JRPG
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@Quark Yeah, quirks can help differentiate the individual. Example: Gon likes to fish, and Kite likes to fish, but they have different nen.
When dealing with a bland personality, I usually start with vices/virtues. Add one or two vices, then add one or two virtues. That should help add color to a bland personality. If you want to have the character change according to how they interact with others, you'd probably make them not stubborn, or somewhat naïve for that to work. It can also work without that, but that depends on your relationship with the character. Example: Killua becomes more open/compassionate by being friends with Gon.
When dealing with a bland personality, I usually start with vices/virtues. Add one or two vices, then add one or two virtues. That should help add color to a bland personality. If you want to have the character change according to how they interact with others, you'd probably make them not stubborn, or somewhat naïve for that to work. It can also work without that, but that depends on your relationship with the character. Example: Killua becomes more open/compassionate by being friends with Gon.