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Neat! I think Kenny and Lucas will be fast friends. Or maybe they are too much alike to be friends? I dunno though, you are braver than him and nicer. Then again, he might be too tightly wound and concerned with keeping things under control for Kenny's taste. And where you are hopeful, he tends to hide his essential hopefulness under an Eeyore-like attitude. We'll have to wait and see, but my first impression was YAY, a friend for Luc! (He could use one…)TerraBooma said:Well here's the CS for criticism, so criticize away! I kind of struggled on the neutral traits section, so any ideas are welcomed. I haven't finished the bio yet, but figured I'd see if anyone had any suggestions for the framework. (and here's hoping the code doesn't die on me.)Warfield, K
Aspect Scale COUR ▮▮▮▮▮▮▮▮▮ 06 ALTR ▮▮▮▮▮▮▮▮▮ 07 ORDR ▮▮▮▮▮▮▮▮▮ 03 KIND ▮▮▮▮▮▮▮▮▮ 08 PRCT ▮▮▮▮▮▮▮▮▮ 05 DIPL ▮▮▮▮▮▮▮▮▮ 05
Aspect Scale HLTH ▮▮▮▮▮▮▮▮▮ 02 STRN ▮▮▮▮▮▮▮▮▮ 02 DEFN ▮▮▮▮▮▮▮▮▮ 02 AGLT ▮▮▮▮▮▮▮▮▮ 02 INTL ▮▮▮▮▮▮▮▮▮ 02 WILL ▮▮▮▮▮▮▮▮▮ 04
- Full Name
Kenith Warfield
Nicknames
Kenny
Codename
N/A
Gender
Male
Age
17
Rank
C
Limiter
Activated, Level 1
Role
Student
- Race
Caucasion (Canadian)
Hair
Dark Brown
Eyes
Green
Height
5'7
Figure
Thin but fit
Notes
N/A
- Hopeful
Even in the toughest of times, Kennith can be there to provide a warm smile. An eternal Optimist, Kennith's morale is almost impossible to crush, and his warm heart extends to pretty much everyone. Even in the dourest of circumstances, it's tough to keep him down.
Extroverted
Kennith's an outgoing guy, and his whole attitude displays it. Friendly and amiable, Kennith is eager to meet new people and never afraid to strike up a conversation.
Instinctive
In the heat of the moment, Kennith operates less on logic and more what feels "right". His choices usually don't take long as a result, but he can miss things from time to time if only he took a few seconds to think about the consequences.
Naive
Kennith's heart of gold means that more often than not, he's probably being lead along without realizing it. His eternal wish to bring out the best in someone has time and time put him in a rough spot, but his heart knows he can't give up the chance that maybe things can happen so easily.
History
---- Other Character's Name
---- Astral Projection
Kennith can expand his consciousness, allowing himself to drift away from his body for a short time. This allows him to explore the world with his mind, rather than his body, as well as phase through obstacles. In his Astral form, Kennith's consciousness is invisible, allowing him to see whatever he needs to while being undetected.
- Astral Tether: Even through solid objects, Kennith knows the way back to his own body
Limitations
- Range Limit: Projecting your consciousness for any distance is difficult, and Kennith's power isn't the strongest. His record projection distance is about 15 feet
- Tiresome : One's mind and body like to be together as much as possible, and forcing them apart even for a short time has a great amount of mental demand on Kennith. While not physically a difficult job, one's mental state can become strained if it spends too much time floating away from his body. As such, repeated uses or Projecting for long periods of time can be difficult for Kennith.
- A Body Without...: As the old expression goes: When your mind is away, the body will...do absolutely nothing. Without his consciousness to actually do something with his body, his squishy self is completely defenseless. His body also stops resisting gravity when he leaves it, meaning he can collapse the the floor in a heap if he wasn't already prepared.
- ---
OOTS FTW!TerraBooma said:Or, anyone with a circumstantial access to lead sheets.
