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Futuristic Novel Comics Cinematic Universe: Characters

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Gadg8eer

K.i.D Player 10
Roleplay Availability
Roleplay Type(s)
My Interest Check
It's not an in-universe thing, think "persona" as in "my OC persona" and not something specific. If a character is a persona, listed below, they share a lot of traits with the player who created them and controlling their actions without permission is NOT ALLOWED.

LordMoldoma's Persona GMPCs
Carrol Dreemurr a.k.a "Barabajagal"
Alice Daisymellow
Dimit Killjoy a.k.a "Palladium Chariot"

Gadg8eer's Important NPCs
Gula a.k.a "Naphilutrine"
"Ursus Megas"
Ziggy Hawks a.k.a "Ziggy Hawks, Evil Boy Genius"
Ashley Chandler a.k.a "Ashen Witch"

Gadg8eer's Persona GMPC
Oliver Kind a.k.a "Gadg8eer"


I spent several days fleshing out the setting to an insane degree, and MisterEightySix has spent another several days editing it. The setting now has an extensive history going back to the 19th century (earlier if you count proto-superheroes, Geniuses, various magic users and mythological entities), but - other than a few token NPC superheroes and supervillains - I've left out actual characters so that you (yes, YOU!) can populate it with characters that have backstories going back as far back as you want. Just keep in mind that this setting's immortality-induced "comic book aging" only goes back to the 1800s unless your character is a demigod or vampire or something. (Information on Ambrose, the substance that causes this phenomenon, can be found in the lore thread in the description of the Brass Age, as well as in the profiles of Dr. Eternity and Desmond Bates listed below.)

Creating Characters
First, a word of warning: Superheroes have always been political in one way or another depending on the era, so it's okay for your characters to have political opinions and even political motivations, but if in-character banter turns into player-on-player bickering, you're going too far and I'll be leaving the response to that disruptive behavior up to the moderators. My personal views (and the views of my co-GM) lie in the middle of a lot of extremes, with some degree of liberal bias, but... let's just say there's a reason the list of antagonists in this RP includes both white supremacists like Mr. Whittier or the Preacher and misandrist self-proclaimed "feminists" like Lioness or Ashen Witch.

Aside from Laika (the Soviet space dog, who is sort of a legacy character from an earlier incarnation of Metapowers), all characters in the setting must be fictional. That means nobody can use a real historical figure (though obscure historical figures can be given lazy name changes like "Henry Dreyfuss" --> "Dreyfus Henryson"), and nobody is allowed to use a fictional character that they don't own the copyright to. While you can create characters based on people you know IRL (including self-inserts), it's probably a bad idea to have your characters live where you currently live, and giving them the names of the real people they're based on is also not allowed.

On the other hand, all locations must use real names - no Gotham City or Angel Grove here. The only exceptions are supervillain fortresses (which only exist in the NCCU), major sports arenas (which don't exist in the NCCU for various reasons), and facilities built for metapowers (which only exist in the NCCU and are usually located where major sports arenas would be).

If your character has connections to one or more corporations, please use a fictional name for the corporation.

On the other hand, if they are connected to a government agency, you are free to choose any real life government agency (provided that the historical timing is correct) as well as the US Navy Anomaly Detainment Corps, the Cosmic Code Authority (if they were active prior to 2011, since the International Cosmic Code Agreement was invalidated in 2011) and any fictional government agency you choose to create.

Charities are also allowed to be real or fake at your discretion, though please use real charities with a proven good reputation when opting for the former - such as the Red Cross, Doctors Without Borders, or Child's Play - and have said charities do what they do best to assist the public with no further commentary. Fictional charities/"charities" should be used if corruption in said group is the focus, such as something based on PETA or the "Christian Children's Fund".

Religious groups can be real if they are treated fairly (using real life events from a given religious group as a negative trait of that religion is okay, making up events from scratch is not), and/or if the "religion" in question is actually a means of getting people to "donate" all their money to a charlatan - such as televangelists, megachurches, or cults like Scientology. In the case of that last one, it's both a grift to get people to donate and has dark secrets/corruption worthy of making them a complicating factor for the world and for the protagonists; feel free to use it as part of a character's backstory (say, they got away from the cult at some point but it's still a complication in their lives) or create an equally horrible and thinly-veiled fictional counterpart as an outright villainous organization.

Here's what you need to know to create a contemporary rookie superhero/supervillain without reading the full history of the NCCU (Timeline One):
1. Superheroes and military forces can travel long distances very quickly by using computers and the internet (or rather, Cyberspace and the Metaverse) as teleporters. This is to give the RP a global scale.
2. Space colonies on the Moon, Venus and Mars have existed since the 1970s. However, the world lost contact with them in December of 2008 when global financial collapse and the subsequent in-universe "Great Regression" made the world's governments completely unable to provide them with any funding or resources. The colonies are considered lost for now, but the truth is less grim and a lot more entertaining. You'll have to wait and see.
3. Spectator sports are treated very differently. See "Sports and Supers" in the lore thread if you intend to mention them.
4. Gods are known to exist, so the word atheist instead means people who don't believe in afterlives or astral planes.
5. The world runs on "Comic Book Time", where characters don't age to keep the stories modern. The existence of Ambrose and other methods of gaining immortality (both biological and absolute) mean that this also includes characters who otherwise have no powers.
6. The RP always takes place in the current year, even when that doesn't sync with the characters' perceived passage of time, and yes, even when some of the characters have traveled to a different time period. Technology and world events may progress faster in the story as a result.
7. You are required to read "Current Events of the NCCU: 2019-2022" (posted in the interest check thread as well as in the lore thread), which describes the present day in the setting, but don't worry, it's short.
8. Player characters who become superheroes/supervillains must have a reasonable "power level"; see levels 0 through 4 of the TV Tropes Super Weight scale, and also make sure to read how the Super Weight scale works because there's a reason "Did You Just Punch Out Cthulhu?" is a thing.

Keep in mind that, although people in the setting have died in the past, and though there have been some very dark time periods based on either real life events or trends in fiction at the time (including the Ages of Comic Books in particular), the setting is supposed to be optimistic from the start of the RP onwards. Not every battle has to have a happy ending, but there should be no meaningless death of innocents (especially kids - I am very firm on this - the first post of the RP notwithstanding!) and any Big Damn Crisis War Crossover Events should end with the world being saved (and not just as a Pyrrhic victory). Obviously, as one of the GMs, I play a big part in enforcing that, but please don't try to defy the intended tone to the point that a retcon has to be made. To be fair, multiple afterlives (called astral planes) exist as the homes of the departed, at least one for each continent and one for the oceans, but these are undetectable by scientific instruments (including those made by Geniuses, with the sole exception of a few long since scrapped devices the Preacher made) and thus considered myth by most modern humans.

Characters with tragic backstories are allowed, but characters whose personality or actions can be summed up as "edgy for the sake of edgy" are not allowed, and will result in you being kicked out. That means things like:
-Teleporting behind other people's characters to kill them before they get an opportunity to respond,
-Redirecting a space laser from a big city to their own hometown because "nobody there loved me",
-Sacrificing innocent people to save their love interest without even considering trying to find another way, or
-Otherwise doing something to another person's character or a non-powered NPC which is blatantly unfair, permanently debilitating, and/or needlessly cruel.

Aside from that, all you need is their hero name, their real name (optional if you can give a reasonable explanation), an image or physical description of their secret identity, an image or physical description of their hero identity, and their backstory from shortly before they got their metapower(s) to the present day (and feel free to be as brief and/or mysterious, or as detailed, as you want). In addition, while you can't use a copyrighted character you don't own, you can create a character that is clearly based on your favorite fictional character or whatever character or historical figure has caught your imagination. As long as the resulting character complies with everything above, go wild!

If you need help thinking of a character concept that isn't just your favorite hero under another name, try inverting the details of some of that character's key traits or backstory events. See the list of "Characters Mentioned in the History of the NCCU" for examples.

Last thing: You can create up to two main characters (two heroes, or a hero and sidekick, or anything you can think of), three secondary characters (friends, their boss, a love interest... or two... ...etc.), and as many members of your main characters' Rogues Gallery (list of arch-nemeses and arch-rivals) as you can think of. However, both main characters must have backstories, and you can only control one member of their combined Rogues Galleries per story arc.

A 19th Century English tinker who was struck by lightning while trying to fix the town clock. The lightning, surprisingly, didn't kill him, and in fact made him the first Genius of the Brass Age.

He technically is from an alternate timeline, but from his perspective, it'd be more accurate to say that it's everyone else who's from an alternate timeline. In 1809 of Timeline Zero, he built a suit of powered armor that doubled as a sealed environmental suit and as a time machine. To test the device, he made a maiden voyage 100 years into the future, the year 1909.

What he found was tragic. In 1906 of Timeline Zero, an asteroid made up of huge amounts of various substances - all of which are highly toxic to life on Earth - collided with the Earth. The result was a complete sterilization of the planet, with the corpses of everyone and everything that died being only slightly decomposed at most - the vast majority of lost souls were untouched by microbes, scavengers and arthropods (all three of which were themselves among the dead). While crops were inedible due to contamination, they simply appeared dehydrated. The unblemished remains of marine life had created a layer of bodies on the surface of coastal waters.

Unable to save anyone or anything, Dr. Clockwork gathered newspaper articles, small technological devices, and a few cultural artifacts such as sheets of music. Then he intensely studied any piece of technology he didn't recognize and recorded his new knowledge into a journal, before returning to the year 1809. Little did he know that the timeline had already diverged due to his return.

Once he'd destroyed the time machine, he set about reproducing the technology he found, and began the Brass Age of Metapowers.

Dr. Clockwork's real name has been lost to time (actually it's Quentin Thorpe, but you don't know that), but a memorial to him in London says he died in 1887. Due to nobody remembering how or when the memorial was erected, and that nobody's ever seen him in the astral planes, it's quite possible that he lives to this very day.

Geisha is a mysterious woman in a porcelain mask and a kimono. Assumed to be a Japanese citizen from birth, the origins of the person behind the mask have never been discovered. A wild rumor is that she was awakened from a magical coma by a Samurai who found an ancient temple built by the Empire of Atlantis.

She is considered the first Superhero, as well as the one who defined the phrase "early superheroes used supervillain tactics"; Many heroes and benevolent Geniuses before the Cosmic Code had minions, secret bases, non-lethal superweapons and complicated gambits as their primary tools of influence, rather than a set of physical powers that could be used to personally prevent natural disasters or restrain/beat up supervillains. In fact, during the Brass and Golden Ages, metapowers with godlike or demigod-like abilities were called "freakshows" and considered potentially dangerous.

Her story begins in 1930, when she first appeared after convincing the villainous (but never lethal) master thief The Flying Fox to become a more Robin Hood-esque person. A few months later, the Japanese military defeated the invading Kaiju known as the Ravenous Oni. Specifically, Geisha is a very powerful Empath who was able to gain the trust of, and successfully coordinate, the troops sent to defeat the creature after said troops initially failed on their own.

Once the Empire of Japan entered WWII, she became heavily involved in the Japanese government and military... and the American government and military simultaneously, with neither side of the conflict finding out until she made them aware.

She warned the Emperor about the foolishness of attacking America just before the Pearl Harbor raid, but was ignored. It was then that she became a little more hands-on. She sent ninjas to warn and save the lives of two American soldiers named Jack and Pete, who would go on to be recruited by the NSA due to Geisha's uncharacteristic "interest" in them (she also sent them numerous communications).

Once the war was about to end and Project Trinity had been tested, she revealed a lot of her secret knowledge of both sides and convinced Japan and America to agree on a special meeting. Hiroshima was evacuated, and several members of the Military Council as well as Geisha herself observed from a safe distance as the city was destroyed by the first and only atomic bombing in world history. She told her countrymen that the Americans had one more bomb as well as the capacity to make more. Japan surrendered soon after, and were pleasantly surprised at how merciful the peace agreement was.

Geisha is still alive today, mostly involved in keeping Japan and Korea (the nation was unified in the 90s, long story) safe from the increasingly powerful Chinese government.

Her motivations have been speculated on for decades, often mistaken for sociopathic puppetmastery, but in truth it's rather simple. She's an Empath. Aside from knowing how to be charismatic (or less charitably, manipulative), she feels the emotions of everyone directly around her and by extention the people they have strong relationships with. This sense of emotions isn't simply dismissed by her mind, she truly wants to ensure everyone around her is spared from unnecessary pain, both for their sake and for her own. For if the world were to experience a truly great loss, she would be the first to grieve and the one to grieve most heavily.

Hades, Prince of the Underworld, is the Greek God who governs death and everything associated with it. He's also an adorable and cheerful little scamp who named his giant three-headed puppy "Spot" and has his minions build a theme park for the souls of the innocent and virtuous. His reputation hasn't been treated with respect, by the other Greek Gods, by the Roman people, by Christianity, and especially not by the modern world, but surprisingly he takes it all in stride.

Hades gets annoyed at being called "Pluto", but the worst he'll do is send your soul to "the Cornfield" for a day. The Cornfield, like the Underworld, is actually an astral realm, supposedly once ruled by the Aztec Goddess Chicomecōātl (who may have been Persephone in disguise, or her Aztec "countergod"), and is better known as Tlaltícpac due to being considered a part of the Earth. As an Earthlike realm with plenty of edible corn, no real dangers, and a few untouched Aztec farmer's homes scattered around, you should be okay in Tlaltícpac while Hades giggles childishly in your temporary absense.

The one thing he does take seriously, and perhaps the reason he was so feared, is the fate of evil souls. Those wretched entities who were cruel to others and selfish in their goals in life get tossed into the Tartarus, a giant bubbling cauldron filled with a stew consisting of magma and the meat off the bones of the wicked souls who will continuously provide themselves as an ingredient in the stew. Hades claims it was once a pit of primordial darkness where living shackles would bind and torture the evil beings inside, but over time it has changed forms before mysteriously settling on the cauldron and stew during the Middle Ages. The stew in question is used solely to feed Cerberus/Spot, who is a picky eater and basically won't eat anything else. Nobody else - even those that could eat liquid magma like Hermes or Hades can - will touch the stuff, due to its overwhelming aura of disgust that causes reflexive vomiting in anyone foolish enough to raise a spoonful towards their lips.

For a time during the 80s, Hades decided to try his hand at being a superhero. Most supervillains and petty crooks laughed at the concept of a child wearing a wooden crown, a tattered cape and a ragged toga telling them "stop or you'll be sorry!". The laughter quickly ceased when he snapped his fingers, and he and his foes' souls were in the Underworld, the evildoers standing in the palms of his hands at barely inches tall. He gave them an ultimatum, to go back to the mortal world and turn their lives around, or be dog chow for all the terrible things they'd done. To our knowledge, everyone chose the former and stuck with it.

Hades got bored pretty quickly of scaring mortals into being good people ("plus it was kinda mean") and decided to leave that kind of thing up to his older (or at least, older-looking) nephew...

Hermes, Divine Messenger of Messengers, is the Greek God who governs messages, communications, languages and basically anything that can be used to store or move information. Which, if you really think about it, is basically everything. Including the Metaverse. Especially the Metaverse.

He provided venture capital to MicroDyne, Quill, TanaCorp and Rady, in return for said companies signing a divine contract that says the organizations must become conduits of Hermes' divine power. in addition, many government and international initiatives that led to the present day Metaverse came about when Hermes bribed or blackmailed corrupt officials, that believed something like the Metaverse would prove "bad for business" or "too liberating for the peasants" and intended to obstruct it... until the God forced them to change their plans. Hermes considers the Metaverse one of his greatest creations-by-proxy.

Oddly, he may or may not be behind the New Testament of the Bible, though he has stated publicly that he considers present-day Christianity to be a perversion of the messages found in Holy texts of the Arabian Peninsula.

Similarly, he had a cooperative relationship with Savitr, the Hindu God of "Speed" and one of the many psychopomps who formed a pact with Hades. Hermes and Savitr met each other in the Underworld while escorting virtuous souls. For centuries they were good friends, and in 1905, when both became aware that something dangerous was on the horizon for humanity, Savitr and Hermes were on a tram in Germany, discussing how to prepare the world to be saved or to save itself.

As they were talking, in ancient Hebrew to avoid evesdropping, the Jewish man across the aisle tried to listen in; while unable to fully understand the conversation, he had a burst of inspiration from the words he recognized. The man wrote down his conclusions in a series of math formulas in a notepad, and would later publish them in a scientific journal as "On the Electrodynamics of Moving Bodies".

The other kicker was that, whatever happened to Hermes and Savitr shortly after that, it led to Savitr's heroic sacrifice in 1906 to prevent the asteroid which killed the Earth in Timeline Zero from doing the same in Timeline One. Most people had stopped believing in Savitr by that point, and Gods in general were getting rarer every year. Only four people would come to Savitr's burial, Hermes (who grieved for two decades afterwards), Hades (who cried like a kid who had just lost an older brother), Shiva (the Hindu God of Death and Destruction, who of course considered Savitr a colleague, employee and friend), and the Genius who had been on the tram the previous year. The mathematician had already been smart, but it was the discovery of Special Relativity that led Hermes back to him to grant him Genius status, and it just so happened that Savitr - rather than actually being the "God of Speed" - was the personification of what we now consider "the scientific definition of energy" as seen through the eyes of ancient Hindu mythology.

Unlike his younger uncle Hades, who treats the name Pluto like he's being teased, Hermes considers his Roman name (Mercury) a badge of honor. In particular, he keeps one of the New York Central Railroad "Mercury" streamlined trains (which was the work of industrial designer Dreyfus Henryson in the Novel Comics universe) in a pocket universe, viewing the matching steam locomotive, tender and passenger cars as a work of art more worthy of the name than himself (which is saying something because he loves trains in general). He isn't particularly attached to the planet Mercury, but that might be because he tried to convince humans to name the planets after the Egyptian pantheon and still calls the sun Ra the Sky God to this day.

Aside from these hobbies, Hermes is tasked with delivering metapowers to those who reveal world-changing and life-improving discoveries to the general public. This doesn't happen as often as you'd think, thus why he has so many hobbies.

In the present day, Hermes is also known as a superhero, most notably for saving the passengers of one of the hijacked planes on 9/11, and for helping to brace the passengers of a Chinese high speed train just before an earthquake-induced derailment (which prevented the deaths of everyone on board). He currently has a strong relationship with the Shenlong, the dragon-emperors of the Chinese afterlife that represent the ability of humans to alter their landscape dramatically, and is secretly trying to influence the CCP into dismantling the Great Firewall of China.

The discovery of Ambrose, a sugar that - aside from not needing to be broken down by insulin due to being flushed out of the body after enhancing cellular processes - allows animals to repair the damaged telomeres of their DNA (and thus reverses the primary cause of aging, granting biological immortality) among a few other minor but net positive side effects, was made by Dr. Hoover Wilson in 1888.

Since then, other methods of repairing telomeres have become available, but Ambrosi-Cola served as the immortality elixer of the late 19th and early 20th Centuries. Its replacement is due to it requiring unending repeat doses to continue being effective. The formula was improved several times, and 2022 Ambrosi lasts 10 years - give or take a few months - compared to the "up to 2 years" (usually less than a year) of the first Ambrosi-Cola recipe.

As for the source of Ambrose, it was discovered when a vampire - Desmond Bates - came to Dr. Wilson hoping to be cured of his condition. Aside from discovering that vampires had to drink human blood due to the inability for their bodies to produce the blood protein known today as PCDH11X, he discovered that the Human Vampirogenic Arcanovirus (HVA) had evolved to cause HVA-positive individuals to produce Ambrose as a method of prolonging the lives of infectees and thus the chance of spreading infection. Being a type of arcane retrovirus, HVA rapidly causes infectees to mutate into their vampiric form, and the change is, so far, irreversible. However, the need to feed on blood can be treated thanks to the creation of genetically-engineered retroviruses, which have the beneficial effect of rewriting a vampire's altered DNA just enough to restore the ability to produce PCDH11X.

In short, he discovered the sources of vampirism and the mechanism that would eventually be used to cure its negative effects. He noted this down twice, went to the local post office and sent one copy of the notes to Cambridge (of which he was a graduate). Seconds after the letter was sent to be sorted, Dr. Wilson was approached by a postman identifying himself as "Hermes".

Hermes said that Dr. Wilson had made such an important discovery that Hoover had just been blessed with the ability to reincarnate if killed, except unlike in religious descriptions of reincarnation, his new body would rise from the old one like a phoenix from the ashes... and also congratulations on curing death. (The more important discovery had, in fact, been the cause of vampirism.) The apocryphal quote "I was wondering when humans would discover how we stay young." has been attributed to that moment.

Dr. Eternity, as he has become known, is currently on his 12th incarnation. He travels the world studying cryptids and other metapowered entities whose origins have been primarily recorded in - and shrouded by - mythology.

An ancient vampire lord who has been around since at least the Islamic Renaissance, Al-Khaled was turned after being fed upon and left for dead by a now long-dead vampire queen of Indian origin. Unlike most vampires, who were inducted to the masquerade shortly after being turned (due to infection by Human Vampirogenic Arcanovirus being essentially a one-in-fifty-thousand chance), the vampire queen was discovered mid-feeding and driven off by Al-Khaled's family.

With no contact with the bad peer influences of the Sanguine Masquerade, Desmond kept his human moral standards as much as the disease would allow. He primarily fed on elderly people (who he explained his situation to, and got consent from, beforehand) to prevent the "curse" from ruining the life of someone with many years ahead of them, and later on chimpanzees (when available).

He teamed up with various vampire hunters throughout history, as well as becoming a mythological figure in his own right (the "demigod of blood lovers"), but was rarely able to settle down due to his condition. One of his most painful memories is when he was chased out of a Slavic village after being discovered, his sadness due to falling deeply in love with a local woman who he would never get the chance to see again.

In the mid-19th Century he moved to London, cultivating a reputation as "Desmond Bates", a mysterious nobleman and "passionate lover", among the aristocracy. He had found that eating rare steak before feeding prevented the "curse" from infecting the "victim"; furthermore, while he didn't reveal that he was a vampire to the one night stands he picked up, he did introduce any willing women to the practice now known as "hickeys" while giving them the time of their lives.

This came to a more truly happy ending when Desmond fell in love with an English noblewoman named Elizabeth. Instead of feeding on her and disappearing in the night like he'd done with so many temporary lovers, he stayed hungry and remained by her side until morning, trying to figure out why he was feeling something he hadn't felt in a very long time. Realizing he could never live with it if he didn't confess his love to her, he explained everything, fully expecting her to be horrified and hate him.

Instead, she confessed it was mutual (plus she may or may not have had a weird blood fetish, but that's an entire other can of worms and doesn't invalidate their romantic relationship) and asked if he could turn her so they could be together forever. Desmond explained that, though he could, it would be a mostly hollow and dangerous existence. After all, he - like all vampires - only came out at sundown and in heavy clothes because the sun blistered his skin, and even with each other to rely on, they would quickly drift away from humanity unless they forced themselves to care about the people around them. Not to mention that he was nomadic by necessity to prevent anyone from realizing he didn't age.

It was then that she surprised him with a second possibility. Elizabeth introduced him to a friend of her father, Dr. Hoover Wilson, a biochemist and borderline Genius who was the cutting edge of his field. With Dr. Wilson's help, Desmond hoped to cure his vampirism.

Though the cause of vampirism was discovered by Dr. Wilson, it would remain untreatable for decades, but unexpectedly, the opposite of Desmond's intent happened. Dr. Wilson also discovered that vampirism and immortality in vampires had separate - though both symptomatic - causes, and isolated the source of immortality. Within years, Ambrose - and later Ambrosi-Cola Immortality Elixir - made Desmond no different than the average human, giving him and his bride a place in society.

Al-Khaled/Desmond Bates is neither a superhero nor a supervillain, preferring a relatively quiet life with his wife in an unknown Swiss mountain chateau, though he is about as famous as figures like Geisha or Strongman due to being the source of human immortality.

Strongman may or may not be a reincarnation or redemptive second life of the Biblical figure Samson, according to Shiva (Hindu goddess of Destruction and widow of the Hindu God of Rebirth). His verifiable origins start with the Barnaby Family Circus in the early 20th Century, where he was originally an exhibit called "The World's Strongest Boy" due to his seemingly infinite strength. As he aged from his late teens into his adult years, he took on the title "Strongman, the Human Pillar" and grew his original iconic waxed moustache.

The circus was a good influence on him. The ringmaster taught him not to discriminate against the strange or foreign, especially concerning people. The fortune teller taught him that power without responsibility is just bullying and arrogance. The midgets raised him as family, the lion tamer gave him respect and kindness towards animals, the clown troupe taught him how to laugh at himself and his mistakes. The many, many patrons of the circus included a few people who also taught him important life lessons. Even the circus owners, Mr. and Mrs. Barnaby and the other Barnaby brother ("Uncle Barnaby" as Strongman called him), taught Strongman about the difference between benevolent capitalism and predatory capitalism.

The circus disbanded during the Great Depression, as Hollywood movies began to eat into their profit margins. Strongman then went around the country as a hobo, helping the poor and learning about America's many regional cultures. It was during this time period that he initially learned about slavery of African-Americans, which he was disgusted by, but at the time considered himself powerless to stop it.

Mrs. Barnaby told him on her deathbed that - though her and her husband had been unable to raise him - she was proud of who her son had become without her direct influence or the knowledge of who his parents were.

Since then, Strongman has changed his facial hair numerous times, but has remained a paragon of humanity. His biggest success, in his own eyes, was taking down the Ku Klux Klan and providing assistance to African-American and Asian-American communities in 1946...

During the process of dealing a devastating blow to the reputation of the KKK and bigots in general, he revealed that the reason his parents and uncle hid their relation to him for so long was because his paternal grandfather was a famous (then-controversial) freedman and his paternal grandmother was a wealthy white woman in "forbidden" love with the freedman. The Barnaby family's reputation had left them ridiculed if not vilified by society, despite Grandma Barnaby having been born to relative wealth, and forced them to make their living by running the then-failing Texas Travelling Circus left to Grandma Barnaby by her father (an "undignified" source of income in her father's eyes and the sole inheritance she ever received). Strongman's parents didn't wish for him to grow up with the stigma of the family name, but in the end that stigma was left an empty shell after it collided with his stellar reputation to expose the hypocrisy and cruelty of racism.

Also known as "Florida Man, the American Dionysus", Bernard was an Irish immigrant who came to the then-tiny city of Miami by trans-Atlantic crossing in the 1920s. He was a teenager at the time, but had been having vivid and surreal dreams for as long as he could remember. Once he became an adult and started drinking, he was grateful he was a happy drunk because he quickly discovered a troubling fact about himself; When less than sober, he gained superpowers that seemed to have very little rhyme or reason.

For example, his secret 'freakshow' powers were revealed to the public while he was impaired; he saw a little girl with her mother, and a tropical storm on the horizon, while walking home from the bar one afternoon. The girl was unexpectedly torn from her mothers arms by a burst of wind, to which Bernard responded by literally shadowboxing the hurricane and punching it into mist from where he stood. He then dived to catch the falling girl, successfully saved her, and promptly passed out as the mother was screaming about "devil worshippers".

He awoke tied to a cross as an angry mod waited to burn him at the stake, the girl's mother apparently convinced he'd only saved her daughter so the girl would owe her soul to the devil. Protected only by the local Judge, who was unsuccessfully trying to convince them that "we don't burn witches in America", Bernard, when questioned, admitted he'd somehow stopped the hurricane and rescued the girl, and that he didn't know how he got his abilities. It was then that another individual approached; John Davis, a well-respected churchgoer who owned Florida's biggest insurance company.

John, a die-hard believer in capitalism and a devout Christian, came to Bernard's defense in a financially-practical and theologically-accurate way. The storm he'd stopped was more than just a storm (the local newspapers had reported on it with days-old information) but a hurricane which his entire company was worried would bankrupt them. Bernard's bizarre actions had not only saved lives, but also hundreds of thousands of dollars in structual damage to buildings and countless jobs. Not to mention, the power to do what Bernard had done was - according to scripture - not something the Lord would ever allow the devil to have access to, so clearly Bernard was blessed by some divine means. The fact that he had used it for good, instead of to become a Communist overlord (which would have been considered the height of evil anywhere in America at the time) proved to the mob that his motives were morally sound.

The crowd, placated, asked why Bernard hadn't defended himself. "I’ve been drinking for years... because I want to forget that I’m a freak and no one will miss me if I die." was the response.

John proposed something to prove to Bernard and the public that that wasn't true. It would be far cheaper to equip "super-heroes" (a term coined by John Davis in-universe) with the tools needed to prevent natural disasters and human conflicts, than to pay out for the damages inflicted by natural disasters, supervillains and even ordinary wars.

The next day, the front page headline in the New York Rag was Florida Man Literally Punches Out Yankee Hurricane! The name stuck. This was how Florida Man began.

While emancipation occurred at the end of the American Civil War, slavery itself in America was not banned until 1942 (yes, even IRL!). Whenever a black person was charged with a crime, they would be forced to work in a chain gang or on a plantation (yes, even before going to court) and the slave owners would often simply ignore the results of their trial entirely, keeping the slave whether they were found guilty (which was often a result of prejudice rather than actual guilt) or proven innocent.

It was in this context that Florida Man's first and most short-lived arch-nemesis appeared. The Black Menace was an African-American man in an outfit resembling a Mexican wrestler's costume, who robbed banks and armored cars using his incredible speed and strength. While he was willing to knock out guards, often giving them concussions, he never purposefully killed anyone for then-unknown reasons (the newspapers portrayed the Black Menace as a brute and his victims surviving due to blind luck).

Florida Man tracked down and caught the Black Menace while he was escaping with millions after one particularly successful bank robbery. Catching the "supervillain" in a warehouse, Florida Man - a typical white American in 1930s Florida - was prepared for a fight to the death with a barbarian. Instead, the Black Menace immediately surrendered, dropped the bags of cash he'd been carrying, and begged "Before you kill me, please promise me one thing. If you're truly a hero, please save my family."

Surprised by the villain's actions, Florida Man hid the Black Menace, within a makeshift fort (the kind kids make out of pillows) made of shipping crates, from the police officers that arrived soon after, claiming that the Black Menace had ditched the cash and given him the slip (the bags of money were so heavy and numerous that Florida Man planned to return them himself, a decision that turned out to save the Black Menace's family). Once the police were gone, the two had a discussion to be on the same page.

The Black Menace was actually Benjamin Smith, a "negro" accused of breaking a "sundown law" (a law against a victimless crime specifically created just to allow police to arrest black people) and put to work on a tobacco plantation while awaiting trial. When the plantation owner, Mr. Whittier, found out that Benjamin had metapowers, Whittier kidnapped the entire Smith Family and threatened to kill them all if Benjamin didn't become the Black Menace and use his powers to make the plantation owner rich.

Realizing who the true villain was, Florida Man agreed to help. Benjamin enacted a gambit that resulted in the Smith family being freed from their kidnapper, and Whittier's plan exposed to the public. However, the story was not picked up by newspapers and Whittier's good reputation seemed it would remain intact.

Then evidence (false evidence, but this was a slave owner) began to appear that Whittier was the Black Menace. Rumors became "facts", and the story emerged that Mr. Whittier had put on blackface and used an experimental serum to gain superpowers, in order to rob banks without getting caught. The very idea that an icon of white supremacy would sink to the depths of a negro just to make himself richer than he already was ruined Whittier's reputation and led to his arrest. The planted evidence was so thorough (and sourced from the real events) that Whittier was convicted and sent to prison, where he was killed by a fellow prisoner with racist beliefs who felt insulted to be in prison with someone as "negro-like" as Whittier.

Florida Man Catches Plantation Owner Using Blackface to Rob Banks! was a famous headline from the era.

The Smith family returned to their normal lives, and Benjamin would later reappear in the 70s as the superhero Black Justice, who focused on saving black lives but also on apprehending black criminals and supervillains. Florida Man only revealed what really happened with the Black Menace in the 2010s, when several incidents occurred of white police officers shooting African-Americans who hadn't committed any crimes (including two infamous cases; one where a 12 year old boy was arrested - despite it being illegal to arrest minors - and beaten, and the other where a young man was suffocated to death when a police officer kneeled on the man's neck - which was filmed live by nearby caucasians who also tried to save the man but were threatened away at gunpoint by two other white police officers).

Florida Man still considers the Black Menace incident a personal turning point. Before then, he was indifferent to African-Americans at best, and believed a few stereotypes at worst. Afterwards, he radically changed his view of people, with the first public sign of this being the famous "all men are created morally equal" speech upon gaining government sponsorship.

