 AC


Misc: Waraxe, 1d6 dmg melee, 1d6 dmg ranged, Dagger, 1d4 dmg melee, 1d4 damage ranged




*bang. Bang. Bang. BANG.* Then a bit of silence. *CRASH* The doors to the council room flew open, the doorknob and lock buckling and bending, small bits of splinters flying through the air. "WHAT, is THIS?!?!" Clash bellowed, stomping into the council room, his mail coat jangling with each step. "WHAT, in the name of ice and fire is THIS?!?!" The tall but wiry man who could barely grow a beard was oviously pissed. Harbinger Grunjoor came in after him, slightly suported by his sheildmaiden, Eira Knai. Clash resumed his rant, encircling the table to Fridjor's respective empty seats. "FIRST our lands recieve a threatening note, foreshadowing the doom of our nation if we did not attend this meeting, which good luck to you if you even MANAGE to survive crossing the black ice sea, and SECONDLY, once we do arrive, we discover this meeting has been moved back THREE DAYS EARLY." Clash drew his waraxe, imbedding the head in the already scarred and marked portion of the table desgnated to Fridjor. "This REEKS of foul politics! And if THAT wasn't enough, an assassin was sent after the Harbinger!" Clash gestured wildly towards Grunjoor, who had slowly made his way to his seat. Clash continued. "This is a direct act of hostility to our nation, and there'd better be a DAMNED good reason why we travled so far from home to get here!" He recieved a look from Grunjoor, and begrudgingly pulled out his chair, making as much noise as possible, and sat down heavily, slinging his bow off his back and laying it across his lap.

 

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The councilman from Palador took in the interruption, serene and calm, and greeted the newcomers. "Welcome. Please, take your seats. You are late, as expected." The other councilman seemed surprised at the interruption, but even more surprised at the Palador councilman's composure. "This matter becomes more and more urgent as time-" A shadow passed over the council chamber, and shouting was heard outside.
 
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Name: Eira Knai


Title: Shieldmaiden


Appearance:
shieldmaiden-jpg.196832



Description



Name: Eira Knai


Age: 26


Race: Human


Gender: Female


Nationality: Fridjorian


Height: 5'7"


Weight: 135


Eye Color: Blue


Hair Color: Blond


Personality



Background: Eira's father was the last harbinger of Fridjor and thus has a family name to uphold. She learned her place at court as a peace weaver and ring bearer at a young age when her mother passed. Fearless in battle and wielding a wicked halberd, she has also distinguished herself as a capable warrior.


Quote: "The man who perceives our mercy as weakness is a fool soon to feel our wrath."


Character



Level: 1


Class: Gladiator


Deity: Rán


Alignment: Lawful Neutral


Organization: None


Hit Points: 19


Speed: 30 ft


Stats



Strength: 14 (+3)


Dexterity: 14 (+4)


Constitution: 12 (+2)


Intelligence: 8 (-1)


Wisdom: 8 (-1)


Charisma: 10 (0)


Skills



Proficiency +1


Physical:


1. Shove: After making a successful attack, target makes a strength save. On a fail, target is pushed up to 15 feet away.


2. Trip: After making a successful attack, target makes a strength save. On a fail, target in knocked prone.


Inventory



Weapon: Halberd - 1d10 piercing, Heavy, Reach, Two-handed


Longsword - 1d8 slashing, Versatile (1d10)


Armor: Breastplate - AC 14 + DEX modifier (max 2)


Misc: Painted Wooden Round Shield - AC +2


Eira Knai: The Grand Hall


Eira's icy blue eyes scanned the faces of the many people crowding the Grand Hall, trying to size up the opposition. Clash, though he was bold and brash, could have incited a war with that kind of behavior. It wasn't the best of options considering the wounded state of the Harbinger and the platoon of Federacy knights flanking their royal family. Eira's gaze settled upon the place where Thelgrim was supposed to be represented. She knew they were to blame for the attack on her leader. With her left arm supporting Harbinger Grunjoor, she leaned on her halberd in her right hand as she walked the large man to his seat at the table.


Clash's axe had bitten deep into the table, leaving a gash like the many others that dotted Fridjor's area in the hall. She hoped he didn't dull it too much. They may yet need it if nobody was willing to take ownership of their folly in attacking Fridjor. The people here had the gall to call them late? They would have been early had the Council not been pushed ahead of schedule. Their unexpected ambush on the road hadn't even slowed them, even with Grunjoor's wound.


