Galactatech
One Thousand Club
Also, I'm in the process of making NPC's. Fitting her character, Patricia made NPC's designed to counter the guild members should they turn on her or betray the guild.
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I don’t know if the group would vote to allow that. There’s a limited amount of levels the base can hold, so I feel like the logical perspective would be that using them on extra NPCs would just be a waste.Would castle guardians be acceptable. Think of it like optional boss fights. The reward, if players won, they could respond at Patricia's castle rather the guild entrance.
I mean npc data levels.The castle is part of the city level.
And either way, they’d probably just end up being squashed anyway if they did revolt. The only NPC that I think could deal with any of the guild members on their own is the golem on floor 9, or one of the two treasury guardians. It’s an especially bad matchup for the NPCs in the case of Monarch, who has principle skills for anti-NPC stuff. And that’s not even counting them trying to go up against the 8th and 7th floor hierarchies alongside the 1-3rd floor guardian simultaneously as the guild.Should mention as well that I think writing about the betrayal aspect for the npcs would take up some amount of data as well.
This is based on the fact that in Overlord, Tabula got complaints for his NPCs using so much data despite only making the 3 we know, which probably meant his massive lore dump for Albedo that we got when Ainz inspected her information probably takes up a lot of data as well.
So depending on how detailed the npcs may end up becoming for that role, you may need to mention about paying for data increases as well. I did for mine, but up to you for this
Nothing’s been brought to my attention. Do you have any advice?By the way, anything else in regards to the character builds to change since we're still starting?
Actually looking at Saxon's sheet again, i think Lyse is lvl 101. Can somebody help count to check again?
Already brought it up actually:Yup it's 101, and humans don't have ratial levels
saxon
One of my players has informed me that your character doesn't actually require the 15 levels in Human, since humans don't have racial levels. I'll be happy to let you re-allocate those into another racial class (Seraphim maybe?) or another Job Class (Fencer, perhaps?)
I concur. That is best.I would suggest instead of using 15 human levels, re associate them into 10 job or racial class, 5 for your special class, instead of one extra level
Parry - Quickly counter any physical attack with her weapon, negating any damage. Cooldown of 30s
Parry- simple skill that allows him to parry a single incoming close-range physical/magical attack, whether a normal strike, a skill, or magic. Cooldown is 5 minutes.
You already know that I’m fine with them. I went as far as drawing art for you. That should be enough to tell you how I feel.Can I have someone help check my creations as well? Need an unbiased view to make sure I didn't mess up somewhere