DrBones
Promise Nothing Deliver Less
It's dark. You have a feeling you'll adjust to your surroundings shortly...
The lights turn on. insufferably bright neon-green text fills your vision. Ammo counts. The names of your comrades. Vital levels, both yours and theirs. A blank section to the upper-right of your field of vision is labeled "MAP". A soft mechanical voice rattles off a laundry list of programs and processes that have just completed. Hundreds of lines of superfluous data fill your eyes and ears. Then, just as suddenly as it began, it stops. It is quiet again.
You take the time to look around. You are in a gunmetal corridor with a strange slope at the far edge. A rhythmic thudding and a loud whooshing form a soundscape you find familiar. You are in a helicopter.
A strong voice with a clear Washington accent catches your attention. A large section of your field of vision is now occupied by a live video feed of the company's CEO, Donald Polito.
"Good morning, employees.", he says, "I trust you've all enjoyed your nap? Robert, disable their movement locks. I want these freaks up and running in five minutes." A wave of relief washes over you as your muscles alternatively tighten and relax. A quick flex of your fingers and wiggling of your toes tells you that it is now safe to move around the compartment.
What do you do?
Information about missions
We're working with an instanced format, here. Normally, you'll all be in one big happy family. However, you should expect to have the group split off so you can complete multiple objectives at once. When the party is split, one group will use this IC, and the other group will use the alternate IC.
DEADLINES
Players are expected to complete their turns by the end of the day. If a player hasn't done this by that time, their turn will be skipped. A majority of the other players can vote in favor of forcibly skipping your turn if they feel that your input is not worth the wait.
The lights turn on. insufferably bright neon-green text fills your vision. Ammo counts. The names of your comrades. Vital levels, both yours and theirs. A blank section to the upper-right of your field of vision is labeled "MAP". A soft mechanical voice rattles off a laundry list of programs and processes that have just completed. Hundreds of lines of superfluous data fill your eyes and ears. Then, just as suddenly as it began, it stops. It is quiet again.
You take the time to look around. You are in a gunmetal corridor with a strange slope at the far edge. A rhythmic thudding and a loud whooshing form a soundscape you find familiar. You are in a helicopter.
A strong voice with a clear Washington accent catches your attention. A large section of your field of vision is now occupied by a live video feed of the company's CEO, Donald Polito.
"Good morning, employees.", he says, "I trust you've all enjoyed your nap? Robert, disable their movement locks. I want these freaks up and running in five minutes." A wave of relief washes over you as your muscles alternatively tighten and relax. A quick flex of your fingers and wiggling of your toes tells you that it is now safe to move around the compartment.
What do you do?
Information about missions
We're working with an instanced format, here. Normally, you'll all be in one big happy family. However, you should expect to have the group split off so you can complete multiple objectives at once. When the party is split, one group will use this IC, and the other group will use the alternate IC.
DEADLINES
Players are expected to complete their turns by the end of the day. If a player hasn't done this by that time, their turn will be skipped. A majority of the other players can vote in favor of forcibly skipping your turn if they feel that your input is not worth the wait.
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