Suddenly, a large shadow passed overhead and screaming could be heard outside. Eira drew her longsword from its scabbard and pointed it at the speaker. "You," she declared, volumes of venom behind the single syllable. "What do you know of this?" she asked roughly, her fair features wrinkled in her fiery rage. It seemed only too convenient for the commotion to start as soon as the Fridgjorians entered the hall. He had called them late. Late to what? Another ambush?
 
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Alexius Povaldi


His majesty, the king


1-wallpaper_fantasy_warrior_1024x768%2B-%2BCopy.jpg



Description



Name: Alexius Povaldi


Age: 46


Race: Human


Gender: Male


Nationality: Cegorian, Fortune's Federacy


Height: 6'3"


Weight: 169 lbs


Eye Colour: Hazel


Hair Colour: Black


Character



Level: 1


Class: Paladin


Deity: Mitra Bala


Alignment: Lawful Good


Organization: N/A


Hit Points: 24


Speed: 25 feet


Stats



Strength: 15 (+2.5)


Dexterity: 4 (-3)


Constitution: 11 (+0.5)


Intelligence: 12 (+1)


Wisdom: 14 (+2)


Charisma: 14 (+2)


Skills



Magical:


1.
Inspiring presence - Cancels out 'presence' for allies or (in absence of presence) +1 attack roll for allies.


Inventory



Weapon: Bastard sword - 1d8


Armour: Steel helmet, leather leggings, fur gloves - AC 14


Misc: Coin purse,




Alexius sits there silently in his chair, waiting for the others to finish their questioning of the Paladorian councilmen. Truth be told, he didn't much care for this trade disruption. He could easily arrange new trade routes to Palador and just increase the amount of merchant ships heading to Kygar. What did disturb him about this however was the fact his people were being killed by an unknown organisation. His mind runs wild with the possibilities of the local nations.


As the map of disappearances is conjured into existence, Alexius' begins to narrow down possibilities. His hand makes its way to his chin and he gently strokes his goatee. The spot was located in such a place that any land trades with Kygar would be near impossible.


Perhaps Drominos had been stealing the people away for some barbaric sacrifices, the black area claimed the majority of their lands after all. Or perhaps it was one of the two parts of Baldiro to try and choke the other part out. This was also possible but was more likely to cause them a war. The half elves weren't stupid so it seemed highly unlikely to Alexius. Unfortunately, Alexius' train of thought was brought to a sudden halt as the doors shook back and forth violently from the ceaseless banging of the Fridjorian councillors. The doors fling themselves apart to reveal the shortest, most arrogant boy that Alexius had ever had the misfortune of meeting.


The boy, his wench and the wall of muscle he relied heavily upon entered the room one after the other. The boy, as usual, shooting his mouth off in the presence of the council. Alexius decides not to intervene in the boy's rant but instead holds back a laugh. The boy's screaming of arrogance and false senses of grandeur that his even more-so delude parents passed on to him were amusing to say the least. However, Alexius stops stifling his laughter at the mention of a failed assassin. The federacy hadn't sent any assassins and as far as he knew, no one else was at unofficial war with Fridjor. Alexius rests his hands on the table and clenches his teeth in silence to resist the urge of objecting. While it may not be aimed at himself, he believes everyone present here to know that the federacy would be the most likely candidates for an attempted assassination on members of the Fridjorian political party. Alexius glares at them in silence as their boy sinks his axe into the table. He clearly holds no respect for the craftsmanship and the dedication that went into forging this table.


The brat takes his seat and the elder returns to speaking. Finally, things were back on track. Or were they? The elder is cut short mid way through his sentence. Alexius spots what seems to be a lingering, black shadow crawl across the wall opposite from him. From what little features the shadow possesses, it's safe to assume the shadow belonging to some sort of beast. It's somewhat obvious that everyone has spotted this shadow due to the silence that washes over them. The shadow passes and a scream from the outside breaks this forced silence. The Fridjorians, logically, are the first to throw accusations and blame. Alexius had had enough of this. He stands from his chair and points to the Fridjorians. "You! Barbarians of the sea! You not only enter late, without manners and down right uncivilised like, but you bring with you a conjured beast!? What ever this shaded beast is, it has clearly been brought by you!" Alexius points to the doors and his guards are quick to obey. They stand by the door with their swords drawn and outstretched in front of them. If anything were to enter the room it would be faced with a hard fight of skilled swordsmen. Alexius turns to face the elder of Palador, his hand lowering from the door and forming a clenched fist beside the hilt of his large blade. "Elders of the council, I am calling for a recess."
 
