Eternal Alchemist Heya again! I believe it was our dear and terrific Captain Hesperus that found this website years ago (back in v6.0)? Mad Dog's Palladium Skill Compendium v6.5. I use the Compendium carefully, always keeping in mind what campaign I'm running and what I'm trying to accomplish as Game Master. This Mad Dog fellow is aptly named because he's been updating this thing for years! I'd buy him a drink if I knew him. =)Nice rolls, I'm not familiar with skill compendium 6.5, in general would recommend to use RUE as the default for most skills.
Some standout skills that I don't allow include Plyometrics (all that for only one Skill?), Right Brain Memory Techniques (memorize spells faster!), and especially Hand to Hand: Magic (large amounts of additional P.P.E. that stacks with your O.C.C. and then some? Parry using Magic without clear rules to back it up? No, thank you!).
Some skills that I do like include W.P. Sharpshooting (costs 2 skills and it is well explained!), Pressure Point Control Tactics (if you're playing a martial arts-heavy campaign), and the incredible amount of Lore-based skills for those PCs who really enjoy digging deep into one subject or another (Lore: Undead instead of just Lore: Demons & Monsters). But yeah! The Compendium v6.5 is terrific even if you don't allow the skills listed therein; just reading through them can create fun character ideas!
Subject switch: I have some Player-related questions for you that I'll ask in my next post. =)