Over a Mug of Ale [For A Better Age]

Yep, I'm back. I was just resting up after a long vacation. GenCon was a blast. Asyk is ready for what you have planned for him.
 
Shit just got real.


Talking ravens, guarded doors, barbarian swordpoint politics, and backroom deals for the future of Icehold and beyond. This is going intriguing places very fast.
 
Made one minor editing mistake on my part. I meant to say Sharp Snowflake (the daughter) when I typed Silver Mist (the mother). So it was Snowflake who has accused Ofran of nearly killing her mother Silver Mist. I've fixed the mistakes in the relevant posts.
 
Added some new bios to the dramatis personas page. Not a whole lot on them yet. But that's for you guys to figure out. :roll:
 
Wuffy, bit of a question: why is Jorik trying to cause the Circle's support to abandon them? After Bjarn calmed them down, even.
 
I'm trying to stop the crowd from murdering random guards in a corner, the support at the front of the castle is still there.


We don't need roving mobs of angry annoyed city folk anywhere but near the gates to pressure the duke.
 
Didn't Bjarn already do that? The crowd is pacified momentarily, there's no need to do it further. We want our followers ready to spring into action, not singing Give Peace A Chance.


Also, the grand-standing, as neat as it is, probably isn't helping us either. A bunch of foreigners entering the city and, before it's even time for lunch, declaring "We're taking down your government!" is probably not going to go over well. We're doing it, sure, but that doesn't mean it's wise to declare it.
 
Perhaps some clarifications are in order.


The group assaulting the guards and mercenaries are a separate group from the group Bjarn has charmed (they are effectively a different social group as far as charms and social attacks go). Not everyone in the city heard Bjarn, or were affected by his charm.


The guards and mercenaries are also a different group then the one guarding the palace. They were likely a group trying to control the riots in the city, and got themselves in over their heads.


Bjarn’s group around the manor are relatively orderly given they aren’t burning anything down or murdering anyone.


I’ll be putting up a post later today.
 
So before it starts an argument again should Jorik:


1)Shoot the guards in the head and make the mob sack the city


2)Shoot at the crowd force the guards to come back and deal with them


3)nothing


4)leave before he makes more trouble.


Votes open since I apparently don't know what I'm doing
 
Dude, you're doing fine. I think there was a little misunderstanding because it looked like you were calming down our riot that was nearly coming to violence with the mercs when in actuality you were only calming down _other_ riots that were nearly coming to violence with mercs. Other than that, there's no problem.


What I'm curious about is how you're going to spin everything. Since we are going to depose the Duke in the immediate future, I see no real problem with revealing it to people. At the least it will give your character an air of 'one who knows' which might be useful soon. You might also want to point out to the mercs that you saved many of their lives, while telling the Valhal not to worry, the winds of change are blowing, etc, etc. If you can twist both groups into supporting you, you're playing the social game right.


As to Bjarn, does he want to rule directly or should we set up a puppet government? We could probably get Walks to do it, or set up a city council. Yay democracy, especially when we can use social charms to rule without the tedium. I got no problem simply putting Bjarn on a throne though. It would be simpler.
 
I hope I don’t have to remind everyone to play nice? Remember, this is supposed to be a friendly game. So be careful how your choose your words. This being the internet, words can easily be misconstrued to be much sarcastic, mean spirited, and nasty then they are intended to be.


In this case I think there was some misinterpretation in what was exactly going on given we were dealing with two different mobs dealing with two different groups of soldiers. So I ask that everyone take a step back, and think about what they are saying. I would hate to lose players, or even have the game shut down because of heated tempers. What might be a more productive manner to approach these things is to suggest an alternate course of action for a situation if it is something critical, rather than post something that might be construed as an attack against a player.
 
What needs to be done is simple enough. Institute Bjarn as official ruler, as he's the only one of the group with even the slightest bit of legitimacy to keep the Valhal pacified (from a cousin Icewalker tribe, but still an Icewalker). Of course, there'd be the matter of getting them to accept him as a ruler, but with their two big chieftans gone it'd be easy enough. Maybe some assurances that their way of life wouldn't necessarily change, but that they would be given a chance to eradicate wyld mutants and shadowlands as a result, which I understand appeals to their culture.


