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Futuristic Nova One - OOC

SilverFlight

Tende altum, volare altius

Out of Character Chat


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We can discuss ideas for the story here.


 



 
 
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Would it be alright for someone (like I don't know, maybe an overgrown potato with the free time to do so) to create a species, but not have their character be this species


(so other people could still be this species)?
 
Could I make a Reksh'an character please?
 
Would it be alright for someone (like I don't know, maybe an overgrown potato with the free time to do so) to create a species, but not have their character be this species


(so other people could still be this species)?

You don't want to be the species? Well sure, if you like. But I don't think they should have too much political power, if there's a chance they won't have character presence in the story.

Could I make a Reksh'an character please?

You may certainly!
 
Im still confused by the ranking thing, help!


@SilverFlight

Oh, sorry, let me clarify: So, though the species work together it is much more practical to work in units of their own species (culture, language, biological requirements can all vary) so inter-racial units are rare (our will be unique in that respect). On their home worlds they will have a station or rank, they keep this when they go to the station, so a captain still holds the rank of captain and is generally offered the respect of that position even if he may not be the acting captain of the ship that brought him there. The intergalactic council offers no actual titles to members outside of the council. So basically, you can be whatever rank you want, and though you may not have that authority entirely within our crew, you have the respect of that title.


As for the human crew, they would have to follow a ranking system. I was intending to have my human character commanding the squad, but I don't mind if someone else would like to do it.
 
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Also I'm curious, are there restrictions posed by the council to what aliens are able to attend the meeting with the humans? And how were positions for the mission applied for/individuals selected?
 
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Also I'm curious, are there restrictions posed by the council to what aliens are able to attend the meeting with the humans? And how were positions for the mission applied for/individuals selected?

No restrictions. all races are represented on the council. The council themselbes chose the members. The humans played will of course be the ones chosen.
 
Sure thing! I'm trying to put together an interesting alien race.


Sorry if you answered this before - but at what point/place are we starting? Also, is anyone else making an alien? Trying to make sure everything is different. :)
 
Sure thing! I'm trying to put together an interesting alien race.


Sorry if you answered this before - but at what point/place are we starting? Also, is anyone else making an alien? Trying to make sure everything is different. :)

At least 2 people are making species as far as I know, Abyss has posted a little, we are starting right when the human ship docks at Ketzar. The doors have yet to open. I'll put up a lead post when I know people are mostly together in terms of their characters.
 
Most likely yes. I'm currently working on something for this in my sandbox. I'll transfer it over here when finished.
 
Help! I just threw these concepts together, and I really need your guys' opinions.


I saw you guys had some really solid fighter/militant species so I tried to go in different directions. Considered a mechanical/AI race but decided to stay a little more natural. Also, some of these races are a little reminiscent of races found in other realms, but hopefully that's okay.


Help me pick? :)  Also any feedback is welcome, I need to flesh whichever of these species out.


Edit: Just adding some religion stuff.

The Vos are a creative race, but not in the way of arts of music. They are incredibly cunning scavengers, able to make a warp-capable vessel of seemingly junk. Often they (especially males) are looked down upon by other species as rats for their cutthroat ways, but this bothers no true Vosian, as they just see it as being resourceful. Female Vosians are regarded as pleasing to the eye for most, if not all, species so they find work as dancers and hosts in clubs throughout the verse.


What Vosian historians there are believe that the Vos had their beginnings in an aquatic species. Perhaps reflected in the tentacles on their head, each can be controlled to move independently as each Vosian desires (akin to fingers). It's a generally accepted verse-wide stereotype that no one can beat a Vosian in the water. Each Vosian is gifted with slightly webbed hands and feet, as well unnaturally strong eyesight in the dark. It aids them in their scavenging of derelict ships on the fringes of civilized space, or the random brawl in a dark alley. Vosians are also graced with a strong sense of agility and finesse, able to find their way out of the tightest of situations. Their natural ability makes them adept at covert operations and reconnaissance, as well as spy work. Many females (and some males) are often strategically placed in their jobs as entertainers to catch the rumors flying around.


Visually, Vosians range in shades of blue and puple. Their heads and head tentacles also range in colors and patterns, usually gradient colors. Vosians gain more "freckles" as they age, and their tentacle markings become more apparent. 


