Elenion Aura
Two Thousand Club
NEW AETERNUM
CHAPTER 1: THE ANOMALY — OOC Thread
Lord Judgment
"To keep a record of any case-related discussion.
Small-talk to your hearts' content."
Small-talk to your hearts' content."
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Good question — all Companions need an Arbiter partner, but not all Arbiters need a CompanionHeya!
So if somehow I choose to be companion, how the pairing will be?
That's what I thought also! Since companion heavily connected on the arbiter. Okies, I'll look around for face claim first and let's see if anyone posted arbiter cs
Another one, how fast are you planning for this RP?
That theme answer is exactly what I was looking for, thanks! I’ll bring up anything more specific I have in a bit.>>> The investigation is going to be a big factor, but the threat and driving force behind the investigation is the looming scarydark magic that could be creeping over the walls. As for military, occult, faction stuff, probably less so. The idea is (if this one goes well) to expand in new chapters that explore more facets of New Aeternum. For now, the two factions will be pretty much the Tower and Judgment (with players playing on the side of Judgment as inquisitors investigating Tower's domain)
>>> Does that address your question?
Oooh! Gotta love a good map.I’m sure the basics like amount/scale of New Aeternum's nations will be answered in the lore thread so that's about it.
>> There's a silly little map up in the lore thread now! <Fantasy - New Aeternum: Chapter 1 — The Anomaly [Lore]>
What are an Arbiter's daily responsibilities when there's not something weird to investigate? What about a companion?
Very helpful, thank you! I'm thinking of making an Arbiter to apply for your game. Can you give some examples of the kind of magical abilities they might have? Are there specific abilities you'd prefer players avoid for the sake of the mystery or balance?Great question! The Arbiters are, by-and-large, scions of The Balance, which means they are, at least in some capacity, related to Lord Judgment, the Aspect of the First Court (second cousins twice-removed still count; the family trees of the Aspects are more like forests). This makes them tantamount to minor nobility in a way. While being a scion comes with ~ some ~ modicum of responsibility, most are free to do what they will, whether that be business, pleasure, or some combination of the two (or some mysterious third thing).
While all Arbiters are technically Scions of The Balance, not all Scions are Arbiters. Less industrious Scions of Lord Judgment would probably choose to goof off all day, or, would lack the aptitude to perform the duties of an Arbiter. In that way, the Arbiters are the cream of the crop, likely hand-selected by Lord Judgment himself. But if there's nothing weird to investigate (however uncommon this may be in a place like New Aeternum), Arbiters are likely free to follow their own passions... Or plot bloody murder.
Companions are human, and humans have no rights. Just kidding. But in general, where a Scion goes, their Companion follows (if the Scion even has a Companion; not all do!)
Haha, let me know if that clears it up, or just invites more questions!
That's great to hear!Very helpful, thank you! I'm thinking of making an Arbiter to apply for your game. Can you give some examples of the kind of magical abilities they might have? Are there specific abilities you'd prefer players avoid for the sake of the mystery or balance?
Also, as a code-dummy question, where exactly do I insert my info in the character sheet code you've provided? I haven't messed around with html in years lol
Good question!I had a question! I may have missed it previously but in terms of the world, where are we at in a technological sense? Like are we pretty classic fantasy, modern world with fantasy aspects?
Our cast will have learnedHow/when do you see people learning to use magic, or acquiring sigils and learning to use them? Would it be different from family to family or is there some centralized schooling system?
Yes! I've been meaning to get these up. There will be a lore page for this, but for now what these are meant to do is essentially inform a character's style. For now you can leave it and just design your character as you would. Eventually you will have a selection of these to choose from (primary meaning the one they most resemble, followed by secondary [if applicable - they only need one!]); they should be general purpose enough that at least one will apply hahaOh! I also saw the archetypes part of the CS. Is there a list of certain types we pick from, or how does that work?
For Prrimary and Secondary class, I think that's what I refer to above; disregard for now (but not for too long)! Contracts are agreements forged between Aeternals andAlso also! What are Primary Class and Secondary Class and Other Names options on the CS for? Would love more lore on the contracts, and what sort of things you might include in the "weapons + equipment" section.
Sure! I'm still working on my character, but she's almost done. I posted a WIP character sheet, might change a couple things about it.Planning on making a companion. Anyone making an arbiter wanna team up?
Hm, I can't replicate this on my end. I will try and tweak some things!Btw just wanted to let you know that the magic tab for both arbiter and companion looks like this in mobile version, being cut. While the main profile works fine.