Walks would make a decent enough governor, as Bjarn can't always be on hand to rule or command; his history puts him in decent standing with most who matter, and his experience might make him uniquely qualified. Keeping him in line would be easy enough, with the application of certain oaths.


After that it's a matter of turning this group of people into the first of an army specifically designed to eradicate the supernatural and unnatural things that trouble the North, providing work for the mercenaries as trainers and soldiers, work for the Guild as outfitters and suppliers (which may cut into certain trade routes, but with two Eclipses this shouldn't be too big of a problem), and a chance to use both these groups as scouts for wild dragon kings to be brought back into the fold. Asyk's own knowledge of easy-to-grow artifacts should also be a large tip in everyone's favors.


--at least, these are Anoké's plans. That they coincide with uplifting the dragon kings again, creating an army specifically intended to eradicate CoDs, making the North a safer place for trade, establishing permanent bases and homes, taking a country, and so on is just a coincidence. He just needs a decent army to take and then defend Gethamane.
 
I've been thinking, and what I've been thinking is that Bjarn's motivation isn't big enough.


Would you mind if I changed it to "Forge a lasting legacy for the Fangs of the Gale, so their song will be sung for generations"?
 
MorkaisChosen said:
I've been thinking, and what I've been thinking is that Bjarn's motivation isn't big enough.
Would you mind if I changed it to "Forge a lasting legacy for the Fangs of the Gale, so their song will be sung for generations"?
You may.
 
Done! If I hadn't changed that, there'd've been a serious risk of finishing it as soon as we'd dealt with the current raft of problems...
 
We might be getting to a point we might need to do a bit of a time skip to get everyone reorganized, and keep the game going. The only immediate business seems to be Four Foot talking with Walks, Asyk likely bringing the Valhal gods to the others, and Bjarn maybe going into the palace to do something.


If you guys have an idea where you would like to be and what you all would like to do I would like to hear it. It seems to me a lot of the Exalts here need to get back to each other, trade notes, and then figure out what exactly to do next.


There is the minor manner of exactly what type of government you guys are going to be aiming for here soon.
 
Finishing a Motivation isn't a bad thing. It's a good thing, in fact. Once you finish it, you just choose a new one, so why change it?


As for a skip... I'm not entirely sure.
 
Axelgear said:
Finishing a Motivation isn't a bad thing. It's a good thing, in fact. Once you finish it, you just choose a new one, so why change it?
That's kinda the point- if I'd finished it too soon, it'd feel too easy. Let's be honest- the original one was akin to the example in Core of an Excessively Easy Motivation, and I think I need a bit more of a challenge.


I think it might be best to leave it a bit before a skip- Bjarn's pretty much set to go and shout at the Duke and his court for a bit, and it'd be a bit weird if he suddenly went back to see the others now. After a bit of shouting it might be a good idea, though.
 
Axelgear, you ever see these?


Intricacy of Performance Stance


Cost: 5m


Requirements: Essence 8


Type: Supplimentary


Keywords: Obvious, Humor


Duration: 1 scene


Prerequisite Charms: 1st She Who Lives in Her Name Excellency, Mind Hand Manipulation


To any who would ask her (and not be vaporized for their impudence), the Principle of Hierarchy declares that her chosen form emphasises the need and excellence of intricate orderly systems and the inherent superiority of law over chaos. This is, of course, a lie. The real reason the Principle of Hierarchy chose 100 000 flame-filled spheres at her creation was that she really loves juggling. This charm supplements the Infernal's ability to hold multiple objects in the air by tossing them up and catching them as they come back down. There is no weight limit to this, so the Infernal may well end up juggling a warsrider, a few hundred mortals and Mount Meru if they get the chance.


Pastry Truth Observation Technique


Cost: 2m


Requirements: Essence 10


Type: Simple


Keywords: Humor


Duration: Instant


Prerequisite Charms: Factual Determination Analysis


After lengthy computation and the sum total cost of about 38 times the collective wealth of the Solars at the high First Age, the Principle of Hierarchy has definitively calculated that the cake is, indeed, a lie. It is a very powerful glamour woven into Creation at the last moment of Creation's solidification, a trick by desperate Fae to make those within the Shaped world believe in something so ludicrous. This charm allows an Infernal to internalize this truth and ignore all of the horrific consequences of eating cake.
 

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