After the Pearl Harbor raid, Florida Man was given an official government sponsorship by the US Military, making him the second government-sponsored superhero. He eventually ended the sponsorship in the 80s after the Impeachment of then-President Dick Trader, but still tries to follow American ideals to this day.

Bedlow's Oyster Island (known from the 1870s until 1956 as Bedloe's Island, and since 1956 as Liberty Island) was an important food source for the Lenape Native Americans. At some point before European contact, they or another Native American people undertook a protective ritual at low tide once a year for a very long time; oral tradition among the Lenape in-universe is that an Elder had a vision where she was told by the spirits of the land and sea that the island would be critical to saving the land in its times of greatest need.

Though these annual rituals stopped before European contact, the powerful magic remained. Even when it was turned into a British Aristocrat's summer residence. Even when it was housing for Tory refugees during the Revolutionary War. Especially when Fort Wood was constructed there from 1806 to 1811.

The protective magics, finding their purpose for the first time in the Fort, began working towards their intended ends. The effect was two-fold; protect all Native Americans from cultural extinction, and keep the land free (regardless of what that land was called or who the majority of residents were).

Fort Wood itself didn't last as long as the magic within it, but it didn't matter. The magics subconsciously convinced allies of America to give the ritual's effects a new host; The Statue of Liberty. Though built out of copper, the Statue's materials were mined from the Earth, and as any arcane scholar or cryptozoologist will tell you, Giants are creatures synonymous with the Earth.

In 1933, a gorilla used for animal research at an Ivy League College was exposed to an experimental shrink ray. The ray had the exact opposite of intended effect; the gorilla grew to an enormous size and began rampaging across New England, apparently looking for something. After arriving at New York despite the military's best efforts, the gorilla started climbing the Empire State Building and swatting at Air Force biplanes flying overhead.

At that moment, the Statue of Liberty itself came to life, its copper and other manmade metal materials turning into flesh and cloth. Libertas, the All-American Giantess, had been born. She waded through the waters of New York Harbor and carefully tiptoed between cars through the streets of Manhattan, and confronted the enormous gorilla. She calmed it down, convinced it to climb off the damaged skyscraper before the building was unrecoverable, and then spoke to it in a language whose identity is unknown to this day.

As it turned out, the gorilla was female and a mother. Her child, who she hadn't realized was still normal-sized, was back at the college unharmed. Distressed by her baby being "missing", she had checked every plausible hiding space - large buildings - for her offspring and eventually spotted New York from the top of a radio tower in Conneticut.

With the huge gorilla at peace, scientists were able to return her to normal size two days later. In the meantime, the gorilla (revealed to be named Candy by her keepers because she liked taffy and chocolate) and Libertas posed for pictures and got to know the locals, who were amazed by the enormous size of both females.

Once the crisis was over, Libertas explained she would return whenever America or its allies needed her, walked back into the water and waded across the New York Harbor to Bedloe's Island, and stood back on the base where she had started. Her flesh and clothes turned back to copper and other metals, and remained so until WWII.

One would expect that anyone inside the statue, which had stairs and elevators and even a balcony on the torch, would have suffered a horrible fate during Libertas' transformation, but once she returned to her pedastol and became a statue again, those who had been inside were found fully intact and no worse for wear. They remembered touring or otherwise inhabiting the Statue of Liberty, and then suddenly being engulfed in soft and comfortable sheets and pillows before becoming impossibly tired and falling asleep. For the period in which they were missing, they claimed to have found themselves aboard a small fleet of Greek sailing vessels around an Oyster flat, in a landscape that would have been famiiar, had not the Manhattan skyline and all signs of European colonization - or indeed even Native American presence - disappeared. (The realm was eventually confirmed as the Emerald Earth, an astral plane that consists of a dreamlike Earth where the works of sentient beings never existed and technology/magic brought in and left by foreign entities disappears when the importers leave.)

Since then, Libertas has only appeared when America - or at least the New York metropolitan area - is in grave danger that she is the best candidate to protect them from.

The only being to exist in both real life and the NCCU, Laika was a mongrel from the streets of Moscow chosen to be the first animal to be sent into space. In real life, she tragically died from overheating a few hours after takeoff when the capsule's cooling system failed, and her survival was considered all but impossible in the first place (they planned to painlessly euthanize her once all the mission goals had been achieved, as there was no way for her to survive re-entry).

But this is a Silver Age superhero origin story! So, once sent up into space in an unshieled capsule, Laika was exposed to (say it with me!) COSMIC RAYS (yup!) that gave her psionic powers.

She then repaired the cooling system, manipulated the capsule's retrothrusters to cause the capsule to return to "home", and used levitation and telekinesis to survive re-entry and the capsule's plunge into the Moskva river near St. Basil's Cathedral.

A young Russian boy with his mother saw the capsule's arrival, and the appearance of a friendly dog that walked on air and spoke to humans via telepathy. Hello! I am Laika! I brought back your spaceship! her mind projected to everyone nearby.

The boy was the first to ask "Our spaceship?", to which Laika responded by turning to the river and telepathically lifting Sputnik 2 out of the water to gently place it on the ground. She then returned to the ground herself, approached the boy and his mother, and let him pet her while licking his hand and arms. Thank you! You taste like salt licks!

Of course, the USSR were quick to make the telepathic dog, their first superhero, a national hero and source of propaganda. The somewhat Orwellian-sounding name "Best Friend" came from an early propaganda film she starred in. She retained her innocence but quickly realized that the people of the USSR were being duped by a government that was exploiting them, and was a big influence on the bloodless collapse of the USSR.

Currently she is helping to defend Ukraine from Russian invasion, and has starred in several online videos funded by various world governments for the purposes of revealing the truth about the war to the Russian people. The current Premier of Russia, who initiated the war to cement his name in history, has begun a smear campaign calling Laika a traitor to her country for doing this, but this has met with little success, and support for the Russian government's actions is slowly but surely falling. Besides, who could resist that face?

Unlike in real life, where the Three Mile Island incident has caused no incidents of cancer or radiation poisoning among the general public, the in-universe Three Mile Island disaster was severe enough that people living within close range of the plant received various levels of radiation. For most this was treatable, for a few it was fatal... and then there was the Adams.

The Adams were an African-American family living fairly close to the plant. Some of their neighbours received radiation doses bad enough to give them Acute Radiation Syndrome, and by what could have been the worst stroke of bad luck in the entire disaster, the entire Adams family received enough radiation that they should have been the worst-hit cases, even compared to the nuclear plant's workers. Instead, the doctors were baffled that they had somehow shrugged off enough radiation to kill everyone in the area twice over.

The mystery thickened when every member of the Adams household started displaying metapowers of some sort, a mystery that was only solved in the 90s when it was discovered that a rare gene inherited through both parent's African ancestry (a gene that was still uncommon even among African-American and Native African individuals) made their DNA pre-disposed to develop a metapower from high radiation doses while protecting their genes from being damaged by ionizing radiation.

The family's story was picked up by the news, including TIME Magazine which ran a special issue with them on the cover as "The Nuclear Family: An Undeniable Case Against White Supremacy".

The actual individuals who were the members of the Adams household are...

Professor Molecule a.k.a Adam Adams, the father, who ended up with the power to manipulate the structure of molecules in large numbers; he can prevent someone from being poisoned, turn water into air, produce carbon nanotubes, and many other things. As a chemistry teacher at the local high school, his mastery over his ability is incredible.

Greenthumb a.k.a Eve Adams, the mother, who has the power to communicate with plants. As it turns out, large plants - anything as big as small grasses or larger, especially trees - are 100% pseudo-brain, and thus unexpectedly intelligent. She also learned from plants that mycelium (mushrooms) are even more intelligent, possibly rivalling or even exceeding a single human, but for reasons unknown Eve is unable to communicate with fungi.

Firetamer a.k.a Julie Adams, the eldest daughter, who has control over fire. She became a firewoman after graduating high school, and has saved countless lives by using her ability to stamp out fires in residential buildings and workplaces.

Aperture a.k.a Jana Adams, the youngest daughter, who can form a pair of connected portals on walls using an intuitive knowledge of African Shamanistic magic.

Rick Adams, the youngest son, who was on a school field trip during the incident. Despite this, while staying in a shelter with his family shortly after the disaster, he received a letter from a mysterious organization that, according to the letter, was apparently a secret branch of the US Navy and the source of the long time rumors of the "Men in Black". According to the letter, an experiment of unknown nature involving a supernatural artifact had shown that he would be the organization's leader when he grew up, and to prepare himself by applying himself to his school studies, as well as to politics and martial arts.

It took a while, but after ~30 years and the loss of his hair (his father also lost his hair relatively early, before even living near Three Mile Island) and one of his eyes (stabbed while defending his friends during a mugging), Rick did in fact become the leader of an intelligence operation in the US Navy called the Anomaly Detainment Corps, founded in 1947 when the US Air Force's Project Mogul - a series of high-altitude balloons used to detect Soviet nuclear tests - was exposed to the world in the infamous "Roswell UFO crash". The actual nature of the crash was mostly mundane, if cutting-edge for the time, and was given a cover story in the local newspaper in Roswell, of being a "crashed flying saucer", that continues to fuel conspiracy theories to this day. However, there was one problem... The crashed polyethylene balloon's payload, a bunch of sensors in a box, now also contained a mysterious technological artifact of unknown origin. While said entity would eventually be revealed to be a time-displaced consumer quadcopter drone from the mid-2010s (though how it ended up inside a military project from 1947 remains unsolved), many other inexplicable objects appeared over the years, and the ADC would remain dedicated to tracking, understanding and - in worst-case scenarios - containing these artifacts of unknown supernatural or extraterrestrial origin until today.

At present, the ADC is more publicly visible than it was in 1979, and SCONADC Rick Adams is addressed in unclassified documents as Senior Chief Officer of the Navy Anomaly Detainment Corps.

Lucas Walker was the bored teenage nephew of an Oklahoma farmer in the 1970s. One night, a glowing space rock landed in one of the farm's fields, and he approached the object to look at it. He poked it with a stick, and the rock suddenly vanished, leaving him wondering if he just imagined it.

He went back to bed, and that night he had a strange dream. In it, he was told by the rock that it was a message sent by the long-dead inhabitants of a barren but mineral-rich moon called Creludar, where a species known as Grundans discovered arcane metallurgy and created advanced technologies. Unfortunately, it was not to last.

Their protector goddess, the Space Genie, suddenly disappeared while flying over Creludar's largest city in what is known as the Flash of Death. Afterward, much of Creludar's technology and magic stopped functioning properly. What little remained of their great achievements was devoured by the planet eater known as The Chrome Googolplex, except the "GeoMail" message that Lucas recieved and its "attachment"; psionic powers called the Mooncast.

Shortly after waking up the next morning, Lucas hears voices downstairs; his aunt and uncle, and several strangers saying threatening things. He sneaks out through the side-window, peers through the kitchen window, and sees some men in black suits demanding to see Lucas. When his aunt and uncle refuse, the men grab them, blindfold them and tie them up before shoving the two into the back of a black sedan and driving away.

However, Lucas' aunt and uncle left a clue: A mysterious address somewhere in Washington, D.C.

Together with his friends - the motorhead Peter Soles, the messy-haired metalhead Charlie "Chewback" Baxter, Lucas' female cousin Lana (who has a twin sister named Lora with a much less adventurous personality), and Peter's van "Aluminum Vulcan" which functions way better than it looks (and has detailing; of a elf babe in a skimpy slave outfit and her orc captor on the left side, and of a halfling character from a fantasy novel holding a sword made of light on the right side) - they travel from Oklahoma to D.C.

At the address, they met Wong Kinobi, a retired Chinese-Japanese-American man. It turns out he knows where the men would have taken her, and the trip is extended, as long as Lucas agrees to one condition. Wong is secretly a retired superhero, but his metapower was only an enhancement to his already prodigious martial arts skills. Once Lucas' aunt and uncle were safe, Wong wanted Lucas to train under him so that the old man could pass on his extensive knowledge and skill, and then - with luck - see Lucas win an illegal metapower fighting tournament held in a supervillain's Himalayan lair once every decade. (But that's a story for another time!)

Long story short, Lucas discovers his father is the director of the CIA and a pseudo-supervillain called Chromelord who travels to planets to set in motion events that will make the Chrome Googolplex aware of an inhabited planet, and gets captured by said father. Then his friends rescue him, and they overhear from a phone conversation between Chromelord and an unknown person that the Chrome Googolplex is on-route to Earth to devour it, and for Chromelord to use his position to prevent Earth from defending itself. Lucas and his friends drive to Florida, steal a space shuttle from Cape Canaveral, enter hyperspace (which is actually less than the speed of light in the NCCU) before the US Military can shoot them down, and send a laser into the Chrome Googolplex's highly-visible but well-defended weak point using the power of the Mooncast. Roll credits.

Other events soon followed; since Chromelord wasn't dead, he decided to become an actual supervillain now that his planet eater master was gone. After capturing Lucas for the CIA, he lets the agency take care of the actual imprisonment and experiment on his son, while also trying to convince Lucas via telepathy to break free using "the Dark Side of the Mooncast" and then to "join me, and together we can rule the solar system".

Fortunately for Lucas and for the length of his backstory, this is when the experiments being done on him and a few other psionics - known as "Project MK Ultra" - were exposed to the public by the science personnel doing the experiments.

In the aftermath, Lucas and his friends went to college and had lives of their own, but are still close friends to this day. Lana became a diplomat and married Peter, while Lana's twin Lora (you forgot, didn't you?) became an actress and married Charlie. Lucas worked for NASA until the loss of contact with all the space colonies in the 2010s; he was on one of the American airship colonies of Venus when the economic crash happened and hasn't been heard from since.

The Golem was discovered in 1924, at an archaological dig site in Mandatory Palestine, by a British research team. It immediately came to life, still functioning after an unknown but lengthy period of time, and walked a short distance from the dig site before producing a sword made of light and standing guard over the site.

In the ensuing decades, many discoveries were made about it. It wasn't sentient, but it did have the ancient Hebrew word for "protect" eched into a clay tablet that - to modern eyes - was inserted into the back of its head like a video game cartridge. It wielded Angelic weapons - a sword and shield, but also a bow and arrow - that were indestructible and surprisingly powerful. It was carbon-dated to around 2000 years before it was excavated. Finally, its solid granite body regenerates; so fast, in fact, that - even though you can permanently chip pieces off of it easily - for all intents and purposes it is indestructible.

What "protect" would mean seems to be arbitrary. It has protected Jewish artifacts, and was the entity that killed the Nazi supervillain leader known as Der Eisenführer (moments before the Allied forces busted down his office door, no less; what was left of the villain had been literally mashed into a bloody slime by the Golem's stone fists). It also stopped the missile launched by the Lunar Nazis in the 1970s. On the other hand, it has protected all sorts of people and things that are foreign to Israel, including surprising examples like a school of Palestinian children and a German rocket scientist who had worked for the Nazis (said scientist would later go on to assist the American space program, incidentally).

The Golem was given to the Israeli government in 1950, since it was basically impossible to keep it in a museum or research lab once its purpose had been redirected to a new ward, and no other government wanted to take responsibility for tracking the damn thing.

The Golem remains mysterious in many ways to this day, and the fate of Der Eisenführer is still considered a cautionary tale about the Golem. Technically it's a superhero, but those who succeed in their intent to destroy/kill what the Golem is trying to protect quickly find out that it brutally avenges any lost wards, with the original need for such brutality (or even if it was necessary at all) lost to time. Being that it's a mindless magical robot that protects things without the free will to question why it acts, it's not exactly in a position to reveal the answers to our many questions.

Discotech was the first sentient, free-willed "robot" - she was actually the first "automaton", a mechanical being with a mind of its own, but that word had been co-opted by the inventors of various true robots to describe their creations back in the Brass Age, leading to both "robot" and "automaton" having muddled definitions. While in actuality she was genderless, her feminine body affirmed the idea that she was a woman, thus the word "Gynoid".

Created by TanaCorp in 1971 as DISCOS-1, she was the reason Japan was the first nation to add free-willed machines to the legal definition of personhood.

After her creator, Dr. Tomoki Tanaka, was killed by a lab assistant he discovered committing corporate espionage, she became a superhero out of a sense of responsibility; the information the lab assistant was stealing was the blueprints of DISCOS-1 herself, and she wondered if he would have lived if she had never been built.

She never gained much attention as the dancing gynoid superheroine Discotech, but she preferred it that way. As far as the world knew, she had been damaged beyond repair by the same lab assistant who killed Dr. Tanaka, thanks to faking her own death with the incomplete and mindless body of her never-finished, identical younger sister DISCOS-2.

In 1981, after saving San Francisco from the rogue "AI Mayor" prototype CITISYS, she was confronted by locals about all the damage that had been done (most people assumed she had been vandalizing CITISYS-enabled infrastructure, rather than saving people from the murderous AI controlling the devices). She explained the situation, and due to CITISYS' erratic behavior since its activation and the fact that the company which created CITISYS was founded by a supposedly reformed evil Genius that few trusted, almost everyone believed her, though it was no less of a Cassandra Truth considering what they originally assumed they had seen.

The exception was a then-teenaged Michael Mitchelson, who was a huge fanboy of the CITISYS concept and didn't want to admit it might have (at best) gone horribly wrong. Unfortunately, Michael had deduced Discotech's true identity because he did a report for his science class about her in middle school. He accused her of being a liar, revealed her identity, said she'd murdered her creator, and to top it all off said that Disco was dead and she was obsolete.

The crowd didn't even have the chance to chastise him before Discotech deleted her own mind; she was lifeless before she even hit the ground.

Michael still regrets his accusations to this day, and despite being acquitted in his trial, he honestly believed he was a murderer for years. In addition, he saw what TanaCorp became after Tomoki Tanaka's son took over...

While Kirito Tanaka had been making unethical business descisions for years when Discotech died, Michael's trial revealed that Discotech kept a paper notebook (in case her internal hard drive brain was ever damaged beyond repair) with multiple mentions of gathering evidence of Kirito's wrongdoings. However, the notebook was found in her hideout, which the San Francisco Police Department were ordered to search two hours before the officers actually arrived; normally a reasonable delay, but in this case the hideout had been ransacked by persons unknown and the evidence Discotech had apparently been collecting was conspicuously absent. With her gone, TanaCorp would become the most feared and ruthless megacorp of the 1980s, something Michael Mitchelson still feels responsible for.

Trucker. Husband. Father. Superhero. Smoker. Jacknife will go down in history as one of the most unexpectedly brilliant superheroes of all time.

Truckers aren't the first people you think of when you think "secret identity", but he managed to make it work. By alternating between hauling high-value cargo and spending a day or two in a specific city between runs, he not only became a superhero when not working but was able to keep being one even after most members of his extensive rogues gallery discovered his real name. After all, you can't kill what you can't find, and with his career lasting from 1972 to 1989, he was a plastic needle in an America-sized haystack.

Due to his transitory, nomadic lifestyle, very little is known about his actual career. That being said, no record exists anywhere in America, Canada or Mexico of Jacknife ever breaking the Cosmic Code, and he registered himself as a superhero in over 3000 municipal and regional law enforcement jurisdictions across North America. (This being before computer databases, it was necessary at the time for superheroes to register with each and every police jurisdiction they would be active in, with Jacknife still holding the world record.)

His actual appearance was fairly standard. Born in Texas, Jack Tucker wore a trucker's cap, flannel shirt, jeans and steel-toes boots while hauling, but wore a cowboy hat, aviator shades, denim jacket, tanned leather pants and cowboy boots as Jacknife, with both identities sporting an iconic horseshoe moustache. Even his powers are often underestimated...

Jack discovered as a teenager that he had the uncanny ability to never miss when throwing knives, and even had the inexplicable capacity to decide exactly how the knife affected its target. He usually disarmed his foes by having the handle of a knife smack their hand. If they were fighting unarmed, the handle would collide with the back of their knee to knock them down. If they were male and either proved to be especially treacherous in combat (one such guy pushed his fellow minion into the line of fire) or had been sexually harassing a woman (or, in a couple cases, a very feminine-looking drag queen; Jacknife didn't discriminate), the handle of one of Jacknife's weapons would hit them in the groin as a clear message.

Jacknife only used lethal force when a foe was being outright cruel, even going so far as to not kill (merely disarm) someone who was threatening to kill an innocent bystander and to turn murderers in to the police rather than invoking the Insufficient Self Defense rule in the Cosmic Code. (The Insufficient Self Defense rule states that if a superhero is no more durable than a non-metapowered human, lethal force by a criminal can be responded to with lethal force by the superhero.) Cruelty that was worthy of being punished with dismemberment or death in his eyes was usually already a war crime, a form of torture, or a crime against humanity in the eyes of the law.

Jack Tucker retired from both his careers in 1989. He lost his wife when he was 23, and while he agreed with the general consensus that everyone was entitled to the option of staying young as long as they wanted, he felt that immortality wasn't the right choice for him personally. As a result of that and his smoking habit, he had aged to the point that he knew he had to retire. He wrote about some of his experiences as a superhero in a newspaper column in the early 90s.

As a lifelong smoker, Jack was not surprised to learn he had lung cancer in the mid-90s. When asked about smoking shortly afterwards by an elementary school class (it was career day), he had some important words for them...

"When I found out I had lung cancer, my only thought was that I was glad I'd been lucky enough to live to 44. I don't even look 44, I look 72. I honestly don't mind dyin' so early if it means I'll see Charlotte again, but then that's my whole problem. Smoking is a crutch for dumb f-cks like me who want the easy way out from facing their problems." he'd said, admitting that he felt weak and stupid (the teacher probably gave him a funny look when he dropped a precision F-strike, but that's beside the point). "Please don't think of me as a superhero. Real superheroes don't choose to keep poisonin' themselves and everyone nearby. Don't be like me, kids. You can be better than that."

Jack Tucker underwent various medical treatments in the late 90s, but to little effect; the cancer spread to multiple organs.

Jack died in 2002 with his parents, daughter and younger sister Jill by his bedside. He was buried alongside his wife Charlotte.

After his death, a completed but unpublished autobiography was discovered among his belongings alongside a letter addressed to Jill stating he wanted her to publish the autobiography once he was gone.

"Knife is a Highway: The Life of Jack Tucker" was the best-selling non-fiction book of 2004 and 2005.

The Scavenger's real name is still unknown; despite pretending to reveal his name multiple times, it was a different name each time and none of them can be traced to any real person from Timeline One. What is known is that he was a part of a biker gang called Heaven's Demons in post-apocalyptic America in Timeline Two. This can be traced to the Timeline One biker gang of the same name, but the version in Timeline Two adapted to keep order and provide legitimate peace and prosperity in the wake of WWIII, while the Timeline One version remained an organized crime syndicate focused only on making money.

The Scavenger himself was going through the ruins of a military base in the year 2000, two decades after nuclear war tore the world asunder, when he discovered a strange machine created by a pre-war Genius. He accidentally activated it, and suddenly found himself in a suspiciously familiar active military base... in the year 1971.

He escaped from the base - where the military tried but failed to capture him - found a major highway, and hitched a ride to Phoenix, Arizona. (Apparently a case of mistaken identity; he lived in a small town called Phoenix, in Illinois, as a small child just before the bombs dropped.)

After getting a job and settling down, he was able to make sense of the situation and resolved to save the world from destruction, convinced that despite his presence the world still seemed headed for the same disaster. He was also having vivid visions of particular events he came to recognize as critical to the fate of the world, aiding his quest.

While never a registered superhero, the Scavenger's actions and moral code were in line with official superheroes. The mysterious motives behind his actions at the start of each gambit would always be revealed, when the actions succeeded (or failed), as well-intentioned, and the US Military eventually stopped trying to capture him and instead opened a channel of communication to help prevent the end of the world.

The deadline, 1979, came and went, and on New Years 1980 he had one last vision... of the world, untouched by radioactive oblivion, surviving a dangerous event on New Years 2000. After that his visions stopped. He spent a couple months saying goodbye and arranging to save his own world; he revealed that, in his time saving Timeline One, he'd met the Genius who produced the time machine that sent him to Timeline One in the first place. Able to return to Timeline Two with the Genius' help, he also called in a few favors from the US Military and brought Geniuses, scientists and soldiers back with him to restore Timeline Two to more livable conditions.

As of 2022, Timeline Two is well on its way to recovery, thanks in part to the Scavenger's visions returning to warn him of dangers to his home timeline. He still makes occasional visits to Timeline One to meet up with old friends and take down a supervillain or two.

A supervillain who made a show of adhering to his theme - that of an Evangelical preacher - but was far more dangerous than he sounded.

A Norwegian Genius with American citizenship who set about to prove God exists and did find proof (but never shared it), he tried to break into (and was instantly and permanently expelled from) the astral plane and urban theopolis known as New Jerusalem (capital of the Kingdom of Heaven). Realizing that he'd pissed off the Abrahamic God (an entity created when, long ago, all the polytheistic gods did a By Your Powers Combined to save the universe from Eldritch Horrorterrors) and would never have the afterlife he idealized, he swore revenge on the entire Abrahamic divinity - Angels, demons... Yeshua and Satan alike - and set about trying to change the world in such a way that no one would ever get into Heaven again ("...and once no one is going to Heaven... EVERYONE WILL BE!").

He started a TV show in the early 70s on a "spiritually-minded" TV network in the United States (ripping off another such show that was broadcast at the time) where he preached about fire and brimstone and convinced his viewers to "donate" shitloads of money. He then ended the show with one last "call to arms", claiming Jesus spoke to him and said the sinners needed to be purged from the Earth, before saying a crocodile-tear-filled goodbye and disappearing backstage.

In the late 70s, the government of Cameroon sold a significant amount of land to an unnamed caucasian man, who set about building a structure resembling a truly massive cathedral. By 1980, the structure - the (former) supervillain base known as the Altar - had been completed.

Then the Preacher began his evil plan (see the section in the setting's history on the 1980s for the details), knowing full well that Cameroon was not a signatory nation of the Cosmic Code. Without the threat of being attacked by the world's strongest militaries, he was able to create his most terrifying weapon, SIN 1.0...

The Preacher originally designed Synthetic Immunophage Nanites (known at the time as "Bioguard Killer Particulates") in 1910, when he was a teenager hoping to kill the girl who had spurned his advances and her chosen lover. Without equipment to build the tiny machines (equipment that wouldn't even be invented until years later), he filed the designs away and simply poisoned the two with an undetectable toxin he created instead.

He tried to create SIN in the 1950s, but this early version (known as "Original SIN") only infected a few people. The first was an apparently randomly-chosen man in the Belgian Congo whose case was recorded in 1959, targeted while the then-yet-to-be-named supervillain was on vacation (according to him, his family had been relatively wealthy but lost their wealth in the 1960s to his father's gambling addiction). One man in Norway, whose medical case was documented in 1966, was later said by the Preacher (who may have been lying) to have been his ex-brother-in-law, an atheist. (In-universe, atheists are people who don't believe in afterlives or astral planes, rather than not believing in Gods). Another, an American teenager whose condition was also recorded in 1966, appears to have no relation to the Preacher but was confirmed as an infectee by the Preacher's notes; the supervillain took offense to him kissing a Native American girl.

Finally, in 1981, with expensive equipment and after various unethical experiments, the Preacher created SIN 1.0, and spread it to communities in the United States that he considered "ungodly and expendable souls" (the Preacher's vengeance against the Abrahamic divinity was infamously illogically paired with a desire to prove to God that he was "worthy") in an attempt to destabilize the world. Due to the chosen transmission methods, aimed more at only killing those he considered ungodly than spreading efficiently, SIN 1.0 spread slowly enough - and in ways that were easy enough to contain - that it was treatable within two years. Additionally, cybernetics were allowing people to artificially enhance their immune system, making SIN 1.0 obsolete.

In 1985, SIN 2.0 was unleashed upon the world. Able to attack cybernetics, patched against the various SIN treatments that had become available, and able to upgrade SIN 1.0 nanomachinery to the new version, the second wave proved twice as deadly. However, it retained the same methods of transmission and many of those killed were those previously infected by SIN 1.0 (mostly drug users who continued to expose themselves to transmission vectors, rather than those who were infected through intercourse). In addition, the math says that - because SIN 2.0 did not infect 100% of SIN 1.0 survivors - the new version was less widespread than the original among the Preacher's intended targets.

The Preacher didn't realize it, but the world was secretly on to him. His minions included - unknowingly to him - dozens of covert agents, double agents, undercover cops, undercover superheroes, robot body doubles built by TanaCorp, and vampire spies planted by the Sanguine Masquerade ("evil" vampires, while manipulative, consider humans as a combination of an orchard tree and someone you take home from the bar, and didn't want to find out what would happen if a vampire got infected with SIN).

In 1992, after Cameroon finally admitted they f-cked up, the world made a collective assault on the Altar. The Preacher's minions were all dispatched, and the villain himself was captured and put on trial at Nuremburg. In 1998 he was found guilty of basically everything he was charged with, and executed.

As it turns out, his story goes on a little longer than that. The Kingdom of Heaven is the collective government of all astral planes. The Preacher was put on trial by the Supreme Court of Heaven, which judges all souls who believe in the ideals of the Abrahamic faiths. It was from stories of the Preacher's trial that a few key details about the Court and Kingdom are known...

...Yeshua, the ancient prophet and whose teachings Christianity is derived from (and whose Godfather, E'l, is literally the Abrahamic God), is a man with a frizzy beard and dark skin wearing rather shabby-looking clothes, who is currently the God of Heaven and serves as the defense lawyer of every soul brought before the Court. He's kind and compassionate, but too often overlooked by Western Hemisphere Christians as "some random dude" due to not matching the Renaissance renditions of him in European artwork. Aside from that, there's some pretty wild rumors (a few of them true) about the things he got up to before he died! The Preacher didn't even give him the time of day.
...Metatron, a.k.a "If God had a Text-to-Speech device", is a computer and translation engine that allows human souls to understand what E'l is trying to say. It is typically used by Enoch, the court stenographer, to record each and every trial. The Preacher considered the use of the machine an insult to his own intelligence, believing he was "smart enough to understand God's word".
...Ha-Satan, rather than being the "fallen" angel Lucifel as many have mistakenly believed, is the angelic crown prosecutor ("the prosecutor" being the meaning of the words "ha-satan"), who looks like a man in a black suit with a red tie and a goatee. While considered an angel, Ha-Satan is technically the personification of the Wrath that E'l once held; To spare humanity from the terrifying combination of anger and divine power, E'l expelled his own wrathful tendencies by creating Ha-Satan. The result was an entity that, while often angry, instead uses that anger towards discovering and pointing out the malicious actions of every soul brought before the Court, and lets his creator decide from that info whether a soul deserves the regional variant of paradise or suffering. The Preacher went on rants about how ungodly - or conspiratorial - it was to allow "the devil" into such a divine place.
...Lucifel, the camp gay favorite angel of E'l (though most angels actually can't experience libido, including him). He once tried to lead a group of angels to debate with E'l, suspecting the God was in fact a hypocrite; upon E'l explaining himself satisfactorially but with an admission of some existential dread (apparently, being the monotheistic equivalent of Captain Planet to a bunch of globally-dispersed Pantheon-leading "Planeteers" really, really sucks), Lucifel apologized and they agreed to never speak of that day again. Today, "Lucy" prepares every soul that is put on trial in the Court of Heaven for their judgement; his "makeover studio" causes the residual self-image of a person's body to be replaced by the true shape of their soul, revealing their vices (but also their virtues) so that no amount of lying can possibly hide the defendant's sins; they can try to pass it off as a crime of identical magnitude, but they cannot lessen it, cannot divert attention away from it, and can't even make it look worse than it actually is (you'd think no one would be "stupid" enough to make themselves seem worse than they actually are under divine judgement, but self-loathing and misplaced guilt can do a number on a person's self-preservation). The Preacher used a slur against him multiple times.
...also of note, despite not being relevant, is Iblis; not only are Lucifel and Ha-Satan not the same entity as each other, they are definitely not the same as Iblis, the Djinn who tried to replace God/E'l only to become the most infamous inmate of Hel (a prison for gods and other such entities who decide to use their position maliciously) and the one actually being referred to when someone in-universe says "the Devil". Iblis always, always takes the form of whatever his target has always wanted... at a price, of course. The less said about the cruel actions Iblis has enabled during his secret escapes to Earth, the better. The Preacher didn't know it, but Iblis had appeared to him when he was a teenager to offer him a way to murder the hypotenuse of his love triangle.
...last yet anything but least, E'l - the Abrahamic God Himself - has retired from governing the mortal/muggle world but is still the Court's judge. He doesn't speak so much as spout incomprehensively complex mathematical equations which must be translated into the defendant's language by Metatron. Apparently, E'l is the personification of "Omniscience", meaning that he knows... and is... every scientific truth of the Novel Comics Universe. One such truth is simply the nature of a human in a moral vacuum; despite the phrase "deliver us from evil" (which refers to the falsehood that humans start out as sinful and remain so until taught otherwise), humans start out truly neutral, and it is usually the love of a parent (or two) that puts nearly everyone on the side of good to start with. Even those who do not recieve such love naturally yearn for it, and it takes a truly unfortunate situation for any child to never recieve that, so it can be said that while a baby is not good or evil, it does want to become good. The Preacher, like most supervillains and more than one corrupt superhero, became evil because he believed he was inherently always right, something so maliciously false that E'l momentarily considered granting Ha-Satan temporary authority to punish the Preacher as Ha-Satan saw fit.