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Many of the councilman, speaking up for the first time, agree with Alexius. They all stand, and as they start to file out of the room, the doors slam shut, much to the shock of the swordsmen guarding them. From the shadows, humanoid figures begin to rise, taking on ghastly forms. In the end, there are about 12 of the shadowy humanoid figures confronting those assembled in the council chamber, each one wielding strange, seemingly insubstantial weapons.


"We are under attack!" You hear someone say, and then all hell breaks loose.


(Roll for initiative)
 
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Name: Ar Ramlah


Title: The Bladed Wind


Status: Leader of the Indus Tribe, Kygarian Council Member


Appearance:


the_prince_of_desert_by_koni_art-d7olwuv.jpg



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Description



Name: Ar Ramlah


Age: 24


Race: Rassakar


Gender: Male


Nationality: Kygar, Kalahari/Indus


Height: 6' 2"


Weight: 138lbs


Eye Color: Blue


Hair Color: Blond


Character



Level: 1


Class: Ranger


Deity: Alyzaia


Alignment: Lawful Good


Organization: None


Hit Points: 14


Speed: 35ft


Stats



Strength: 8 (-1) [+1]


Dexterity: 14 (+2) [+2]


Constitution: 8 (-1) [+0]


Intelligence: 12 (+1) [+0]


Wisdom: 12 (+1) [+1]


Charisma: 10 (+0) [+2]


Proficiency Bonus: +2


Skills



Magical:


(Natural: Sandshift: Sandshift is a natural ability possesed by anyone with Rassakar blood, it allows them to turn into sand and change back at will. When they are sand they can move and change their form without suffering damage.)



1. Infrared Vision: Allows the user to see heat or the absence of it.


Inventory



Weapon: Long Bow, Two Daggers


Armor: Light Leather


Misc:


Ar Ramlah: Neutral City; The Grand Hall


As soon as the door slammed shut blocking the entrance Ar Ramlah swiftly pulled the bow off his back and placed himself in front of a few nearby elders and assemblies. "Stay behind me!" he shouted knocking an arrow. "Is there another way out of here?" he asked not daring to glance behind him, even if they found one it wouldn't be much better if they couldn't outrun them or get reinforcements. There only seemed to be 12 figures right now, but more could be hiding or maybe they weren't human at all, perhaps they were magic. He hoped that most people wouldn't panic, it was one of the worst things you could do in a situation like this.


[dice]16903[/dice]
 
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Name: Kharro Val'Zuur


Title: Grand Magic Vizier


Status: Leader of the Kalahari Tribe, Kygarian Council Member


Appearance:
mage.jpg



Description



Name: Kharro Val'Zuur


Age: 38


Race: Rassakar


Gender: Male


Nationality: Kygar


Height: 6'1"


Weight: 171


Eye Color: Gray


Hair Color: Brown


Character



Level: 1


Class: Elementalist


Deity: The Kygarian Trinity


Alignment: Lawful Neutral


Organization: None


Hit Points: 8


Speed: 30ft


Stats



Strength: 8 (-1)


Dexterity: 8 (-1)


Constitution: 10 (0)


Intelligence: 16 (+7)


Wisdom: 12 (+1)


Charisma: 12 (+1)


Skills



Magical:


(Natural: Sandshift: Sandshift is a natural ability possessed by anyone with Rassakar blood, it allows them to turn into sand and change back at will. When they are sand they can move and change their form without suffering damage.)


1. Prestidigitation - Creates a small magical effect, i.e. light/snuff a small fire, create a tiny object/illusion, etc.


2. Fire Bolt - Ranged touch attack (120ft) deals 1d10 fire damage.


3. Mage Armor - Arcane protection increases AC to 13+DEX modifier for 8 hours.


4. Gust of Wind - Creates a column of wind 10 feet wide and 60 feet long to blast from the caster. Creatures starting their turn in the column must pass a strength check or be pushed back 15 feet. Movement within the column is twice as difficult.


