Hello! All the advice i've been given so far has helped a lot. However, some new questions i'd like to ask for clarification on have cropped up in our last session.
First: Coordinated attacks, does the penalty for them apply all at once or is this something applied after each person attacks (i.e. a -3 penalty per attacker with 3 attacks, does the target have -9 DV the whole time or -3 after every attack, like an extreme onslaught penalty)? Fairly sure it's all at once but would like to be sure.
Second: Blinding Spark Distraction (DB Charm) mentions that it applies it's penalty on the target's next action if it's an attack. I wasn't entirely sure if this meant 'the next thing you do' or 'the next time your turn comes up'? The specific case here was that it was applied to the first attack in a flurry that was successfully parried but wasn't sure when the penalty kicks in, i.e. on the next attack in that flurry or on his next action.
Third: I feel a little silly asking this, but move actions! How the hell do they work? Originally I believed you can take a move action on any tick (as long as you're not inactive or whatever) but noticed you cannot dash and move on the same tick, and since Dash isn't reflexive and so is only doable when your turn comes up it seems a little weird to imagine a person running along and every, say, three seconds or so suddenly bursting forwards and then jogging along again in the ticks between dashes.
Can someone clarify when exactly you are allowed to make move actions?
(Oh, and a minor one: As long as players are willing to make the effort to attune to artifacts of the wrong material, is there any reasonable way of giving them challenging opponents in combat without at the same time arming the players to the gills with powerful stuff when they win? Other than 'just throw like a million mooks at them' anyway.)
Edit: Oh, and is there a good way of dealing with simultaneous actions? At the moment i've pretty much just went with 'toss a coin/roll a die' to see who goes 'first'.
First: Coordinated attacks, does the penalty for them apply all at once or is this something applied after each person attacks (i.e. a -3 penalty per attacker with 3 attacks, does the target have -9 DV the whole time or -3 after every attack, like an extreme onslaught penalty)? Fairly sure it's all at once but would like to be sure.
Second: Blinding Spark Distraction (DB Charm) mentions that it applies it's penalty on the target's next action if it's an attack. I wasn't entirely sure if this meant 'the next thing you do' or 'the next time your turn comes up'? The specific case here was that it was applied to the first attack in a flurry that was successfully parried but wasn't sure when the penalty kicks in, i.e. on the next attack in that flurry or on his next action.
Third: I feel a little silly asking this, but move actions! How the hell do they work? Originally I believed you can take a move action on any tick (as long as you're not inactive or whatever) but noticed you cannot dash and move on the same tick, and since Dash isn't reflexive and so is only doable when your turn comes up it seems a little weird to imagine a person running along and every, say, three seconds or so suddenly bursting forwards and then jogging along again in the ticks between dashes.
Can someone clarify when exactly you are allowed to make move actions?
(Oh, and a minor one: As long as players are willing to make the effort to attune to artifacts of the wrong material, is there any reasonable way of giving them challenging opponents in combat without at the same time arming the players to the gills with powerful stuff when they win? Other than 'just throw like a million mooks at them' anyway.)
Edit: Oh, and is there a good way of dealing with simultaneous actions? At the moment i've pretty much just went with 'toss a coin/roll a die' to see who goes 'first'.