As you can guess, this is nothing like the Evangelical teachings that the Preacher latched onto in the 1960s, but even if it was, he would have essentially earned the ire of both sides of the war for the Throne of Heaven. With things being the way they are, and the Underworld being the local afterlife for Europe (including Nuremburg), you can tell exactly where the villain went. Cerberus (see Hades above) considers the Preacher's soul the tastiest part of the Tartarus Stew.

Founder of Mingl, the first social media giant, Anthony Ross was the son of a wealthy couple (Ross Arms has provided weapons to governments worldwide since at least WWI) and created Mingl while attending an prestigeous Ivy League College. This alone is pretty controversial, not the least because Mingl was supposed to be the college's new digital yearbook.

In 2008, a new hero appeared on the scene. Technetium, the Armored Man, was a mysterious individual in a suit of powered armor with a shiny white aesthetic reminiscent of Quill's product line at the time. Armed with non-lethal weaponry like zero-point energy generators, the new hero did a pretty decent job all considered... until the accident.

Mere weeks after first appearing, Technetium prevented a head-on collision between a school bus and a semi truck, which had been carrying unstable nitroglycerin to a disposal plant when its brakes had suddenly failed. Using his zero-point energy tech, he lifted the truck harmlessly into the air, let its wheels coast to a stop, and gently set it back down. Then, he turned to wave to the kids he'd saved... and was promptly hit from behind by a man driving home from work.

If you haven't read the history of the NCCU, you probably thought Technetium was killed or injured. Quite the opposite. The Technetium armor was made of advanced alloys discovered by Ross Arms (though only Anthony Ross knew this at the time, since he built it single-handedly), while the car that collided with him was made by a new car company based out of Shenzhen (a part of the Hong Kong urban area located in mainland China). The car's frame was made of an advanced plastic, but though the plastic was approved for use in automotive parts, it was originally designed to be used for the body panelling. The manufacturer of the vehicle used it as part of a composite with aluminum when designing the frame of this particular car, in order to cut costs.

The Technetium armor had a single dent in it from the sheer pressure of the vehicle tumbling directly on top of Technetium, after which he had to lift the vehicle off himself and save the man trapped inside the mangled car. It became clear in the investigation that the vehicle model was a death trap that would have to be recalled.

Technetium's reputation wouldn't have been worse for wear, if it wasn't for the fact that he had to appear in court to provide testimony. Since it was an international court for resolving situations involving foreign corporations, and the People's Republic of China was neither an American military ally nor a signatory nation of the Cosmic Code (China used its own Code, which - among other things - forced all Chinese heroes to take orders directly from the Chinese Communist Party), Technetium was forced to use his real identity to testify.

Since the Chinese car company was shut down by the CCP (who were not amused by the international incident it caused), and the driver knew Anthony had been standing in the middle of the road, Anthony decided not to take a chance of being sued and offered to pay the driver's medical bills and even build him an exosuit to compensate for the injuries sustained in the crash. Shortly afterward, he went public with his identity, knowing that keeping Technetium a secret anymore would be futile at best.

The public loved it. For once, a rich idiot with no day job was actually doing something good with his free time and money. At least, for a few years.

Technetium was more careful around cars and trucks after that point, which was probably a good thing because saving people from issues involving cars, trucks or limited access motorways somehow became a surprisingly common occurance for the Armored Man. In 2022, fed up with the dangers posed by automobiles, Anthony Ross bought the electric car company Techne Motors and initiated a software update that caused all the company's vehicles to be self-driving. The unintended issues (or, if you believe some of his less mentally stable fans, completely intended as a "final solution" to end the numerous downsides of car-centric infrastructure) that popped up from this forced update, which happened in November of 2022, are still being felt when the RP starts.

While King Card is obviously meant to be the counterpart of... a certain individual... he isn't that person or a stand-in for them.

Born in Las Vegas in the 1950s, King's early past is one of silver spoons and cunning. By the time he was 20, he owned every casino on the strip and controlled both the mob bosses and the cops. His criminal genius was outmatched only by his narcisissm, as he began forming a brand out of his family name... Card became synonymous with luxury, though infamously not in a way that implied exclusivity or quality.

As time passed, he began making mistakes because of his egotism. He became a business mogul only because he envied titans of industry, and lost money. He played golf only because he envied famous fictional athletes, and wasted money. He became a reality TV host only because he envied celebrities, and though he became famous, behind the scenes his "patronage" only ever led to the real talent becoming his enemy. Jealous of superheroes while simultaneously dismissing them as "weak" for having morals, he decided to become a supervillain, only to be turned in to the police by the first supervillain team he went to because they knew he didn't have any powers and that he was a treacherous bastard.

He bought his way out of the charges laid and decided those supervillains... nay, the WORLD! ...would pay for "underestimating" him. His criminal genius resurfaced, and the President Evil gambit began. (Suffice to say, he began the plan because he was envious of politicians. King had always seen power as something to take from those weaker than himself... which was everyone, in his eyes... and political power was no exception.)

He actually tried to run for POTUS several times, even before hosting The Scholarship, but it was only in 2016 - thanks to various underhanded tactics and a couple of actions that are outright illegal - that he succeeded.

Familiar crimes of President Card included eliminating taxes for the rich, blacklisting Mexican superheroes from America, and selling military and intelligence secrets to American foes, not to mention impeding various investigations into his activities (both as a private citizen and as someone holding a public office) during his time in office, but he is more than just a political strawman with a paper-thin disguise. He also tried to start a war with China by outright threatening to nuke them, hired the misandrist supervillainess Ashen Witch to sow seeds of anarchy in Colombia, and had "former" minions start wildfires in Australia, on the Pacific Coast of North America, and in Brazil. He's even suspected of being involved with the in-universe version of Brexit.

He was not re-elected in 2020, but true to his supervillain aspirations he attempted to stage a coup using his most radical supporters as insurrectionists before his term came to an end. When that failed, he stole the key to the Nuclear Football, clubbed the Secret Service Agent carrying the Nuclear Football, and tried to launch all of America's nukes, including the Orbital Hyper-Nuclear Offensive platforms, to destroy the world he couldn't own; he was narrowly stopped by Florida Man, and Card is currently in a supermax prison, awaiting execution for treason, crimes against humanity and the attempted extermination of the human race.

The heiress to the Chandler family fortune, Ashley grew up in Washington D.C. and is as much a rich white person as someone can get. Her mother was an infamous mysogynist who only considered men to be a source of money and pigs who demanded intercourse in return for said money.

Easily bored by the more traditional indulgences of wealth and power, and feeling that her mother was a coward who wouldn't fight for her views, Ashley began investigating the occult to try and gain metapowers. She succeeded after summoning Invidia (the Kaiju personification of Envy) in 2004, who granted her black magic "in return for Ashley's soul" (the actual details of having your soul enthralled are a bit more complex but that's beside the point).

Ashen Witch is now a particularly hated supervillain, most surpisingly among women and especially women with knowledge of the arcane rituals of the Wicca. Her actions have propped up the idea of witch hunts enough for anti-magician sentiment to make a comeback in some places (the Southern USA chief among them). She also was revealed as working for President Card when she tried to promote a culture of anarchism in Colombia in 2017 and 2018.

It's tough being beautiful, at least according to Silvia. Her powers manifested at an extremely young age in the form of her "angelic eyes", which have silver irises lined with tiny inscriptions in an unknown language. Anyone who directly sees them experiences sheer, overwhelming beauty, which has such a potent effect on the biochemistry of the human brain that it can cure non-clinical depression (along with temporarily treating clinical depression) and on more than one occasion has actually inspired a villain to give up crime entirely to pursue a career as an artist. Her parents, realizing what she was capable of, began making a name for her by entering her in beauty pageants from the age of six, but as Silvia got older (and realized how shallow and catty her skinnier, more buxom rivals could be), she saw more value in using her eyes to bring people joy and peace of mind than in pursuing profit.

When she was 19 years old, Silvia, now Silver Swan, joined the California branch of the Metapowers Guild. People loved her, she loved them, and everything was good... until Stratosphere decided that he loved her more than anyone else and wouldn't take no for an answer. She rejected his advances at first, but his ultimatum was clear: Be his, or get blacklisted and never work as a superhero again. Soon, she discovered that she was not the only one who had been manipulated in this way, and finally came forward with her story, starting a chain reaction that rocked the superhero community to its core. She does not approve of Lioness' methods, having seen the good that the men around her have achieved as heroes, but like Stratosphere, Lioness' ultimatum is clear: Join her, or have her career canceled and never work as a superhero again.

It takes a lot for someone to fall from grace. It takes a lot more for someone to fall from grace twice in one lifetime.

Steven Wein had it all: Good looks, money, women, charisma, money, a successful acting career... oh, and money. Can't forget that. But as the years went by, his health slowly began to worsen, and so too did his reputation in Hollywood. In a one-two punch of bad luck meeting bad decisions, his latest starring role tanked at the box office, and allegations that he had been having an affair with his married co-star soured his pristine image. If all that wasn't enough, less than a month later, he found himself in the hospital - somehow, in a world of immortals, he was dying.

The doctors told Steven that he was suffering from a rare genetic condition called quasicratia - a half-developed superpower that was wreaking havoc on his body from the inside. They suggested that he enjoy the time he had left, but Steven wasn't about to be told there was nothing that could be done. He demanded that a treatment be found, and made it clear to them in no uncertain terms that money was no object. One day, he was visited by a "specialist", who made him an offer: Volunteer to test an experimental new Genius-developed drug, tailor-made (at great monetary expense, of course) for his particular physiology and genetic quirks. If it worked, it would turn him into a superhuman. If it didn't, the injection would kill him inside of an hour. You don't have to be a Genius yourself to guess how Steven responded.

Steven took full advantage of the second chance he had been given. Now calling himself Stratosphere, he burst onto the superhero scene like a bolt of lightning, marketing himself as "The Modern-Day Zeus" with the power to alter the weather in a spherical area. (Up to what limit, you ask? A reasonable one, but don't expect him to tell.) To his credit, he really did give the whole thing an honest try, but then the sponsorships and fan mail started pouring in, and before long, he'd started falling back into his old habits. Eventually, he was made head of recruitment for the California branch of the Metapowers Guild, and his steady decline into disgrace began once more.

The word no doesn't mean a lot to a man who had always gotten whatever he wanted, and his position of authority meant that he could blacklist anyone that wouldn't let him do as he pleased, including the impressionable young heroines who would do anything for a shot at the big time. Silvia Anati, the Silver Swan, wasn't the first of the women he coerced and certainly wouldn't be the last, but she was the one that never left his mind. He thought she was the most beautiful creature he'd ever seen - then again, who didn't? - and he was determined to have her all to himself. She refused his advances, unwilling to spoil the good name she had built up for herself during her time with the Guild, and in a fit of thunderous rage, he threatened to revoke her membership. So she did what he asked... and the very next day, gave the sordid details to every single newspaper in the country.

Was that last one-night stand worth sacrificing his status, his reputation, and his integrity? Probably not, but it happened anyway. Stratosphere disappeared from the public eye shortly thereafter and remains missing to this day, but ever since taking over his position, Lioness has sworn to hunt him down and bring him to justice. Well... justice as she sees it, anyway.

Leona was born in Los Angeles under less-than-ideal circumstances. Her father, a rich white doctor, had what he thought would be a one-night stand with a black hairstylist, only for her to reveal that she was pregnant and essentially blackmail him into marriage. Though Leona lived a life of luxury growing up, her father was absent most of the time, and when he wasn't, he was a physically-abusive alcoholic. She was almost exclusively raised by her mother, who put the idea into her head that men, especially white men like her father, would always abuse even the smallest amount of power.

One night, when Leona was 15 years old, her father came home more inebriated and belligerent than usual. Her parents' arguing turned to fighting, which wasn't unheard of, but when he struck her mother across the face, Leona confronted him. At that moment, her powers manifested for the first time, giving her superhuman strength, sharp claws on her fingers, and a concussive roar than sent him flying out of a second-story window. As the paramedics took him away in an ambulance, Leona's mother told her that she had done the right thing, and that "evil done to an oppressor is no evil at all", a motto which has since gone down in infamy.

The newly-christened Lioness started her vigilante career not long afterward, a career which has made her a contentious figure due to her practice of ignoring, and sometimes actively abetting, crimes committed by women against men. A few months later, she had joined the Valkyries, and ten years after that, she had become the leader of their second generation of heroines as previous members retired. Today, she is the head of the California branch of the Metapowers Guild, attempting to rebuild the public perception of superheroes according to her own black-and-white ideas of good and evil. It's possible she believes she's taking some form of vengeance on her father by doing this. Then again, it's also possible that her father rubbed off on her more than she'd care to admit...

He'll tell you that he's one of the smartest men alive, but Dan Ryuzaki is not a Genius - if he was, he wouldn't be what he is today. Born in Honolulu, Hawaii to a Japanese-American family, he studied at the University of Hawaiʻi at Mānoa, where he acquired a PhD in theoretical physics by the age of 26. He and several other former students were directly responsible for an event now referred to as "The Twist", wherein a machine they had illegally constructed in a laboratory basement, intended for the purposes of studying hyperdimensional folding, suffered a catastrophic failure and exploded. Dan was the only one caught in the blast, and he was originally presumed dead, but six weeks later, he returned, claiming that he had been to the “eleventh dimension” and unlocked the secrets of folding space and time.

As his moniker implies, Dan possesses complete control over the region of space-time his body inhabits, allowing him to stretch, contort, and yes, fold his body into any shape he desires with no harm to himself. Besides the obvious benefits, it has also enabled him to consciously distort the lenses of his eyes in a way that neutralizes his lifelong nearsightedness. In addition, the gloves he wears contain a perfected version of the original machine’s spatial folding technology, allowing them to create two-way portals, though their active range is limited to about 15 feet.

Making use of his new powers and unusual technology, the Folding Man quickly became well-known among the Metapowers Guild’s Hawaiian branch, but despite his friendly and unprejudiced demeanor, his cavalier attitude of “science isn’t about why, it’s about why not” meant that others’ opinions of him were not always flattering. Thankfully, over the years, he’s become much more aware of his personal flaws, even managing to win the heart of Tidewinder, who originally argued with him incessantly, but his once-clean reputation as a hero has now been dragged through the mud by Lioness, and for the first time, he finds himself facing a problem that his powers, gadgets and intellect may not be able to solve.

Hawaiian myth states that when a person dies, their spirit may remain in the mortal world in the form of an animal. Called aumakua, these ancestral spirits watch over their descendants to bring them good fortune and protect them from disaster. When she was nineteen, Hokulani Kamealoha learned that sometimes, truth is just as fantastical as legend.

Living next to the ocean your whole life can make a person into a dreamer, and Hokulani had a dream of her own: To become a champion surfer and have her mastery of the waves recognized by the world. She practiced obsessively, and every free moment not spent atop her surfboard was spent drenched in saltwater after a fall. She had to be the best, no matter the cost, and if that meant sneaking out in the middle of the night with a storm on the horizon, well… what could possibly stop a reckless teenager? She quickly came to realize her mistake when she was knocked off of her board, caught in the roiling undertow, and dragged out to sea. But just when she thought it was all over, she saw something that she struggles to believe to this day: A gigantic octopus curling its tentacles around her and lifting her up above the waves. The octopus spoke to her in the voice of her grandfather, telling her that he had been watching her, and that Kanaloa, great god of the ocean, was so touched by her unending love for his domain that he wished to grant her a blessing. She would become Kanaloa's agent in the mortal world, sworn to protect the bounties of the sea against anyone who would exploit them, and in exchange, all the waters of the world would be at her command.

After her brush with death, Hokulani finally understood just how precious and fragile life could be. She readily accepted Kanaloa's blessing and joined the Hawaiian branch of the Metapowers Guild before even deciding on an alias. It was here that she met her future husband Dan Ryuzaki, otherwise known as the Folding Man, who suggested the name Tidewinder as a clever play on words (well, he thought it was clever, at least). His devil-may-care approach to both science and superheroics was a constant point of contention between the two, but a decade of camaraderie and saving each other's lives on a regular basis made them both into more understanding people. Today their love and respect for each other is so strong that they're considered a threat to Lioness' misandrist agenda and have both been banned from the Guild, but Tidewinder has never forgotten the promise she made to herself. To her, all life is worth protecting, and she will not stand idly by and watch a once-proud organization of heroes devolve into civil war.

Don't worry, nobody worth respecting actually calls her "Yellow Devil".

The Kingdom of Bhutan has two things going for it in-universe. One, as in real life, the monarchs of Bhutan have become progressively and refreshingly more pro-democracy since the 1950s, culminating in the country becoming a full-fledged Constitutional Monarchy - that can impeach their King with a two-thirds majority vote - in 2008. Two, something only in-universe, they're located on top of the world's largest supply of "unobtanium".

This rare material of extreme value is, in fact, a massive cache of various radioactive metals located deep under the ground of Bhutan's location in the Himalayas. It's never been mined, but it did provide Bhutan with an easy way to build futuristic cities and the world's largest meltdown-proof nuclear power plant, which accounts for 98% of the nation's total energy output (the remaining 2% being covered by wind and solar energy) and 107% of its total energy usage. Yes, that's right, Bhutan creates more energy than it uses entirely via carbon-neutral means, and is thus the world's only carbon-negative nation (even IRL, but obviously for non-fantastical reasons here in boringworld). They sell the excess energy to India.

Aside from that, Bhutan has a healthy obsession with Shenlong ("Oriental dragons"), which are called Druk in the Dzongkha language. If you're thinking "Wait, isn't that too similar to the words 'drake' and 'dragon' from Western culture?" then you've just learned about the long-extinct pan-Eurasian precursor language known to us as proto-Indo-European! Unfortunately, if proto-Indo-European cultures had a name for their language, it (like the cultures themselves) has been buried in the sands of time.

Anyway, it's unsurprising that Bhutan is known as Druk Yul ("Land of the Thunder Dragon"), and its people call themselves the Drukpa ("Dragon people"). If they were referring to Western dragons, this would be rather pretentious, however Shenglong are not meant to be taken as literal giant beasts of great power lording over humans the way Western dragons are. Rather, Shenlong are considered a living metaphor for the power of humans themselves to drastically alter their environments, and so such terms really just mean "I am Human, I am/was here."

The Dragon Queen - "Druk Gyaltsuen" in Dzongkha, the Bhutanese language - is not one person, but is a role taken by the current wife of the King of Bhutan (to date, every King of Bhutan in-universe has been a member of the Wangdruk royal family). Each Dragon Queen has been the nation's most famous superheroine since the 1960s, though her identity as the King's wife is a little-known open secret (especially to foreigners that underestimate Bhutan as "an unnoteworthy mountainous nation in Asia"). The powers of the Dragon Queen are rooted in Buddhist divine magics, which each successive queen has to learn before she can take on the role (though the basics of the culture behind said magic are known to pretty much everyone in Bhutan, ensuring a good foundation for learning). Many people in Bhutan have latent ability to use these capabilities, but so far and for reasons unknown, only the wives of the Wangdruk royal family have consistantly had this particular metapowered ability.

The current Druk Gyaltsuen is Pema Yangdon. She's a very worldly type, a skilled diplomat and a morally-grounded heroine. Her favorite hobby is beekeeping; while domesticated honey bees cannot survive in Bhutan, she knows how to harvest the hives of wild Giant honey bees that are native to the Himalayas without angering the aggressively defensive bees. As for her personality and her life outside of magic and politics, Dragon Queens are somehow aware of the fourth wall, and Pema makes an effort to keep herself private in that sense.

Now you're probably wondering "What kind of racist asshole calls a superheroine a 'yellow devil'?" The short answer is "politicians". The long answer is that politicians are so used to making deals with devils (both the metaphorical and literal kind), that when a beautiful and mysterious Asian Sorceress-Queen offers to give them their deepest desire in return for a "political favor", they take it.

The results? Well, as a heroine, what she asks such politicians for is always to the betterment of the world in general. In addition, to hold up her end of the deal, she simply grants the mark a blessing which causes them to vividly dream of their deepest desire every time they sleep. The dream isn't an illusion either, but an actual miniature astral plane that allows them to genuinely have what they asked for. That said, most politicians who she makes deals with are both corrupt and have dark secrets, traits which almost always become clearly visible to the public shortly after they play their part. Many disgraced politicians have found themselves sleeping constantly to be "awake" in their dreams and be "asleep" in life, desperate to avoid the "nightmare" of their well-deserved prison cell.

Thus, her reputation as the "yellow devil" is one of a boogeyman among the world's wealthy elite and supervillains. Even when you're evil, not every dark bargain you make is with someone who is also evil. Sometimes, every so often, an uncorrupted angel (even a metaphorical one) will make a deal to buy a rotten soul in return for something innocuous that (once again, metaphorically in this case) sets Yeshua's divine plan in motion... and secures that evil soul's damnation in the process.
 
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Epiphany's Characters - Approved
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Name: Bryony Beckett
Codename: Effigy / Armada
Age: Thirties
Height: 5'7"
Weight: 137 lbs

Appearance: The mundane Bryony Beckett is a brunette but she often dyes, cuts and styles it for a given assignment. An accomplished master-of-disguise, she can emulate a range of accents, body postures and mannerisms as well as outfits and actual disguise work. Rarely seen by anyone, the 'core' Bryony has very little natural affect anymore, largely expressionless, with a penetrating gaze and a naturally commanding air.

As Effigy, her 'costume' consists of a custom-made kevlar suit, from neck to ankle, black but with distinctive magenta striping to help her stand out. Her head is covered by a ballistic helmet complete with mask that incorporates full PPE to deal with toxins, viruses and filter out smoke for fire-fighting operations. The face of the mask is painted red and bears a stylized rendering of the Sanskrit name of Raktabīja (रक्तबीज), a Hindu Asura renowned for being able to duplicate himself.

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Duplication: She can create copies of herself as an act of will, no faster than about one every two seconds (or slower if in a confined space and the duplicates have to get out of the way to make room for another). These copies replicate her clothing and equipment. Her copies have all of her memories, personality and skills, mutually thinking of herselves as herselves. They also share the same Duplication power.
Duplicate Absorption: Any of herselves can absorb another of herselves back into themselves at will. This absorbs and integrates the memories, skills, and experiences of the duplicate with the remaining copy. This requires a full two seconds of physical contact.
Duplicate Experience Transference: After reintegration, the new version has the memories, knowledge, and experiences of both prior versions.
◦ This can be used to mitigate traumatic experiences, mental coercion, and mental effects as the original influence becomes diluted with each successive reintegration.
Duplicate Physical Transference: After reintegration, the remaining copy usually averages the physical differences between them.
◦ This is the primary method she uses to keep at peak performance. With one or more of herselves working out, practicing old physical skills or learning new ones, reintegration bumps up the new version's physicality. If the 'average' starts to drop, she typically iterates a few additional of herselves to do physically demanding work (like metalworking or construction).
◦ An injured Bryony reintegrating with a healthy Bryony halves the extent of the injury. Her usual approach to healing is two versions, one on light duty while the other is on bed rest, with nighty reintegrations until she's all better.
◦ She can approximate sleeplessness by having a duplicate sleep and then reintegrating them when they wake up, with another periodically spun out to get more sleep.
Serial Immortality: Of a sort. As each of herselves are both autonomous and capable of creating duplicates, the only way to truly kill her is to hunt down and extinguish every last version of her. That said, an individual copy does not have the ability to pass on anything of themselves if they perish.
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• Duplication takes two seconds of concentration to activate, whether creating or reabsorbing a duplicate. The effect includes a faint but audible 'popping' sound when a duplicate vanishes as the air rushes back to fill the void. Creating a duplicate results in a slight breeze.
• She has no ability to track or sense herselves once separated from her, nor can she know what they know without reintegrating.
• She can't reintegrate a dead copy. The death of a copy means that memory is lost forever.
• Reintegration of memory between the copies puts her in a stationary, coma-like state, while her memory updates. This can take seconds for a few days of difference or minutes to hours if reintegrating a copy who iterated and reintegrated a number of her own copies. If physically attacked or yelled at, she can still act but experiences physical pain and has the coordination and reaction time of a drunk until twice as much time has passed as it would have taken her to reintegrate without interruption.
• Large amounts of cumulative memory can be physically painful to reintegrate, amplified by successive duplication. It also can 'fuzz' her recollection and/or autobiographical recall. As a practical result, she tends to keep a 'master' for creating copies and reintegration. Her 'satellite' copies limit their duplication where possible and/or largely occupy the same space when doing different things (as remembering studying twelve different things at once is less disorienting than remembering three different simultaneous conversations in three different places).
Ex1. Reintegrating one of herselves who spent a day (or even a week) going to work and conversing with others isn't individually difficult.
Ex2. Reintegrating one of herselves who made half a dozen of herselves for a day (one going to work, one cleaning the apartment at home, one going to a library) is both mildly painful and a source of cognitive dissonance. If someone asked "What were you doing yesterday evening?" she now has six versions of the same time period for that version.
• Significant variances run the risk of a 'master' copy no longer being exactly like either copy was before. Additionally, the memory of pain or experience of trauma also translates to the 'master' copy, diluted but never unfelt. Both cases create the risk that the Bryony who emerges from reintegration isn't someone either copy would want to become. This possibility literally gives her nightmares.

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History:
Bryony Beckett was born in a small town in North Dakota, where she grew up on a farm with nine siblings. Her family had a history of military service, including a living grandfather who fought in Vietnam that she grew up very close to. By the time she was a teenager, she'd resolved to go ROTC and probably join the Army like two of her older brothers had.

But, unknown to her, she was the result of a perfect storm of variables. Her mother, Caroline, was in a car accident the day Bryony was conceived. A blood transfusion infected them both with SIN. With both mother and child at risk, a Genius-run medical trial dosed them with an experimental cure. The nanites were altered somehow and drifted into inactivity, practically forgotten about.

Until Y2K. The Preacher's software for the old, unpatched SIN nanites was vulnerable and, altered by the Genius' experimental treatment, they shut her down at midnight. Then, the morning of January 1st, 2000, Bryony woke up in bed with two other Bryonys.

The resulting screaming nearly led to her discovery, when all three reintegrated back into one as a brother burst into the room to find out what was wrong. Over the next week, more accidents happened which ultimately led to her working out how to use her power consciously. This resulted in her using one of herselves to handle school, another to tackle all the extracurricular activities she thought she could get away with, a third to help her family work the farm, while the rest of herselves checked out all the library books they could and stayed in her room to study literally everything.

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By the time she graduated from high school, Bryony knew a dozen languages and had the equivalent of half a dozen college degrees. The thought of killing another four years before she could get started with her real career of service frustrated her, so she went the enlisted route and aimed for the Information Technology Specialist MOS. Her testing blew right through a number of internal Army filters, though, and drew the attention of the 2nd Information Operations Battalion, supporting the United States Army Cyber Command. Their Commanding Officer put her file in the hands of the 111th Military Intelligence Brigade, specifically Lieutenant Colonel Vikas Singh. He dug into her history personally, put her under watch and eventually caught several of herselves running around despite her discretion.

At which point he recruited her for special training. Bryony spent the next five years of her life in every branch of the Armed Services, as well as the National Security Agency and the Central Intelligence Agency. Vikas Singh became her personal handler and helped focus her development towards intelligence gathering, reconnaissance and general spy work. By the time she was deployed for formal high-level operations in her mid-twenties, Bryony Beckett was frighteningly formidable.

During this time, she operated under the codename 'Armada', and much of her mission focus went into operating as a social engineer and infiltrator to investigate political, military and corporate organizations for two reasons.
(1) To provide any possible intel to show culpability in the Great Regression.
(2) Determine which, if any, had been coopted by supervillains, particularly with the rise of supervillains in politics from 2008 onwards.

These organizations all required resources, infrastructure and staff to make their facilities function. Bryony became an expert at establishing an identity, creating a disguise and inserting one of herselves in among the line level employees, the tech staff, even the cleaning staff in order to collect intel and help the American military watchdog them.

There were also a number of black ops projects she undertook which she and the Army ensured went undocumented.

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The rise of ZOVID-19 led to the rise of 'Effigy'. Beyond the scope of any hero or Genius to contain, Bryony realized she was in a unique position to serve. She coordinated with the now-General Vikas Singh to register herself as the new superhero Effigy. Her ability to duplicate allowed herselves to be deployed as one-woman salvation crews. Dropped into skyscrapers and apartment complexes, she could tend to the medical needs of the residents, fix or repair anything broken, build out useful improvised weaponry and instruct the civilians in how to effectively fight for their lives. She also saw action in limited engagements with the zombies, meeting their overwhelming numbers with her own.

Other Effigies took on bank robbers, supplemented fire and rescue, and joined up with other full-fledged superheroes where she could do the most good. As of the present, she's been on the scene for a couple of years and has earned a reputation as a superlative support hero. When superpowered fisticuffs break out, Effigy has been ideal for clearing out civilians and occupying the minions of supervillains to free up other superheroes.

The public Effigy takes great pains to not kill anyone. For the Metapowers Guild and a select few who know her 'civilian' identity, she goes by her real name of Bryony Beckett as even her token 'family focused' duplicate has a different last name now. Despite her relative youth (given the longevity of many superheroes), Effigy's incredibly vast personal experience makes her a counselor, friend and mentor for anyone wanting to learn or sharpen their more mundane skills.

Meanwhile, Major Bryony Beckett continues to operate in anonymity for the United States Armed Forces, serving her country in every way she's asked. Increasingly, she finds the superhero life more satisfying though and her concerns grow that there may come a day when she'll want to retire out of the more ethically dubious assignments. The trick is having sufficient contingency plans if the US Government declines...

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• She's engaged in her share of wetwork and other outright illegal acts of service to her country but has left that past behind. However, she has recent evidence that one or two of herselves who went missing on missions ten years ago may have actually been cultivated into secret-to-her black ops resources still in service to the United States. The possibility horrifies her. Does Armada still exist? Who might be pulling her strings? Does General Singh know?

• The real question, though, is what might happen if she reintegrates Armada. Bryony has never faced a decade of divergence before. Will the Bryony who emerges from that reintegration still be a Bryony this Bryony is willing to be? ...And what happens if Armada captures one of Effigy's copies? Reintegration goes both ways and all it might take is a second of concentration for Armada to learn everything she's been up to for the last 10 years. What might Armada do with those secrets?

• Actually, the real question is exactly how does her power work? Is it really the result of evil, malfunctioning nanites? But if that were true, why do none of herselves have them yet can still make duplicates themselves? Might it actually be the Hindu Asura Raktabīja? But didn't Kali kill him thousands of years ago? And nothing particularly supernatural has ever happened to her...has it?

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Bryony Beckett's identity has bound up in the military for her entire adult life. But it's not the only life she's had.
• The public Bryony that keeps in touch with her family and school friends from back home works as a VP of Technology Delivery for UnionLife, where she oversees a thousand programmers supporting all internal UnionLife proprietary software and systems support. Bryony Anderson has been married to the head of security at UnionLife, Hope Anderson, for a decade and they raise a son and a daughter together.
• Major Bryony Beckett is "officially" attached to the 2nd Information Operations Battalion. She is theoretically responsible for a unit that provides assessments on foreign cyber threats. This was the cover identity for 'Armada' and still serves as the 'master version' that the rest of herselves periodically reintegrate with, while she continues to serve the United States Army and the CIA.
• Clarice Evans runs a smuggling operation in South America, primarily via a plane she pilots with a team of criminals for labor. Her competency has favorably impressed her customers, and her increasingly trusted presence is used to feed the CIA and Army Intelligence.
• Susan Rosenthal runs a dark web service hiding and creating identities in a variety of countries. Operating out of Hong Kong, she uses her business both to help keep tabs on high profile criminals and conceal her many versions from detection wherever Effigy operates.
• Amber Santos owns and operates a shooting range in Florida, largely as a cover to practice with every form of gun known to man. She's semi-retired now, with other versions picking up the shooting practice in her stead, largely owing to her meeting and marrying Tom Santos, a disabled vet who came to the range to work through his own issues. They have four children together and Amber largely spends her time with her in-laws extended family.
• 'Angela Lansbury' is a breezy, outgoing comp sci researcher working on Artificial Intelligence. While there's a furnished house in her name and a job working at MicroDyne (according to HR anyway), 'Angela' isn't a long-term version. She's the cover identity Bryony uses to send a version around the United States and the rest of the world to check in with her long-distance versions for periodic reintegration.
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• Effigy's 'secret identity' version of Bryony Beckett is a bit of a cherry picking from her many lives. She grew up in North Dakota. Joined the Army. Served her country for a number of tours doing a sanitized, public-friendly version of Army Intelligence, mostly dealing with counter-cyber attacks. She 'discovered' her powers years ago but tightly controls who knows about them. When ZOVID-19 broke out, she decided to 'retire' from Army Intelligence and put to use all the skills she'd picked up to fight crime and serve the public in the open, rather than in the shadows.

