Tikor
One Thousand Club
The dots on the character sheet mechanically determine how your Lunar interacts with Creation via the rolls I call for as ST.
The fluff behind it may or may not make sense (i.e. Perception 4 with mangled ears and nose). Kudos if it does, meh if it doesn't.
The Rule of Cool beats The Laws of Science in Exalted because motes of Essence underlie everything - and you can control them. It makes you intrinsically cooler. Gravity happens because the little gods say it does. If you charm them, perhaps they'll make an exception for you. I hear they like feathers and rocks that weigh the same and airtight jars.
Now, if Arnuk botches a Perception roll, I'll probably chalk it up to no ears. But he has to botch the roll first.
Have you read Attributes and such 'mean' starting on page 101 of Core?
The fluff behind it may or may not make sense (i.e. Perception 4 with mangled ears and nose). Kudos if it does, meh if it doesn't.
The Rule of Cool beats The Laws of Science in Exalted because motes of Essence underlie everything - and you can control them. It makes you intrinsically cooler. Gravity happens because the little gods say it does. If you charm them, perhaps they'll make an exception for you. I hear they like feathers and rocks that weigh the same and airtight jars.
Now, if Arnuk botches a Perception roll, I'll probably chalk it up to no ears. But he has to botch the roll first.
Have you read Attributes and such 'mean' starting on page 101 of Core?