[Nightmares of the Second Age] The Daily Scribe

I apologize to the tower crew that it wasn't more exciting. Next time, I'll drop the second circle demons on you.
 
At the risk of having my mouth stuffed with worse things than tube socks, I'll point out that exalts at our level are much more powerful than most second circle demons, as Aurora has so pedagogically pointed out ;)
 
Third Circles, on the other hand, are a decent challenge. More than one or two would probably give our team a run for the money, depending on which we're talking about. (Ligier is probably a 1 v Circle, in my opinion... >_> )
 
Hmmm, really? <grabs paper to take notes> Tell me some more about that. :D
 
Rathess is only the first baby step in this game. We've now got a base of operations to begin our work - nothing more. Restoring Rathess to any semblance of its' former self is alone going to take at least a year of effort.


Y'know, I'm not so sure we should awaken the Sleepers - the current Dragon Kings follow us and the Sleepers would just be a distraction for our fledgling army since there is no guarantee they will be loyal to us.
 
I hate putting it ALL on Rose's shoulders. Too much power in one persons' hands >.> (Solar Paranoia Prana GO GO GO)
 
I will be happy to meet with rosé under the following caveats. 1. Rose is gagged 2. Rose has her arms and legs restrained


All communication by Rose will be done by nodding :P
 
Please. Rose is an Eclipse. Glance-Oration Technique is high on her wish list, and I hear we've got a batch of xp incoming :D
 
I just would like to mention, at the risk of sounding brainwashed, that many of the presence and performance solar charms emphasize a natural enhancement of a solar's charismatic and magnetic power of their personalities. With the exception of blatant unnatural influence, many charms are really no different than having someone talk to you with no charms, and you genuinely liking them for no other reason than let's say, their cute smile or simply them having a valid point backed with a great personality. Even the core book states it out, charms that enhance a solar's natural social powers are not considered unnatural influence.


But then again I might have a positive intimacy for solar charms, and Rose's obvious supernatural appearance and power is making say this. ;)
 
Glance-Oration Technique lets a lunar (or eclipseoid) communicate flawlessly with gestures ;) If Rose is at all able to communicate, she's able to bring the full force of her charm arsenal to bear.


That said, I very much agree with Lord-Leafar, there is a tendency among PCs to be horrified of all "mind magic," a tendency which I find wildly exaggerated compared to how it feels to be in the situation. IC, she's little different from that girl who always gets help when she asks for it, and whose arguments are always well thought out and flawlessly delivered.
 
[QUOTE="Lord-Leafar]I just would like to mention, at the risk of sounding brainwashed, that many of the presence and performance solar charms emphasize a natural enhancement of a solar's charismatic and magnetic power of their personalities. With the exception of blatant unnatural influence, many charms are really no different than having someone talk to you with no charms, and you genuinely liking them for no other reason than let's say, their cute smile or simply them having a valid point backed with a great personality. Even the core book states it out, charms that enhance a solar's natural social powers are not considered unnatural influence.
But then again I might have a positive intimacy for solar charms, and Rose's obvious supernatural appearance and power is making say this. ;)

[/QUOTE]
Sure, but generally the knowing about the use of Charms on Circle members is regarded as acceptable meta-knowledge, particularly when they have the power to influence IC character behavior which should be mostly, if not entirely, left up to the devices of the player controlling said character. It's perfectly feasible for players willing and interested in having a relationship development between a social-focused character in the group as a result of Charm influence with or without rolling the dice. However, forcing this kind of relationship on unwilling players through game mechanics is not acceptable


It's fun to joke about it and all, and there's nothing wrong with having a character who's generally likeable being liked by everyone. It should also be okay to have player characters who just don't like that type of personality for whatever reason that befits the personality of their own character - say, your typical Emobyssal who views positivity and friendliness as cardinal sins punishable by death.


tl; dr - Building relationships between agreeing PC parties with or without mechanics: good. Forcing relationships between non-consensual PC parties through mechanics: bad.
 
Obviously, but no one's arguing for forcing anyone. What I (and I think Lord-Leafar) object to is a tendency to completely ignore these traits when roleplaying their relationship to character.


