StoneWolf18
Within the Depths of a Dream
New and Improved || Character Sign-Up
Here's how this is going to work. I supply the CS, you fill it out. I'll only be accepting characters that I feel fit the roleplay and that I can give interesting powers to without the normal cliche reactions one would normally find within such a roleplay. So I would avoid and overdone tropes, arch types, and things of that nature for a better chance of getting in cause not everyone will.
Rules
- Two paragraphs per post, this can fluctuate depending but is more or less expected.
- Give me realistic characters with some diversity, and I don't just mean race. Not everyone needs to hug the 21-22 borderline and I already know my character won't.
- If you are accepted, you will not complain about the power assigned to you once that time comes IC. I don't care if you normally have ice manipulation, I want you to get out of your comfort zone. If you throw a tantrum because it isn't what you wanted, the door is RIGHT there.
- That's about it... just don't be an asshole, alright?
Power Type
This is going to make my life a bit easier when choosing an ability and give you a bit more control (although not too much, hehehe.) You are able to pick the type of power I will give your character, which will severely narrow down the many different choices I'll have.
Physical: This will allow the character to have some sort of ability that affects themselves physically, such as being able to turn into liquid or change their form.
Mental: The character will be able to manipulate the world and others around the mentally, such as with telekinesis and telepathy.
Elemental: (I strongly advise against this one) This will allow the character to have some sort of control over an element, such as being able to control water or fire.
Enchantment: This character has an ability that is more often than not passive that has enhanced one or multiple aspects of their being such as hearing or strength.
Random: You allow the GM to decide for you, which has as much risk as reward.
Here's how this is going to work. I supply the CS, you fill it out. I'll only be accepting characters that I feel fit the roleplay and that I can give interesting powers to without the normal cliche reactions one would normally find within such a roleplay. So I would avoid and overdone tropes, arch types, and things of that nature for a better chance of getting in cause not everyone will.
Rules
- Two paragraphs per post, this can fluctuate depending but is more or less expected.
- Give me realistic characters with some diversity, and I don't just mean race. Not everyone needs to hug the 21-22 borderline and I already know my character won't.
- If you are accepted, you will not complain about the power assigned to you once that time comes IC. I don't care if you normally have ice manipulation, I want you to get out of your comfort zone. If you throw a tantrum because it isn't what you wanted, the door is RIGHT there.
- That's about it... just don't be an asshole, alright?
Power Type
This is going to make my life a bit easier when choosing an ability and give you a bit more control (although not too much, hehehe.) You are able to pick the type of power I will give your character, which will severely narrow down the many different choices I'll have.
Physical: This will allow the character to have some sort of ability that affects themselves physically, such as being able to turn into liquid or change their form.
Mental: The character will be able to manipulate the world and others around the mentally, such as with telekinesis and telepathy.
Elemental: (I strongly advise against this one) This will allow the character to have some sort of control over an element, such as being able to control water or fire.
Enchantment: This character has an ability that is more often than not passive that has enhanced one or multiple aspects of their being such as hearing or strength.
Random: You allow the GM to decide for you, which has as much risk as reward.