Inventory



Weapon: Quarterstaff: 1d6 bludgeoning, Versatile (1d8)


Armor: Vizier Robes (AC10)


Misc: Ceremonial Shamshir


Kharro: The Grand Hall


Kharro's old bones ached as he pulled himself out of his chair and leaned on his quarterstaff. What kind of sorcery was this? Shadow magic, perhaps? An illusory army was attacking the Grand Hall and all signs pointed towards dark magic. Kharro's eyes darted towards the empty seats where Thelgrim should have sat. The last time something this ominous faced the world at large, Thelgrim was behind it. How convenient that they were nowhere to be found at the moment. Positioning himself over Ar Ramlah's shoulder, Kharro prepared to do battle. He may have seemed like a frail man to the unknown eye, but the powers he commanded were a force to be reckoned with. An unseen breeze seemed to rustle his robes as he donned his hood and stood up straight, the might of his quarterstaff towering over him.[dice]16904[/dice]





Name: Eira Knai


Title: Shieldmaiden


Appearance:
shieldmaiden-jpg.196832



Description



Name: Eira Knai


Age: 26


Race: Human


Gender: Female


Nationality: Fridjorian


Height: 5'7"


Weight: 135


Eye Color: Blue


Hair Color: Blond


Personality



Background: Eira's father was the last harbinger of Fridjor and thus has a family name to uphold. She learned her place at court as a peace weaver and ring bearer at a young age when her mother passed. Fearless in battle and wielding a wicked halberd, she has also distinguished herself as a capable warrior.


Quote: "The man who perceives our mercy as weakness is a fool soon to feel our wrath."


Character



Level: 1


Class: Gladiator


Deity: Rán


Alignment: Lawful Neutral


Organization: None


Hit Points: 19


Speed: 30 ft


Stats



Strength: 14 (+3)


Dexterity: 14 (+4)


Constitution: 12 (+2)


Intelligence: 8 (-1)


Wisdom: 8 (-1)


Charisma: 10 (0)


Skills



Proficiency +1


Physical:


1. Shove: After making a successful attack, target makes a strength save. On a fail, target is pushed up to 15 feet away.


2. Trip: After making a successful attack, target makes a strength save. On a fail, target in knocked prone.


Inventory



Weapon: Halberd - 1d10 piercing, Heavy, Reach, Two-handed


Longsword - 1d8 slashing, Versatile (1d10)


Armor: Breastplate - AC 14 + DEX modifier (max 2)


Misc: Painted Wooden Round Shield - AC +2




Eira Knai: The Grand Hall



"Coward!" Eira shouted at the Federacy King. "How dare you speak that way to us, golden sheep king!" she spat at Alexius, her sword swinging round to point at him, putting his guards on alert. "Go! Run and hide while we do battle," the proud woman said, slinging her shield from her back and climbing atop the table for higher ground. Fighting was a way of life in Fridjor. It was time to put her mettle to the test against this army of shadows.[dice]16905[/dice]
 
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Name: Rigario Sandstrider


Title: Bodyguard


Appearance:


<p><a href="<fileStore.core_Attachment>/monthly_2015_11/image.gif.c73ebc941fc8a46ae7f60a8c02d23a92.gif" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="88388" src="<fileStore.core_Attachment>/monthly_2015_11/image.gif.c73ebc941fc8a46ae7f60a8c02d23a92.gif" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Description



Name: Rigario Sandstrider


Age: 23 years


Race: Lizardfolk


Gender: Male


Nationality: Kygarian, Ordos


Height: 6'0"


Weight: 182lbs


Eye Color: Yellow


Hair Color: None


Personality



Background: Rigario is a member of the Ordos tribe, born and bred. The harsh environment has granted him with extreme endurance. This muscular lizardfolk has gained the respect of his elders due to his immense strength and courage in battle, but is content to remain a defender of his people. He claims to only serve the tribe, and is religiously devout in his beliefs in Alyzalia, the godess of time.


Quote: "Rigario just hits things."


Character



Level: 1


Class: Gladiator


Deity: Alyzaia


Alignment: Chaotic Good


Organization: None


Hit Points: 16


Speed: 25 feet


Stats



Strength: 16 (+3)


Dexterity: 16 (+3)


Constitution: 9 (-0.5)


Intelligence: 8 (-1)


Wisdom: 12 (+1)


Charisma: 8 (-1)


+1 Proficiency


Skills



Physical:


1. Parry: Melee weapon only, attempt to block attack, if attack is blocked, free counter attack


2. Cleave: Attacks deal damage to multiple enemies within an arc of 5 feet


Inventory



Weapon: One handed bone sword 1d7 damage


Armor: Heavy boneplate armor, 14 AC


Misc: Shield made of the skull of a wyrm, 4AC on sucessful block, pouch of sand blessed by the tribe shaman




Rigario, who was practically always battle ready, simply drew his sword from where it hung on his side, placed his sheild in front of him, and knelt in front of Ar Rahmlah. This gave his charge a significant amount of protection, but a clear line of sight to shoot in any direction.