Characters, like human beings, do not exist in a vacuum, their attitudes develop based on the people they are around. And if you're around an extraordinarily charismatic, likable, whatever, person, your views are realistically very likely to shift towards theirs, unless of course you spend WP pretty much every scene you're in the same room as them.
 
[QUOTE="MaHaSuchi's700]Sure, but generally the knowing about the use of Charms on Circle members is regarded as acceptable meta-knowledge, particularly when they have the power to influence IC character behavior which should be mostly, if not entirely, left up to the devices of the player controlling said character. It's perfectly feasible for players willing and interested in having a relationship development between a social-focused character in the group as a result of Charm influence with or without rolling the dice. However, forcing this kind of relationship on unwilling players through game mechanics is not acceptable
It's fun to joke about it and all, and there's nothing wrong with having a character who's generally likeable being liked by everyone. It should also be okay to have player characters who just don't like that type of personality for whatever reason that befits the personality of their own character - say, your typical Emobyssal who views positivity and friendliness as cardinal sins punishable by death.


tl; dr - Building relationships between agreeing PC parties with or without mechanics: good. Forcing relationships between non-consensual PC parties through mechanics: bad.

[/QUOTE]
I totally agree on that, when forcing powerful behavior or mental traits between players, there needs to be some kind of understanding and agreement from both parties.


However the point I was trying to emphasize is there's no need to react in horror IC when a character makes use of their social charms, so far Rose has not deliberately tried to force a behavior on us, at most a positive intimacy that can be chosen by us that is achieved by the natural power of her charisma, she's not casting a spell to make us her slaves, now that is an example of really bad unnatural mental influence.


Now in a normal social environment, you can keep your character from being swayed or influenced by people with more social graces, spend your wp and be done with it, even more, re-read the miscellaneous action in the social combat section of the core book, as long as you're not restrained, you can purposely ignore any social attacks from a character, making you effectively invulnerable to their influence. Your character can be an emo-byssal or a grumpy guy who has no love for good-looking women or charismatic people, ignore that person, it should be totally IC and you're left unaffected by their charms.
 
Going back to the topic of our goals with Rathess, I do have to agree on the fact that awakening the sleepers should not be done right away, and should be done once our grasp of the city is much more solid, by this I mean the following things:


- Explore the city in and out and secure it completely. This means attuning to the local manses, reactivate those still functioning, and secure the Divine Gate in the city.


And of course explore and clean the underground city, there's like 6-7 underground layers we know nothing about so far.


- The previous point will probably lead us to dealing with the leech gods and the Fae.


- Purge the Fae of the city, or find common grounds to live in harmony.


- Devote facilities with the sole purpose of training and hosting wild Dragon Kings.


I'm sure I'm missing some key points to be done, but overall I think the sleepers won't have much objection to our actions. Now, I don't know about you guys, but I don't think we should take Rathess as our only stronghold, the city more or less belongs to the Dragon kings, and frankly Denandsor makes another attractive target for a powerful base of operations.
 
The fighting is wrapping up, and everyone can have their xp. I fully expect that Han-Tha is about to be captured by Aurora, leaving the only question open of, what will she do to Bane? I'll start a combined thread shortly, once the scene in the pyramid is wrapped up.
 
If I remember right, Denandsor has a massive fear aura on it. As it stands, circumventing that should be a priority if we want to claim it as our own, as Tiger (I think) is the only one with the mental chops to withstand it.
 
JayTee said:
If I remember right, Denandsor has a massive fear aura on it. As it stands, circumventing that should be a priority if we want to claim it as our own, as Tiger (I think) is the only one with the mental chops to withstand it.
All in due time. First we should reinforce Rathess and fully establish ourselves. We can't take and hold Denandsor without a proper army to prevent looters from entering. I really think our best move is to start assimilating native tribes under our banner ala Caesar's Legion.
 
I agree that recruiting and training the locals are prudent. We need a geopolitical powerbase before we can start serious negotions with Lookshy and the other Powers That Be.


As for Denandsor, assuming it works as written, Rose can walk through it singing happy songs.
 

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