[Nightmares of the Second Age] The Daily Scribe

May be worth letting De' and some of the others getting a word in if they want to. ;-)


I would estimate the we can't actually agree to anything in this meeting unless it becomes pretty open though. Unless one of you is claiming agency for the rest of us.
 
Well, someone just threw down a gauntlet. Let me see, how will the Fae respond? Hmmm.
 
No decisions are being made yet, but if we have to make one I assume it will come down to a vote between us. Aurora for once, won't agree to give them a Manse, I'm almost positive sure Ryu and Tiger will agree.
 
Correct me if I am wrong but does a Fae heart count as an exotic for Artifact crafting? If not what can we do with one?
 
Agreed, good stuff. And while it is far overstepping your bounds as a lunar, we shall let it slide for now. The Raksha should have a chance to talk as well.
 





[QUOTE="Lord-Leafar]No decisions are being made yet, but if we have to make one I assume it will come down to a vote between us. Aurora for once, won't agree to give them a Manse, I'm almost positive sure Ryu and Tiger will agree.

[/QUOTE]
I'm in an unusual position here. As a player, I have a complete and utter distrust of any and all Fair Folk, regardless of the setting. Every word they speak is a lie, every action they take is apart of an elaborate ruse to screw you over.



My
character on the other hand, has only had contact with the Fair Folk when they were being jerks at the edge of Creation. They're noisy and annoying, but not a real threat (for a solar). As it stands, Tiger would rather just shoo them away and not have to deal with them right now.
 
[QUOTE="Lord-Leafar]Now I'm even less inclined to give anything to this trio. :P

[/QUOTE]
Ditto. "What is this artifact?" should be our next question.
 
What does that Charm do again? I don't want to short you on some info that you would get.
 
This sudden interest in an artifact does bring to my attention that if anyone is capable of finding it before the Fae, it's gonna be the sleepers in the city. We might have to wake them up sooner than expected after all.
 
UNDERSTANDING THE COURT


Cost:20m, 1wp; Mins: Socialize 5, Essence 3; Type:Simple


(Dramatic Action)


Keywords:Combo-OK


Duration:Instant


Prerequisite Charms: Any Socialize Excellency


The Lawgivers understand how people interact. This Charm is an attempt to survey the power relationships in a given social environment. The character builds an accurate profile of the people and relationships involved, which the Storyteller can detail as desired. The Exalt’s player rolls ([Perception or Intel-ligence] + Socialize), adding a dice bonus equal to the Exalt’s Essence. The difficulty of this roll is 1. If a major social group in the court is deliberately attempting to send out misleading cues, subtract an external penalty equal to the largest ([Manipula-tion + Socialize + Magnitude] ÷ 2) for such a group from the successes rolled. Unusual circumstances, such as a major player not being present at all during the character’s survey, can also impose an external penalty. If the character succeeds, then each success reduces external penalties on dramatic and social actions to manipulate social groups within that environment. This Charm cannot reduce external penalties by an amount greater than the Solar’s Essence.


The Exalt can have only one profile of a given social environment. The crispness of the profile—that quality that reduces external penalties—lasts only as long as the committed Essence. The Lawgiver’s player cannot roll again to build a new profile unless the story ends or a new piece of evidence allows a dramatic reconceptualization of the court’s structure.
 

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