Some of her other lives include:
• An adjunct professor teaching Chemistry at MIT.
• An emergency medicine doctor for the Crimson Crux.
• A painter and sculptor in Paris.
• An industrial engineer for ACAB Ltd in Sweden.
• A localization project manager for Huaxi, working out of Shenzhen, China.

Approved!
 
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MisterEightySix's Characters - Masterstroke
Since I'm the co-GM and editor of the massive wall of text that is this setting's lore, I suppose I should post my character as well. His profile is a lot smaller, though, since my intention is to build it up over time.

Who is Masterstroke? Well, that depends on who you ask, but nobody can really tell you the whole truth except for him, and he's certainly not in any hurry to give his enemies access to any personal information. Consensus states that he's a reclusive figure who acts as an information broker for superheroes, supplying individuals and loosely-organized groups with intel from various sources regarding criminal activity. It's known from eyewitness accounts and video recordings that he has black hair, brown eyes and light skin, presuming he doesn't alter his appearance in any way, but anything beyond that is a mystery, as he wears concealing dark blue clothing and a featureless white mask when dealing with his contacts - if he chooses to engage with them face to face at all - and is always surrounded by an entourage of unusual creatures with dark blue skin, making getting close to him all but impossible. In addition, privately-archived written and digital records of him which are older than five years have a mysterious tendency to suddenly vanish. These traits lend him a villainous appearance and there are many who don't trust him, but he considers himself a hero and has indirectly assisted in the bringing of many villains to justice.

Masterstroke possesses the ability to produce a theoretically limitless quantity of an inky blue substance from his fingertips. This substance is chemically similar to human blood, but has psychoreactive properties which allow him to telepathically control it. Years of practice have given him the ability to form it into not just weapons and tools, but also living creatures which can operate independently of him while still obeying his commands. His creations are as loyal as they are numerous, and those he considers his allies are always pleasantly surprised to see any new critters he's cooked up.
 
Epiphany's Characters - Effigy / Armada
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Name: Bryony Beckett
Codename: Effigy / Armada
Age: Thirties
Height: 5'7"
Weight: 137 lbs

Appearance: The mundane Bryony Beckett is a brunette but she often dyes, cuts and styles it for a given assignment. An accomplished master-of-disguise, she can emulate a range of accents, body postures and mannerisms as well as outfits and actual disguise work. Rarely seen by anyone, the 'core' Bryony has very little natural affect anymore, largely expressionless, with a penetrating gaze and a naturally commanding air.

As Effigy, her 'costume' consists of a custom-made kevlar suit, from neck to ankle, black but with distinctive magenta striping to help her stand out. Her head is covered by a ballistic helmet complete with mask that incorporates full PPE to deal with toxins, viruses and filter out smoke for fire-fighting operations. The face of the mask is painted red and bears a stylized rendering of the Sanskrit name of Raktabīja (रक्तबीज), a Hindu Asura renowned for being able to duplicate himself.

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Duplication: She can create copies of herself as an act of will, no faster than about one every two seconds (or slower if in a confined space and the duplicates have to get out of the way to make room for another). These copies replicate her clothing and equipment. Her copies have all of her memories, personality and skills, mutually thinking of herselves as herselves. They also share the same Duplication power.
Duplicate Absorption: Any of herselves can absorb another of herselves back into themselves at will. This absorbs and integrates the memories, skills, and experiences of the duplicate with the remaining copy. This requires a full two seconds of physical contact.
Duplicate Experience Transference: After reintegration, the new version has the memories, knowledge, and experiences of both prior versions.
◦ This can be used to mitigate traumatic experiences, mental coercion, and mental effects as the original influence becomes diluted with each successive reintegration.
Duplicate Physical Transference: After reintegration, the remaining copy usually averages the physical differences between them.
◦ This is the primary method she uses to keep at peak performance. With one or more of herselves working out, practicing old physical skills or learning new ones, reintegration bumps up the new version's physicality. If the 'average' starts to drop, she typically iterates a few additional of herselves to do physically demanding work (like metalworking or construction).
◦ An injured Bryony reintegrating with a healthy Bryony halves the extent of the injury. Her usual approach to healing is two versions, one on light duty while the other is on bed rest, with nighty reintegrations until she's all better.
◦ She can approximate sleeplessness by having a duplicate sleep and then reintegrating them when they wake up, with another periodically spun out to get more sleep.
Serial Immortality: Of a sort. As each of herselves are both autonomous and capable of creating duplicates, the only way to truly kill her is to hunt down and extinguish every last version of her. That said, an individual copy does not have the ability to pass on anything of themselves if they perish.
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• Duplication takes two seconds of concentration to activate, whether creating or reabsorbing a duplicate. The effect includes a faint but audible 'popping' sound when a duplicate vanishes as the air rushes back to fill the void. Creating a duplicate results in a slight breeze.
• She has no ability to track or sense herselves once separated from her, nor can she know what they know without reintegrating.
• She can't reintegrate a dead copy. The death of a copy means that memory is lost forever.
• Reintegration of memory between the copies puts her in a stationary, coma-like state, while her memory updates. This can take seconds for a few days of difference or minutes to hours if reintegrating a copy who iterated and reintegrated a number of her own copies. If physically attacked or yelled at, she can still act but experiences physical pain and has the coordination and reaction time of a drunk until twice as much time has passed as it would have taken her to reintegrate without interruption.
• Large amounts of cumulative memory can be physically painful to reintegrate, amplified by successive duplication. It also can 'fuzz' her recollection and/or autobiographical recall. As a practical result, she tends to keep a 'master' for creating copies and reintegration. Her 'satellite' copies limit their duplication where possible and/or largely occupy the same space when doing different things (as remembering studying twelve different things at once is less disorienting than remembering three different simultaneous conversations in three different places).
Ex1. Reintegrating one of herselves who spent a day (or even a week) going to work and conversing with others isn't individually difficult.
Ex2. Reintegrating one of herselves who made half a dozen of herselves for a day (one going to work, one cleaning the apartment at home, one going to a library) is both mildly painful and a source of cognitive dissonance. If someone asked "What were you doing yesterday evening?" she now has six versions of the same time period for that version.
• Significant variances run the risk of a 'master' copy no longer being exactly like either copy was before. Additionally, the memory of pain or experience of trauma also translates to the 'master' copy, diluted but never unfelt. Both cases create the risk that the Bryony who emerges from reintegration isn't someone either copy would want to become. This possibility literally gives her nightmares.

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History:
Bryony Beckett was born in a small town in North Dakota, where she grew up on a farm with nine siblings. Her family had a history of military service, including a living grandfather who fought in Vietnam that she grew up very close to. By the time she was a teenager, she'd resolved to go ROTC and probably join the Army like two of her older brothers had.

But, unknown to her, she was the result of a perfect storm of variables. Her mother, Caroline, was in a car accident the day Bryony was conceived. A blood transfusion infected them both with SIN. With both mother and child at risk, a Genius-run medical trial dosed them with an experimental cure. The nanites were altered somehow and drifted into inactivity, practically forgotten about.

Until Y2K. The Preacher's software for the old, unpatched SIN nanites was vulnerable and, altered by the Genius' experimental treatment, they shut her down at midnight. Then, the morning of January 1st, 2000, Bryony woke up in bed with two other Bryonys.

The resulting screaming nearly led to her discovery, when all three reintegrated back into one as a brother burst into the room to find out what was wrong. Over the next week, more accidents happened which ultimately led to her working out how to use her power consciously. This resulted in her using one of herselves to handle school, another to tackle all the extracurricular activities she thought she could get away with, a third to help her family work the farm, while the rest of herselves checked out all the library books they could and stayed in her room to study literally everything.

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By the time she graduated from high school, Bryony knew a dozen languages and had the equivalent of half a dozen college degrees. The thought of killing another four years before she could get started with her real career of service frustrated her, so she went the enlisted route and aimed for the Information Technology Specialist MOS. Her testing blew right through a number of internal Army filters, though, and drew the attention of the 2nd Information Operations Battalion, supporting the United States Army Cyber Command. Their Commanding Officer put her file in the hands of the 111th Military Intelligence Brigade, specifically Lieutenant Colonel Vikas Singh. He dug into her history personally, put her under watch and eventually caught several of herselves running around despite her discretion.

At which point he recruited her for special training. Bryony spent the next five years of her life in every branch of the Armed Services, as well as the National Security Agency and the Central Intelligence Agency. Vikas Singh became her personal handler and helped focus her development towards intelligence gathering, reconnaissance and general spy work. By the time she was deployed for formal high-level operations in her mid-twenties, Bryony Beckett was frighteningly formidable.

During this time, she operated under the codename 'Armada', and much of her mission focus went into operating as a social engineer and infiltrator to investigate political, military and corporate organizations for two reasons.
(1) To provide any possible intel to show culpability in the Great Regression.
(2) Determine which, if any, had been coopted by supervillains, particularly with the rise of supervillains in politics from 2008 onwards.

These organizations all required resources, infrastructure and staff to make their facilities function. Bryony became an expert at establishing an identity, creating a disguise and inserting one of herselves in among the line level employees, the tech staff, even the cleaning staff in order to collect intel and help the American military watchdog them.

There were also a number of black ops projects she undertook which she and the Army ensured went undocumented.

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The rise of ZOVID-19 led to the rise of 'Effigy'. Beyond the scope of any hero or Genius to contain, Bryony realized she was in a unique position to serve. She coordinated with the now-General Vikas Singh to register herself as the new superhero Effigy. Her ability to duplicate allowed herselves to be deployed as one-woman salvation crews. Dropped into skyscrapers and apartment complexes, she could tend to the medical needs of the residents, fix or repair anything broken, build out useful improvised weaponry and instruct the civilians in how to effectively fight for their lives. She also saw action in limited engagements with the zombies, meeting their overwhelming numbers with her own.

Other Effigies took on bank robbers, supplemented fire and rescue, and joined up with other full-fledged superheroes where she could do the most good. As of the present, she's been on the scene for a couple of years and has earned a reputation as a superlative support hero. When superpowered fisticuffs break out, Effigy has been ideal for clearing out civilians and occupying the minions of supervillains to free up other superheroes.

The public Effigy takes great pains to not kill anyone. For the Metapowers Guild and a select few who know her 'civilian' identity, she goes by her real name of Bryony Beckett as even her token 'family focused' duplicate has a different last name now. Despite her relative youth (given the longevity of many superheroes), Effigy's incredibly vast personal experience makes her a counselor, friend and mentor for anyone wanting to learn or sharpen their more mundane skills.

Meanwhile, Major Bryony Beckett continues to operate in anonymity for the United States Armed Forces, serving her country in every way she's asked. Increasingly, she finds the superhero life more satisfying though and her concerns grow that there may come a day when she'll want to retire out of the more ethically dubious assignments. The trick is having sufficient contingency plans if the US Government declines...

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• She's engaged in her share of wetwork and other outright illegal acts of service to her country but has left that past behind. However, she has recent evidence that one or two of herselves who went missing on missions ten years ago may have actually been cultivated into secret-to-her black ops resources still in service to the United States. The possibility horrifies her. Does Armada still exist? Who might be pulling her strings? Does General Singh know?

• The real question, though, is what might happen if she reintegrates Armada. Bryony has never faced a decade of divergence before. Will the Bryony who emerges from that reintegration still be a Bryony this Bryony is willing to be? ...And what happens if Armada captures one of Effigy's copies? Reintegration goes both ways and all it might take is a second of concentration for Armada to learn everything she's been up to for the last 10 years. What might Armada do with those secrets?

• Actually, the real question is exactly how does her power work? Is it really the result of evil, malfunctioning nanites? But if that were true, why do none of herselves have them yet can still make duplicates themselves? Might it actually be the Hindu Asura Raktabīja? But didn't Kali kill him thousands of years ago? And nothing particularly supernatural has ever happened to her...has it?

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Bryony Beckett's identity has bound up in the military for her entire adult life. But it's not the only life she's had.
• The public Bryony that keeps in touch with her family and school friends from back home works as a VP of Technology Delivery for UnionLife, where she oversees a thousand programmers supporting all internal UnionLife proprietary software and systems support. Bryony Anderson has been married to the head of security at UnionLife, Hope Anderson, for a decade and they raise a son and a daughter together.
• Major Bryony Beckett is "officially" attached to the 2nd Information Operations Battalion. She is theoretically responsible for a unit that provides assessments on foreign cyber threats. This was the cover identity for 'Armada' and still serves as the 'master version' that the rest of herselves periodically reintegrate with, while she continues to serve the United States Army and the CIA.
• Clarice Evans runs a smuggling operation in South America, primarily via a plane she pilots with a team of criminals for labor. Her competency has favorably impressed her customers, and her increasingly trusted presence is used to feed the CIA and Army Intelligence.
• Susan Rosenthal runs a dark web service hiding and creating identities in a variety of countries. Operating out of Hong Kong, she uses her business both to help keep tabs on high profile criminals and conceal her many versions from detection wherever Effigy operates.
• Amber Santos owns and operates a shooting range in Florida, largely as a cover to practice with every form of gun known to man. She's semi-retired now, with other versions picking up the shooting practice in her stead, largely owing to her meeting and marrying Tom Santos, a disabled vet who came to the range to work through his own issues. They have four children together and Amber largely spends her time with her in-laws extended family.
• 'Angela Lansbury' is a breezy, outgoing comp sci researcher working on Artificial Intelligence. While there's a furnished house in her name and a job working at MicroDyne (according to HR anyway), 'Angela' isn't a long-term version. She's the cover identity Bryony uses to send a version around the United States and the rest of the world to check in with her long-distance versions for periodic reintegration.
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• Effigy's 'secret identity' version of Bryony Beckett is a bit of a cherry picking from her many lives. She grew up in North Dakota. Joined the Army. Served her country for a number of tours doing a sanitized, public-friendly version of Army Intelligence, mostly dealing with counter-cyber attacks. She 'discovered' her powers years ago but tightly controls who knows about them. When ZOVID-19 broke out, she decided to 'retire' from Army Intelligence and put to use all the skills she'd picked up to fight crime and serve the public in the open, rather than in the shadows.

Some of her other lives include:
• An adjunct professor teaching Chemistry at MIT.
• An emergency medicine doctor for the Crimson Crux.
• A painter and sculptor in Paris.
• An industrial engineer for ACAB Ltd in Sweden.
• A localization project manager for Huaxi, working out of Shenzhen, China.
 
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Epiphany's Characters - Minor Issues
Looks good! Just one minor thing, which I had to add to the first post of this topic when I spotted it in her profile.

If your character has connections to one or more corporations, please use a fictional name for the corporation.

On the other hand, if they are connected to a government agency, you are free to choose any real life government agency (provided that the historical timing is correct) as well as the US Navy Anomaly Detainment Corps, the Cosmic Code Authority (if they were active prior to 2011, since the International Cosmic Code Agreement was invalidated in 2011) and any fictional government agency you choose to create.

Charities are also allowed to be real or fake at your discretion, though please use real charities with a proven good reputation when opting for the former - such as the Red Cross, Doctors Without Borders, or Child's Play - and have said charities do what they do best to assist the public with no further commentary. Fictional charities/"charities" should be used if corruption in said group is the focus, such as something based on PETA or the "Christian Children's Fund".

Religious groups can be real if they are treated fairly (using real life events from a given religious group as a negative trait of that religion is okay, making up events from scratch is not), and/or if the "religion" in question is actually a means of getting people to "donate" all their money to a charlatan - such as televangelists, megachurches, or cults like Scientology. In the case of that last one, it's both a grift to get people to donate and has dark secrets/corruption worthy of making them a complicating factor for the world and for the protagonists; feel free to use it as part of a character's backstory (say, they got away from the cult at some point but it's still a complication in their lives) or create an equally horrible and thinly-veiled fictional counterpart as an outright villainous organization.

Can you rename "Tencent" and any other real corporations I didn't catch for the sake of consistency? It's not as important as the rules about charities or religious groups, but it does feel awkward that every other corporation in the lore is fake.

Other than that, you're good to go, although I would recommend that if one of her duplicates dies, their soul waits in stasis in a special astral plane for all versions of her to die so they can eventually reunite. Otherwise it would probably make the question of what Bryony's soul (or at least the consciousness that results from her personality and free will) is going through with all these duplications very uncomfortable (in ways you didn't already mention).
 
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myrkwise's Characters - Phosphorus & Vesper
These should be my two main characters, though I may add more details in due time. Please let me know if there is anything I should change to make them work better.

Name: Tobias
Codename: "Phosphorus"
Age: 17

"Normal" Appearance:

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"Hero" Appearance:
  • Tobias adorns a very simple costume and mask for the purposes of concealing his identity and little else. While the costume is typically bone-white in coloration, Tobias is capable of using his powers to change the hue of the suit in order to match his tastes.

Tobias' earliest memory is that of him seeing his family for the last time, before being abandoned on the streets at a young age due to his family's financial difficulties. Nevertheless, he knew he had to find a way to survive. He attempted initially to rely on public assistance and potentially enter the foster system, but he had found himself in the midst of the Great Regression, and such services were in short supply and quality. For a brief while, Tobias drifted from place-to-place, relying on working odd-jobs at shifty businesses to simply get by. In truth, his situation quickly began to deteriorate due to his obvious inexperience at living in such a capacity - he would've surely either returned to his original attempt at seeking public aid, had it not been for Tobias' entry into the world of organized crime, which while limited in scope did provide Tobias with a semi-permanent source of income, allowing him a chance to indulge in some education and luxuries. Tobias enjoyed reading comic books and other fiction quite a lot, using them as a source of escapism.

Through all of his experience, Tobias had grown to understand that any chance he had of making something of himself and becoming more than what the world seemed to want him to be relied on him making himself useful to others. Thus, he became quite the people-pleaser.

Ultimately, things came to ahead during the ZOVID-19 Pandemic, when Tobias found himself trapped within a cramped compound alone with little to do but wait the crisis out. While within the compound, Tobias stumbled upon something... or someone that would change his life forever: the shadowy little devil called "Vesper," who was trapped inside of an amulet. While Vesper was initially hostile towards Tobias, as the months went on and they were essentially forced communicate with each other and bond.

Things would go awry when Tobias ended up accidentally infected with the virus, which when considering his squalid living conditions and poor health, essentially condemned him to either die or turn. Vesper, who had grown somewhat attached to Tobias at this point despite her best wishes, offered Tobias a deal. In exchange for saving Tobias' life, the boy would acquire Vesper within the amulet, allowing her to bond with Tobias' own shadow and essentially connect with his soul. This would simultaneously grant the formerly sickly Tobias with a chance to live on, as well as tie Vesper to Tobias' soul and lifespan, giving her the chance to fulfill her one wish: to die.

This pact would also grant Tobias a few magical abilities, alongside granting Vesper the power to utilize her own powers on the material world as well. The pact is also young, having been formed barely a year prior to the present day. Thus, Tobias is still uncertain about how he wishes to use his new abilities- whether he wishes to fight crime as a more typical hero, or whether he wishes to use them in a more humanitarian fashion. While he still has ties to the criminal underworld, he has attempted to keep himself disassociated since the pandemic's conclusion. Ultimately, Tobias longs to make something of his existence - to prove that his life has meaning and purpose. Moreover, his entire life has granted him something of a fear of abandonment and a loathing of being alone and detached from the rest of the world. He desires real human connection and friendship above all else, attaching his sense of self worth and identity to his ability to be useful to other people. If he can achieve this by being a hero, then so be it.

  • Telepathy: Tobias can communicate with other sentient beings telepathically, though this does not mean he can read their minds.
  • Mental Enchantment/Hypnosis: Tobias can enthrall other sentient beings to varying degrees, ranging from calming them down and making them more affable and accepting towards him, to temporary adoration and willingness to follow his directive. The more extreme applications of this power drain Tobias of his energy, both physical and mental. Additionally, the amount of willpower a target has will dramatically alter the amount of influence the hypnosis has on them - those with exceptionally strong drive and determination can even be immune, though the degree of success also varies based on the level and type of command, suggestion, or influence attempted.
  • Light Manipulation: Tobias can conjure and manipulate light in both its color and intensity. This also grants him a limited ability to conduct, produce, and manipulate electricity.
  • Sensory Illusions: By utilizing his light manipulation and hypnosis abilities in tandem, Tobias has the ability to create sensory illusions that mess with a person's perception of reality. These illusions can affect all five senses, though Tobias has the most influence and technique with the sense of sight.
  • Note: All of these powers rely on Tobias' possession of the amulet. Should he exit direct contact with the item, he will lose all of these powers alongside his psychic connection to Vesper until he regains contact and control.

Title: Vesper
True Name: Charlotte
Age: Unknown

Charlotte currently appears as an extension of Tobias' shadow most of the time, which she is able to manipulate, bend, and make physical to her whim.

Charlotte was once a normal, ordinary human girl with a loving family and many friends who cared for her. She was a sweet child, with a sort of thoughtless, easy compassion and a childish, naive conception of the world.

Everything would change, however, when she was kidnapped by villains and experimented on, involving extensive and gruesome torture that traumatized her greatly. In the end, Charlotte would perish, though the experimentation would result in her soul successfully persisting past death, and then incorporated into an artifact of great magical power for the villain's plans.

While the villain would eventually be defeated, Charlotte would remain trapped within the amulet, her ghostlike nature making her effectively immortal and incapable of passing on. Charlotte would eventually learn that her family and friends had already moved on from her disappearance, seemingly confirming to her that nobody really cared for her at all. Infuriated and feeling betrayed by the world, Charlotte began to sink into a deep despair, ultimately awakening from it in a spiteful vengeance.

Over the decades, the amulet would be passed on from person-to-person, with Charlotte always there as a corrupting, whispering voice that would always seek to ruin the lives of those she belonged to, in a petty sort of revenge on the rest of the world. She would take on the name of "Vesper" in this pursuit.

Eventually, however, Charlotte grew drained and bored of even this petty vengeance, her immortal existence trapped within the amulet having worn her into a weary semblance of life. She would become dormant for many years, only awakening when she encountered Tobias. While she considered the possibility of manipulating and ruining him as well, she would grow to bond with the boy and eventually truly care about him, at least to enough of an extent to desire him to live on. This would thus cause Charlotte to engage in an obscure and dangerous magical ritual she knew sparingly about, but if used properly would enable Tobias to survive and Charlotte to finally pass on to the afterlife in due time.

With the ritual's completion, Charlotte would remain at Tobias' side, aiding him in his endeavors with sage, albeit somewhat cynical and jaded, advice, all-the-while maintaining a stern and venomous sense of disdain towards the rest of the world, viewing nearly all life, including her own, as meaningless.

  • Telepathy: Charlotte can communicate with other sentient beings telepathically, though this does not mean she can read their minds.
  • Immortality: Being a soul bound to a magically invulnerable amulet, Charlotte was functionally immortal for most of her existence, though this has changed with her now being linked to Tobias' life-force. Still, Charlotte is invulnerable to direct physical attacks, due to her nature as a living shadow.
  • Shadow Manipulation: Forming a pact with Tobias has given Charlotte a physical form of sorts in Tobias' shadow, which she is able to manipulate and bend. She is also capable of "jumping" from Tobias' shadow to another shadow, though she must remain within a certain distance from Tobias and the amulet at all times. By using this technique, she is able to give physical weight to her shadows, which she can thus use as versatile weapons.
  • Note: All of these powers rely on Tobias' possession of the amulet. Should the boy exit direct contact with the item, Charlotte will lose all of these powers alongside her psychic connection to Tobias, until Tobias regains contact and control. During this time, Charlotte will no longer be bound to Tobias' life-force.
 
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Squad141's Characters - Paperboy, Toymaker & Curator
"Paperboy"
| Wallace W. Daily| 18 | Male|

Wallace is your average high schooler. Standing at a good 5' 10", Wallace was born with gray-now-white hair, believed to be inherited from a distant unknown ancestor. He commonly hides this during the day using dense hair dying materials. Wallace is lanky, but not too thin. A slight smattering of freckles makes themselves known during the warmer seasons. His default expression is one of neutrality or curiosity. As Wallace, his clothing choice isn't anything to write home about, consisting mainly of graphic T-shirts, button-ups, and patterned jackets.
As Paperboy, his appearance changes considerably. His outfit/uniform consists of slim-fitting white clothing resembling school uniforms from decades ago, when newspapers were still the rage. These uniforms usually consist of long-sleeve white shirts and white pants, though with extra padding and stylization, and the icon of a horseshoe printed on the back of the shirt and long gray jacket. To cover his face, Paperboy's disguise is made of wrappings heavily resembling the original Invisible Man film, wrapping around the head from beneath the collar to the top of the head. This is usually paired with a set of round rimmed riding goggles that rest on his eyes or on his forehead.

Wallace is a curious but persistent individual. He can be impulsive at times but prefers to let the heavy hitters swing first. Due to his specialty remaining in agility, range, and precision, Wallace tries to get the bigger picture whenever he can unless absolutely necessary (such as helping a potential victim in an emergency situation). He's sometimes unable to stay on a topic for too long during a pressing event, always moving back and forth to get the most done before time expires. On top of that, Wallace always tries to see the hope in any conflict, that there's always a way forward and a way out. Wallace is also curious, and able to appreciate the wonder of the dark world around him. He's observant and asks the right questions when he assumes he can, always ready to learn and adapt.


Wallace's parents perished in an accident when he was very young, but unlike other young heroes, he barely remembers them. He was taken in by Posie Daily, his grandmother and true maternal figure in his life. Despite tragic beginnings, Wallace spent much of his life as a very normal kid. He went to school, learned how to ride a bike, made some friends, and joined the track team. The Great Regression caused many jobs to close in the small town they lived in, and many employees to get fired, including Posie. With not much money left for housing, they moved to the next cheapest thing: an apartment in Indianapolis. The sudden change was hard for both of them, but Wallace most, having never experienced (or remembered) such a drastic change of life. He had a hard time integrating into the social circles at Crossroads High, leading to him spending more time on his other hobbies. Slowly, Wallace realized the full potential of his brilliant mind, excelling in the sciences and earning a liking for engineering and robotics. On the other hand, Wallace leaned on the one thing he could still do in the city from his childhood: ride his bike. He came across several good biking routes and areas and began to practice stunts and tricks when no one else was around.
It was around six years ago, when there was a sudden spike in crime and general villainy within Indy. Wallace was prevented from practicing his stunts, curfews were enacted, and a sense of terror began to spread. It was then, however, that rumors of the city's first big hero began to rise. Not only that, but a hero without any powers. Interested, Wallace began to read into the hero now known as Toymaker, an intellectual combatant who uses a playful toy theme to negate the grimdark-ness of the crimes surrounding Indy. As Toymaker rose further, lesser heroes and villains came out of the woodwork in response, including several young vigilantes in Toymakers name. Sadly, most of them were easily defeated and hospitalized, especially the ones only in it for the fame. After the news of these failed attempts began to fall short, Wallace, on a whim, decided he might as well give it a go. With a new bike he got for Christmas from his grandmother, a pair of swimming goggles, an old Halloween costume, and a tin bat, he snuck out one night. When he returned, he wasn't disappointed.
Toymaker's reputation skyrocketed, getting recognition outside of Indy. At the same time, Wallace started getting rep as the 'boomerang rookie', due to his tenacity and refusal to give up, 'always coming back'. Soon after, Toymaker was able to track down Wallace, and the two decided to team. It turned out that Toymaker was actually once a young apprentice of another power-less hero who never truly met the public eye, named the Curator. The Curator dealt more mystical threats and had a hidden base in an old antique shop which was always closed, where he kept mystical artifacts and sealed spirits safe. When the Curator passed on, Toymaker built his base right underneath the antique store to both keep an eye on the Curator's things and make a name for himself. With their combined resources, Toymaker and his new apprentice created the persona of Paperboy, and officially began making appearances together.


Paperboy's main equipment isn't as varied as Toymaker's but is just as useful. His shoes can switch between shoes, cleats, and magnetized bottoms, allowing Paperboy to steady himself on various surfaces, especially curing vehicular chases, roof battles, and slick areas. His bat, biking goggles, and bike have been mechanically re-engineered to be much more useful in everyday use. Wallace's goggles offer basic protection, as one would expect, but also double as AR machines with the ability to send and receive information and directly talk to various channels. Paperboy's main skillset lies in agility, parkour, and sleight of hand, so they have a few normal items on hand at all times for various situations. This includes baseballs, playing cards, a whistle, duct tape, and rope, all of which he has inside his satchel he wears whenever he's on the clock. Paperboy's main melee weapon, a baseball bat, gives him the ability to shift the density to any part of the weapon to make a blunter or softer hit on command. Paperboy's bike, tenderly named Califax (the Terrible Speed), is the equivalent to the Bat-Bike though not quite as high-tech. The modifications allow for Califax to clamp to some surfaces, making it so Paperboy can ride on near-vertical surfaces. It also has better speed and slowing control, as well as small boosters across the bottom to allow Wallace to integrate his bike stunts into his fighting style. Some of these stunts include sick backflips, heinous kickflips, radical rotations, the Akira bike slide, and other such moves. Califax has a kye feature for when it's too far away from Paperboy. All Wallace has to do is send a seven-note musical signature across any electric channel that will reach the bike, and Califax will locate Paperboy remotely.


Paperboy's main icon is a Horseshoe, due to a popular children's story Posie told him as a child, where horseshoes were symbols of good luck for horse riders.

"Toymaker"
| Hassen Brotherwise | ??? | Male|
Toymaker's appearance is a mix between Doc Brown and Willy Wonka, typically appearing in formal outfits with fanciful patterns, like pinstripes or polka dots. It varies much more than his sidekick's, as does his equipment, in order to keep his opponents guessing his next move. His equipment can range from spiked marbles to nutcracker drones due to his higher intellect and roboticist prowess. Despite his kooky attire and theme, he's very down to earth when need be and admires those that carry themselves with confidence and care for others. His catchphrase when frustrated is "Pickles..." and he tends to wear one-color masks connected to the hats and caps he wears on the streets.

Toymaker's background is relatively unknown to Wallace, save the tidbits he's been told or gathered through observation. Toymaker was once a teenager like himself when he became the apprentice of The Curator, a hero who dealt with more supernatural and mystical threats in the undercity, using his antique shop as a cover. When The Curator passed on, Toymaker continued his legacy by turning the basement of the antique store into his base of operations, which he calls the Omega Safehouse. Toymaker is also the CEO and founder of Brassdoe Inc, a very famous toy and trinket company, which is where he gets his resources and money from.

The Curator, may he rest in peace, had a rogue's gallery of his own. Many of these villains are contained or banished, but a few still remain. Toymaker appears to be sensitive when these loose threads are brought, and Wallace believes on of them led to The Curator's demise.