[dice]16906[/dice]

 

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Name: Rikkard Gunnar Blacklash


Title: Chief Falsorian Illuminator


Main Character


Appearance:


<p><a href="<fileStore.core_Attachment>/monthly_2015_11/image.jpeg.946697be865fd6077a974d3b9711a952.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="88390" src="<fileStore.core_Attachment>/monthly_2015_11/image.jpeg.946697be865fd6077a974d3b9711a952.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Description



Name: Rikkard Gunnar Blacklash


Age: 24 years


Race: Human


Gender: Male


Nationality: Falsorian, Fortune's Federacy


Height: 5'11"


Weight: 130lbs


Eye Color: Brown


Hair Color: Brown


Personality



Background: An inventor who's a special kind of crazy from a normal middle class family residing in Falsoria, Rikkard's ingenuity is renown throughout the Fortune's Federacy. Rikkard is always on the move, and is constantly getting ideas from his surroundings. He's made quite alot of improvements to the ships in the Fold's navy out of the bark from the trees of Setora, making them faster, more durable, and much more agile. He's made minor modifications to the telescope as well. He was hired by the Fold's military as head engineer for his brilliance and christened "Chief Falsorian Illuminator". Now he's working with 'the black sand', and has made some prototypes of weapons that he uses.


Quote: If I can think it, I can make it, you bet on that."


Character



Level: 1


Class: Metalurgist


Deity: Shyama Phoros


Alignment: Neutral


Organization: Institute of Powder


Hit Points: 14


Speed: 35 feet


Stats



Strength: 9 (-0.5)


Dexterity: 15 (+2.5)


Constitution: 11 (+0.5)


Intelligence: 16 (+3)


Wisdom: 9 (-0.5)


Charisma: 10 (-+0)


Skills



Physical:


1. Parry: Melee weapon only, attempt to block attack, if attack is blocked, free counter attack


Magical:


1. Metalurgy II: Able to manipulate moderate amounts of metal.


-Applied to armor +2 AC


-Applied to weapon +2 dmg


2. Weapon: Able to use two any sized weapon during battle


3. Rusting grasp: Any iron or iron alloy item you touch becomes instantaneously rusted, pitted, and worthless, effectively destroyed. Only usable in combat with a sucessful melee touch attack.


Inventory



Weapon: Twin flintlock pistols 2d5 dmg


Armor: Jacket (picture) Hat (picture) Falsorian treebark vest AC 13


Misc: Flintlock musket w/bayonet, 1d6 dmg melee, 1d8 dmg ranged, pouch full of 'The black sand', pouch full of 30 metal musketballs




Rikkard yawned at the Fridjorians entrances, but he could tell his majesty was barely containing a humorus outburst. The husky seafarers didn't outright accuse them, but he was sure they would eventually. But Rikkard had to admit, the young man brought up good points: someone was pulling strings against them. And the Federacy would be the ones to blame. Either way, there was going to be trouble.


When the shadow beings materialized, Rikkard stood up, expertly twirling his pistols into a ready position, one held loosely at his side, the other close to his face, tip towards the sky. "Your majesty, I know we said I wouldn't show what these could do until later time, but I think that time's now."


[dice]16909[/dice]

 

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Name: Clash Halberk


Title: None


Appearance:


<p><a href="<fileStore.core_Attachment>/monthly_2015_11/image.jpeg.0e85352bc618d6c00e1a7847d79d0ece.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="88393" src="<fileStore.core_Attachment>/monthly_2015_11/image.jpeg.0e85352bc618d6c00e1a7847d79d0ece.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Description



Name: Clash Halberk


Age: 19


Race:Human


Gender: Male


Nationality: Fridjorian


Height: 5'9"


Weight: 125lbs


Eye Color: Blue


Hair Color: Blonde


Personality



Background: Clash isn't as big as the others in Fridjor, but he can fight just as well. He took advantage of his slight size, manuvering about the ships and using ranged weapons. He's skilled with a bow, and can throw an axe or a knife like nobody's business. He's a spotter for a ship.


Quote: "Let's go, I haven't got all day to fight! There's places to sail to!"