I forgot that 'inducing' is pretty close to controlling, so I'll work around that. I don't mind having a 'toolbox', but I'm not entirely sure what that means.Gus said:Very cool! Just the other day I was contemplating a character loosely inspired by Pixar's "Inside Out" where Anger, Fear, Joy, and so on, could each be used to manifest a diferent power, such as radiant light, flames, darkness, etc. (not necessarily in that order!) It makes for an interesting character, potentially. Very powerful and versatile, but not necessarily entirely under your conscious control. One might need to be joyful to manifest healing for instance, but be challenged to be joyful when your friend is hurt. Might be fun to play around with other things feelings could do besides manifest objects? Food for thought...
One caveat: controlling other's characters is not allowed, and while I am sure that is not your intent, inducing emotions seems perilously close to the line. Maybe limiting it to intensification of existing emotions would be safer? Alternatively, if you like the idea of a broader powers set, maybe a 'toolbox' of minor powers could go in the supporting powers instead of influencing minds?
@welian[/URL] would allow such a thing. It is low level powers, but the versatility and on the fly definition of what it can do might be too… flexible?
Maybe "Impulsive" or "Hasty"?TerraBooma said:Thanks! I appreciate the welcome
In truth, my main problem with instinctive was the name. I think I'm having a really tough time trying to flesh out the trait, but okay!I'll see about switching them around.
I'm trying to go for a "Think less, feel more" kinda trait.
I have. That video is something else.Gus said:Have you seen the viral video where the three year old finds his mom's "Lightsaber" in her bedside drawer.
Aaaannyway, don't take my word as definitive on that; i'm new here too. It's just that I have been burned on overstepping my bounds in a charter interaction a couple of times already, so I am paranoid about that. But if you want to do a toolbox effect, what I had pictured was that some emotions could manifest physical things (like anger could be a flaming sword, and hope could be a shield) and then other emotions could have other effects, like fear could be an area of darkness, and joy could heal wounds. Maybe disgust could manifest repulsive telekinesis? Now imagine if you could not always control it… so the stewed peas in the cafeteria might end up all over the wall. Every day. That was what I meant by a toolkit effect. I am not even sure if @welian would allow such a thing. It is low level powers, but the versatility and on the fly definition of what it can do might be too… flexible?
I will get one to you as soon as i have finished writing this fifteen page detailed summary of Aaron's day so far. Interspersed with Luc's daydreams.welian said://glances at her inbox for character profiles
@welian[/URL] can read it!
oops. now you'll have to go back to controlling peoples emotions….
Interesting, I was planning for a character's power that the main weakness is exactly this . Perhaps I'll use them in the near (far) future.welian said:
Gus said:I may, and this is just a hypothesis, have had slightly too much wine.
Bumps Kendrick WIP CS~Necessity4Fun said:So, I've been writting my secound character's CS in between TV series xD
This is what I have so far~ Please review for grammar errors and thought-to-write issues :33
Specially the Biography and powers part, I tend to get carried away with these!
What's left to do is his Backstory, name his parents and list (find pictures) for his Toy-Family!!
HAYWOOD, K
Aspect Scale COUR ????????? 03 ALTR ????????? 04 ORDR ????????? 08 KIND ????????? 03 PRCT ????????? 02 DIPL ????????? 07
Aspect Scale HLTH ????????? 01 STRN ????????? 02 DEFN ????????? 01 AGLT ????????? 02 INTL ????????? 03 WILL ????????? 05
- Full Name
Kendrick Haywood
Nicknames
Ken, Kendri,
Kendy.
Codename
The Conductor (
Puppeteer
)
Gender
Male
Age
Sixteen
Rank
C Rank
Limiter
Inactive, Level 1
Role
Student
- Race
Caucasian (British)
Hair
Blueish-Black
Eyes
Blue
Height
6' 2''
Figure
114.6 lbs, Athletic looking with some muscle mass.
Notes
Sometimes he is seem wearing a hat, similar to those train conductors wear. He is also known to own different colors of said hat.