  • The Red Death: A spirit with the ability to change the layout of a building's interior, to run down it's victims and make them tired before consuming their energy. Contained within an old full-body anatomy model in Home Base.
  • Moon Rabbit: A creature that resembles a hybrid of a man and rabbit, with rabbits feet, ears, and teeth, usually seen in a patterned velvet suit and tie. It is unknown if Moon Rabbit is a spirit, creature, or even natural to planet earth. Before it was captured, Moon Rabbit followed around the members of one family for decades, causing terrible luck to befall them when the full moon rose. Moon Rabbit itself must be nearby for the effect to occur, and has the agility of a rabbit. Moon Rabbit can somewhat control the flow of luck, always making it terrible towards members of the family or it's enemies when in combat, until it was caught by The Curator and stored within a tiny china figurine of the White Rabbit from Alice in Wonderland.
  • Major Arcana: An ex-military street fortune teller that gained the ability to cast spells with tarot cards. Had his cards contained in Home Base by The Curator, currently imprisoned by the authorities.
  • Nightmarchers: An army of living shadows who fed on negative emotions, which thrived during the Great Regression. Completely banished by The Curator.
  • The Harvester: An ancient spirit of the harvest moon, who's modern appearance resembles a scarecrow with a pumpkin for a head. The Harvester's only special abilities include flight, telepathic control of their scythe, and the ability feed on souls it harvests from lower life forms. It once was neutral, only feeding on animals that farmers would sacrifice, but it gained a taste for humans when a city was built on it's grounds. The Harvester cannot be contained as it is a spirit of the harvest moon, but it is easily banished each year by a ritual that Toymaker now partakes in.
  • Rumormill: The Curator's arch-rival, and the only major villain still out in the world somewhere. Rumormill's abilities include being able to summon urban legends from the fear they have in the average citizen. Rumormill seems to prefer Japanese legends, though they will dip in western legends as desperate measures. Rumormill is only able to summon a few of these legends at once, depending on their size and abilities, though they usually only do one or two as to keep control of them.
  • Aka Manto
  • Kuchisake-onna
  • Dash Granny
  • Hanako-san
  • Yuki-onna
  • Okiku Doll
  • Tekeke
  • Red Room
  • Kunekune
  • Human-faced dog
  • Tsukogami (preferred minions)
  • Himuro Manor (the worst one, but the one they've nearly died summoning)
  • Girl in the Gap


The Curator used to refer to their shop as 'Home Base', which Toymaker does as well. A number of other items are in the shop, many of which have containment procedures that The Curator set up before Toymaker became his apprentice. Toymaker does not know the entities in many of them but follows the written procedures to keep The Curator's work safe.

  • Kokeshi Doll
  • Daruma
  • Matryoshka Doll
  • Jack in the Box
  • Ventriloquist Doll
  • Grandfather Clock
  • Arcade Cabinet 'Polybrigus'
  • Large Bell
  • Painting of a Crying Boy
  • Ribbuk Cube
  • Mini Log Cabin
  • Red Wagon
  • Scretch-a-Sketch
  • Six Marbles
  • Magic 8 Ball
  • Rocking Horse
  • Rubber Duck
  • Teddy Bear
  • Crash Test Dummy
  • Sock Puppet
  • Kite
  • Jigsaw Puzzle
  • Geode
  • Artificial Christmas Tree
  • Sparrow door handle

Toymaker, like The Curator before him, has his own set of Villains that Paperboy only occasionally comes upon. Whereas the theme with The Curator was mysticality, a sense of strangeness permeates this gallery.
  • Grandmaster: A smart villain themed around chess. He makes a few gadgets himself, but his main plots usually are overcomplicated and use other people, heroes, and villains as 'pawns' in this 'round' of his game.
  • Mad Gasser: A scientist gone mad from his own creation, MG uses toxins with various effects in his ploy to continue his research. His usual dress is a combination of leather, gas masks, and that of a Plague Doctor.
  • Pilgrim: A 'hero-hunter' who, after the political landscape of heroes became treacherous in the eyes of the public, took it upon himself to try and take down all heroes and villains together. He wears a blindfold as sign of his 'blind justice', and is currently focused on taking down Toymaker.
  • Temple of Capricion: A sect of clown-themed lackies who are brought together by their supposed ancestor, Bragi. The Temple is led by the Shakespearean jester himself, Yorick Devrim.

Due to not being around for very long, Paperboy has very little rage against him specifically. The villains that are often associated with him tend to have only one or two gimmicks, and are less mastermind-y.

  • Schrodinger: Yoruyuki was a scientist obsessed with the legend of the shinigami known as Kagekao. During his experiments on the human body, his son, Dariko, was accidentally involved. The resulting explosion decimated several miles of property, with the only survivor being the changed young man. Schrödinger is a criminal trickster whose main skills rely on agility and parkour. He wears a long black and white scarf which matches the mask he wears when committing various petty crimes. His main ability, however, is that when he dies, the effect of his fathers experiment activates, and he is immediately replaced with another version of himself. It is unknown where these versions come from, but Schrödinger speculates that they are from alternate timelines due to their differing memories (but retaining key memories and traits). His main melee weapons are metal knuckles and claw-like materials for hand to hand combat.
  • Ripper: A grunge villain who stole a piece of unused tech from Toymaker and Paperboy: a modular chainsaw. Like Califax, the chainsaw had a number of engineered features that Ripper uses to commit petty crimes and stave off the police.


I’d like to preface this by saying that the main character here is Wallace. Toymaker is a semi-main character, but not as major as Wallace and certainly won’t be as written for as Paperboy, if at all.
 
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Gadg8eer's Characters - Gadg8eer
Name: Oliver Kind
Age: 32
Height: ~6'
Weight: ~250 lbs

Alias: Gadg8eer
Gadg8eer_All_Transparent_RPNation.png
Apparent Age: 10
Height: 4'2"
Weight: 90 lbs

The year was 2005, and Oliver was a 15 year old student at Grand Forks Secondary School. While surprisingly smart and creative, he wasn't anywhere close to being able to compete with Geniuses or the smartest muggles, and had been classified as having a mental disability that made learning social interactions somewhat difficult. Though never picked on for his height, he was the shortest kid in his grade every year of elementary school, something which he didn't mind but did lead him to subconsciously overcompensate how much he would raise his voice when he felt angry or unrecognized. While the Canadian equivalent of middle/junior high/high school years had yielded height, he also gained enough weight to counter any possible gains in "respect" by his peers, and honestly came to miss the days when he wasn't viewed as large and dangerous.

Furthermore, throughout elementary school and secondary school, he had proven to simply not take people's bullshit, and would resort to violence against anyone who bullied him, whether the bullying was physical or merely verbal. This resulted in the Ministry of Education, misinterpreting his intolerence for bullying as unprovoked violence, outright demanding that he be separated from all other students from 3rd Grade forward. Despite not being homeschooled, he hadn't been in a classroom in years and was instead forced to be taught by a teacher's aide and eat lunch in whatever small corner of the schools was able to be easily converted into a tailor-made study room.

Oliver's parents were loving, caring and instilled in him a good sense of right and wrong. However, events early in his childhood led to him making a "modification" to his parent's teachings out of anger, considering revenge to be an acceptable action by a victim upon the individual who had harmed them and escaped legal repercussions, or whose harm was considered legal for any reason (even if that was because bullying was handled by school authorities and not police at the time, or - in elementary school - because the crime was committed by someone too young to be charged).

Despite this, he was and is a truly good person. Much of his anger was directed not at personal grudges (of which he had about a dozen that he tried not to think about) but current events, due to a deep empathy for those who had been subjected to injustice only for the world to hear about it on the news and seemingly consider it just a TV show. Though he later realized he was asexual in his 20s, he did stare at a female peer in secondary school for about 30 seconds as a joke and "experiment", and apologized with embarrassment when he realized it made her feel extremely uncomfortable. He didn't like doing physical work, but gladly made an effort to learn in school and to apply his knowledge of both facts and storytelling to his secret identity's career later in life. He considered himself to be no better than anyone else, even going so far as to amend his moral code by realizing that he should never, ever seek to spite a bully by hurting someone they care about. Nor would he ever allow himself to seek revenge based only upon someone being a part of a group - the targets of his vengeance had to have personally done something to harm another person, and no amount of labels, or crimes not attributed to a specific member of a group, could ever justify bigotry of any kind.

That's not to say he had no lust (in the sense of seeking fun at all times), or sloth, or pride, or gluttony, or greed. Of course he has plenty of wrath, though he realized his position once he was no longer in grade school and, combined with the extreme empathy for other children he'd always held, it led him to stop getting angry over a kid or teenager bullying him. That said, he never tolerated the behavior of kids who bully other kids, and as a superhero would at least teach such bullies what happens when an "adult" doesn't have to hold back due to a difference in size and strength when making a single "doesn't feel nice, does it?" strike to a non-sensitive area. However, he would soon discover there was a form of bad habit he would never commit, or even be able to feel like committing...

With no friends, no siblings and no extended family, Oliver spent the majority of his free time as a teenager in the Metaverse, where his avatar was originally ripped from a VR game, the protagonist of a GameBrain 2 title with steampunk and magic in it called Quark Chronicle. He was accompanied by his Navigator, WinterMan.exe - Oliver named him as a shortened form of "Web-Internet Manager", though that didn't stop Oliver from customizing WinterMan to look like an anime snowman, who hovered just above the ground and had two hovering hands gloved in winter mittens. "Oliver10" quickly gained a small reputation as a shy and mysterious lurker with a knack for quickly learning how to use VR user interfaces, including how to get through security interfaces and enter nodes or sections of nodes that teenage programmers of the 2000s thought they had made private.

It should be noted that Oliver's mother was Colombian, with a large and loving extended family in Bogota that is still very close to her, but due to immigrating to Canada when she married Oliver's father, regular contact with said family was beyond their financial means until the mid-2010s. Meanwhile, Oliver's father was only close to Oliver's paternal grandparents, uncles and aunts - both of Oliver's paternal grandparents and one of his uncles were dead when he was very young, and the remaining uncle and his wife lived in Ontario (equivalent in distance and travel cost to a Floridan's only extended family living in Alaska). This physical isolation from extended family left the three members of the Kind family to be alone every Thanksgiving dinner (celebrated in mid-October in Canada), Christmas morning and summer vacation.
A lot of this is technically based on reality, but identifying details like names, dates and cities of residence have been changed or removed. I don't recommend basing too much of your character on yourself, at least when it comes to details that could be used to identify you.

Oliver's birthday in 2005 fell on a weekday, meaning he still had to go to school. When his teacher's aide left the study room to answer a personal call, he continued doing his schoolwork, but was soon interrupted by something truly strange.

At first it felt like an earthquake, though Oliver hadn't experienced one before at the time. When the shaking had stopped, the window of the study room showed that the outside was much more dimly-lit than usual.

Looking outside, he saw what appeared to be an ancient Mesoamerican temple interior, like something out of a Brass Age adventure story. A stone throne was located in the center of the mossy and vine-covered stone room, with an elderly Native American seated in it. Oliver opened the door to look around...

The throne was surrounded by six floating objects that were seemingly made of some dark-colored, stone-like substance - each of the six objects looked out of place in the room surrounding it, and each had a different but similar appearance. The ominous-looking objects, which Oliver personally described as "what would happen if the devil made a series of abstract modern art sculptures for a corporate plaza", gave him an uneasy feeling only countered by the rest of the room's more benign look, like the place had been built to keep these obviously evil artifacts from harming anyone.

Oliver turned to the old man and nervously said hello. The Native American responded with "Hello, Oliver." - despite Oliver not having said his name - and introduced himself by a strange, hard to pronounce name (well, hard for English-speakers to pronounce) as an elder of a lost Okanagan tribe, before patiently adding "If that's hard to pronounce, you may call me Nelson". The old man then explained that this magical temple was created long ago by shamans, holy men and spiritual advisors from around the world - of which Nelson was the last remaining - to seal away the Deadly Seven, the physical forms of the seven deadly sins, each of which were locked by divine power within the vessels around them... except one, which had been freed by someone who had summoned Invidia, the personification of Envy.

Oliver: Oh, shit. Do you need me to go warn someone? We've got, like, military and superheroes to handle that.

Nelson quickly begged him not to leave, saying he had been gravely injured trying to prevent Invidia's escape, that no form of mortal science or metapower... magic, superscience, psionics and divine power alike... could stop even one of the Deadly Seven. Not unless someone "true of soul" were to be bestowed with something that would let that person fight back.

At that moment, a whisper seemed to come from one of the "vessels" containing the sealed evils, best described as a ball of spikes with barbs on each spike. I am Ira... Kill this fool. Release me, and everyone who ever wronged you will pay for what they did.

Before Nelson could respond, Oliver spoke back to it...

Oliver: If you think my wrath is just about hurting people, or that I only care about punishing people who hurt me, you obviously don't really know me.

The ball of pain gave a telepathic hiss at being rejected, but went silent.

Nelson: ...that went better than expected. I was trying to keep that one quiet, but clearly I've underestimated just how much awareness these monsters have reclaimed.

Oliver apologized, and said he should go for help to keep the monsters locked in their prisons instead of endangering anyone by hanging around the evil monoliths that clearly have ways to convince him to let them buy his soul and possess his body in a plot to destroy the world (or something equally suitable to the personifications of man's greatest evils). Once again Nelson insisted that there was no time, and that Oliver had been brought to the temple for a reason. Nelson then pointed to an object on the floor, in the spot below where one would expect the seventh sin to have been sealed in its vessel.

Nelson: That is Humanitas, the Vessel which imprisoned Invidia. As a Vessel, it is broken, now useless to hold Invidia prisoner, but it is made of pure Kindness and will provide what you need to defeat Invidia.

Oliver: Why me?

Nelson: Only those True of Soul can bear a Vessel made of a pure virtue. Those who are not True of Soul... Well, there's a reason the Vessels around us look evil despite the one you need being made of pure virtue. To be trapped inside a Vessel is to have every evil you have ever committed turned into your eternal prison, with only the incorporeal force that holds a Vessel aloft showing that what you see is just the evil being confined within.

Oliver: Yeah, but... What does "True of Soul" even mean? It better not be some cliche "You are the Chosen One" crap.

Nelson: I'm sorry, but... I don't have time... to explain. Already my... strength is... fading... quickly, you must... bear Humanitas...

Oliver walked over to the small object. It appeared to be a brown leather cap of some sort (he would later learn it was a type of Newsboy Cap called a Spitfire Cap), and had a familiar symbol on the button at the top of the hat. He momentarily glanced back at the dying old man, hesitating as he wondered whether the old man was sure Oliver was actually "true of soul" or simply guessed, before putting the hat on his head. It seemed to almost snap into place, lining up symmetrically with his head and face.

Nelson: It is done... please go... my power... cannot hold them... much longer...

The entire room began to rumble again, and Oliver quickly took the old man's advice, returning to the study room behind the door he entered through (a door which had apparently been held in a door frame magic portal thingy) and sitting down at his school desk.

The rumbling quickly stopped, after which the window once again showed the hallway outside the study room. At that moment, his teacher's aide - Beatrice Archer - came in, chastised him for "leaving while she was out" (she was worried he had gone missing, and there was a washroom attached to the study room which would have excluded that as an excuse) and then asked where he got the hat.

Oliver: ...an old man gave it to me?

Ms. Archer: Alright. Please take it off, though, its rude to wear hats indoors.

Oliver then tried to take the hat off, only to find it was the kind of magical artifact that sort of clings to you - in this case literally. Realizing his predicament, Ms. Archer sent him to the nurse's office, who tried to pull it off with no success. His parents took him to Boundary Hospital, the general hospital in Grand Forks, who were also unable to remove the hat, and the doctors there had him taken to British Columbia Children's Hospital in Vancouver by Medivac (basically an ambulance plane).

Even BC Children's Hospital was unable to remove the cap, and despite Oliver's story about getting it from an old man just outside his school (technically true), they began to suspect (correctly) that it was some form of supernatural artifact. Which, considering how dangerous some supernatural artifacts are, was a worrying thing to have in any hospital, much less one meant for children. They considered sending him off to a Metapower's Hospital in Toronto, but Oliver managed to convince them to wait until his parents arrived by car (a drive that took several hours but which they were already halfway there).

As he sat in a hospital bed, watching episodes of Action Bush (see the spoiler) on TV, Oliver experienced something akin to an earthquake for the second (third?) time in his life and in that day, but this time, it felt different from the consistent bell curves of rumbling back in Grand Forks. It felt more like the scene in Mechazoic Park with the mechanical T-Rex, though the actual motion felt like a slithering action rather than a series of stomps...

It's an in-universe cartoon about the titular ambulatory cherry bush, and his teammates...
A starship captain's toupee (named Hell Toupee) that is somehow alive and works for either the CIA, MI-6, or both.
A female Tiffany lamp - you know, the one that looks like a woman's leg - whose status as a left or right leg is inconsistent between episodes.
A sentient qTop 64 computer who launches/spits out razor-sharp optical disks at his foes.
...who are all badasses that fight an evil organization led by Hell Toupee's evil brother Pryce Toupee (who is secretly King Card's toupee!)

Soon, the episode of Action Bush was replaced with an Emergency Warning Broadcast that an unidentified Kaiju was approaching Vancouver, apparently headed toward the downtown core.

At first, Oliver nervously watched the news report as a couple superheroes arrived to stop the creature, a large green snake the size and length of a freight train that moved with the speed of a maglev train. Things quickly turned south, however. Two superheroes couldn't stop this kaiju, despite both being well-experienced in fighting giant monsters. Two became five, became ten, became fifty as the kaiju arrived at the skyscrapers in Downtown Vancouver without a single attack or plan doing anything to even slow it down despite the heroes' superior numbers.

The Royal Canadian Air Force arrived and fared no better. Neither did the Canadian Armed Forces. Or the US Air Force. Or the US Army. Or Vancouver's resident Giant Mecha, Yukon Brawler. All before the kaiju had even done any property damage or killed anyone.

And then, it spoke.

Invidia: I am Invidia. Bring me your thieves and I will spare the rest of you. Refuse, or resist any further, and I will take what I want and kill the rest of you. You have one hour.

Oliver: Oh, crap.

Oliver quickly realized that yelling phrases like "Captain Novel!" or "SheZam!" did nothing. Even meditating while saying "Freaking out? Breathe it out." had no effect. Then he remembered the symbol on the button of his cap.

Oliver: How did none of the doctors wonder if pressing the power button would make this thing come off?

As you expect, pressing said power button caused him to instantly transform into his hero identity, but there was just one... "minor"... issue.

Most adolescent superheroes whose hero identity is an alternate form, discover that alternate form to be something grounded in a moral lesson. Kids who learn being an adult has responsibilities by transforming into an adult. Teenage girls who discover love is about more than dressing pretty and dating jocks by transforming into a magical princess version of themselves. Tween boys who realize girls deserve respect by transforming into a magical princess version of themselves. 10 year old boys who somehow become less bratty by transforming into various alien creatures.

This would also be true for Oliver, he just didn't know it yet. Oliver missed being a kid instead of a teenager a little bit, but by the age of 15 he was as much a teenager as he would ever be, and had pretty much resigned himself to the idea that, someday soon, he would have to stop playing VR games, get a boring office job and start a family. Of course, who could blame him for not knowing when all of these examples eventually grew up and stopped aging at around 25 years old? It wasn't like any superhero alias in history started out underage and stayed that way!

Gadg8eer_All_Transparent_RPNation.png

...until Oliver realized his hero form is a 10 year old kid. Sort of. The point being that it was pretty jarring at first to have to turn into a pre-teen boy every time he needed to save the world (but then what transformation to an alternate form worth its salt isn't a little disorienting?)

He didn't have time to fully take stock of his appearance while a giant evil snake was threatening the city, but he would soon find that his hero form was a Toon, a term applied to metapowered entities that are subject to cartoon physics... either because they were a cartoon character brought to life, took on the traits of a cartoon character upon becoming a metapower, or had an alternate form which had the traits of a cartoon character. It also meant that, for whatever reason (since Toons can but don't always have realistic hands with four fingers and a thumb), his hero alias has natural-looking hands that each have only three fingers and one thumb.

This cartoon-like nature also means he has a few tricks in his arsenal, including a pair of retractable backpack-mounted toy guns that can rapidly fire non-lethal projectiles, augmented reality goggles that absorb consumer AR goggles to upgrade themselves, and gloves that can summon dual-wielded yo-yos that are dramatically easier to wield as blunt weapons due to responding to Gadg8eer's intentions rather than being directed entirely by his movements.

His hero alias' only other notable trait is that he's precisely 127 centimeters tall. For Americans, that's 4'2" or 50 inches. As you can guess if you try to convert those units yourself to find any miniscule numbers after the decimal point that might have been left out - since 1 inch is equal to 2.54 inches rather than a nice round number - there's probably some plot significance in 50 inches being equal to exactly 127 centimeters.

Now, as for the giant evil snake of envy, taking it on was not as easy as comic books make it look. Superpowers for harmless fun are okay. Superpowers for profit are sometimes illegal but the worst that would happen is being locked in a tailor-made prison. Superpowers for actual heroics? Don't kid yourself, fighting for what's right using superpowers is terrifying, especially when you just got your powers and don't know how hard it will be for your opponent to outright kill you... or worse, for you to make a misstep and splat against the side of a building.

Despite this, he stepped up to the plate and defeated the kaiju with his actual power; using a few assorted items he borrowed, he created a laser chainsaw, and feigned injury so that Invidia would try to swallow him whole - only for him to slice off Invidia's head from inside the neck of the beast.

Defeating Invidia while unregistered was technically against the Cosmic Code, but considering that he was the only one that was able to stop Invidia at the time, he was only required to explain why that was the case to a couple of CSIS Agents so that they knew he hadn't engineered the whole scenario himself. (You would be surprised how many supervillains tried to become "heroes" by swooping in to solve a problem that they themselves created.) Once he had done so, Oliver was simply advised to sign up for the Cosmic Code Registry at his local police department before his next appearance and allowed to disappear from the public eye again.

Since it was his first appearance, was technically against the Cosmic Code, and was done on short notice, Oliver didn't even have a name for his hero alias at the time and thus didn't give a name to anyone or talk with any reporters. After being discharged from the hospital and returning home with his parents, he decided to call himself Gadg8eer, and in fact registered it as his Metaverse handle before registering it as his hero alias with the local Royal Canadian Mounted Police detachment.

Though "Oliver Kind" was only biologically immortal, Gadg8eer discovered during his fight with Invidia that his hero form came with both upsides and downsides. Gadg8eer was effectively indestructible and even immune to the passage - and, as it would turn out in 2015, the alteration - of time, but he's also easily knocked around by heavy blows and feels pain from high speed impacts and energy attacks like fire or electricity. Bullets go literally right through him, leaving bloodless holes until he receives medical attention or gets a good night's sleep, but it definitely doesn't mask the pain that comes with getting shot.

He never intended or asked to be impossible to kill, but with that being the case it certainly made the idea of taking greater risks to himself, in order to protect those who are being oppressed by authority, into something he could mentally handle.

The fight against Invidia, however, wasn't about ending oppression or protecting people from corrupt governments and unethical corporations to Gadg8eer, it was a result of him getting himself involved neck-deep with a potentially lethal situation he didn't fully understand. He didn't really know what to expect once Invidia was slain, but it was sobering to see that the end of a battle wasn't cheering for or even booing at him, but just the "all clear". The city he'd helped save wasn't magically free of problems, not when the corpse of a giant snake-train-thing needed to be removed from the downtown area.

Gadg8eer did ask the cleanup crews if there was a way he could help clean up the gore or repair the damage done to city infrastructure, but that was when CSIS demanded to question him a bit, after which he was returned to the hospital for his parents to pick him up.

The post-victory realization that people could have died, if there wasn't such a large presence of superheroes and military personnel to get people out of the way, turned him into a nervous wreck immediately after his first victory... How am I supposed to protect people from something evil and murderous like Invidia? How am I still alive?! In what way is this supposed to be enjoyable? Why does nobody ever tell anyone that plays superhero VR sims and wishes for powers that in real life, being a superhero is like going to war?!

To figure out the extent of his abilities and get some actual training, Gadg8eer asked Handyman (a co-worker of his dad, with a mysterious past) to be his mentor. Aside from making him acceptably competent, it allowed him to acclimate to the expectations of the public towards superheroes.

The question did come up from Gadg8eer, as to why people think being a superhero would be fun. "You're overthinking things. Plenty of superheroes enjoy simple jobs like using healing powers on patients at hospitals, or go into construction. Even if you're on the front line, so to speak, do you think ordinary soldiers would continue fighting once they saw the true face of a battlefield if they didn't believe in the reason they enlisted in the first place? It's fun to be a superhero, sure," Handyman said, "but it's not a game. It's a chance to make the world a better place. Always remember that." It was a lesson that Gadg8eer took to heart.

In 2012, a vivid dream came to Gadg8eer. It wasn't really a huge thing aside from that vividness, but he met a friendly being - a talking bear - that told him that he had died and gone to what contemporary North American cultures call the Emerald Earth, the Astral Plane afterlife of First Nations and Native American people. The bear also said that hard times would hit Gadg8eer, because his peers would hate him and make him miserable for the shape of his soul. A few other minor details were also mentioned. He then woke up, and wrote the dream down due to how realistic feeling it was.

From 2012 to 2016, he mostly practiced how to use his abilities by designing a treehouse to build.

In 2017, he took a trip to visit family in Colombia, only for it to be a Busman's holiday as he prevented Ashen Witch - and the faceless, scary-toothed "Genocytes" she created with dark magic - from overthrowing the Colombian government.

Shortly after he got home, everything depicted or mentioned in the dream from 2012 came true in some form throughout 2017, and while he doesn't really talk about his beliefs unless asked, his conclusion from the words of those who temporarily ended up in the Emerald Earth when Libertas sensed danger, and from his own personal experience, is that the Astral Planes are real. Despite this, he really doesn't understand how that's scientifically possible, and readily admits that no hard evidence has ever been found.

Simultaneously, Gadg8eer suddenly found himself to have become a pariah in the metaverse. Almost no one - regardless of the node - would talk to him unless it was for online shopping or other business and finance purposed, and those that responded to his question of why simply said "you know exactly why".

He discovered from using a SoulScanner late in 2017 that his "hero form" was in fact the literal shape of his soul all along, bringing up some distressing questions about why the public seemingly hated who he really is. After all, the advice to just be yourself was supposed to come with the expectation that there are people who won't judge you on unfair merits that would be your real friends, but when posts on social media make it clear that individual people with unique beliefs and backgrounds all don't want you specifically to be yourself?

What the public supposedly thought (in reality it was a vocal minority, combined with corporate PR departments wanting to distance themselves from him) about his situation resulted in him overthinking and questioning everything about himself in 2017, even fearing that accusations made by other, more prominent heroes - that his origin story and ancient myths about the Deadly Seven suggested that he was a terrible person who refused to take on any responsibilities - was true.

It took years for him to recover from the sheer stress of 2017, but it was - on a meta level - a test of his values. Would he really stay true to himself despite public opinion? Or would his fear lead him to submit to Tyranny of the Majority? His decision was held off until 2019, when he helped the local first responders to immobilize the zombies until the virus wore off.

Near the end of the year, Gadg8eer discovered from using the SoulScanner in his Tana Skip that his "hero form" was in fact the literal shape of his soul all along. This didn't help his mind much, but it did mean that anyone calling him a bad person based purely on hearsay would have to explain why his soul, in hero form or as a virtual avatar, looks the same. They're called SoulScanners for a very good reason, and no broken vessel would touch such a horrible person as he was being accused of being with a 10 foot pole.

In the years between 2005 and 2022, Gadg8eer gradually grew more attached to his hero form than his normal body as he realized that he never really wanted to grow up in the first place. He liked being a kid, accepted the tradeoffs that came with being one, and only ever pretended to be an adult - "Oliver Kind" - for the sake of his family and for anything that would be expecting a 30-something to show up. What he didn't like was how people were treating him like his hero form was a malicious lie, that his soul was outright being rejected instead of fairly judged.

He also questioned why he would be suitable for the Vessel of Kindness when he, himself, wasn't a particularly kind person (despite his last name literally being "Kind"). It turns out that there are seven people on Earth at any given time who are True of Soul, each of which is suitable to be the bearer of a broken Vessel, and that the qualification for a specific Vessel is to be entirely void of the deadly sin which opposes the virtue the Vessel is made of. In Oliver's case, he has never tried to take another person's success for himself or stolen anything with the belief that he "deserved it more", because his very soul was, is and always will be incapable of feeling the emotion of envy.

After some recovery, and getting his older brother to figure out the issue in 2018, Vernon had some bad news for his brother. An unknown person had made baseless accusations about Gadg8eer, mostly in reference to misinterpretations of his hero form. From sexual deviancy, to "unprofessional" behavior like crying on the job, to religious zealots considering him to be some sort of demonic entity - impersonating a child - called "The Black Goat" that was "a signal of the end times". The actual origin of the slander and libel was never determined, nor the motives behind it, but even after the RCMP made it clear that if he was guilty of a serious crime, he would have already been arrested, Gadg8eer is still unwelcome in social media nodes like Mingl, Chatter, Qubit, Encored and Tip Top.

Flooding in 2018 destroyed a large section of Grand Forks, and was almost completely due to corrupt leadership that didn't care because they lived well above the highest possible water level.

Unable to save anyone by the time he was aware of it, Gadg8eer was glad that there were no actual casualties, but it was still unacceptable. He enacted vengeance for the flood, and for cruel and near-lethal previous actions by the Fire Department against a homeless camp, by tricking the Fire Department into destroying the Mayor's house with the fire hoses. Unfortunately for him, even though it drove the Mayor and Fire Chief out of town forever in a way that the townspeople fully agreed with, it was still a serious crime.

Even over a year after the constant barrage of hate for him started, Gadg8eer was made to slowly confront that, for one reason or another, a significant number of people - even ones in another country who had never seen him in person - hated who he is. He certainly had never been the best person he could be, especially towards taking vengeance from the Mayor and Fire Chief, but that truth was just a footnote to the blatant lies on the metaverse about him. Even the 2018 memes about Gadg8eer had faded into obscurity, but somehow there was more than just lingering hatred towards him.

Admittedly, his anger towards his own mistreatment had become a problem in and of itself, as he struck out at whoever wronged him to an unreasonable degree and got blacklisted from metaverse hubs like Encored and Qubit. But whatever the source of the malice toward Gadg8eer in the metaverse was, it wasn't showing any signs of stopping anytime soon.

No matter what he did, there would be a lot of people - civilians, public servants, supervillains, wealthy nepotists, physical gods, and even other metapowers such as Geniuses and superheroes - who refused to tolerate the existence of Gadg8eer.

Gadg8eer also made another trip to Colombia for winter holidays, but as you can guess, the plot never sleeps. Ashen Witch attempted to summon another member of the Deadly Seven, Acedia, but was stopped by Gadg8eer damaging the creepy summoning circle, and about a dozen Colombian National Army gunmen taking Ashen Witch into custody (somehow she escaped custody at some point before 2023).

The RCMP laid charges on Gadg8eer to appear in court later in 2019 about using his powers to cause harm.

The court case itself, over the destruction of the Mayor's house would have been a clear-cut case of Gadg8eer crossing a line and being locked up, except that the Mayor and Fire Chief both lied under oath repeatedly, despite the evidence not matching their stories at all. The judge threw the case out of court, purely because both victims purposefully overstated their injuries (fake casts, neck braces in court a year after the event occurred, etc.) to the point that their testimony couldn't be counted. For what it's worth, Gadg8eer took it as a lesson to be learned instead of taken for granted.

ZOVID-19 was a defining event for Gadg8eer. At first it was like a post-singularity dream, the entire world suddenly *lived* in the metaverse full-time and almost no one was expected to work to survive, the ZOVID economic crisis be damned.

As the years stuck inside went on, it got really, really boring. Feeling useless and like he could do much better for the world, Oliver activated his hero form, and Gadg8eer stepped out into the streets of Grand Forks to see how things were going.

It wasn't as horrifying as crap like The Walking Dead, I Am Legend or World War Z, but the city definitely had seen better days. The only traffic was emergency vehicles and military equipment over roads that had weed-filled cracks, as well as a couple of heroes zooming overhead to deliver food to the people without becoming zombie chow.

He was about to step back inside when a zombie that snuck up behind him tried to bite his shoulder. It did hurt a little, but a police car showed up and blared its siren to drive the thing away.

Gadg8eer was immediately transported to the local hospital due to the likely infection, but had no bite wound. A week-long analysis of his "flesh" revealed that his entire body (at least in hero form) was composed of quark matter. Contagions attempting to spread to his hero form - his "physical soul" - were not only biochemically incompatible with that "physical soul" form, but did not carry over to his human body. The only catch was that the opposite, switching to hero form and then back to human, would not eliminate any pathogens whatsoever.

He was pretty lucky in that respect, but rather than take it for granted, Gadg8eer asked what kind of assistance was needed on the ground, knowing he might be the only unprotected person in the world able to take on the zombies at ground level. He was offered a task to incapacitate zombies within city limits, which kept him busy and in his hero form for *3 years*.

During the pandemic, when he spent 3 years in his hero form, is when Gadg8eer first admitted to himself that he preferred the capabilities and shape of his hero form/"physical soul" over his normal body. It may seem like being cursed with awesome to be unkillable to the point that you'll see the end of the universe, but there were real downsides and issues to it. He realized he would have to explain to his family where he'd been for 2 years and what he'd been doing during that time. Also, it was not a pleasant feeling to be hit by the taser of a police officer who mistook him for a zombie, though it was good to hear an immediate apology from the cop along with being assured that being hit by a taser was a mandatory part of police training in Canada.