Character



Level: 1


Class: Ranger


Deity: None


Alignment: Chaotic Neutral


Organization: None


Hit Points: 16


Speed: 25 feet


Stats



Strength: 9 (-0.5)


Dexterity: 15 (+2.5)


Constitution: 10 (-+0)


Intelligence:10 (-+0)


Wisdom: 12 (+1)


Charisma: 12 (+1)


+2 Proficiency


Skills



Magical:


1. Hunter's Mark: You deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom check you make to find it. If the target drops to 0 hit points, use a bonus action on a subsequent turn of yours to mark a new creature.


Inventory



Weapon: Longbow, 1d6 dmg ranged


Armor: Chain mail, 14 AC


Misc: Waraxe, 1d6 dmg melee, 1d6 dmg ranged, Dagger, 1d4 dmg melee, 1d4 damage ranged, quiver of arrows




Clash, who at the slightest movement had pulled an arrow from his quiver and notched it in his bow. "Like hell we did," Clash snarled at the king of the federacy, drawing the string taught at one of the shadow-creatures. his axe remained stuck in the table, he was glad he'd put it there. If they got close, he'd be able to yank it out and use it at a moments notice.


[dice]16910[/dice]

 

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Kastor drew two oddly shaped scythes attached to a chain from their sheathes, and held the scythes aloft by their long, thin handles. These were his preferred weapons as a metalurgist.


[dice]16912[/dice]


Grey opened his hands, and sparks of energy began to arc off them. "Finally." he said, "Something i'm good at."


[dice]16913[/dice]
 
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A few of the shadowy beings rush forward to engage their targets while the rest stay back in a large, almost indiscriminate group.


@MysticPisces @Alstromeria Two run towards Eira and Clash, attacking with their shadowy arms, which had turned into weapons as they approached.

[dice]16916[/dice] Clash is struck with a downward attack from his shadowy opponent, while the other misses its attack on Eira. The shadowy sword scores a deep gash on Clash's shoulder.





[dice]16917[/dice]


@Alstromeria One charges at Rigario with a wicked-looking curved dagger hand.





[dice]16920[/dice] The shadowy being's attack glances harmlessly off Rigario's bone armor.


@Cookie the Brave @Aviendha You are in no immediate danger due to those who are protecting you.


Two confront Kastor and Grey.





[dice]16921[/dice] Two of the shadowy beings attack Kastor and Grey, both attacks landing hits on their targets.




[dice]16922[/dice] Kastor staggers back from a dart puncture that went through his breastplate, while Grey flies back, slamming into the wall from a ferocious blow from a sledgehammer.
 
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Name: Natalia Povaldi



Title: Princess of Cegoria



Appearance:
anime_princess_girl-1680x1050.jpg



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Description



Name: Natalia Povaldi



Age: 19



Race: Human



Gender: Female



Nationality: Cegorian



Height: 5'8



Weight: 115lbs



Eye Color: Golden Brown



Hair Color: Dark Pink-Purple



Character



Level: 1



Class: Gleeman



Deity: Mitra Bala



Alignment: Lawful Good



Organization: N/A



Hit Points: 15



Speed: 30



Stats



Strength: 10



Dexterity: 12



Constitution: 10



Intelligence: 12



Wisdom: 10



Charisma: 12



Skills



Physical:



1. Dagger Swipe- Attack target with a furious dagger slash.



2. Parry - Deflect an attack from a blade.



Magical:



1. Serenade - Sings a serenading tune to nullify a hostile target.



2. Harmony Crush - Sings a deathly chant to inflict damage on a target.



Inventory



Weapon: Large Spearhead Dagger.



Armor: Padded Dress



Misc: Coin Purse






The princess was relatively safe for now. The enemy didn't seem to have any ranged attacks, and she was next to her father and his guards, accompanied by her own two elite guards, whom readied their spears defensively. Seeming a little too nonchalant for the situation, the Princess inched a little closer to her father and curiously searched the inside of her dress, finding her spearhead dagger a few moments later. She simply readied it, but she was sure their guards would be enough to prevent her from ever having to use it.


