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Futuristic Necromunda: Hive City

Bone2pick

Minority of One
[SIZE=10pt]The hives of Necromunda rise from the ash wastes like sheer mountain peaks. Spire upon spire, tower upon tower, the hives climb so far above the poisoned clouds they pierce the planet’s atmosphere. To its millions of inhabitants each hive is a diverse and complete world as isolated from the surrounding ash wastes and adjoining hives as from deep space and the distant stars. [/SIZE]





[SIZE=10pt]No-one knows how old the hives of Necromunda are. Their very size is testament to many thousands of years of growth, sprawling layer upon layer, climbing ever higher above the planet’s polluted surface. The deepest and oldest layers now lie far underground, buried by the corrosive ash that piles around the hive’s base. These parts of the hive were abandoned long ago, and now they are dark and dangerous places inhabited only by mutant things spawned by chemical pollutants, disease and madness. [/SIZE]


[SIZE=10pt]Where the hive breaks the surface its broad base spans ten miles or more from edge to edge. From ground level the man-made mountain rises ever more steeply upwards. Weathered walls of adamantium climb through the phosphorescent layer of undercloud, a pall of acidic dust which clings to the surface of Necromunda like a shroud. The hive reaches skywards through ghostly shadow, until it eventually penetrates the cloud base and emerges into the hard light of the sun. At cloud top level the hive walls stand almost five miles above the ash waste. [/SIZE]


[SIZE=10pt]Above the dust layer the hive narrows into a single tall spike, a tower studded with a million lights. It stretches almost vertically above the sickly glowing cloud and reaches towards the stars. The spire is covered with armourplas blisters of many shapes and sizes. Domes on its surface shield carefully nurtured vegetation from the thin and arid air. Slim towers break from the outer shell, palaces of massive and elegant proportions yet barely significant in comparison to the hive. Cantilevered balconies hundreds of metres long jut out into open space forming the base for new construction sites. Broad circular landing platforms hang from the spire walls, and higher still gaping dark holes lead to spaceports inside the hive. [/SIZE]




[SIZE=13pt]Underhive[/SIZE]


[SIZE=10pt]In the depths of the Hive City it is common for power or water to fail or access tunnels to collapse, creating unproductive toxic wastezones. The lower the region the worse is its air, power and access and the more unstable its structure. As the hive deepens normal habitation becomes impossible, and this region is known as the Underhive. There is no formal barrier between Hive City and Underhive because the border is constantly changing. Even as areas of Hive City are abandoned parts of Underhive are resettled and rebuilt. As a consequence Underhive is an ever- changing frontier where people are constantly seeking new opportunities or fleeing from sudden catastrophe.[/SIZE]


[SIZE=10pt]Underhive is a frontier in more ways than one. Not only is it a barrier between Hive City and the unimaginable horrors of the Hive Bottom, it is also a region outside the formal law and order of the hive. The people of Hive City live carefully regulated lives. They are protected by the strict social codes of House and Hive, dominated by family patriarchs, and obliged to work in the guild factories. The sprawling Underhive is lawless and anarchic, and its stockaded settlements form the only havens of relative order. Even in these refuges, murder and violence are everyday facts of life. Gun law is the common law of Underhive, and self-protection is the best and only reliable defence. [/SIZE]




The the above was lifted (virtually word for word) from the old Necromunda rulebook.  I'd like to create an open world / total sandbox roleplay where players create hivers and then drive their own stories and conflicts.  This will allow for lots of world building opportunities  (detailing your own section of the lower hive, creating a gang or clan, ect), but it will also require independent storytellers. Speaking for myself, I will want most of my posts to be solo endevours rather than collaborative.  But an RP of this scale has plenty of room for a team or party approach — assuming you can wrangle in like-minded players.


So if you're interested in signing up for a grimdark meets cyberpunk, open world, detailed (use your own judgement) roleplay, let me know.  I put together a trailer below if you'd like to give it a look.
 
I'm in the process of slowly constructing the roleplay in the Hosted Projects section.  I'll be sure to link it here when I'm finished and ready to accept players.  Should anyone have any questions for me in the meantime this thread is a fine place for them. :)
 
I'm in the process of slowly constructing the roleplay in the Hosted Projects section.  I'll be sure to link it here when I'm finished and ready to accept players.  Should anyone have any questions for me in the meantime this thread is a fine place for them. :)

Sounds good.
 
I might be willing to join.  A few questions though.  Is this freeform, or using a system?  If it's freeform, what's the limits on character creation?  And such-- just need to know things like that so I can brainstorm character concepts.
 
I might be willing to join.  A few questions though.  Is this freeform, or using a system?  If it's freeform, what's the limits on character creation?  And such-- just need to know things like that so I can brainstorm character concepts.

Freeform — world building and character development will be the player's priorities rather than a number crunch.  Character creation limits will be outlined in detail when the RP launches, but any character concept that would (reasonably) grind it out on Necromunda is welcome.


It's a massive world with a lot of range.  Let's have a ball.
 
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I'm interested in participating. Tag me, when it's up and running. I might have questions, then.
 
Extortion for one, extortion for all!
After all the best way to ensure your food doesnt harm you is by just handing it over to your friendly protective precinct.
 
It'll take several days (possibly more than a week) to finish the character creation section and then polish off my own character, but if anyone is interested in reading through the extensive lore section, it's completed.
 
I'm hyped to see a warhammer RP of any kind, especially one as well put together as this, but I'm not too familiar with Necromunda and the lore. I've read up some stuff in the thread and some more on wikia and Lex but I'm not 100% on the ideas I've got for characters so far. Would anyone be interested in bouncing some ideas around or even coming up with some ideas to link characters? I'm all for doing some collaberative stuff here and there. 


My current character ideas in order of preference are:


A bounty hunter, either a low end grunt on the bottom of the food chain who's just breaking into the business or a Spyre Hunter noble playing tourist. I figure the occupation gives them maximum freedom to form their own stories and travel the city to potentially run into others while building up their own reputation and stakes in future endeavors.


A house Orlock gang member, one who's served their time as a rank and file gang member and has gotten the chance to break off and form their own house gang and claim their own territory. As I understand it that's what all gang members strive to achieve over time so this gives the character a reasonable amount of power while giving them a goal to achieve and something to build up (starting low and aiming high is a running thing with most of my characters). Of the gangs they're the one who's look and style I like the most and operating outside of the law and having a potential turf war right out the gate makes for a nice opening story though I'm not sure how others may want to get in on that if I go for this character.


An arbite enforcer. This was the first faction I saw when I discovered the tabletop game years ago and I always thought they looked great and held a soft spot for them. I noticed a few people in the thread seem to want to play as them so if they'd be willing to work with me I'd be happy to play the rookie in the team. Maybe we could even form a precinct? 
 
@SpiralErrant


Well, I do have an idea for a possible character of my own but with two different spins if either of them is deemed unviable. :P  


She'd be a former member of the Adeptus Mechanicus declared Heretek after It was found out by her fellow Red-Priest's that she was attempting to make use and even recreate various forms of Abominable Intelligence; Which has basically lead to her sinking to the lowest level of the Hive city possible in an attempt to avoid the authorities and gain favour with the ruling gangs by offering her unique expertise with Technology to give them an edge against rivals so that they could possibly provide to her protection from those seeking to kill her. 


The other idea is to make an extremely deformed Mutant who's just incredibly proficient with technology and sports a lot of, albeit ramshackle, bionic's and cybernetics on his person. 
 
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Well they could both certainly work as a contact for a bounty hunter/merc character (maybe they go on an adventure into the bowels of the hive for some forbidden tech?) or as someone to be taken under the wing of a wannabe crime lord who wants an edge over the far superior competition. 
 
Oooo, I like both of those idea's very much.


Especially the one with both of them working together and everything.


Spooky ventures into the deep forgotten bowels of the hive definitely sound's interesting as well!
 
A house Orlock gang member, one who's served their time as a rank and file gang member and has gotten the chance to break off and form their own house gang and claim their own territory. As I understand it that's what all gang members strive to achieve over time so this gives the character a reasonable amount of power while giving them a goal to achieve and something to build up (starting low and aiming high is a running thing with most of my characters). Of the gangs they're the one who's look and style I like the most and operating outside of the law and having a potential turf war right out the gate makes for a nice opening story though I'm not sure how others may want to get in on that if I go for this character.



As for myself, I was actually told about this game by a group of friends (some of the people who have already posted their interest) who plan on playing a group of enforcers within a precinct. I had originally planned on joining them before realizing that if we were all enforcers it would make for a rather boring game. That is why I've decided to pull into this game a character who I've played in other Necromunda games on other sites; an underhive gang boss with his own dreams of carving out his own little empire out of the scum of the hive's underside.


So just know, enforcer or gang boss, you're gonna have some potent rivals and allies!
 
Well now you just made us want to use the homemade excruciator first. I hope you don't like having skin on your eyeballs. 
 
I hope you don't like having skin.


You know what they say about Underhive hospitality, right? "Warm as the barrel of a meltagun."
 

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