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Instructions and Planets Descriptions

CapRock

Character arc enthusiast
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Welcome to Perpetual Rift's main page!
This hub contains basic information about all active planets, current plots and roster regarding the RP. Please refer from posting here without contacting a mod first.

How to start:
1 - Your character may either spawn immediately through a portal or start their story already having been transported here for a while. If you wish to start the story already as an inhabitant of a world, please contact a GM.
2 - Select a world you wish to start in. Currently, you may start in Reocopia, Neon Haven or Colonium, with New Rhine to join the roster very soon!
3 - Select your starting point from one of the available models and begin building from there; we encourage you to meet and form groups with other players' characters right away if you can, it'll make yours (and your GM's) experience start much smoother!
4 - Have fun!

Current starts:
Reocopia
Ashi-Plakei

Neon Haven:
- Polaria (Peaceful, good for arriving from space, access to everywhere except Neon Community Republic)
- Temperate Strip (Easy, access to Neon Community Republic, Newerth, Platinum and Ironworks)
- Tropic Strip (Moderate, access to Genesis Labs and Laurelia)
- Equator Strip (Hard, access to Blacksea and a secret location)


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CURRENT
[div style=background:url(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/7252a69b-a35e-4850-b79b-228ff18f18ac/ddpk3q2-fc41f8b5-2a31-4b90-80c4-db6af0293433.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzcyNTJhNjliLWEzNWUtNDg1MC1iNzliLTIyOGZmMThmMThhY1wvZGRwazNxMi1mYzQxZjhiNS0yYTMxLTRiOTAtODBjNC1kYjZhZjAyOTM0MzMucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.kPTyTYokAjRTJHW_H4EXmElWBjbbb2JTpX-gHsJmeXY);width:72.3%;height:300px;margin:auto;background-position:center;background-size:cover;][/div]
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Important Locations
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Pryden:

- Welcoming Hall/ Spacial Airport (Start!);

- Main Square;

- Trolley Stations;

- Racing Dome;

- Hexcorp:

  --> Corporative (The Honeycomb);

  --> Mining Camp;

  --> Science & Technology Complex;

  --> Main HQ.

- Marketplace Alleyway;

- Sectorial Neighborhoods:

  --> Southeast;

  --> East;

  --> Southwest;

  --> Northwest;

  --> North;

  --> Northeast;

  --> South.

Tolwrath & Voxmire:
- The Junkyard.​
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Important Locations
[div style=background:#319F63;width:98.5%;max-height:100%;margin:auto;padding:5px;text-align:center;]Day side (Novedonis)
Surface
Gates of Duat
Polar landing pad
Eternal summer
Sector V-13
Sector I- 71
Sheriff’s offices
Transit station
Chroma Springs Private Lake Resort (only accessible by special monorail)
Slums
Johnny’s house
General Store
Doctor’s office
Transit station
Miner’s village
Brock’s house
Miner’s base camp
Secret location
Transit station
Police estates
Sheriff Okenfel’s house
Novedonis Police and Security HQ
Secret location
Transit station
Elite Families’ domes
Maulwurf Dome
Arakos Dome
Skeyman Dome
Internal Border
Customs
Transit station

Night side (New Atlantis)
Surface
Crater Sea
Crystal Spires
New Atlantis Megastructure
Atlas Manufacturing Factory
Prismatic Fabrications Factory
Minerva Observatory
The national library and archives
Raven Park
Adamant Chemical Labs
New Atlantis minor structures
Jackson household
Belon University
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Important Locations
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Newerth: The faction Parliament, Magic Academy, Central Market, Housing area, Leyline Tower, NBI headquarters.
Polaria: Hangars, main hall, train station, guests housing, resident housing, bar/hot springs, maintenance room.
Green Paradise: Hotel building, Spa, Private beach(s), Dusk-Til-Dawn avenue, Safari central.
Blacksea: Housing neighborhood, Bazaar plaza, maintenance station, dome gate.
Laurelia: Faction’s dining hall, colosseum, hunter’s lounge, Arsenal house, acropolis, dirt slums.
Pioneer: Entrance gate, visitor’s museum, forum building, security’s bunker.
Torikago: E-mpress’ palace, fabric factory, broadcast center, Twitch plaza, apartment buildings.
Genesis Lab: Supervising station, bio agent shop, housing cells, Chaser Army’s base, research lab.
Platinum: Stock Exchange, Faction’s office, Platinum Mall, Apartment buildings, Magitech central.
Home Bunker: Rayner’s quarters, citizen quarters, Chirping Finch Inn, barter joint, Supply warehouse.
Ironworks Town: Underground mines, refinery, housing complex, production control building, Syndicate hideout.
Sequoia: Main locations: Treetop houses, lumbercamp workshop, trinket fair, e-girl pantheon.

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--Personal Interactions Exclusive Sandbox--
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Important Locations
[div style=background:#754C78;width:98.5%;max-height:100%;margin:auto;padding:5px;text-align:center;]Round #01
Child Dome: Was your childhood taken away from you? Were you an organism that was born a full-grown adult? Have you always wondered what it would be like to be small? The mastery of your powers has resorted back to what it once was when you were only 8 or 10 years old. Maybe it's gone, as you unleashed it at a later stage in your life. Either way, none of you can reach the top shelves in the already oversized home. Too bad the door is locked and you have to find the key to get out.

Dome Two: ???

Dome Three: ???
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IN THE WORKS
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Important Locations
[div style=background:#545454;width:98.5%;max-height:100%;margin:auto;text-align:center;padding:5px;](TBA)[/div]
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EXPIRED
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Important Locations
[div style=background:#0d0d4b;width:98.5%;max-height:100%;margin:auto;text-align:center;padding:5px;] -Colonium Check-In Station
-?????????
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