OOC Discussion

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TerraBooma said:
Well here's the CS for criticism, so criticize away! I kind of struggled on the neutral traits section, so any ideas are welcomed. I haven't finished the bio yet, but figured I'd see if anyone had any suggestions for the framework. (and here's hoping the code doesn't die on me.)
Warfield, K

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  • AspectScale
    COUR▮▮▮▮▮▮▮▮▮06
    ALTR▮▮▮▮▮▮▮▮▮07
    ORDR▮▮▮▮▮▮▮▮▮03
    KIND▮▮▮▮▮▮▮▮08
    PRCT▮▮▮▮▮▮▮▮▮05
    DIPL▮▮▮▮▮▮▮▮▮05
  • Full Name

    Kenith Warfield

    Nicknames

    Kenny

    Codename

    N/A

    Gender

    Male

    Age

    17

    Rank

    C

    Limiter

    Activated, Level 1

    Role

    Student

Neat! I think Kenny and Lucas will be fast friends. Or maybe they are too much alike to be friends? I dunno though, you are braver than him and nicer. Then again, he might be too tightly wound and concerned with keeping things under control for Kenny's taste. And where you are hopeful, he tends to hide his essential hopefulness under an Eeyore-like attitude. We'll have to wait and see, but my first impression was YAY, a friend for Luc! (He could use one…)


For Lucas, I put naive as a neutral trait. The way you describe instinctive, maybe that could be the negative one? Just a thought.


At any rate, welcome, again, to the RP. Glad to have you!
 
TerraBooma said:
Or, anyone with a circumstantial access to lead sheets.
OOTS FTW!


EDIT: STOP OPPRESSING MY CULTURE!!!
 
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Gus said:
Very cool! Just the other day I was contemplating a character loosely inspired by Pixar's "Inside Out" where Anger, Fear, Joy, and so on, could each be used to manifest a diferent power, such as radiant light, flames, darkness, etc. (not necessarily in that order!) It makes for an interesting character, potentially. Very powerful and versatile, but not necessarily entirely under your conscious control. One might need to be joyful to manifest healing for instance, but be challenged to be joyful when your friend is hurt. Might be fun to play around with other things feelings could do besides manifest objects? Food for thought...
One caveat: controlling other's characters is not allowed, and while I am sure that is not your intent, inducing emotions seems perilously close to the line. Maybe limiting it to intensification of existing emotions would be safer? Alternatively, if you like the idea of a broader powers set, maybe a 'toolbox' of minor powers could go in the supporting powers instead of influencing minds?
I forgot that 'inducing' is pretty close to controlling, so I'll work around that. I don't mind having a 'toolbox', but I'm not entirely sure what that means.


Plus, I really like the idea of turning something abstract into something physical. It's hilarious when you think about it. Imagine creating a construct out of lust.
 
Thanks! I appreciate the welcome :D


In truth, my main problem with instinctive was the name. I think I'm having a really tough time trying to flesh out the trait, but okay!I'll see about switching them around.


I'm trying to go for a "Think less, feel more" kinda trait.


Edit: YES OOTS, love that thing
 
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I am just throwing this out there. I have found this very useful for working out my character's personalities. I take the test as the character and then read over the results. I feel it gives me a better understanding of my character and what drives them so I can better write about them.


Free personality test | 16Personalities
 
TerraBooma said:
Thanks! I appreciate the welcome :D
In truth, my main problem with instinctive was the name. I think I'm having a really tough time trying to flesh out the trait, but okay!I'll see about switching them around.


I'm trying to go for a "Think less, feel more" kinda trait.
Maybe "Impulsive" or "Hasty"?


Edit: Oooooh! or IMPETUOUS! That fits well.
 
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Gus said:
Have you seen the viral video where the three year old finds his mom's "Lightsaber" in her bedside drawer.
Aaaannyway, don't take my word as definitive on that; i'm new here too. It's just that I have been burned on overstepping my bounds in a charter interaction a couple of times already, so I am paranoid about that. But if you want to do a toolbox effect, what I had pictured was that some emotions could manifest physical things (like anger could be a flaming sword, and hope could be a shield) and then other emotions could have other effects, like fear could be an area of darkness, and joy could heal wounds. Maybe disgust could manifest repulsive telekinesis? Now imagine if you could not always control it… so the stewed peas in the cafeteria might end up all over the wall. Every day. That was what I meant by a toolkit effect. I am not even sure if @welian would allow such a thing. It is low level powers, but the versatility and on the fly definition of what it can do might be too… flexible?
I have. That video is something else.


But, if I can do the toolbox effect, I will. Until then, I'll figure something out. Thanks though!
 
welian said:
//glances at her inbox for character profiles
I will get one to you as soon as i have finished writing this fifteen page detailed summary of Aaron's day so far. Interspersed with Luc's daydreams.


It will be a class C janitor who can move very fast by altering the flow of time. ;)
 
[QUOTE="Guilded Clover]I have. That video is something else.
But, if I can do the toolbox effect, I will. Until then, I'll figure something out. Thanks though!

[/QUOTE]
It would be super fun to role-play at a gaming table in person. The GM would be like: "The bad guys jump up to the roof and escape your pursuit" and you'd be all like "But my character manifests the spirit of compassion, which builds bridges between people, and creates a ladder to climb up to the roof!" and the game master would be all like "I hate you. I really really hate you. You die. The end."


Good times.
 
Unfortunately, I think I'm gonna have to step out of Aegis for now. I've got some higher priorities and with my workload, I'd like to have room for my other obligations.
 
Necessity4Fun said:
So, I've been writting my secound character's CS in between TV series xD
This is what I have so far~ Please review for grammar errors and thought-to-write issues :33


Specially the Biography and powers part, I tend to get carried away with these!


What's left to do is his Backstory, name his parents and list (find pictures) for his Toy-Family!!




HAYWOOD, K

103405.jpg~original



  • AspectScale
    COUR?????????03
    ALTR?????????04
    ORDR?????????08
    KIND?????????03
    PRCT?????????02
    DIPL?????????07
  • Full Name

    Kendrick Haywood

    Nicknames

    Ken, Kendri,

    Kendy.

    Codename

    The Conductor (

    Puppeteer

    )

    Gender

    Male

    Age

    Sixteen

    Rank

    C Rank

    Limiter

    Inactive, Level 1

    Role

    Student

Bumps Kendrick WIP CS~


I'm working on it now so, if anyone else wants to give criticism to help me out, now's the time and it is appreciated :D


Also, grammar. Please, DO help me with grammar xD


EDIT: This is what I've been said so far:

[QUOTE="Manic Muse]This looks amazing! I feel like the Complex, on personality needs a different title or have the wording reworked. I am just not getting complex from the description?
On Toy Abilities, that area could used some clean up.

[/QUOTE]
 
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Going to make editorial suggestions in small bites, because I really did have quite a lot of wine. The main thing that jumps out at me in the first bit is that the list is a little unwieldily. Here is an attempt to separate toys from the jokes puns and riddles:


Kendrick is a fun loving kid. He likes jokes, puns and riddles, and likes to make up his own. Firstly, his codename is a pun already, it can mean both an orchestra conductor (He conducts his toys) or a train conductor (toy trains are one of the most appeciated toys there are, even adults may collect them). He keeps this up even further by wearing a conductor hat.


He'll laugh at jokes and repeat jokes he heard, when a window of opportunity shows up. He won't ever join in pranking though, because that seems mean to him. Toys of course, are the centerpiece of both his sense of fun, and his power.
 

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