[dice]16923[/dice]
 
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Name: Eira Knai


Title: Shieldmaiden


Appearance:
shieldmaiden-jpg.196832



Hit Points: 19/19



Initiative: 24 AC: 18


Description



Name: Eira Knai


Age: 26


Race: Human


Gender: Female


Nationality: Fridjorian


Height: 5'7"


Weight: 135


Eye Color: Blue


Hair Color: Blond


Personality



Background: Eira's father was the last harbinger of Fridjor and thus has a family name to uphold. She learned her place at court as a peace weaver and ring bearer at a young age when her mother passed. Fearless in battle and wielding a wicked halberd, she has also distinguished herself as a capable warrior.


Quote: "The man who perceives our mercy as weakness is a fool soon to feel our wrath."


Character



Level: 1


Class: Gladiator


Deity: Rán


Alignment: Lawful Neutral


Organization: None


Hit Points: 19


Speed: 30 ft


Stats



Strength: 14 (+3)


Dexterity: 14 (+4)


Constitution: 12 (+2)


Intelligence: 8 (-1)


Wisdom: 8 (-1)


Charisma: 10 (0)


Skills



Proficiency +1


Physical:


1. Shove: After making a successful attack, target makes a strength save. On a fail, target is pushed up to 15 feet away.


2. Trip: After making a successful attack, target makes a strength save. On a fail, target in knocked prone.


Inventory



Weapon: Halberd - 1d10 piercing, Heavy, Reach, Two-handed


Longsword - 1d8 slashing, Versatile (1d10)


Armor: Breastplate - AC 14 + DEX modifier (max 2)


Misc: Painted Wooden Round Shield - AC +2







Name: Kharro Val'Zuur


Title: Grand Magic Vizier


Status: Leader of the Kalahari Tribe, Kygarian Council Member


Appearance:
mage.jpg



Hit Points: 8/8



Initiative: 18 AC: 9


Description



Name: Kharro Val'Zuur


Age: 38


Race: Rassakar


Gender: Male


Nationality: Kygar


Height: 6'1"


Weight: 171


Eye Color: Gray


Hair Color: Brown


Character



Level: 1


Class: Elementalist


Deity: The Kygarian Trinity


Alignment: Lawful Neutral


Organization: None


Hit Points: 8


Speed: 30ft


Stats



Strength: 8 (-1)


Dexterity: 8 (-1)


Constitution: 10 (0)


Intelligence: 16 (+7)


Wisdom: 12 (+1)


Charisma: 12 (+1)


Skills



Magical:


(Natural: Sandshift: Sandshift is a natural ability possessed by anyone with Rassakar blood, it allows them to turn into sand and change back at will. When they are sand they can move and change their form without suffering damage.)


1. Prestidigitation - Creates a small magical effect, i.e. light/snuff a small fire, create a tiny object/illusion, etc.


2. Fire Bolt - Ranged touch attack (120ft) deals 1d10 fire damage.


3. Mage Armor - Arcane protection increases AC to 13+DEX modifier for 8 hours.


4. Gust of Wind - Creates a column of wind 10 feet wide and 60 feet long to blast from the caster. Creatures starting their turn in the column must pass a strength check or be pushed back 15 feet. Movement within the column is twice as difficult.


Inventory



Weapon: Quarterstaff: 1d6 bludgeoning, Versatile (1d8)


Armor: Vizier Robes (AC10)


Misc: Ceremonial Shamshir




Eira Knai: The Grand Hall


Eira was fast to jump into the fray, but the shadow men were faster. Two of them charged at her and Clash. She easily turned the attack away with her shield, though Clash did not fare so well. The shadowy arm that chopped vertically at him seemed to shimmer into a cruel blade and tore through flesh, a spatter of blood falling to the floor of the grand hall. Seeing as the man was equipped with a bow, Eira turned to face her companion's enemy and attacked, her longsword leading the way.

[dice]16941[/dice]If this second roll would normally hit, this is a critical![dice]16942[/dice][dice]16943[/dice]7 if this attack is a critical.

Eira couldn't explain how the impact of the blade felt on the shadowy figure if she had tried. It was like nothing she had ever encountered before, but she was certain it could die the same as all her previous enemies.


Kharro: The Grand Hall


Kharro's mind reached for his signature cantrip: Fire Bolt. He focused on the shadowy target that had attacked the female Fridjorian, who had done the noble thing and taken the attention off her ranged companion. A small shimmering mote of energy appeared in his left hand and he hurled it across the table at his enemy.





[dice]16944[/dice]This attack roll ignores AC, but not DEX modifier.[dice]16945[/dice]This should say damage, not RTA.

As the fiery mote made contact with the shadowy figure, it burst into a column of flames, igniting the dark shape.
 
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