Spiritually, Vosians have no unifying religion. Most aren't very spiritual at all, their strongest beliefs are survival of the fittest and race to survive. Though, this isn't to say that Vosians are cold hearted, there are many kind Vosians. Vosians are just often poor, so they try to get what they can when they can get it. Most will do almost anything for a paycheck, so you'll see them taking the jobs that others don't want or deem too risky.


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The Aule'wae are an all "female" race with a long history of inter-planetary relations. They claim to be the first race to begin connecting all the warp-capable races of the verse. Many of the galaxy's best diplomats have been Aule'waens, as their nature makes them particularly attuned to reading the thoughts, emotions, and intentions of those they deal with. (Note: This does not denote any sort of telepathic or empathic power, but more a trained sense for decoding body language, tone, etc. Even the vents found on the back of their heads are able to sense rises and drops in body temperature.) It follows, of course, that Aule'waens are skilled in the areas of linguistics, they are taught 12 of the most common languages in the verse from birth. This may seem irrelevant, since they invented and distributed the Universal Language Translator chip ages ago, but as they say on Aule, "When there's nothing else, all you have is your words." Along with the ULT chip, many of the galaxy's best technological and quality of life advancements have been due to the Aule'waen's work.


A generally a passive, gentle species, they are content to remain in their civilized citadels, conducting their research and coordination from afar. They have a very small military of their own, so they rely on their technological advancements and the hiring of other races. The way they dress is more than a way to express personal taste for Aule'waens, it's how they make many statements of class and profession, as well intent and emotion. It is said that navigating inter-planetary relations is a piece of cake compared to deciphering Aule'waen fashion.


Aule'waens have a primary religion called Valarian. It consists of a pantheon of gods (Note: will go into this later), and each Aule'waen usually chooses one on her coming-of-age day to be her personal patron. Few Aule'waens have strayed from the path of the Valar, as it is deeply intertwined with their culture. Every family has at least one priestess serving in one of the many temples on Aule. It is regarded as a great honor.


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The Qu'illium are a race of nomadic traders, skilled in planning of all kinds. This includes the logistics of their cargo and how to get the most bang for their buck, but it also makes them dangerous battlefield tacticians.


In the beginning, the Qu'illium had home on a beautiful planet named Mentae, full of everlasting green hills, peaceful and serene. The discovery of a quickly collapsing star nearby forced the Qu'illium into a state of panic, hastily researching warp travel. Without long term plans, the Qu'illium hopped onto ships, hoping to get far away enough to survive the explosion and find a new home. Most Qu'illium made it off planet before the supernova, but its destruction was a part of the largest recorded supernova of intergalactic history. Its occurrence was had a small silver lining, in that a team of Aule'waen researchers had been sent to observe the supernova. The surprise of finding a new, unknown species (generally a species is found and observed until they are warp capable) was news heard round the verse. Many species reached out to the Qu'illium, offering assistance and aid. Though it was many generations ago, every Qu'illi dreams of finding a home for their species, worthy of replacing Mentae.


Now, Qu'illium are usually clustered together in medium to large sized fleets, never calling one place home for too long. On the odd chance you can find one unattached to a roaming herd, Qu'illium are most frequently hired as the quartermaster of a team, as they are very adept at keeping their herd (and related inventories) on track. Another benefit they offer is vast knowledge of the different races and planets throughout the verse, having established trading relations with most of them. Horns and amounts of hair (facial and otherwise) vary from Qu'illi to Qu'illi. Generally bipedal, but on occasion may be found grazing on all fours.


Qu'illium have a monotheistic religion, focusing on a God that they feel has abandoned them recently with the destruction of their planet. Due to this, many Qu'illium have been exploring religions of other cultures. There are still many that hope to find a new planet and reconnect with their God.



Note: Part of me feels like that second picture is really out of place, but I wanted to provide more reference.


 


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@avira O.O...dude, I want all of these. xD  They're all so well developed and really creative!! I'm sorry, I won't be much help in choosing because I think they are all fantastic. ^^'
 
Since this is going to be exploratory and we're searching for a race that has already proven hostile ,  I'd say it makes sense to have a Vos aboard. It looks like they would be great engineers and in high demand for long duration missions . Just my two cents worth. 


@avira
 
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Thanks guys! I can put them all down as races. 


I agree, a Vosian would make a great engineer. And maybe create some racial tension, showing that we all aren't as advanced as we like to think. Could add some depth.


@SilverFlight @Tarmagon
 

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