The truth about himself gradually became clear to Gadg8eer, as he spent almost all of his time during the pandemic in his hero form. Even though it took 12 years - 2005 to 2017 - to become apparent to Gadg8eer, he realized he never actually stopped being a kid, and that the gradual "return" between 2005 and 2010 to his childlike personality was actually the first step of his mind abandoning the psychological mask of "maturity" he once wore. Only Oliver Kind acted "his own age", Gadg8eer was free from that mask, but it was becoming clear that he would have to give up his secret identity before the process would be complete.

His efforts to assist with containing ZOVID-19 were finally, thankfully, no longer required in mid-2022. After ZOVID-19 cases in Canada dropped to acceptable (as in, herd-immunity is protecting a human population from a pandemic) levels in 2022, the Canadian government offered Gadg8eer a service medal, to which he declined. "I just went around lassoing zombies in one tiny town, the real heroes were the cops and doctors."

For Gadg8eer in 2005, his new hat was the vessel known as Humanitas, which he hoped would at least give him the power to make cool stuff for people. It met and exceeded his hopes and dreams, but donning the vessel known as Humanitas all those years ago wasn't just a free superpower. Each vessel is named after one of the "Seven Heavenly Virtues" (Humanitas in this case), containing the respective "Seven Deadly Sins" (ditto for Invidia) imprisoned within. Each vessel was forged from quark matter into the idea of a shield; yes, the *idea of* a shield, not any particular shield or type of shield.

You see, the vessels that entrapped the Deadly Seven, and by extension the broken vessels as well, are not simple objects. Whoever is called forth to wield it must be "True of Soul". Wicked creatures would be blinded permanently by claiming such a shield as their own, and the average person would feel no effect, while those who are capable of wielding their vessel might initially not recognize it as a vessel at all. That's before you get into the vessels' ontological attraction to the True of Soul. Or how it always takes a form of something that could charitably be a form of "shield".

He first noticed it in his interactions with people, that from 2005 to 2010, his mind seemed to age backwards. In late 2010 the state of his mind finally stabilized, and he talked and acted like a 10 year old boy with the knowledge and experience of an adult born the same year as him. It was still a hassle to keep anyone from catching on to his secret identity when "Oliver Kind" talked and acted a bit strangely, but somehow he managed.

Aside from not having the ability to fully understand, or be tempted by, the sin whose embodiment was previously held within the vessel which the new hero/heroine now wields, there's one other factor. To be True of Soul, the wielder of a broken vessel must be, or become, honest with themselves about who they are and what their worst flaws are. So far, only one person is known to wield one of the Heavenly Seven, too small a sample size for any assumptions, but ancient legends and myths often provide passages - about what should happen to the wielder of a broken vessel - which don't conflict with contemporary observations.

For most of those who are True of Soul, the catch to gaining a metapower from a vessel is that a broken vessel will still try to apply its original purpose, "salvation", to its wielder. Better known today simply as redemption, "salvation" will nudge the world around the True of Soul to force the wielder to confront who they really are, warts and all, including any terrible actions taken in the dark where (they think) they're not being watched. The reason for such a measure is that the wielders of the Heavenly Seven are not chosen ones, they can and will be replaced if they become arrogant, narcissistic or otherwise corrupt.

The phrase "Warts and all" might not be what you expect, however. In Gadg8eer's case, his soul was slightly short even compared to his classmates back in Elementary School (a short temper), he can't remove his goggles (short-sightedness), and his backpack has a pair of floating robot hands to retrieve things because he can't remove his backpack either (holding grudges). Yet Gadg8eer's good side includes cleaning up any messes he made while fighting villains or kaiju, and wanting to prioritize the safety and rescue of children caught in natural disasters, kaiju attacks, and supervillain schemes.

After 2017 he didn't have any illusions about who he really is, other than that he thought he should hide it from his normal life. In 2022, however, he finally got around to finish reading the myths and legends about the price of wielding a broken vessel. The final demand of a broken vessel was that hiding behind masks - regardless of if it's a deceptive false personality used for personal gain, or a secret identity like most heroes have - would no longer be spiritually-subsidized by the broken vessel. The final step towards proving he was suitable to wear Humanitas forever was to let those he could trust know about his career as a superhero and his hero form.

Fortunately his family was very clear over his whole life that no secret he could ever keep - aside from something horrible like murder or rape - would ever change their opinions of their sons.

His ongoing reluctance is more about the town they lived in being far less accepting of metapowers...

Many business owners and City Council members wanted a combination of mild weather, and attractiveness to baby boomers, to result in "a quaint, picturesque town frozen in time". In the 1950s, many Canadians who had returned home from WWII attached themselves to that idea of a perfect small town where everyone knew each other. That plan didn't go very well over the next 70 years, as most such "throwback communities" had explosions in population and even gained local heroes, which ruined the aesthetic the baby boomers were demanding to live in as safe spaces which were ignorant of the world outside of the hypothetical "small town paradise".

As one of the last places in North America where baby boomers got that experience without the downside of such a town being in the middle of nowhere and would be too small a place even for them, Oliver's hometown was determined to get rid of "undesirables" in the city. "Undesirables" like the homeless population who had been forced to move there because Vancouver and Victoria didn't want them and had the political pull to dump them in whatever place they could threaten into "accepting" it. "Undesirables" like Tim Horton's and other popular restaurant chains that would compete with the Market Street business owners' cabal known as the Downtown Business Association. "Undesirables" like kids with learning disabilities that were "too expensive" for the two elementary schools and one high school to care about compared to those children's peers.

"Undesirables" like metapowers, even the most benevolent ones, because it made the "quiet, crime free seclusion" line in the pamphlets that City Council had printed look bad.

Tests in 2021 by medical experts and theoretical physicists about quark matter have come to the conclusion that - providing he stops spending time as his biological self - Gadg8eer will not only survive the heat death of the universe but will also continue to exist forever (he can breathe in both true and false vacuum, in any gas, and in any liquid which has viscosity roughly equal to, or more than, drinkable tap water), and that results of experiments involving SoulScanners and/or Gadg8eer's hero form explained how he could continue to exist for eternity.

Aside from him being made entirely out of quarks (a hyperstable and anti-entropic substance known as quark matter), according to necromancers ("necromancer" just means "someone who can communicate with the souls in the astral planes", and not "evil skeleton overlord with hordes of undying skeleton soldiers") most souls are unable to leave the astral planes, while his soul was made into a physical entity that could wander the universe... until the end of material existence would probably force him to join everyone else in the astral planes.

As said earlier, all of that - 10 minutes of fame, enough immortality to outlive reality, the awesome equipment - also include a few serious downsides because of the nature of such artifacts. Demons may create pale imitations of angelic artifacts, while angels can create actual angelic artifacts and may receive or deliver divine artifacts from an unknown source... Well, unknown in-universe. Players who read about the fate of the Preacher will know that the Abrahamic god E'l exists, despite the existence of polytheistic gods, and that therefore E'l is the being who creates holy weapons for his angels and for virtuous humans.

The point being, yes a deal with a demon is a bad idea because they only make deals that screw you over, but the reason they're not powerless is because they tap into a tiny sliver of the power wielded by E'l, Infernal energy.

Angels have a larger amount of that power to make use of, enough that if an angel says "I'm dying, please take my MacGuffin!" then you should hold off on using the angelic artifact until you learn how to safely wield it, or risk the artifact melting your face off with sheer angelic holiness.

As for any divine artifact, something made by E'l himself, report it to the authorities if discovered, and for the love of all gods don't f***ing touch it! If you thought deals made with fallen angels were dangerous, Infernal magic is nothing compared to Divine magic. Just a second of exposure to the power of a truly holy artifact is a death sentence to an unprotected living creature.

Humanitas and the other Heavenly Seven are in a special boat of its own, since they were created in tandem with E'l by the most powerful spiritual entities (gods, ancestral spirits, etc.) of the world, and therefore is not demonic, angelic or divine. The Heavenly Seven are, indeed, shields in a sense. However, the defenses that the broken vessels bestow upon their wielder are somewhat esoteric. Gadg8eer is not immune to guns, or the punch of an angry villain's mech suit, or the spells cast by magic users, or even just an iron sword. Instead, his hero form has been shielded not just from aging or biological death, but from being removed from existence as well.

Weighing in at only 90 pounds, Gadg8eer has since been easily chucked through a glass-clad skyscraper or into a stone walled building on multiple occasions. It hurts just as bad for him as it would for anyone else, the only difference is he will survive it because "early 00s cartoon physics". He's been stomped on by a kaiju, run over by a speeding 18-wheeler, hit by high speed trains, and every last one of those events has had him gasping for water and/or air.

Much like he was in secondary school, Gadg8eer's "Oliver Kind" identity is - in 2023 - somewhat overweight, closely resembling a clean-shaven George R.R. Martin whose hair hadn't turned grey (it's still a dark brown color).

Oliver is still very close to his parents, and - after a time travel mishap in 2015 that caused several people who hadn't existed before to be added to Timeline One - his older brother Vernon.

Gadg8eer calls his ability "Imageteering", which allows him to make what he calls "Toys" but can only be described as "fully functional props". Using anything at all, Oliver - regardless of whether he's disguised as a childish writer that looks 25, or in the form of the cartoon kid he spends most of his time as - can easily put together an object that looks like a gadget, and works like a gadget, but can't be reverse-engineered because there's nothing to reverse-engineer; for all intents and purposes, his "gadgets" should just be movie props or toys, but function as if they're real.

These props do have a few catches. They have to resemble what they are supposed to imitate the function of, so a gun-shaped Toy can't be used as a sword and a pickup truck can't be as fast as a sports car. Also, the build quality of the Toy - how well its held together, how sturdy the individual pieces of the prop are, and how aesthetically pleasing it is - directly affect the performance of the Toy as a gadget.

His gloves can each produce a cartoon yo-yo from something resembling hammerspace (the place where cartoon characters pull out giant hammers and other stuff too big to logically fit where it had been stored), and his shoes can convert between resembling soccer cleats and being roller skates with wheels that are somehow not physically attached to the shoes.

His backpack is equipped with a retractable pair of plastic toy Ratling guns (called such because Gatling guns were invented by a guy with the last name Ratling in-universe) that can rapidly fire an unlimited supply of foam darts, water blasts, paintball ammo, BB pellets or snowballs (though all the spent projectiles it fires mysteriously disappear when no one is looking anymore, preventing them from being an environmentalist's worst nightmare).

His AR goggles were originally just a pair of TanaCorp DX Lite goggles in a translucent orange color that was never used in any official DX Lite unit, but in the years since they've somehow absorbed game consoles that Oliver bought to upgrade themselves, without changing their outward appearance. Currently they're a pair of Socket's Dream Specks.

Oliver's parents don't know about his hero alias, but they are aware that he has a secret related to the hat he can't take off and are amazingly understanding. The fact that his family care so much and that he deeply cares about them definitely makes his family a potential weakness, but beware. If a supervillain or a corrupt superhero even threaten them, let alone hurt or kill them, he'd be exactly the kind of metapower to not be satisfied until the perpetrator is dead in a way that they can't come back from.

Oliver's family are...
Jacob Kind, his father. Son of an electrician father and a restaurant manager mother, Jacob's career history is a long list of jobs ranging from "schoolteacher" to "bush pilot" to "oil refinery alkalation unit operator", and was the one who got Oliver into the Metaverse back in the mid-90s. A great guy, but when Oliver was younger he tended to have a temper.

Claire Kind, his mother. Her maiden name is Caridad, a family name that has been surprisingly wealthy by Colombian standards for the better part of a century. Although her grandfather abandoned her grandmother, her parents, her siblings and she herself didn't let that teach them to be selfish. The family maid is paid well and treated like part of the family, the Caridads celebrate every birthday in the family (currently about 25 birthdays a year), and newlywed In-Laws are treated like they've always been close friends. Claire in particular is constantly the glue keeping the Kind family together, a role that currently consists mostly of cooking and cleaning (which everyone tries to let her know they appreciate as much as possible) but which was a lot more stressful when Oliver and Jacob were constantly butting heads.

Vernon Kind, his older brother. In 2015, Oliver woke up one morning and headed to the stairs, suddenly finding a complete stranger standing in the hallway. When the stranger said "Hey, Oliver. Were you up late last night too?" and their parents seemed to honestly believe "Vernon" had been born two years before Oliver and the two brothers were each other's closest friends, Gadg8eer knew he had to figure out what the hell was going on. Vernon, worried for his brother's mental health, insisted on coming along. Sure enough, it was more than just Oliver...

Throughout the world, an extra 10 million or so people had seemingly popped into existence overnight, and the only ones who noticed that the newcomers hadn't been there all along were those with powers of divine, demonic or eldritch origin.

As it turned out, this was because a Chinese time traveler drastically reduced the scale of a brutal suppression of protests in the People's Republic of China in mid-1989, which originally had over five million victims but was reduced to several thousand at worst, by standing in the path of and speaking to the crew of a platoon of tanks on June 5th of '89, as well as changing/creating at least three other unrelated historical events going back as far as 1973.

Unfortunately for the time traveler, the CCP was not amused that one person changed the timeline in a way that exposed and weakened the tyranny of the Chinese government, and after determining that the timey-wimey ball wouldn't just let them completely revert the changes without serious temporal backlash that would leave the CCP even worse off, they instead opted to simply "disappear" the time traveler and scrub his name from history. Despite their efforts being mostly successful, even authoritarianism can't control history itself, and the time traveling unpowered superhero known as "Tank Man" has been a famous figure since 1989 and long before his status as a time traveler was known.


Since then, the two have been trying to recover the friendship that seems to have only existed before the Tank Man changed history.

The Deadly Seven are embodiments of the seven deadly sins. Now I known what you're thinking; Isn't this basically the plot of the Shazam movie? Well, sort of...

First of all, every member of the Deadly Seven is a kaiju (giant monster) and not just some sort of demon.

Second, they weren't released all at once; Invidia, the personification of Envy, was released in 2004 and killed in 2005, while Avaritia, the manifestation of Greed, was first released in 2008 and is currently imprisoned in a tailor-made prison by the US Navy Anomaly Detainment Corps. Ira, the personification of Wrath, is especially hard for Gadg8eer to deal with because his personal flaws align perfectly with Ira's motives.

Third, the Deadly Seven haven't always existed. They are the offspring of Iblis (The Devil) and Lilith (said to be the evil prototype of Eve, but since Adam and Eve never actually existed, her true origins are unknown) and were created in the 1st century AD. When the book of Revelations talks about an anti-Christ and 7 monsters from the deep, in-universe it's referring to Emperor Nero of Rome and the Deadly Seven respectively. Though Nero died long ago, the Deadly Seven continued to menace humanity for another 1000 years, until sealed away in the 11th century by the collective power of the world's greatest magic practitioners.

Finally, each member of the Deadly Seven that has "escaped" so far didn't so much escape, as was summoned by a villain who was extremely guilty of the sin which they were calling forth; The Deadly Seven were sealed away long ago within vessels of supernatural origin, and while the vessels are permanently able to physically contain the Deadly Seven, they have weakened enough in other aspects that the Deadly Seven are able to psionically communicate with anyone who is significantly afflicted with the sin they represent. This is how Ashen Witch, who envies the power men hold over women in Western society and wants to tilt the seesaw the other way because she thinks that she specifically "deserves" that power more than any male counterpart, ended up summoning Invidia.

Despite his reassuringly humble outlook, Gadg8eer still grapples with his anger to this day, and out of all the Deadly Seven, the kaiju known as Ira is the one he's never been able to outright defeat despite managing to incapacitate her multiple times. Of the giant monsters that were trapped in that temple, only Invidia, Avaritia, Ira and Superbia have managed to break free so far. Which seems like a lot (4 out of 7 is not good), but of that four? Invidia is dead (like, for real this time), Avaritia is held by the Anomaly Detainment Corps, and knowledge of Superbia's activity is limited to rumors and hearsay at this point. So, more like 2 out of 5.

The members of the Deadly Seven who have escaped from their sealed cans are listed below.

Invidia was a giant snake resembling a viper crossed with an EMD F-Unit diesel locomotive, with the girth and length of a typical North American freight train (about a mile long) and the speed of a bullet train, whose body was covered in glowing green lines of a radioactive-looking shade. He attacked Vancouver in 2005, but was killed when several superheroes managed to restrain it long enough for Gadg8eer to cut its head off with a laser chainsaw he built.

Avaritia is a golden clockwork wyvern the size of an airliner, capable of breathing fire. He attacked Los Angeles in 2009, and was captured by the US Navy Anomaly Detainment Corps after Gadg8eer temporarily froze him in ice long enough to allow the Corps to contain it.

Ira is a black and white wasp with glowing red eyes who is as big as an Apache attack helicopter, and able to out-manoeuvre one, covered in metal spikes along its abdomen and with a stinger resembling some sort of alien torture device. She has attacked multiple cities, including Calgary, Miami, Seattle and Denver, and due to her "hit-and-run" style she is still at large. Suspected hiding spots include the Amazon Rainforest and the deserts of the American Southwest.

Aside from the Deadly Seven themselves, Gadg8eer has found a few arch-villains sine 2005, most of whom are in some way tangled with the Deadly Seven. The only exception is General Shearsmann, a cyborg supersoldier and disgraced former US Army General who is responsible for the deletion of WinterMan.exe in 2008.

See the list of NPCs in the information post for more information on Ashen Witch!

While not exactly a close antagonist to Gadg8eer, this is on purpose. Ashen Witch has proven on multiple occasions that she considers Gadg8eer a serious threat to her plans, and tries to obscure her activities from him.

Their connection with each other goes back as far as 2004, when she summoned Invidia and set off the events that would lead to Gadg8eer becoming a metapower a year later, but this remained unknown to Gadg8eer until 2017, when he encountered her while he was visiting his extended family, and exposed her plot to disrupt Colombia's national government.

The following year, in 2018, Gadg8eer made another visit to his extended family (something he'd never done, with his previous two visits being over a decade apart) and was able to stop her from summoning Acedia (Sloth) into Bogota. She escaped, as always, and hasn't been seen since.

Apparently, Gadg8eer's first encounter with General Shearsmann was an event in Siberia where both were involved in trying to stop a villain's superweapon - Shearsmann immediately hated Gadg8eer for being "unwilling to allow for collateral damage", despite the fact that what Shearsmann actually means is "Gadg8eer won't sacrifice innocent lives to stop a villain", and deleted WinterMan out of spite when Gadg8eer informed the other superheroes involved that Shearsmann intended to use a nanomachine swarm to destroy the supervillain's fortress and the superweapon, even though it would certainly have killed the hostages inside.

Gadg8eer wants revenge on Shearsmann for essentially killing his only friend (a friend that didn't actually have any free will or sentience behind his programmed social behavior, but still a friend), and twice has had his revenge, only for Shearsmann to "make the books uneven again" by doing something to spite Gadg8eer.

The first time, Gadg8eer testified against him in 2008, which had resulted in Shearsmann being imprisoned in a Russian prison for 2 years (a long time to survive being in a Russian prison), and when he was released in 2010, Shearsmann deleted everything on Gadg8eer's computer at the time - which included everything "Oliver Kind" had ever written until that point - as a form of retaliation. You would think Shearsmann would chose something more terrifying, but at the time all Shearsmann knew about Gadg8eer was that he also used his hero alias as his user handle on the Metaverse.

The second time, "Oliver Kind" (rather than doing so as Gadg8eer) simply grabbed Shearsmann's wrists and shoved the former General to the ground in 2018, when Shearsmann was at a support group for metapowered individuals with troubled histories that Gadg8eer was going to join. Shearsmann proceeded to discover and then try and expose Gadg8eer's secret identity, simply in order to sue Oliver for allegedly breaking Shearsmann's wrist bones in the conflict. While Oliver was banned from the support group and put on probation for Aggravated Assault, and Shearsmann was given a restraining order against him, neither Gadg8eer's secret identity nor whether Shearsmann's wrists were actually broken could be conclusively proven in court.

Actually, that's putting it mildly. It was pretty clear to the judge that Shearsmann was faking it, but the judge never said so out loud. As for secret identities, Gadg8eer heard Shearsmann before entering the room at the support group, and instead claimed from the moment the police questioned him that he was there because of "the kind of intense and deeply embedded irritation that comes with having a cursed hat stuck on your head for over a decade".

While Gadg8eer's desire for revenge on Shearsmann is questionable, what is clear is that Shearsmann wants Gadg8eer to "stay down when he's been thrown to the floor, like a good weakling" - essentially to make things unfair and have them stay unfair - because the former General has always believed to some degree that whoever is strong enough to win a physical conflict is the one entitled to decide the fate of the loser, something that he has intensified to the degree of near-insanity after being dishonorably discharged. As of 2022, Shearsmann has gone off the radar, but rumors in the metapowered community say that he's begun building up an army to capture something known as the Connectivity Stones.

Ziggy Hawks, Evil Genius is practically Gadg8eer's polar opposite. Born in the Bronze Age of Metapowers, Ziggy was a Genius from birth. He also didn't like being restricted in any way - to him, the laws of nature, man and god were just ideas meant to keep stupid people from doing stupid things, and he most definitely wasn't stupid.

As young as 12, he created an android that resembled an older version of himself, and ran away from home to San Francisco with it. Inspired by the megacorporations of the 1980s, he created Zetasoft, a front company for his superscience projects, that was supposedly founded by the android he successfully convinced everyone was his father.

At age 13, Ziggy tried to create a "hack in reality" that would grant him godhood on par with Hades or Vishnu. Instead of the hack doing as he expected it to, Ziggy was confronted by the Archangel Raphael, who told Ziggy that he would be punished for trying to wound the universe itself for the sake of converting his soul into a deity. This punishment was to be frozen in time - to never be able to undo his mistakes, never fall asleep, and be unable to change his body in any way - until the day Ziggy learned humility.

This pissed him off to no end. Ziggy had always hated being skinny and frail, and the fact that he was stuck at the beginning of puberty was outright embarrassing. Being awake all night every night meant dwelling on his condition 24/7/365 without even being able to have dreams where things were as he wanted them to be.

Not being able to undo his mistakes proved to be in reference to time travel - Ziggy invented a time machine to warn himself about Raphael, but discovered when he activated it that it simply disappeared and left him behind. His next few time machines were piloted by paid minions of ever greater caliber, and targeted not just his biggest mistake but also other mistakes made later on, but none of them ever successfully managed to change anything.

Since then, Zetasoft went from looking like a small-time 80s software development contractor for companies that used Big Blue Industries hardware, to having the appearance of a late 90s tech bubble startup, to being the developer of a social MMO game called Maddo Motel as a cover, to creating the social network known as Nine in 2015 (where people uploaded "Nines", nine second video clips), to being an R&D company developing "Deepfake" AIs (Ziggy has evil plans involving them) today. It's had several different CEOs, all androids that secretly answer to Ziggy.

Through the Zetasoft front company, Ziggy has been secretly trying to take over the world using his preferred scientific field, computer science, for decades. For the first 25 years of Zetasoft's existence, his main arch-nemesis was Micron of the Hawaiian branch of the Metapowers Guild of America. When Micron was revealed in 2003 to have been up to his own nefarious actions, Ziggy was overjoyed to see the incredible shrinking thorn in his side gone forever, and began an ambitious 7 year plan to create something called "cryptocurrency" that, by his estimates, would let him control the world economy by 2025.

And then, in February of 2005, someone called "Oliver10" and his Navigator "WinterMan" managed to access the "blockchain" Metaverse node 3 years before it was supposed to be noticed. The node was empty at the time, still waiting for data to be written to it, but the name of the node and its shape, which strongly resembled a whitebox version of any international currency exchange found on the Metaverse, were too much information for Ziggy to risk being out there.

The problem got worse for Ziggy. He of course immediately traced the Metaverse user's connection, only to find it was owned by some internet cafe in Bogota with no way to hack the analog security cameras and no digital records of customer names. He personally flew there to check the security footage, only to find that the cafe didn't even have cameras and instead relied on heavy iron bars on the front windows. The owner's paper book of customer records did say that someone with the name "Claire K." had rented a VR unit at the appropriate time, but after that he hit a brick wall.

"Oliver10" posted about what he'd found in the strange, empty Metaverse node on a cybernautics forum a few days later. Ziggy's question as to who this "Oliver10" was remained unanswered for several months, until Gadg8eer became officially registered with the Cosmic Code Authority. People that were Metaverse enthusiasts noticed that WinterMan, the Navigator which used to accompany "Oliver10", was now exclusively working with Gadg8eer, both in the Metaverse and in the real world. Ziggy noticed too.

Ziggy cross-checked the Oliver10 handle and the Gadg8eer handle, and found that the former had stopped being used the same day the then-unnamed slayer of Invidia had first appeared in Vancouver before being de-registered the next day, with the latter first being used a couple days after. He then checked flight logs for Vancouver Intl. Airport back in February, and found ticket records for "Jacob Kind", "Clare Kind" and "Oliver Kind".

Ziggy: Aha! Clearly he lives in Vancouver!

He was sorely disappointed to find that no one named Oliver Kind lived anywhere in the Lower Mainland.

As Gadg8eer began his superhero career, Ziggy was already trying to figure out how the new hero managed to slip through the fingers of Zetasoft. However, as the development of cryptocurrency continued unimpeded and Gadg8eer seemed oblivious to the significance of the blockchain node, Ziggy soon stopped caring about the intruder and the leak, and returned most of his focus to taking over the world.

In 2008, WinterMan was deleted during the Battle of Rolostov Castle, and Gadg8eer was preoccupied with the Court Martialling of General Shearsmann. By 2013, cryptocurrencies were no longer a secret, with Zetacoin having been launched by Zetasoft in 2009, which meant that the leak from 2005 was no longer even a concern. Ziggy, who held a secret trove of Zetacoins, laughed as the speculation bubbles for cryptocurrencies grew, and was convinced his victory was all but assured.

So was everyone else. They may not have known that Ziggy existed, but everyone watched in awe as cryptocurrencies, especially Zetacoin, made the US Dollar look like trying to barter with cows. In a world where rich people were living in Modernist Rococo palaces on private islands with all the money stolen from everyone else, the middle class invested in mining or buying cryptocurrencies as a way to secure their financial future. Even other Geniuses, superheros, magic users and gods were doing it!

There were a few exceptions. Hermes didn't trust cryptocurrency from the very beginning. If Hades gave a crap about money, he wouldn't have dedicated Underworld to sheltering and entertaining the souls of the dead. The Kingdom of Heaven, which uses Karma - the cosmic, exact measurement of a person's virtuousness - as its currency, is inherently incompatible with the abstract nature of Earthly currencies including cryptocurrencies. Supervillains, being who they are, usually saw the con coming from a mile away. King Card only cared about looking wealthy, and while he had a lot of money left over from being the kingpin of Las Vegas, he spent money like water during this period and made basically no investments (bad or otherwise). Iblis, the Devil, has no need for money, and if someone sells their soul for money then Iblis can simply create briefcases full of cash or numbers in a bank account at will. And of course, some beings - like Libertas, the Golem or Best Friend - are simply not active participants in the economy in the first place.

In the case of Gadg8eer, he simply couldn't afford to buy Zetacoin by the time he noticed it was a thing. That left mining, but that too was out of reach financially. He did mine a small amount of other cryptocurrencies like Laikacoin that were low-valued at the time to see if they became more valuable later... only to lose track of his wallet keys by the time Laikacoin surged in price. Since "Oliver Kind" lived with his parents, received a disability pension, and wrote the children's novel series "K.i.D: Kids in Defiance", he wasn't interested in having more money to buy things. Not to mention that his hero form never got hungry or thirsty, and that his power let him create almost anything he might otherwise want to buy. Greed was just not his kind of sin.

And so, Ziggy had won... hadn't he?

As the barely teenage Genius looked at his screens in 2015, preparing to cash in his huge nest egg and then have his crypto-bots plunge the price of cryptocurrencies through the floor to indebt the masses to him, he started making his fatal mistake. He got greedy.

Ziggy: I wonder how much more I can make if I wait just another day?

Except that's what he said every day after that. Until finally, smaller fish in the pond realised the big fish was asleep and did their own smaller cryptocurrency pump'n'dump schemes.

Suddenly, ZOVID-19 hit - most metaverse users never invested in crypto at all, which imbalanced the distribution of currency to the point of being unable to form the basis of a functioning metaverse-based economy. Since national currencies couldn't purchase reasonable amounts of cryptocurrencies, and people had already been using bank accounts containing national currencies while in the metaverse for years, Zetacoin and its immitators simply weren't adopted by the general public of metaverse users like early adopters had assumed they would. Because the biggest early adopters had often thought the next financial crisis would kill national currencies and leave crypto the winner by default, only to be proven wrong by the outcome of the ZOVID-19 crisis, the crypto bubble collapsed, and everything Ziggy had spent the last 15 years accumulating disappeared overnight.

It hurt a lot of other people too, especially metapowers. Insurance companies may fund heroes and teams, but that money's for building various facilities and producing their equipment. Heroes themselves usually have to hold a day job, making cryptocurrency speculation an attractive trap to fall into, and the media was all over it. Cryptocurrency Collapse Leaves Superheroes Penniless! A few famous superheroes had avoided the crash, but those that did had a power set that warned them, like Hermes or Sister Psychic. Among those that weren't famous and had such a power, many were desperate enough to risk everything on the idea that maybe their power's warning could allow them to beat the odds, and found that prophesies are a tricky thing.

...and then there was Gadg8eer. He never appeared on camera or did interviews before ZOVID-19, not even in the Metaverse, and that didn't change during or after the zombie outbreak. Despite this, word got around that he had only pulled the lever on the crypto bubble slot machine once, lost a small amount, and then stood up to walk out of the entire "Wall Street Vegas Strip" out of impatience. When the anti-jackpot hit and almost everyone was in the metaphorical "Metapower Investment Portfolio Casino" to lose everything, Gadg8eer was at the "Wall Street Vegas Convention Center" buying merch with his unspent "gambling money" instead.

Ziggy was among the first to hear about this, and he was absolutely livid. How dare this lucky bastard survive his plan unscathed while he ended up a casualty of his own gambit? How dare this pathetic nobody enjoy being too un-authoritatively short, too insignificantly small and too (ugh) adorably childlike to ever be a real man, while a true Genius like himself was cursed to eternally struggle just for trying to claim his intellectual birthright? Even after hacking Revenue Canada's database and finding out that Oliver Kind only made around $10,000 a year, the supervillain swore to take Gadg8eer for every dollar he had and ruin his reputation for making Ziggy Hawks look like a fool.

It was in that moment that a malicious voice spoke to Ziggy... I am Superbia. It is true, you are superior. Let me show you how to harness that superiority, and Gadg8eer will kneel before you. I just need a little something in return, but you won't miss it...

Gadg8eer didn't know it yet, but he is now the target of an arrogant, greedy and cruelly envious rival who shares many of his features, but only the bad ones.
 
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myrkwise's Characters - Minor Issues
  • Mental Enchantment/Hypnosis: Tobias can enthrall other sentient beings to varying degrees, ranging from calming them down and making them more affable and accepting towards him, to temporary adoration and willingness to follow his directive. The more extreme applications of this power drain Tobias of his energy, both physical and mental.

Most of it is fine, the only issue is how this part of his powers work. My suggestions are...

  • It only works on NPCs; GM NPCs, Rogues Gallery members, and supporting characters. Otherwise it takes away someone else's player agency.
  • The more willpower an NPC has (as in, drive to make their own decisions and/or complete goals), the less power he has over them and/or the more energy he has to expend keeping control of them. You need to ask the person who normally controls that NPC how much Phosphorus will be resisted by the NPC, and they are allowed to interject that a particular action/inaction will be resisted much harder by the NPC than most other actions/inactions.

Other than that, looks good!
 
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myrkwise's Characters - Approved
These should be my two main characters, though I may add more details in due time. Please let me know if there is anything I should change to make them work better.

Name: Tobias
Codename: "Phosphorus"
Age: 17

"Normal" Appearance:

View attachment 1053757View attachment 1053758

"Hero" Appearance:
  • Tobias adorns a very simple costume and mask for the purposes of concealing his identity and little else. While the costume is typically bone-white in coloration, Tobias is capable of using his powers to change the hue of the suit in order to match his tastes.

Tobias' earliest memory is that of him seeing his family for the last time, before being abandoned on the streets at a young age due to his family's financial difficulties. Nevertheless, he knew he had to find a way to survive. He attempted initially to rely on public assistance and potentially enter the foster system, but he had found himself in the midst of the Great Regression, and such services were in short supply and quality. For a brief while, Tobias drifted from place-to-place, relying on working odd-jobs at shifty businesses to simply get by. In truth, his situation quickly began to deteriorate due to his obvious inexperience at living in such a capacity - he would've surely either returned to his original attempt at seeking public aid, had it not been for Tobias' entry into the world of organized crime, which while limited in scope did provide Tobias with a semi-permanent source of income, allowing him a chance to indulge in some education and luxuries. Tobias enjoyed reading comic books and other fiction quite a lot, using them as a source of escapism.

Through all of his experience, Tobias had grown to understand that any chance he had of making something of himself and becoming more than what the world seemed to want him to be relied on him making himself useful to others. Thus, he became quite the people-pleaser.

Ultimately, things came to ahead during the ZOVID-19 Pandemic, when Tobias found himself trapped within a cramped compound alone with little to do but wait the crisis out. While within the compound, Tobias stumbled upon something... or someone that would change his life forever: the shadowy little devil called "Vesper," who was trapped inside of an amulet. While Vesper was initially hostile towards Tobias, as the months went on and they were essentially forced communicate with each other and bond.

Things would go awry when Tobias ended up accidentally infected with the virus, which when considering his squalid living conditions and poor health, essentially condemned him to either die or turn. Vesper, who had grown somewhat attached to Tobias at this point despite her best wishes, offered Tobias a deal. In exchange for saving Tobias' life, the boy would acquire Vesper within the amulet, allowing her to bond with Tobias' own shadow and essentially connect with his soul. This would simultaneously grant the formerly sickly Tobias with a chance to live on, as well as tie Vesper to Tobias' soul and lifespan, giving her the chance to fulfill her one wish: to die.

This pact would also grant Tobias a few magical abilities, alongside granting Vesper the power to utilize her own powers on the material world as well. The pact is also young, having been formed barely a year prior to the present day. Thus, Tobias is still uncertain about how he wishes to use his new abilities- whether he wishes to fight crime as a more typical hero, or whether he wishes to use them in a more humanitarian fashion. While he still has ties to the criminal underworld, he has attempted to keep himself disassociated since the pandemic's conclusion. Ultimately, Tobias longs to make something of his existence - to prove that his life has meaning and purpose. Moreover, his entire life has granted him something of a fear of abandonment and a loathing of being alone and detached from the rest of the world. He desires real human connection and friendship above all else, attaching his sense of self worth and identity to his ability to be useful to other people. If he can achieve this by being a hero, then so be it.

  • Telepathy: Tobias can communicate with other sentient beings telepathically, though this does not mean he can read their minds.
  • Mental Enchantment/Hypnosis: Tobias can enthrall other sentient beings to varying degrees, ranging from calming them down and making them more affable and accepting towards him, to temporary adoration and willingness to follow his directive. The more extreme applications of this power drain Tobias of his energy, both physical and mental. Additionally, the amount of willpower a target has will dramatically alter the amount of influence the hypnosis has on them - those with exceptionally strong drive and determination can even be immune, though the degree of success also varies based on the level and type of command, suggestion, or influence attempted.
  • Light Manipulation: Tobias can conjure and manipulate light in both its color and intensity. This also grants him a limited ability to conduct, produce, and manipulate electricity.
  • Sensory Illusions: By utilizing his light manipulation and hypnosis abilities in tandem, Tobias has the ability to create sensory illusions that mess with a person's perception of reality. These illusions can affect all five senses, though Tobias has the most influence and technique with the sense of sight.
  • Note: All of these powers rely on Tobias' possession of the amulet. Should he exit direct contact with the item, he will lose all of these powers alongside his psychic connection to Vesper until he regains contact and control.

Title: Vesper
True Name: Charlotte
Age: Unknown

Charlotte currently appears as an extension of Tobias' shadow most of the time, which she is able to manipulate, bend, and make physical to her whim.

Charlotte was once a normal, ordinary human girl with a loving family and many friends who cared for her. She was a sweet child, with a sort of thoughtless, easy compassion and a childish, naive conception of the world.

Everything would change, however, when she was kidnapped by villains and experimented on, involving extensive and gruesome torture that traumatized her greatly. In the end, Charlotte would perish, though the experimentation would result in her soul successfully persisting past death, and then incorporated into an artifact of great magical power for the villain's plans.

While the villain would eventually be defeated, Charlotte would remain trapped within the amulet, her ghostlike nature making her effectively immortal and incapable of passing on. Charlotte would eventually learn that her family and friends had already moved on from her disappearance, seemingly confirming to her that nobody really cared for her at all. Infuriated and feeling betrayed by the world, Charlotte began to sink into a deep despair, ultimately awakening from it in a spiteful vengeance.

Over the decades, the amulet would be passed on from person-to-person, with Charlotte always there as a corrupting, whispering voice that would always seek to ruin the lives of those she belonged to, in a petty sort of revenge on the rest of the world. She would take on the name of "Vesper" in this pursuit.

Eventually, however, Charlotte grew drained and bored of even this petty vengeance, her immortal existence trapped within the amulet having worn her into a weary semblance of life. She would become dormant for many years, only awakening when she encountered Tobias. While she considered the possibility of manipulating and ruining him as well, she would grow to bond with the boy and eventually truly care about him, at least to enough of an extent to desire him to live on. This would thus cause Charlotte to engage in an obscure and dangerous magical ritual she knew sparingly about, but if used properly would enable Tobias to survive and Charlotte to finally pass on to the afterlife in due time.

With the ritual's completion, Charlotte would remain at Tobias' side, aiding him in his endeavors with sage, albeit somewhat cynical and jaded, advice, all-the-while maintaining a stern and venomous sense of disdain towards the rest of the world, viewing nearly all life, including her own, as meaningless.

  • Telepathy: Charlotte can communicate with other sentient beings telepathically, though this does not mean she can read their minds.
  • Immortality: Being a soul bound to a magically invulnerable amulet, Charlotte was functionally immortal for most of her existence, though this has changed with her now being linked to Tobias' life-force. Still, Charlotte is invulnerable to direct physical attacks, due to her nature as a living shadow.
  • Shadow Manipulation: Forming a pact with Tobias has given Charlotte a physical form of sorts in Tobias' shadow, which she is able to manipulate and bend. She is also capable of "jumping" from Tobias' shadow to another shadow, though she must remain within a certain distance from Tobias and the amulet at all times. By using this technique, she is able to give physical weight to her shadows, which she can thus use as versatile weapons.
  • Note: All of these powers rely on Tobias' possession of the amulet. Should the boy exit direct contact with the item, Charlotte will lose all of these powers alongside her psychic connection to Tobias, until Tobias regains contact and control. During this time, Charlotte will no longer be bound to Tobias' life-force.

Approved!
 
Squad141's Characters - Minor Issues
"Toymaker"
| Hassen Brotherwise | ??? | Male|
Toymaker's appearance is a mix between Doc Brown and Willy Wonka, typically appearing in formal outfits with fanciful patterns, like pinstripes or polka dots. It varies much more than his sidekick's, as does his equipment, in order to keep his opponents guessing his next move. His equipment can range from spiked marbles to nutcracker drones due to his higher intellect and roboticist prowess. Despite his kooky attire and theme, he's very down to earth when need be and admires those that carry themselves with confidence and care for others. His catchphrase when frustrated is "Pickles..." and he tends to wear one-color masks connected to the hats and caps he wears on the streets.

Toymaker's background is relatively unknown to Wallace, save the tidbits he's been told or gathered through observation. Toymaker was once a teenager like himself when he became the apprentice of The Curator, a hero who dealt with more supernatural and mystical threats in the undercity, using his antique shop as a cover. When The Curator passed on, Toymaker continued his legacy by turning the basement of the antique store into his base of operations, which he calls the Omega Safehouse. Toymaker is also the CEO and founder of Brassdoe Inc, a very famous toy and trinket company, which is where he gets his resources and money from.

The Curator, may he rest in peace, had a rogue's gallery of his own. Many of these villains are contained or banished, but a few still remain. Toymaker appears to be sensitive when these loose threads are brought, and Wallace believes on of them led to The Curator's demise.

  • The Red Death: A spirit with the ability to change the layout of a building's interior, to run down it's victims and make them tired before consuming their energy. Contained within an old full-body anatomy model in Home Base.
  • Moon Rabbit: A creature that resembles a hybrid of a man and rabbit, with rabbits feet, ears, and teeth, usually seen in a patterned velvet suit and tie. It is unknown if Moon Rabbit is a spirit, creature, or even natural to planet earth. Before it was captured, Moon Rabbit followed around the members of one family for decades, causing terrible luck to befall them when the full moon rose. Moon Rabbit itself must be nearby for the effect to occur, and has the agility of a rabbit. Moon Rabbit can somewhat control the flow of luck, always making it terrible towards members of the family or it's enemies when in combat, until it was caught by The Curator and stored within a tiny china figurine of the White Rabbit from Alice in Wonderland.
  • Major Arcana: An ex-military street fortune teller that gained the ability to cast spells with tarot cards. Had his cards contained in Home Base by The Curator, currently imprisoned by the authorities.
  • Nightmarchers: An army of living shadows who fed on negative emotions, which thrived during the Great Regression. Completely banished by The Curator.
  • The Harvester: An ancient spirit of the harvest moon, who's modern appearance resembles a scarecrow with a pumpkin for a head. The Harvester's only special abilities include flight, telepathic control of their scythe, and the ability feed on souls it harvests from lower life forms. It once was neutral, only feeding on animals that farmers would sacrifice, but it gained a taste for humans when a city was built on it's grounds. The Harvester cannot be contained as it is a spirit of the harvest moon, but it is easily banished each year by a ritual that Toymaker now partakes in.
  • Rumormill: The Curator's arch-rival, and the only major villain still out in the world somewhere. Rumormill's abilities include being able to summon urban legends from the fear they have in the average citizen. Rumormill seems to prefer Japanese legends, though they will dip in western legends as desperate measures. Rumormill is only able to summon a few of these legends at once, depending on their size and abilities, though they usually only do one or two as to keep control of them.
  • Aka Manto
  • Kuchisake-onna
  • Dash Granny
  • Hanako-san
  • Yuki-onna
  • Okiku Doll
  • Tekeke
  • Red Room
  • Kunekune
  • Human-faced dog
  • Tsukogami (preferred minions)
  • Himuro Manor (the worst one, but the one they've nearly died summoning)
  • Girl in the Gap


The Curator used to refer to their shop as 'Home Base', which Toymaker does as well. A number of other items are in the shop, many of which have containment procedures that The Curator set up before Toymaker became his apprentice. Toymaker does not know the entities in many of them but follows the written procedures to keep The Curator's work safe.

  • Kokeshi Doll
  • Daruma
  • Matryoshka Doll
  • Jack in the Box
  • Ventriloquist Doll
  • Grandfather Clock
  • Arcade Cabinet 'Polybrigus'
  • Large Bell
  • Painting of a Crying Boy
  • Ribbuk Cube
  • Mini Log Cabin
  • Red Wagon
  • Scretch-a-Sketch
  • Six Marbles
  • Magic 8 Ball
  • Rocking Horse
  • Rubber Duck
  • Teddy Bear
  • Crash Test Dummy
  • Sock Puppet
  • Kite
  • Jigsaw Puzzle
  • Geode
  • Artificial Christmas Tree
  • Sparrow door handle

Toymaker, like The Curator before him, has his own set of Villains that Paperboy only occasionally comes upon. Whereas the theme with The Curator was mysticality, a sense of strangeness permeates this gallery.
  • Grandmaster: A smart villain themed around chess. He makes a few gadgets himself, but his main plots usually are overcomplicated and use other people, heroes, and villains as 'pawns' in this 'round' of his game.
  • Mad Gasser: A scientist gone mad from his own creation, MG uses toxins with various effects in his ploy to continue his research. His usual dress is a combination of leather, gas masks, and that of a Plague Doctor.
  • Pilgrim: A 'hero-hunter' who, after the political landscape of heroes became treacherous in the eyes of the public, took it upon himself to try and take down all heroes and villains together. He wears a blindfold as sign of his 'blind justice', and is currently focused on taking down Toymaker.
  • Temple of Capricion: A sect of clown-themed lackies who are brought together by their supposed ancestor, Bragi. The Temple is led by the Shakespearean jester himself, Yorick Devrim.

Due to not being around for very long, Paperboy has very little rage against him specifically. The villains that are often associated with him tend to have only one or two gimmicks, and are less mastermind-y.

  • Schrodinger: Yoruyuki was a scientist obsessed with the legend of the shinigami known as Kagekao. During his experiments on the human body, his son, Dariko, was accidentally involved. The resulting explosion decimated several miles of property, with the only survivor being the changed young man. Schrödinger is a criminal trickster whose main skills rely on agility and parkour. He wears a long black and white scarf which matches the mask he wears when committing various petty crimes. His main ability, however, is that when he dies, the effect of his fathers experiment activates, and he is immediately replaced with another version of himself. It is unknown where these versions come from, but Schrödinger speculates that they are from alternate timelines due to their differing memories (but retaining key memories and traits). His main melee weapons are metal knuckles and claw-like materials for hand to hand combat.
  • Ripper: A grunge villain who stole a piece of unused tech from Toymaker and Paperboy: a modular chainsaw. Like Califax, the chainsaw had a number of engineered features that Ripper uses to commit petty crimes and stave off the police.


I’d like to preface this by saying that the main character here is Wallace. Toymaker is a semi-main character, but not as major as Wallace and certainly won’t be as written for as Paperboy, if at all.

I really like the Curator and the Toymaker, they're great secondary characters who add a lot to the setting just by existing unseen, let alone the amazing Rogues Galleries they and Paperboy bring into the mix.

Two issues. First...

While you can create characters based on people you know IRL (including self-inserts), it's probably a bad idea to have your characters live where you currently live, and giving them the names of the real people they're based on is also not allowed. On the other hand, all locations must use real names - no Gotham City or Angel Grove here.

The small town is okay, you never mentioned its name so that could literally be anywhere. Crossroads City, unfortunately, is the first issue. The idea is that this world uses identical geography to IRL Earth and the RP will take place on a global scale thanks to the Metaverse doubling as a teleporter for emergency services. So, due to Crossroads City being fake (or at least, it doesn't show up in a Google search), it's not really consistent with the base lore. If I'm wrong and Google is being dumb, I just need to know where it is and all is good. Otherwise, feel free to replace it with any real life city you want!

"Paperboy"
| Wallace W. Daily| 18 | Male|
Paperboy's main equipment isn't as varied as Toymaker's but is just as useful. His shoes can switch between shoes, cleats, and rollerblades (in case he's away from his bike). His bat, biking goggles, and bike have been mechanically re-engineered to be much more useful in everyday use. Wallace's goggles offer basic protection, as one would expect, but also double as AR machines with the ability to send and receive information and directly talk to various channels. Paperboy's main skillset lies in agility, parkour, and sleight of hand, so they have a few normal items on hand at all times for various situations. This includes baseballs, playing cards, a whistle, a yo-yo, duct tape, and rope, all of which he has inside his satchel he wears whenever he's on the clock. Paperboy's main melee weapon, a baseball bat, gives him the ability to shift the density to any part of the weapon to make a blunter or softer hit on command.

I'm not going to tell you what you can and can't do in that regard, but if it was intentional, could you please at least try to differentiate the shoes from the ones Gadg8eer has (Make Paperboy's version be some sort of boots? Make them hoverskates? Remove the roller skates completely?), or replace them with something else?

I'm sorry if this ends up coming across as accusatory or aggressive. I'm probably a bit defensive, but I recognize I don't have a monopoly on every aspect of my character's design and don't want to end up being too pushy. I guess it's mostly that the feature set of the shoes is near-identical and the appearance of Paperboy's version is never elaborated upon, which feels suspiciously like copycatting when combined with two other items. I can't claim yo-yos or AR - even used in conjunction - as my idea, and I guess you might have come up with the multipurpose shoes before this RP, but all three together sort of chafes me.

Tbh, the shoes really are the best option to change, since a yo-yo is so simple, riding goggles don't have big round lenses and everyone in the setting has an AR device in the same way real people all have smartphones. With that advice given, and because I have a bit of conflict of interest, I'll actually let MisterEightySix and you work out what - if anything - should be done about it.

Other than that, just change Crossroads City to somewhere real and you're good to go.

Oh, one last thing...

Paperboy's bike, tenderly named Califax (the Terrible Speed), is the equivalent to the Bat-Bike though not quite as high-tech. The modifications allow for Califax to clamp to some surfaces, making it so Paperboy can ride on near-vertical surfaces. It also has better speed and slowing control, as well as small boosters across the bottom to allow Wallace to integrate his bike stunts into his fighting style. Some of these stunts include sick backflips, heinous kickflips, radical rotations, the Akira bike slide, and other such moves. Califax has a kye feature for when it's too far away from Paperboy. All Wallace has to do is send a seven-note musical signature across any electric channel that will reach the bike, and Califax will locate Paperboy remotely.

This is awesome. Best bike and biker ever. Please never change any of this or I will destroy the sun. :D
 
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Squad141's Characters - Gadg8eer's Mistake
Gadg8eer Gadg8eer Responses for the Character!

About Crossroads; it’s meant to be Indianapolis AKA The Crossroads of America, since I thought it was a cooler name, but I didn’t read that Gotham tidbit so I can change the name easily if you’d like.

Now regarding the copycat behaviors…
It was all accidental. I am not joking, I had not actually read Gadg8eer’s page yet, but it very funny that it all came out the same. The yo-yo felt a little more in Toymaker’s cage anyway, so I can get rid of that. I think the AR is different enough (no mascot), and the roller skates can be easily removed! Those were a fun edition I thought up because of his mobility theme, but I was thinking instead, using magnetic shoes? I think that would a great replacement

Holy crap, really?! I'm so sorry, I really jumped the gun on this! Change the yo-yo if you really want to, or keep it, its all the same to me. The magnet boots work well, great idea.
 
Squad141's Characters - Last Thing, I Swear!
As Paperboy, his appearance changes considerably. His outfit/uniform consists of slim-fitting white clothing resembling school uniforms from decades ago, when newspapers were still the rage. These uniforms usually consist of long-sleeve white shirts and white pants, though with extra padding and stylization, and the icon of a horseshoe printed on the back of the shirt and long gray jacket. To cover his face, Paperboy's disguise is made of wrappings heavily resembling the original Invisible Man film, wrapping around the head from beneath the collar to the top of the head. This is usually paired with a set of round rimmed riding goggles that rest on his eyes or on his forehead.

Huh, I guess I missed this one. Are we talking oval-rimmed or circular-rimmed? When I looked up riding goggles, I got these results... Riding Goggles ...and assumed Paperboy was wearing something similar to one of the non-round examples. I guess it doesn't really matter in the end, but for the sake of character variety it would make sense for Paperboy to have oval-rimmed or non-circular goggles. In actuality, Gadg8eer's own goggles are supposed to be oval-rimmed, but when I made the pixel art of him I couldn't figure out how to make oval goggles look good and decided to fudge it, so I'll have to yield on that and accept his goggles are circular now.
 
Additional NPCs - Micron
Paul Benstock, a.k.a Micron, is a former superhero whose shrinking powers are a magical ability which reduces him to 5% of his normal size (about the size of a mouse). Said powers also make him completely invulnerable and weigh as much as a barbell, but also increase his speed and jumping ability at that size and weight to levels on par with a normal-sized mouse, allowing him to knock people out by leaping at their skull, and interact with most of the same things as he can at normal size (pretty much everything except the controls of a vehicle; his AR goggles shrunk with him and functioned normally, and most stuff we use only requires our hands).

Once respected for rescuing hostages with no bloodshed on multiple occasions, he had secretly been abusing his powers for personal gain for years. His infamous crimes included blackmailing US Congressmen, stealing and selling state secrets, and taking illegal photos of female colleagues in bathroom stalls or changing rooms (he's a disgusting pervert and we must never go into detail about the contents of the photos, enough said). This obviously didn't stay a secret forever, as he was arrested and convicted prior to 2005, and remains in an Anomaly Detainment Corps prison cell to this day.

Micron used to be the main nemesis of the boy supervillain Ziggy Hawks before being arrested, and the conviction was much to Ziggy's smug amusement and benefit.

Micron's dirty photos were later passed off by the Metapowers Guild of Hawaii as being taken by the Folding Man to falsely incriminate the flexible hero, but were irrefutably proven to be Micron's work by Tidewinder.
 
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Squad141's Characters - Approved
"Paperboy"
| Wallace W. Daily| 18 | Male|

Wallace is your average high schooler. Standing at a good 5' 10", Wallace was born with gray-now-white hair, believed to be inherited from a distant unknown ancestor. He commonly hides this during the day using dense hair dying materials. Wallace is lanky, but not too thin. A slight smattering of freckles makes themselves known during the warmer seasons. His default expression is one of neutrality or curiosity. As Wallace, his clothing choice isn't anything to write home about, consisting mainly of graphic T-shirts, button-ups, and patterned jackets.
As Paperboy, his appearance changes considerably. His outfit/uniform consists of slim-fitting white clothing resembling school uniforms from decades ago, when newspapers were still the rage. These uniforms usually consist of long-sleeve white shirts and white pants, though with extra padding and stylization, and the icon of a horseshoe printed on the back of the shirt and long gray jacket. To cover his face, Paperboy's disguise is made of wrappings heavily resembling the original Invisible Man film, wrapping around the head from beneath the collar to the top of the head. This is usually paired with a set of round rimmed riding goggles that rest on his eyes or on his forehead.

Wallace is a curious but persistent individual. He can be impulsive at times but prefers to let the heavy hitters swing first. Due to his specialty remaining in agility, range, and precision, Wallace tries to get the bigger picture whenever he can unless absolutely necessary (such as helping a potential victim in an emergency situation). He's sometimes unable to stay on a topic for too long during a pressing event, always moving back and forth to get the most done before time expires. On top of that, Wallace always tries to see the hope in any conflict, that there's always a way forward and a way out. Wallace is also curious, and able to appreciate the wonder of the dark world around him. He's observant and asks the right questions when he assumes he can, always ready to learn and adapt.


Wallace's parents perished in an accident when he was very young, but unlike other young heroes, he barely remembers them. He was taken in by Posie Daily, his grandmother and true maternal figure in his life. Despite tragic beginnings, Wallace spent much of his life as a very normal kid. He went to school, learned how to ride a bike, made some friends, and joined the track team. The Great Regression caused many jobs to close in the small town they lived in, and many employees to get fired, including Posie. With not much money left for housing, they moved to the next cheapest thing: an apartment in Indianapolis. The sudden change was hard for both of them, but Wallace most, having never experienced (or remembered) such a drastic change of life. He had a hard time integrating into the social circles at Crossroads High, leading to him spending more time on his other hobbies. Slowly, Wallace realized the full potential of his brilliant mind, excelling in the sciences and earning a liking for engineering and robotics. On the other hand, Wallace leaned on the one thing he could still do in the city from his childhood: ride his bike. He came across several good biking routes and areas and began to practice stunts and tricks when no one else was around.
It was around six years ago, when there was a sudden spike in crime and general villainy within Indy. Wallace was prevented from practicing his stunts, curfews were enacted, and a sense of terror began to spread. It was then, however, that rumors of the city's first big hero began to rise. Not only that, but a hero without any powers. Interested, Wallace began to read into the hero now known as Toymaker, an intellectual combatant who uses a playful toy theme to negate the grimdark-ness of the crimes surrounding Indy. As Toymaker rose further, lesser heroes and villains came out of the woodwork in response, including several young vigilantes in Toymakers name. Sadly, most of them were easily defeated and hospitalized, especially the ones only in it for the fame. After the news of these failed attempts began to fall short, Wallace, on a whim, decided he might as well give it a go. With a new bike he got for Christmas from his grandmother, a pair of swimming goggles, an old Halloween costume, and a tin bat, he snuck out one night. When he returned, he wasn't disappointed.
Toymaker's reputation skyrocketed, getting recognition outside of Indy. At the same time, Wallace started getting rep as the 'boomerang rookie', due to his tenacity and refusal to give up, 'always coming back'. Soon after, Toymaker was able to track down Wallace, and the two decided to team. It turned out that Toymaker was actually once a young apprentice of another power-less hero who never truly met the public eye, named the Curator. The Curator dealt more mystical threats and had a hidden base in an old antique shop which was always closed, where he kept mystical artifacts and sealed spirits safe. When the Curator passed on, Toymaker built his base right underneath the antique store to both keep an eye on the Curator's things and make a name for himself. With their combined resources, Toymaker and his new apprentice created the persona of Paperboy, and officially began making appearances together.


Paperboy's main equipment isn't as varied as Toymaker's but is just as useful. His shoes can switch between shoes, cleats, and magnetized bottoms, allowing Paperboy to steady himself on various surfaces, especially curing vehicular chases, roof battles, and slick areas. His bat, biking goggles, and bike have been mechanically re-engineered to be much more useful in everyday use. Wallace's goggles offer basic protection, as one would expect, but also double as AR machines with the ability to send and receive information and directly talk to various channels. Paperboy's main skillset lies in agility, parkour, and sleight of hand, so they have a few normal items on hand at all times for various situations. This includes baseballs, playing cards, a whistle, duct tape, and rope, all of which he has inside his satchel he wears whenever he's on the clock. Paperboy's main melee weapon, a baseball bat, gives him the ability to shift the density to any part of the weapon to make a blunter or softer hit on command. Paperboy's bike, tenderly named Califax (the Terrible Speed), is the equivalent to the Bat-Bike though not quite as high-tech. The modifications allow for Califax to clamp to some surfaces, making it so Paperboy can ride on near-vertical surfaces. It also has better speed and slowing control, as well as small boosters across the bottom to allow Wallace to integrate his bike stunts into his fighting style. Some of these stunts include sick backflips, heinous kickflips, radical rotations, the Akira bike slide, and other such moves. Califax has a kye feature for when it's too far away from Paperboy. All Wallace has to do is send a seven-note musical signature across any electric channel that will reach the bike, and Califax will locate Paperboy remotely.


Paperboy's main icon is a Horseshoe, due to a popular children's story Posie told him as a child, where horseshoes were symbols of good luck for horse riders.

"Toymaker"
| Hassen Brotherwise | ??? | Male|
Toymaker's appearance is a mix between Doc Brown and Willy Wonka, typically appearing in formal outfits with fanciful patterns, like pinstripes or polka dots. It varies much more than his sidekick's, as does his equipment, in order to keep his opponents guessing his next move. His equipment can range from spiked marbles to nutcracker drones due to his higher intellect and roboticist prowess. Despite his kooky attire and theme, he's very down to earth when need be and admires those that carry themselves with confidence and care for others. His catchphrase when frustrated is "Pickles..." and he tends to wear one-color masks connected to the hats and caps he wears on the streets.

Toymaker's background is relatively unknown to Wallace, save the tidbits he's been told or gathered through observation. Toymaker was once a teenager like himself when he became the apprentice of The Curator, a hero who dealt with more supernatural and mystical threats in the undercity, using his antique shop as a cover. When The Curator passed on, Toymaker continued his legacy by turning the basement of the antique store into his base of operations, which he calls the Omega Safehouse. Toymaker is also the CEO and founder of Brassdoe Inc, a very famous toy and trinket company, which is where he gets his resources and money from.

The Curator, may he rest in peace, had a rogue's gallery of his own. Many of these villains are contained or banished, but a few still remain. Toymaker appears to be sensitive when these loose threads are brought, and Wallace believes on of them led to The Curator's demise.

  • The Red Death: A spirit with the ability to change the layout of a building's interior, to run down it's victims and make them tired before consuming their energy. Contained within an old full-body anatomy model in Home Base.
  • Moon Rabbit: A creature that resembles a hybrid of a man and rabbit, with rabbits feet, ears, and teeth, usually seen in a patterned velvet suit and tie. It is unknown if Moon Rabbit is a spirit, creature, or even natural to planet earth. Before it was captured, Moon Rabbit followed around the members of one family for decades, causing terrible luck to befall them when the full moon rose. Moon Rabbit itself must be nearby for the effect to occur, and has the agility of a rabbit. Moon Rabbit can somewhat control the flow of luck, always making it terrible towards members of the family or it's enemies when in combat, until it was caught by The Curator and stored within a tiny china figurine of the White Rabbit from Alice in Wonderland.
  • Major Arcana: An ex-military street fortune teller that gained the ability to cast spells with tarot cards. Had his cards contained in Home Base by The Curator, currently imprisoned by the authorities.
  • Nightmarchers: An army of living shadows who fed on negative emotions, which thrived during the Great Regression. Completely banished by The Curator.
  • The Harvester: An ancient spirit of the harvest moon, who's modern appearance resembles a scarecrow with a pumpkin for a head. The Harvester's only special abilities include flight, telepathic control of their scythe, and the ability feed on souls it harvests from lower life forms. It once was neutral, only feeding on animals that farmers would sacrifice, but it gained a taste for humans when a city was built on it's grounds. The Harvester cannot be contained as it is a spirit of the harvest moon, but it is easily banished each year by a ritual that Toymaker now partakes in.
  • Rumormill: The Curator's arch-rival, and the only major villain still out in the world somewhere. Rumormill's abilities include being able to summon urban legends from the fear they have in the average citizen. Rumormill seems to prefer Japanese legends, though they will dip in western legends as desperate measures. Rumormill is only able to summon a few of these legends at once, depending on their size and abilities, though they usually only do one or two as to keep control of them.
  • Aka Manto
  • Kuchisake-onna
  • Dash Granny
  • Hanako-san
  • Yuki-onna
  • Okiku Doll
  • Tekeke
  • Red Room
  • Kunekune
  • Human-faced dog
  • Tsukogami (preferred minions)
  • Himuro Manor (the worst one, but the one they've nearly died summoning)
  • Girl in the Gap


The Curator used to refer to their shop as 'Home Base', which Toymaker does as well. A number of other items are in the shop, many of which have containment procedures that The Curator set up before Toymaker became his apprentice. Toymaker does not know the entities in many of them but follows the written procedures to keep The Curator's work safe.

  • Kokeshi Doll
  • Daruma
  • Matryoshka Doll
  • Jack in the Box
  • Ventriloquist Doll
  • Grandfather Clock
  • Arcade Cabinet 'Polybrigus'
  • Large Bell
  • Painting of a Crying Boy
  • Ribbuk Cube
  • Mini Log Cabin
  • Red Wagon
  • Scretch-a-Sketch
  • Six Marbles
  • Magic 8 Ball
  • Rocking Horse
  • Rubber Duck
  • Teddy Bear
  • Crash Test Dummy
  • Sock Puppet
  • Kite
  • Jigsaw Puzzle
  • Geode
  • Artificial Christmas Tree
  • Sparrow door handle

Toymaker, like The Curator before him, has his own set of Villains that Paperboy only occasionally comes upon. Whereas the theme with The Curator was mysticality, a sense of strangeness permeates this gallery.
  • Grandmaster: A smart villain themed around chess. He makes a few gadgets himself, but his main plots usually are overcomplicated and use other people, heroes, and villains as 'pawns' in this 'round' of his game.
  • Mad Gasser: A scientist gone mad from his own creation, MG uses toxins with various effects in his ploy to continue his research. His usual dress is a combination of leather, gas masks, and that of a Plague Doctor.
  • Pilgrim: A 'hero-hunter' who, after the political landscape of heroes became treacherous in the eyes of the public, took it upon himself to try and take down all heroes and villains together. He wears a blindfold as sign of his 'blind justice', and is currently focused on taking down Toymaker.
  • Temple of Capricion: A sect of clown-themed lackies who are brought together by their supposed ancestor, Bragi. The Temple is led by the Shakespearean jester himself, Yorick Devrim.

Due to not being around for very long, Paperboy has very little rage against him specifically. The villains that are often associated with him tend to have only one or two gimmicks, and are less mastermind-y.

  • Schrodinger: Yoruyuki was a scientist obsessed with the legend of the shinigami known as Kagekao. During his experiments on the human body, his son, Dariko, was accidentally involved. The resulting explosion decimated several miles of property, with the only survivor being the changed young man. Schrödinger is a criminal trickster whose main skills rely on agility and parkour. He wears a long black and white scarf which matches the mask he wears when committing various petty crimes. His main ability, however, is that when he dies, the effect of his fathers experiment activates, and he is immediately replaced with another version of himself. It is unknown where these versions come from, but Schrödinger speculates that they are from alternate timelines due to their differing memories (but retaining key memories and traits). His main melee weapons are metal knuckles and claw-like materials for hand to hand combat.
  • Ripper: A grunge villain who stole a piece of unused tech from Toymaker and Paperboy: a modular chainsaw. Like Califax, the chainsaw had a number of engineered features that Ripper uses to commit petty crimes and stave off the police.