- Fun-loving: Kendrick enjoys fun things like, jokes, puns, riddles, toys and may even take part on those. Firstly, his codename is a pun already, it can mean both an orchestra conductor (He conducts his toys) or a train conductor (toy trains are one of the most appeciated toys there are, even adults may collect them). He keeps this up even further by wearing a conductor hat.
He'll laugh at jokes and repeat jokes he heard, when a window of opportunity shows up. He won't ever join in pranking though as, he does not seem that as, enjoyable by both parts of the act.
- Complex: The first impression you'll get of Kendrick Haywood, is that he is a reserved, serious and maybe boring person. As you know him however, you'll realise that is a facade, and one, you can't quite grasp. There is just no way to know what Kendrick is thinking, by simply staring at him. When he does show emotions clearly, it hits you as surprising and still, it's not completely believable. Sometimes he acts like a serious, adult person, others, he looks just like every other teenager you might know. This guy's mind is a rubik's cube...
- Caring: Having non-present parents, Kendrick bonds very strong with his friends and his toys. He doesn't may not show it but, he enjoys being there for the people he cares about, and will try to make them feel better, when they're sad. You might be by yourself on a bench, surrounded by a mellow mood and suddenly be approached by this guy offereing you an ice cream or something...
With his toys, the relation is even deeper. Kendrick regards them as his family, naming, cleaning and repairing them when he can. If eventually one of them is broken beyond repair, he'll mourn his fallen friend and, in the case he ever gets a similar looking toy, it will never feel the same to him.
- Neurotic: Being raised on a rich family, Kendrick likes everything to be perfectly in order, specially his things. He'll get caught on organizing and cleaning every now and then and, look different at people who seem too messy or relaxed to him. His love for manners and rules can make him very irritanting as, he'll probably recite said rules to you, when you are seem breaking them. To him, a rule is a law, and as such, must be followed without question.
History TBA
- Family:
Toy-Family:
Staff:
Classmates:
- Toy Manipulation
The ability to control toys to do his bidding. Kendrick can make a toy he has already bonded with, move according to his thoughts. If he pictures Ted, the teddy bear, grabing a pen, then, Ted will do so accordingly. The toys he is currently manipulating, have enhanced strenght and reflexes, meaning, they can lift heavy objects and jump, run faster than a human would.
- Vision Sharing: If concentrated enough, Kendrick can momentarily see what his toy is seeing, while under control. It's very useful to spy on people. It only works with humanoid/toys with actually eyes though.
Limitations
- Need for Bounding: Kendrick's power requires bonding with the toy, which means naming it, knowing it and caring for it. That leaves him only his Toy-Family to use and, the incapability of using toys he has just met.
- Range limit: Kendrick can control toys that are at a maximum of 1 block (80,4 meters) from him, in any direction. This means the toy can be at the same building and floor as Kendrick but, not in another floor of said building and not in another building.
- Mental and physical strain: The maximum number of toys that he can control at once is 5, that includes any entity. So, if Kendrick was manipulating chess pieces, he would only be able to control 5 of them. Attempting to control more than 5 will cause headaches and if kept on for a very long time, brain harm. The same goes for attempting to manipulate the toy for a range larger than 1 block and, when using Vision Sharing, only one toy can be manipulated, as it takes much more concentration.
- Toy Abilities: Thought the toy has enhanced strenght while being manipulated, it cannot carry anything heavier than 5 times it's own weight (Ted being a teddy bear and so soft, could carry a pillow, a shoe, even an empty wooden box but, not a closet or a TV, for example).
When hitting something, their punches would feel like a humans, plus their material properties. Ted, the teddy bear's punch, would feel as if a lady punching you with cotton filled gloves, if you got hit by Harry, the miniature car, it would feel as if, someone wearing brass knuckles just hit you.
- Anihilation of a Toy: Destroying a toy to the point it can no longer move, invalidates Kendrick's ability and that toy can no longer be used by him. Since Kendrick and the deseased toy were 'connected mentally', Kendrick also feels a ping of pain (and lots of sadness) when the connection is severed.
This is evidence in favor of the hypothesis. I am giggling uncontrollably, which makes it very hard to type.welian said: