Bone2pick
Minority of One
[SIZE=10pt]The hives of Necromunda rise from the ash wastes like sheer mountain peaks. Spire upon spire, tower upon tower, the hives climb so far above the poisoned clouds they pierce the planet’s atmosphere. To its millions of inhabitants each hive is a diverse and complete world as isolated from the surrounding ash wastes and adjoining hives as from deep space and the distant stars. [/SIZE]
[SIZE=10pt]No-one knows how old the hives of Necromunda are. Their very size is testament to many thousands of years of growth, sprawling layer upon layer, climbing ever higher above the planet’s polluted surface. The deepest and oldest layers now lie far underground, buried by the corrosive ash that piles around the hive’s base. These parts of the hive were abandoned long ago, and now they are dark and dangerous places inhabited only by mutant things spawned by chemical pollutants, disease and madness. [/SIZE]
[SIZE=10pt]Where the hive breaks the surface its broad base spans ten miles or more from edge to edge. From ground level the man-made mountain rises ever more steeply upwards. Weathered walls of adamantium climb through the phosphorescent layer of undercloud, a pall of acidic dust which clings to the surface of Necromunda like a shroud. The hive reaches skywards through ghostly shadow, until it eventually penetrates the cloud base and emerges into the hard light of the sun. At cloud top level the hive walls stand almost five miles above the ash waste. [/SIZE]
[SIZE=10pt]Above the dust layer the hive narrows into a single tall spike, a tower studded with a million lights. It stretches almost vertically above the sickly glowing cloud and reaches towards the stars. The spire is covered with armourplas blisters of many shapes and sizes. Domes on its surface shield carefully nurtured vegetation from the thin and arid air. Slim towers break from the outer shell, palaces of massive and elegant proportions yet barely significant in comparison to the hive. Cantilevered balconies hundreds of metres long jut out into open space forming the base for new construction sites. Broad circular landing platforms hang from the spire walls, and higher still gaping dark holes lead to spaceports inside the hive. [/SIZE]
[SIZE=13pt]Underhive[/SIZE]
[SIZE=10pt]In the depths of the Hive City it is common for power or water to fail or access tunnels to collapse, creating unproductive toxic wastezones. The lower the region the worse is its air, power and access and the more unstable its structure. As the hive deepens normal habitation becomes impossible, and this region is known as the Underhive. There is no formal barrier between Hive City and Underhive because the border is constantly changing. Even as areas of Hive City are abandoned parts of Underhive are resettled and rebuilt. As a consequence Underhive is an ever- changing frontier where people are constantly seeking new opportunities or fleeing from sudden catastrophe.[/SIZE]
[SIZE=10pt]Underhive is a frontier in more ways than one. Not only is it a barrier between Hive City and the unimaginable horrors of the Hive Bottom, it is also a region outside the formal law and order of the hive. The people of Hive City live carefully regulated lives. They are protected by the strict social codes of House and Hive, dominated by family patriarchs, and obliged to work in the guild factories. The sprawling Underhive is lawless and anarchic, and its stockaded settlements form the only havens of relative order. Even in these refuges, murder and violence are everyday facts of life. Gun law is the common law of Underhive, and self-protection is the best and only reliable defence. [/SIZE]
The the above was lifted (virtually word for word) from the old Necromunda rulebook. I'd like to create an open world / total sandbox roleplay where players create hivers and then drive their own stories and conflicts. This will allow for lots of world building opportunities (detailing your own section of the lower hive, creating a gang or clan, ect), but it will also require independent storytellers. Speaking for myself, I will want most of my posts to be solo endevours rather than collaborative. But an RP of this scale has plenty of room for a team or party approach — assuming you can wrangle in like-minded players.
So if you're interested in signing up for a grimdark meets cyberpunk, open world, detailed (use your own judgement) roleplay, let me know. I put together a trailer below if you'd like to give it a look.
[SIZE=10pt]No-one knows how old the hives of Necromunda are. Their very size is testament to many thousands of years of growth, sprawling layer upon layer, climbing ever higher above the planet’s polluted surface. The deepest and oldest layers now lie far underground, buried by the corrosive ash that piles around the hive’s base. These parts of the hive were abandoned long ago, and now they are dark and dangerous places inhabited only by mutant things spawned by chemical pollutants, disease and madness. [/SIZE]
[SIZE=10pt]Where the hive breaks the surface its broad base spans ten miles or more from edge to edge. From ground level the man-made mountain rises ever more steeply upwards. Weathered walls of adamantium climb through the phosphorescent layer of undercloud, a pall of acidic dust which clings to the surface of Necromunda like a shroud. The hive reaches skywards through ghostly shadow, until it eventually penetrates the cloud base and emerges into the hard light of the sun. At cloud top level the hive walls stand almost five miles above the ash waste. [/SIZE]
[SIZE=10pt]Above the dust layer the hive narrows into a single tall spike, a tower studded with a million lights. It stretches almost vertically above the sickly glowing cloud and reaches towards the stars. The spire is covered with armourplas blisters of many shapes and sizes. Domes on its surface shield carefully nurtured vegetation from the thin and arid air. Slim towers break from the outer shell, palaces of massive and elegant proportions yet barely significant in comparison to the hive. Cantilevered balconies hundreds of metres long jut out into open space forming the base for new construction sites. Broad circular landing platforms hang from the spire walls, and higher still gaping dark holes lead to spaceports inside the hive. [/SIZE]
[SIZE=13pt]Underhive[/SIZE]
[SIZE=10pt]In the depths of the Hive City it is common for power or water to fail or access tunnels to collapse, creating unproductive toxic wastezones. The lower the region the worse is its air, power and access and the more unstable its structure. As the hive deepens normal habitation becomes impossible, and this region is known as the Underhive. There is no formal barrier between Hive City and Underhive because the border is constantly changing. Even as areas of Hive City are abandoned parts of Underhive are resettled and rebuilt. As a consequence Underhive is an ever- changing frontier where people are constantly seeking new opportunities or fleeing from sudden catastrophe.[/SIZE]
[SIZE=10pt]Underhive is a frontier in more ways than one. Not only is it a barrier between Hive City and the unimaginable horrors of the Hive Bottom, it is also a region outside the formal law and order of the hive. The people of Hive City live carefully regulated lives. They are protected by the strict social codes of House and Hive, dominated by family patriarchs, and obliged to work in the guild factories. The sprawling Underhive is lawless and anarchic, and its stockaded settlements form the only havens of relative order. Even in these refuges, murder and violence are everyday facts of life. Gun law is the common law of Underhive, and self-protection is the best and only reliable defence. [/SIZE]
The the above was lifted (virtually word for word) from the old Necromunda rulebook. I'd like to create an open world / total sandbox roleplay where players create hivers and then drive their own stories and conflicts. This will allow for lots of world building opportunities (detailing your own section of the lower hive, creating a gang or clan, ect), but it will also require independent storytellers. Speaking for myself, I will want most of my posts to be solo endevours rather than collaborative. But an RP of this scale has plenty of room for a team or party approach — assuming you can wrangle in like-minded players.
So if you're interested in signing up for a grimdark meets cyberpunk, open world, detailed (use your own judgement) roleplay, let me know. I put together a trailer below if you'd like to give it a look.