I’d like to preface this by saying that the main character here is Wallace. Toymaker is a semi-main character, but not as major as Wallace and certainly won’t be as written for as Paperboy, if at all.

Approved!
 
Additional NPCs - Sister Psychic
Sister Psychic, real name unknown, is a metapowered clairvoyant who dresses like a nun decided that hiding ankles and forearms really is going a little overboard, and has her hands in several pies. She helps police find the ones on the "Missing" posters, and it's a little-known fact that she once ran a side business as the most successful information broker of the metapowered community. She's also a retired 90's pop-rock singer, whose famous song "Smash Mouth" was the most popular song in an already popular sports-comic-themed album from the Y2K era. Most of her biggest exploits as a metapower are not known to the public, but years of trading the secrets of very bad people to competing bad people and to those seeking to bring the bad people to justice means she's made a few powerful enemies, and its clear from the track record of those enemies in trying to eliminate her that she's capable of fending off even the most dangerous supervillains. The downside, however, is that she's remained childless out of fear of losing them to an attempt on her life.
Sister Psychic was married to a fellow musician she met when she still had a music career, but in 2021 he started acting erratically, claiming ZOVID-19 was a left-wing government conspiracy. Their doctor explained it was late-onset psychosis, confirmed by the anti-psychotics actually working, but her husband somehow stopped taking his doses and then started claiming his wife's old enemy "The Crackler" was trying to brainwash her and he was the only sane one there. It goes without saying that, despite the grudges against her, she knows better than anyone that there wasn't anyone in the metapowered community with that mantle, let alone one that she had personally interacted with, but since you can't be too careful in her line of work, she reached out to see if someone had taken up the name "the Crackler". If her husband had actually meant what he said, though, he would have continued pressing the issue. Instead, he called her crazy when she brought it up, then went on a nonsensical rant about how "the Chinese are baby-eaters who want to farm us like livestock". Not long after, he abandoned his entire life and drove to another state to join a neo-Nazi cult. Sister Psychic divorced him in January of 2022 after 28 years, after trying to convince him to leave the cult in-person and being shouted at by the shell of her former husband. By that point he had moved on to delusions of nationalistic grandeur; it was never about "the Crackler" or even "Chinese baby-eaters", it was only about having his psychotic paranoia validated, and that's what the cult gave him. The tragedy made Sister Psychic determined to dismantle the extremism that's destroying people's lives in the modern day, and she's begun collecting intel on such movements and passing it on to the authorities.
Aside from that, Sister Psychic doesn't involve herself in things as stressful as black market information peddling or superstardom these days. Her current job is as a police consultant in San Jose, California. Despite this, rumor has it that if you were a valued client in the old days, and you name the right price, she might just part with one of the unknown numbers of secrets she's yet to sell.
 
Lord Moldoma's Characters - Approved
"The stench of your hypocrisy makes me sick. Whenever you faced me down, you came in not looking forward to a fight... but looking forward to a gratifying victory. You never intended to be thrown into a fight with an outcome you couldn't control. The moment the thought "I might not escape this fight unscathed" flashed through that thick skull of yours, the fear you had long since forgotten, curbstomping your way through villains and threats, was reawakened..."
Carrol Dreemurr A.K.A. Barabajagal
Identity

Carrol Dreemurr, also known by her villainous alias of “Barabajagal” Is a young girl either 16 - 17 BoS. Born in a home in suburban Atlanta georgia, Carrol was bullied as a child due to her horns. She grew up being mistreated, especially during recess whenever the other children would take part in imaginative games. She explains that the only one they ever included her in was “heroes and monsters” and that she always had to play the role of the villain, Everyone is free to choose what role they play but she was the loner kid, always gloomy and without friends. Everyone knew who the hero was going to be. And she didn't stand a chance. Naturally, there was no scenario where the monster wins. And she was always the loser.
The popular kid at the center of everything would always beat up the underdog that no one liked... That was just the way the world worked… From this view of the world that grew from her own experience being bullied and mistreated, her cynicism was only bolstered by her increase in comprehension of the other places of contention in the world. Misogyny, Racism, Corruption, It all made her disgusted with humanity. She decided that she wouldn’t accept the notion that the popular will win, and the hated will lose, and vowed to see through the corruption of the world’s narrative. Becoming the absolute evil that the world needed in order to force a unity against a common enemy. So that no-one would be left behind. In her own words.
Abilities

  • Superhuman Physical Abilities: Carrol is very physically capable, possessing superhuman physical abilities beyond those of a normal human. Additionally she possesses a notable resilience to critical damage and can survive and regenerate from lethal injuries if given time to rest and nonlethal injuries during battle, although only within reason, being unable to regenerate lost limbs for example
  • Supernatural Martial Arts Affinity/Adoptive Muscle Memory: Carrol is an immensely talented martial artist, Carrol can copy any/all movements/actions after observing them performed once, including acrobatics, martial arts, and other physical stunts.
  • Ravenous Appetite:Carrol is shown to have a massive appetite, as she can stuff herself with the full list of items on the menu of a restaurant in order to rejuvenate herself. Despite her toned body and slim physique, she is able to stuff down large meals and even chug an entire pitcher of water with a single gulp, showing her enhanced metabolism
  • Accelerated Development (Mental/Physical): Claire possesses a rapidly accelerating development rate, both physically and mentally, her body gradually adapting and evolving through combat experience. This can range from further enhancing her physical condition, to developing new powers, such as consciously overdriving her reflexes for a temporary period to keep up with a much faster opponent, or adapting night vision to deal with dark spaces.
    • Crisis Mode: Whenever Carrol’s body is pushed to its limit, she may pass out and undergo a radical transformation in which her power is boosted, often accompanied by an aura of murderous intent. This is called her “Crisis Mode.” It only lasts as long as her body can detect immediate danger, and she returns to her incapacitated state afterwards. The power she gains in crisis mode notably doesn’t seem to leave her body due to her power stockpiling, meaning when she fully awakens, she will be many times more powerful than she was before.
  • Indomitable Will:Carrol possesses immense willpower, beyond that of any normal human. She can battle through even the most intense pains, and combat strong psychic powers and mental status effects.
  • Power Stockpiling: Carrol’s body stockpiles strength and agility, allowing her to grow beyond what a normal human body would allow and to gradually accumulate more and more power.

View attachment 1058585

Rogues Gallery​

Carrol is an (Anti)-Villain, so most of her rogues gallery aren't actually other villains. While she does clash with other villains occasionally - especially if they're monsters or politicians (Same difference really) - Her main targets are heroes.

Captain Capital

Jay Justice, A.K.A. Captain Capital! (As he is known to the public...)​

Captain Capital is the epitome of the all american superhero. One of the remaining such in the world still highly respected by the public, due to his localized operation being out of Atlanta, rather than a global effort. His presence on the scene alone within 2 years is often accredited as the reason behind an 89% crime drop. His punctuality and record are clean, and he is seemingly a good friend of other heroes in the Atlanta area and on a more global scale. Both in and out of combat, he is shown to be an inspiring man who can rally up the strength and courage of not only the people of Atlanta, but his fellow heroes. Using his powers of flight, super strength, super durability, super speed, and sonic wave generation, he keeps the city of Atlanta save from crime, and the forces of evil!
View attachment 1059858

"A particularly Ass Backwards Individual" A.K.A. That Dipshit With The Mack Bravo Haircut A.K.A. The Real Captain Capital​

...Or so his Press releases would have you believe. Yes, it's a sad truth that not even Novel Comics can get out of the way of having an evil superman pastiche. While Captain Capital appears to be an exmplary person on the surface. Behind his smile is an egotistical freak, who has a particular penchant for mistreating women and menacing other heroes behind closed doors.

In Georgia as a whole, but in Atlanta in particular, much of the heroes who make it anywhere are directly confronted by Captain Capital or his "Executives", behind closed doors or otherwise in private. Threats against their reputation, and their family, are common. Solidifying a strangle hold on the heroic operations within the city. The main rule of thumb for everyone else, is: "You can save people, you can be a hero, but you can never one-up Captain Capital."

He's the strongest around, and he let the fame get to his head. But he's not an idiot, and anyone trying to expose him would likely be dealt with either by having a concession forced in the public opinion, or by an unfortunate accident - like an incidental death caused by a Collapsing building caused by one of any number of the supervillains (who have an agreement with Capital to mainly just play up their roles and let him win), an unexplained freak occurence like a "previously undiscovered meteor" (that definitely wasn't brought there by someone who can summon and control meteors.), or a mugging.

Captain Capital holds a fair amount of sway over the local government of atlanta as well. Any politician who received his endorsement would definitely be on track to claim whatever office they were aiming for. Additionally, he's the "special consultant" for the metapowers guild of georgia.

That's another thing, the only good thing about his reign of egotistical terror is that his own arrogant ways and efforts to take the center stage, have lead to him directly clashing with Lionness creating a dividing influence within Georgia that is relatively free from her influence, due to her unpopularity. But is it really a good tradeoff? When a man of steel deals under the table, even the most dire mysoginist might meet their match.

Why Carrol Wants to Kick His Ass​

Captain Capital is the epitome of what Carrol Hates in heroes. Always beating down on weaker people, making himself the center of everything. Sure he can lower the crimerate by 89%, but whenever you have a brand that's beloved among the whole state of Georgia, you have the money to make enough under the table offerings to keep organized crime at bay. Captain Capital's mistreatment of anyone who he thinks is below him absolutely boils Carrol's blood.

The truth is though, that Carrol doesn't think she's strong enough to kick his ass and humiliate him yet. And even if she were, she feels that some other asshole would step up to take his place. She needs to systematically deal with heroes from the bottom up. Because Captain Capital certainly isn't the one holding the hero establishment together.

Silver Shadow

??? A.K.A. The Silver Shadow!​

When the night is dark, and all is quiet, a scream breaks out. Is it a woman being sexually assaulted? A man being accosted for his money? It doesn't matter. Within minutes, that scream is quelled by the appearance of justice within the room, and the victim of crime is liberated from their assailant. In the alleyways, and the darkest corners of atlanta (and surrounding jurisdictions)The Silver Shadow is an ever-watchful presence. Using his powered battlesuit, high power censor technology, and variety of gadgets which deploy from his suit, he defends the integrity and liberty of the people of Atlanta (and surrounding jurisdictions)
View attachment 1059868

The Silver Shadow is sometimes considered the "night time counterpart" to Captain Capital, as both have gathered a strong reputation, however his operating hours and lack of press relations means he's hardly as popular as the man of steel.

"That Coward in the Robot Suit" A.K.A. Josua Windward A.K.A. The Silver Shadow


The main problem about the silver shadow isn't something like him secretly raping women or being a charma-kameleon or whatever the hell else sort of dark thing you might be expecting. His problem is his complacency to act as an enforcer to Captain Capital's will. The Silver Shadow is a coward, he knows he can't defeat Captain Capital, and that Captain Capital knows where his family lives. And that enough is grounds for his submission in his eyes. He's essentially the dragon to Capital's big bad. If Capital wants something done discretely, he tells Shadow to do it, because he can't be bothered. If Shadow gets caught, he's the fall man, it's too much of a risk in his eyes to leave his family and friends in harms way just to prove a point and unmask Capital's act. So he'd rather go to jail or become wanted than endanger them.

Why Carrol Wants to Kick His Ass​

Carrol is subconsciously a bit broke between options on this one. In her narrative, the Silver Shadow's ends don't justify his means, and his position makes him a stepping stone to fighting Captain Capital. On the other hand, she has a deeply hidden subconscious want for him to be able to feel safe in his own goddamn house, and feels like it's not really his fault that he has to do Capital's bidding. For the sake of the Narrative, he's her enemy. But maybe if things changed, she wouldn't mind going easier on the guy or letting him retire.
Lady Illustrious

Lillith Roxanne Waters A.K.A. Lady Illustrious​

Evil beware, there's a hot prima donna heroine in your area, and she has a penchant for playing rough ~

A half-changeling, Whip-slinging, Superhuman. Lillith Roxanne Waters, is the epitome of the "Thanks for saving me, but please put some pants on." type hero. She's definitely got Felicia Hardy vibes, but the sex-appeal part is definitely played up a little bit too much? It's not actually clear why they let her parade around half naked other than the fact that, much like the Silver Shadow, she's a more underground/midnight operating hero. The problems with her are actually kind of obvious and not really a secret.
View attachment 1059872

Why Carrol Wants to Kick Her Ass


She's just... really not a good person. She sees men as banks on legs, flaunts her body constantly, and plays the sex appeal card whenever she can. Also, she makes Carrol uncomfortable.

Expect a one-sided catfight in her coming future.



Approved!
 
Lord Moldoma's Characters - Source Code of Original Post

Rogues Gallery​

Carrol is an (Anti)-Villain, so most of her rogues gallery aren't actually other villains. While she does clash with other villains occasionally - especially if they're monsters or politicians (Same difference really) - Her main targets are heroes.

[CURRENTLY UNDER MAJOR REWORK]​


I can give you the source code of the unedited version of your post if you need it? Since I quoted it when I approved it so the info is all right there. Let me know if you want to have it!
 
Sir Loin of Beef's Characters - Captain Crustacean
Disclaimer:This Will be most likely changed later.

"Your little friend knows me as Akira Takeshi but you will call me THE GRATER!!!"-Akira Takeshi A.K.A The Grater at the beginning of his long rivalry with his Arch-enemies the thundercroaks.
Akira Takeshi, Known as the Grater is something of an Oddball, A 6'1 Ninja Warlord masquerading as a Business man that first started trying to conquer the world at the end of the tail end of the iron age of metapowers with the general temperment of a Silver age Villain, The Grater Leads a clan of Ninja's called the Open Palm clan and has access to Mutagenic Chemicals, advanced Technology whether or not it's been provided to him by his chief partner, an alien warlord named Kodos or built by his hands, of particular note is a Mobile fortress called either the Technofortress or the Technodome, which is currently underneath Central Park's great lawn and is where most of Grater's advanced technology, such as portals to other dimensions, Cyberportation pads and a huge load of what could easily be described as some of the deadliest devices in the universe such as rocket launchers, lightning guns and a Gigantic eyeball on top of the fortress named Shirley that contains a powerful laser called the Chrome Cracker. Though seemingly lacking superpowers besides access to the takeshi ninpo (See fei's page) The Grater has plenty of experience in hand to hand combat and wears a suit of armor with blades and spikes all over the Arms, Legs and shoulders.Underneath the armor is a grey gi and on his head rests a chrome helmet passed down from each leader of the Open Palm Clan to their succesor that Looks cool and has a mask that covers its wearers face except for the eyes. It is kept vague to readers until i can develop an idea as to how but Grater has deemed the thundercroaks mentor Dan Gojo his ancient enemy and has extended that grudge to the thundercroaks as well due to thwarting him and his ally Kodos time and time again. Another thing that plagues his life is his bad luck with women and inability to get a relationship down. Though his daughter Fei's existence is a clue to him having gotten lucky in the past.

"Gee Boss Its hard to get dinosaurs to obey" -Bullwinkle when Grater Told him to send a dinosaur to destroy the Thundercroaks using a Defossilization ray. "*Pig noise* Yeah, They're all Muscle and no brains." Spike supporting his Partner in crime's argument.
The two chief minions of The Grater, Spike and Bullwinkle were two dimwitted punks that The Grater turned into an anthropomorphic Boar man and a Rhinoceros man respectively with some mutagenic chemicals in the hopes of making them better at fighting so that they could beat the Thundercroaks, unfortunately for Grater their mutation didnt up their IQ's any so though they were strong they could be still outhought by weaker opponents sometimes quite easily. One thing that might come as a surprise is the fact that Spike and Bullwinkle have made some interesting friends online.

Kodos is a warlord from domain Y Who was stripped of his body and exiled to earth, turning his appetite for domination to earth for now Kodos Allied himself with the Grater in the late 80's to rule the earth in what has been a surprisingly long lasting partnership that has survived all sorts of hurdles such as the thundercroaks beating back Kodos and Grater time and time again, the dark age of Metapowers, 9/11, The great regression, and the threats of King card and ZOVID-19 it appears that no matter what Kodos and Grater are still here and will be back next week to try and take over the world!

"As long as me and cephalopod commando continue to fight evil will never win the seas and we will never stop fighting as long as we live" Captain Crustacean and Cephalopod Commando Are a Crab and Octopus who were exposed to Radiation, mutating them and making them undergo millions of years of evolution in an instant, making them sapient and granting them superpowers such as
Hydrokinesis:Both Captain Crustacean and Cephalopod Commando are capable of manipulating the water around them in combat.
Ink Manipulation:Cephalopod commando is capable of using his body's ink to make constructs for battle.
Super Strength:Both Captain crustacean and Cephalopod Commando have superhuman strength and are capable of lifting at least 100 tons.
Indomitable will:Captain crustacean is determined to never stop fighting Evil as long as he breathes and has No Selled Mind-control because of it.

Like many superheroes captain Crustacean and cephalopod commando have run afoul of their fair share of recurring enemies over the years such as:
Man-ray: A pirate who obtained a suit of underwater armor and other weapons which he intends to use to get revenge on Captain crustacean and cephalopod commando for thwarting him so many times.
Captain Nemo:A former henchman of Man-ray, Captain Nemo eventually struck out on his own and decided to start his own crew with which to take on the defenders of the deep.
Plankterror:A Microscopic organism, Plankterror was mutated by the very same radiation that Uplifted Captain Crustacean and Cephalopod Commando From ordinary sea creatures to Superheroes turned this little guy from a microorganism content to float in the sea to its most intelligent microscopic megalomaniac bent on world conquest, starting with the seas.
Prince Shark:Prince shark is the evil son of a shark monarch bent on seizing the throne he feels is his from his older brother Emperor Shark. he is accompanied by his henchman Barracuda. An anthropomorphic Barracuda man.
Otto Von Octopus:An Evil counterpart to Cephalopod Commando who wears a monocle and is in possession of the ability to move objects and control people with his mind!
The Pufferish:A man working at an aquarium who was mutated after accidentally getting a vat of mutagenic Chemicals spilled on himself and turned into a pufferfish man
Placoderm:A Fossil from the end of the devonian era That was resurrected with a Defossilization ray and further Evolved to serve the terrible Otto von Octopus
Sonic Boom:This supervillain with sound powers has run afoul of Captain crustacean and cephalopod commando time and time again and been defeated by them
Commander Kraken:The head of the Nebulous evil organization KRAKEN which is bent on global conquest through Maritime Supremacy, he is also known as Kraken Commander due to his similarities to the infamous Centipede Commander
 
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Lord Moldoma's Characters - Source Code Provided
That would be useful yes.

I think there are a few more NPCs I need to write, though.

Here you go!

Code:
[blockquote=Carrol Dreemurr A.K.A. Barabajagal] "The stench of your hypocrisy makes me sick. Whenever you faced me down, you came in not looking forward to a fight... but looking forward to a gratifying victory. You never intended to be thrown into a fight with an outcome you couldn't control. The moment the thought "I might not escape this fight unscathed" flashed through that thick skull of yours, the fear you had long since forgotten, curbstomping your way through villains and threats, was reawakened..."[/blockquote]
[accordion]
{slide=Identity}
Carrol Dreemurr, also known by her villainous alias of “Barabajagal” Is a young girl either 16 - 17 BoS. Born in a home in suburban Atlanta georgia, Carrol was bullied as a child due to her horns. She grew up being mistreated, especially during recess whenever the other children would take part in imaginative games. She explains that the only one they ever included her in was “heroes and monsters” and that she always had to play the role of the villain, Everyone is free to choose what role they play but she was the loner kid, always gloomy and without friends. Everyone knew who the hero was going to be. And she didn't stand a chance. Naturally, there was no scenario where the monster wins. And she was always the loser.
The popular kid at the center of everything would always beat up the underdog that no one liked... That was just the way the world worked… From this view of the world that grew from her own experience being bullied and mistreated, her cynicism was only bolstered by her increase in comprehension of the other places of contention in the world. Misogyny, Racism, Corruption, It all made her disgusted with humanity. She decided that she wouldn’t accept the notion that the popular will win, and the hated will lose, and vowed to see through the corruption of the world’s narrative. Becoming the absolute evil that the world needed in order to force a unity against a common enemy. So that no-one would be left behind. In her own words.{/slide}
{slide=Abilities}
[LIST]
[*]Superhuman Physical Abilities: Carrol is very physically capable, possessing superhuman physical abilities beyond those of a normal human. Additionally she possesses a notable resilience to critical damage and can survive and regenerate from lethal injuries if given time to rest and nonlethal injuries during battle, although only within reason, being unable to regenerate lost limbs for example
[*]Supernatural Martial Arts Affinity/Adoptive Muscle Memory: Carrol is an immensely talented martial artist, Carrol can copy any/all movements/actions after observing them performed once, including acrobatics, martial arts, and other physical stunts.
[*]Ravenous Appetite:Carrol is shown to have a massive appetite, as she can stuff herself with the full list of items on the menu of a restaurant in order to rejuvenate herself. Despite her toned body and slim physique, she is able to stuff down large meals and even chug an entire pitcher of water with a single gulp, showing her enhanced metabolism
[*]Accelerated Development (Mental/Physical): Claire possesses a rapidly accelerating development rate, both physically and mentally, her body gradually adapting and evolving through combat experience. This can range from further enhancing her physical condition, to developing new powers, such as consciously overdriving her reflexes for a temporary period to keep up with a much faster opponent, or adapting night vision to deal with dark spaces.
[LIST]
[*]Crisis Mode: Whenever Carrol’s body is pushed to its limit, she may pass out and undergo a radical transformation in which her power is boosted, often accompanied by an aura of murderous intent. This is called her “Crisis Mode.” It only lasts as long as her body can detect immediate danger, and she returns to her incapacitated state afterwards. The power she gains in crisis mode notably doesn’t seem to leave her body due to her power stockpiling, meaning when she fully awakens, she will be many times more powerful than she was before.
[/LIST]
[*]Indomitable Will:Carrol possesses immense willpower, beyond that of any normal human. She can battle through even the most intense pains, and combat strong psychic powers and mental status effects.
[*]Power Stockpiling: Carrol’s body stockpiles strength and agility, allowing her to grow beyond what a normal human body would allow and to gradually accumulate more and more power.
[/LIST]
{/slide}
[/accordion]
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[/QUOTE]

[QUOTE="Lord Moldoma, post: 11579634, member: 97756"]
[HEADING=1]Rogues Gallery[/HEADING]
Carrol is an (Anti)-Villain, so most of her rogues gallery aren't actually other villains. While she does clash with other villains occasionally - especially if they're monsters or politicians (Same difference really) - Her main targets are heroes.

[accordion]
{slide=Captain Capital}
[HEADING=2]Jay Justice, A.K.A. Captain Capital! (As he is known to the public...)[/HEADING]
Captain Capital is the epitome of the all american superhero. One of the remaining such in the world still highly respected by the public, due to his localized operation being out of Atlanta, rather than a global effort. His presence on the scene alone within 2 years is often accredited as the reason behind an 89% crime drop. His punctuality and record are clean, and he is [I]seemingly a good friend[/I] of other heroes in the Atlanta area and on a more global scale. Both in and out of combat, he is shown to be an inspiring man who can rally up the strength and courage of not only the people of Atlanta, but his fellow heroes. Using his powers of flight, super strength, super durability, super speed, and sonic wave generation, he keeps the city of Atlanta save from crime, and the forces of evil!
[ATTACH type="full" alt="1674449360210.png"]1059858[/ATTACH]
[ISPOILER]
[HEADING=2]"A particularly Ass Backwards Individual" A.K.A. That Dipshit With The Mack Bravo Haircut A.K.A. The [I]Real[/I] Captain Capital[/HEADING]
...Or so his Press releases would have you believe. Yes, it's a sad truth that not even Novel Comics can get out of the way of having an evil superman pastiche. While Captain Capital appears to be an exmplary person on the surface. Behind his smile is an egotistical freak, who has a particular penchant for mistreating women and menacing other heroes behind closed doors.

In Georgia as a whole, but in Atlanta in particular, much of the heroes who make it anywhere are directly confronted by Captain Capital or his "Executives", behind closed doors or otherwise in private. Threats against their reputation, and their family, are common. Solidifying a strangle hold on the heroic operations within the city. The main rule of thumb for everyone else, is: "You can save people, you can be a hero, but you [B]can never[/B] one-up Captain Capital."

He's the strongest around, and he let the fame get to his head. But he's not an idiot, and anyone trying to expose him would likely be dealt with either by having a concession forced in the public opinion, or by an unfortunate accident - like an incidental death caused by a Collapsing building caused by one of any number of the supervillains (who have an agreement with Capital to mainly just play up their roles and [I]let him win[/I]), an unexplained freak occurence like a "previously undiscovered meteor" (that definitely wasn't brought there by someone who can summon and control meteors.), or a mugging.

Captain Capital holds a fair amount of sway over the local government of atlanta as well. Any politician who received his endorsement would definitely be on track to claim whatever office they were aiming for. Additionally, he's the "special consultant" for the metapowers guild of georgia.

That's another thing, the only good thing about his reign of egotistical terror is that his own arrogant ways and efforts to take the center stage, have lead to him directly clashing with Lionness creating a dividing influence within Georgia that is relatively free from her influence, due to her unpopularity. But is it really a good tradeoff? When a man of steel deals under the table, even the most dire mysoginist might meet their match.

[HEADING=2]Why Carrol Wants to Kick His Ass[/HEADING]
Captain Capital is the epitome of what Carrol Hates in heroes. Always beating down on weaker people, making himself the center of everything. Sure he can lower the crimerate by 89%, but whenever you have a brand that's beloved among the whole state of Georgia, you have the money to make enough under the table offerings to keep organized crime at bay. Captain Capital's mistreatment of anyone who he thinks is below him absolutely boils Carrol's blood.

The truth is though, that Carrol doesn't think she's strong enough to kick his ass and humiliate him yet. And even if she were, she feels that some other asshole would step up to take his place. She needs to systematically deal with heroes from the bottom up. Because Captain Capital certainly isn't the one holding the hero establishment together.[/ISPOILER]
{/slide}
{slide=Silver Shadow}
[HEADING=2]??? A.K.A. The Silver Shadow![/HEADING]
When the night is dark, and all is quiet, a scream breaks out. Is it a woman being sexually assaulted? A man being accosted for his money? It doesn't matter. Within minutes, that scream is quelled by the appearance of justice within the room, and the victim of crime is liberated from their assailant. In the alleyways, and the darkest corners of atlanta (and surrounding jurisdictions)The Silver Shadow is an ever-watchful presence. Using his powered battlesuit, high power censor technology, and variety of gadgets which deploy from his suit, he defends the integrity and liberty of the people of Atlanta (and surrounding jurisdictions)
[ATTACH type="full" alt="1674450909921.png"]1059868[/ATTACH]

The Silver Shadow is sometimes considered the "night time counterpart" to Captain Capital, as both have gathered a strong reputation, however his operating hours and lack of press relations means he's hardly as popular as the man of steel.

[HEADING=2][ISPOILER]"That Coward in the Robot Suit" A.K.A. Josua Windward A.K.A. The Silver Shadow[/ISPOILER][/HEADING]
[ISPOILER]
The main problem about the silver shadow isn't something like him secretly raping women or being a charma-kameleon or whatever the hell else sort of dark thing you might be expecting. His problem is his complacency to act as an enforcer to Captain Capital's will. The Silver Shadow is a coward, he knows he can't defeat Captain Capital, and that Captain Capital knows where his family lives. And that enough is grounds for his submission in his eyes. He's essentially[I] the dragon[/I] to Capital's big bad. If Capital wants something done discretely, he tells Shadow to do it, because he can't be bothered. If Shadow gets caught, he's the fall man, it's too much of a risk in his eyes to leave his family and friends in harms way just to prove a point and unmask Capital's act. So he'd rather go to jail or become wanted than endanger them.

[HEADING=2]Why Carrol Wants to Kick His Ass[/HEADING]
Carrol is subconsciously a bit broke between options on this one. In her narrative, the Silver Shadow's ends don't justify his means, and his position makes him a stepping stone to fighting Captain Capital. On the other hand, she has a deeply hidden subconscious want for him to be able to feel safe in his own goddamn house, and feels like it's not really his fault that he has to do Capital's bidding. For the sake of the Narrative, he's her enemy. But maybe if things changed, she wouldn't mind going easier on the guy or letting him retire.[ISPOILER]
{/slide}
{slide=Lady Illustrious}
[HEADING=2]Lillith Roxanne Waters A.K.A. Lady Illustrious[/HEADING]
Evil beware, there's a hot prima donna heroine in your area, and she has a penchant for playing rough ~

A half-changeling, Whip-slinging, Superhuman. Lillith Roxanne Waters, is the epitome of the "Thanks for saving me, but please put some pants on." type hero. She's definitely got Felicia Hardy vibes, but the sex-appeal part is definitely played up a little bit too much? It's not actually clear [I]why [/I]they let her parade around half naked other than the fact that, much like the Silver Shadow, she's a more underground/midnight operating hero. The problems with her are actually kind of obvious and not really a secret.
[ATTACH type="full" alt="1674452042160.png"]1059872[/ATTACH]
[HEADING=2][ISPOILER]Why Carrol Wants to Kick Her Ass[/ISPOILER][/HEADING]
[ISPOILER]
She's just... really not a good person. She sees men as banks on legs, flaunts her body constantly, and plays the sex appeal card whenever she can. Also, she makes Carrol uncomfortable.

Expect a one-sided catfight in her coming future.[/ISPOILER]

{/slide}

[HEADING=3][/HEADING]

[accordion][/accordion][/ISPOILER][/ispoiler][/accordion][ISPOILER][ISPOILER][/ispoiler][/ispoiler]
 
Sir Loin of Beef's Characters - Approved
Disclaimer:This Will be most likely changed later.

"Your little friend knows me as Akira Takeshi but you will call me THE GRATER!!!"-Akira Takeshi A.K.A The Grater at the beginning of his long rivalry with his Arch-enemies.
Akira Takeshi, Known as the Grater is something of an Oddball, A 6'1 Ninja Warlord masquerading as a Business man that first started trying to conquer the world at the end of the tail end of the iron age of metapowers with the general temperment of a Silver age Villain, The Grater Leads a clan of Ninja's called the Elbow clan and has access to Mutagenic Chemicals, advanced Technology whether or not it's been provided to him by his chief partner, an alien warlord named Kodos or built by his hands, of particular note is a Mobile fortress called either the Technofortress or the Technodome. Though Lacking superpowers The Grater has plenty of experience in hand to hand combat and wears a suit of armor with blades and spikes all over the Arms, Legs and shoulders.


"As long as me and cephalopod commando continue to fight evil will never win the seas and we will never stop fighting as long as we live" Captain Crustacean and Cephalopod Commando Are a Crab and Octopus who were exposed to Radiation, mutating them and making them undergo millions of years of evolution in an instant, making them sapient and granting them superpowers such as
Hydrokinesis:Both Captain Crustacean and Cephalopod Commando are capable of manipulating the water around them in combat.
Ink Manipulation:Cephalopod commando is capable of using his body's ink to make constructs for battle.
Super Strength:Both Captain crustacean and Cephalopod Commando have superhuman strength and are capable of lifting at least 100 tons.
Indomitable will:Captain crustacean is determined to never stop fighting Evil as long as he breathes and has No Selled Mind-control because of it.


Like many superheroes captain Crustacean and cephalopod commando have run afoul of their fair share of recurring enemies over the years such as:
Man-ray: A pirate who obtained a suit of underwater armor and other weapons which he intends to use to get revenge on Captain crustacean and cephalopod commando for thwarting him so many times.
Captain Nemo:A former henchman of Man-ray, Captain Nemo eventually struck out on his own and decided to start his own crew with which to take on the defenders of the deep.
Plankterror:A Microscopic organism, Plankterror was mutated by the very same radiation that Uplifted Captain Crustacean and Cephalopod Commando From ordinary sea creatures to Superheroes turned this little guy from a microorganism content to float in the sea to its most intelligent microscopic megalomaniac bent on world conquest, starting with the seas.
Prince Shark:Prince shark is the evil son of a shark monarch bent on seizing the throne he feels is his from his older brother Emperor Shark. he is accompanied by his henchman Barracuda. An anthropomorphic Barracuda man.
Approved! Also, we'll need your sillyness, this RP just started off a little too dark for my liking but I spent all night writing and posting the beginning so... yeah. I guess we'll see where this goes.
 

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