Red Shadow Claws
Six Thousand Club
Rolled in my post, gained 1 Limit.
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Tutorial time! So this Charm:Casting Charm: Grievous Wound Alteration Energy
Is an upgrade to this Charm:Grievous Wound Alteration Energy
Cost: -- (+1wp); Mins: Medicine 5, Essence 2
Type: Permanent
Keywords: Wood
Duration: Permanent
Prerequisite Charms: Wound Closing Technique
Even the most horrific injuries inflicted by the Anathema yield to the Dragon Blooded physician’s life-saving prowess. This Charm upgrades Wound Closing Technique, allowing the Dragon Blood to pay a one Willpower surcharge to treat aggravated damage with it. She rolls (Intelligence + Medicine), each success converting a level of aggravated damage to lethal. Any successes above her patient’s total aggravated damage convert levels of lethal damage to bashing.
You're actually using Wound Closing Technique. The upgrade to Wound Closing Technique, Grievous Wound Alteration Energy, says you can spend an extra point of willpower when using WCT to have it treat Aggravated Damage (which is very cool, it's very hard to heal aggravated damage, even with magic). Unfortunately for you, and fortunately for Sjet, she has not suffered any Aggravated Damage. There are three kinds of damage in Exalted: Bashing, Lethal, and Aggravated. Bashing is what it sounds like, bruises, contusions, and fractures, usually from unarmed attacks or blunt weapons. Lethal is lacerations and usually caused by deadly weapons like swords and spears. Aggravated damage is special somehow. Think sunlight to vampires, silver to werewolves, or in Exalted the wounds of a cursed magic sword or an attack blessed by the Unconquered Sun against a Creature of Darkness. Aggravated damage heals very slowly.Wound Closing Technique
Cost: 5m; Mins: Medicine 2, Essence 1
Type: Simple
Keywords: Wood
Duration: Instant
Prerequisite Charms: None
The Dragon Blood spends fifteen minutes tending to a patient’s wounds, at the end of which she rolls (Intelligence + Medicine). Each success converts a single level of lethal damage to bashing, speeding the rate at which it heals (Exalted, p. 173). Alternatively, if she rolls successes equal to (her patient’s wound penalty +1), she may heal a single level of bashing damage. Once a character has been treated with Wound Closing Technique, he must receive at least a day of bed rest or fully heal all damage before he can benefit from it again.
That's a fascinating question! In your expert medical opinion, the wounds Droplets has suffered are likely fatal. And yet she appears to be fully functional. Far more hale and hearty than any woman her age has a right to be. She is radiating a terrifying power, and moves with strength and grace. You'll have to examine her if you want a better idea of what's going on. Perhaps her wounds simply look far worse than they are, but you can't imagine she doesn't need treatment.How bad are Droplet's wounds?
Just in case it wasn't obvious, you can also apply excellencies to any ability check. In this case, your Medicine Excellency applies. On average you'll see 6 hits on 12 dice, so 50/50 you fully close the wound.Rolling Intelligence (5) + Medicine (5) + Level 1 stunt (2 dice) = 12 dice
Okay and excellencies are the ones that are double starred, correct?Just in case it wasn't obvious, you can also apply excellencies to any ability check. In this case, your Medicine Excellency applies. On average you'll see 6 hits on 12 dice, so 50/50 you fully close the wound.
Oh, okay. I'll log that in my notes. So I can add one more die then if I wanted?Excellencies are Charms that allow you to buy more dice on a roll. Like this one:
Master Healer Meditation (p 220)
Cost: 1m per die; Mins: Medicine 1, Essence 1
Type: Supplemental
Keywords: Balanced, Excellency, Wood
Duration: Instant
Prerequisite Charms: None
Blessed with understanding of the flow of living Essence through the body, the Dragon-Blooded physician refines her skill to perfection. She may add bonus dice to a Medicine roll for one mote each.
If she adds enough to reach her dice limit (p. 162), she also adds a non-Charm success on the roll.
So you can buy extra dice on your roll for the number of HLs you convert from Lethal to Bashing at a cost of 1m each. I'm just making sure you're aware you have the option.
No, no, 6 successes is just 6 successes. No 47. In exalted we never add up die values, we only count successes. 6 successes fully converts Sjet's wounds from Lethal to Bashing. Well done!6 successes = 47