['Neath Shattered Skies and Scattered Stars] General Discussion - Teams, Plots, and Mayhem

[QUOTE="Inquisitor Muhaha]But now I'm at a problem point that y'all might be able to help with. I have no idea how the societies of the world function. No idea where a good place to be from would be. I'm questioning whether or not the Blessed Isle would be good for a Sidereal. Anyone got ideas/assistance?

[/QUOTE]
Basically, Sidereals, to the world at large, do not exist. Sidereal Anathema do not exist. The people who are most likely to know they exist are ancient gods (most of whom have been bought out/cowed by the Bronzies), ancient Lunars (who usually chill out in the Wyld or their own domains and are not likely to tell anyone who isn't an ancient about the Sids) and Gold Faction-allied Solars (who have been fed the usual pack of lies about how "we're actually your friends and the Bronzies are jerks").


In the Realm, some Sidereals run the Heptagram, some of them are grandmasters in the Immaculate High Temple (I forgot the exact name), but ALL of them operate under resplendent destiny disguises, all of them are under strict orders not to reveal their presence unless mission requirements call for it, and all of them will eliminate anyone who discovers their true identities. They typically do this by bringing them into the conspiracy with promises of money and power, or using Celestial Circle Sorcery to bind them to secrecy (DBs cannot break this magic, for the most part).


If your guy is a newly trained Sidereal, he would not hold a position of power on the Blessed Isle; it's the key to the Bronzies controlling the Scarlet Empire. He could, however, be attached to a senior Sid on the BI who shows him the ropes and how to be properly cautious around Essence users. Like Esbilon says, Sids can be called on to go anywhere and this can take them away from their cover identities (it usually depends on convention; if you're part of the Convention on Lunar God Monsters and Laertes eats a town in the Threshold, there you go).


But yes, it is up to Almighty ST to determine the final disposition of your chap. That said, if I played a Sid, I would probably be humble, effusive, and use lethal overdoses of politeness on people around me. (To a fat DB: "Surely even Cathak Cainan would fade into your mighty shadow.")
 
Hmm. I'll read up on BI lore and see what sort of government organization I can plug him into, and then make an elder for him to work under. I will probably go with the idea you just gave me, Silent: plug him under a senior who is teaching him how to better blend into the world around him. He likely has a grasp on how his power works. But subtlety is something I doubt he fully grasps yet.


I hate to be chucking my sheet up later than asked, but unfortunately...
 
@Tepet Doneno is it too late to make a minor change to my sheet? I have realized that Taminoko should have the self-control associated with Temperence 3.


On that note, the description of Temperence says that it is self-control, associated with resisting temptation. However, in the "Characters Must Fail a Temperance Roll to:" there are things like "Act dishonestly or show bias in a matter of importance" and "Break a sworn oath" which she would do in a heartbeat if she thought it was of long term benefit to her. So I feel that she is a Temp 3 character based on the description, but not so much based on that list. What takes priority here?
 
Esbilon said:
@Tepet Doneno is it too late to make a minor change to my sheet? I have realized that Taminoko should have the self-control associated with Temperence 3.
On that note, the description of Temperence says that it is self-control, associated with resisting temptation. However, in the "Characters Must Fail a Temperance Roll to:" there are things like "Act dishonestly or show bias in a matter of importance" and "Break a sworn oath" which she would do in a heartbeat if she thought it was of long term benefit to her. So I feel that she is a Temp 3 character based on the description, but not so much based on that list. What takes priority here?
This interests me as well. For it applies to my character.
 
Expect me to be inactive on weekends. I won't finish my lunar till this morning or afternoon
 
ROTC Lab + Family event = lots of posts to catch up on.

SephirothSage said:
Yeah.. I'm just glad all I have to do is my Charms-List and my Intimacies.
Query: So... do I already have the ability to Nom Demons to get their forms, then?
Yep, along with Creation creatures. However, that only allows the Noming of First Circle Demons.

Esbilon said:
@Tepet Doneno How much does Mutations acquired in game cost xp-wise? Same as backgrounds?
Same as backgrounds. Forced costs xp, with the 1-3-6 progression, inadvertent costs nothing.

Sherwood said:
One of the Charms that I'm looking to get is an Essence 5 minimum. How much of a headache are you going to give me if I save up to get E5 for my next Form Charm?
Spend XP however you want, so long as mechanically it's within the rules.

Esbilon said:
@Tepet Doneno is it too late to make a minor change to my sheet? I have realized that Taminoko should have the self-control associated with Temperence 3.
On that note, the description of Temperence says that it is self-control, associated with resisting temptation. However, in the "Characters Must Fail a Temperance Roll to:" there are things like "Act dishonestly or show bias in a matter of importance" and "Break a sworn oath" which she would do in a heartbeat if she thought it was of long term benefit to her. So I feel that she is a Temp 3 character based on the description, but not so much based on that list. What takes priority here?
Virtues are corrupted in Abyssals and Infernals. A high compassion Infernal could have been/is a pedophile, or incestuous. It's one of the more... unappealing aspects of playing for the bad bad guys. Temperance in your case could have been self-preservation. Base it on how your character should be personified, rather than the book descriptions outright.


For the Infernals out there, I've compiled a google doc of home-brew charms I was able to google-fu. So far I've managed to track down functional charms for Szorney, Isidoros, Hegra, Elloge, 30 extra charms for Kimbery, and a bunch of Heretical charms. Sill looking for Oramus charms, which you would think would be easier to find than Elloge. If any other Exaltation wants charms, just ask and I'll start looking.


https://docs.google.com/document/d/1yTz_H2xTq529QUFxD9DhbEuewyR36ZfJOHGX8tmbCK0/edit#
 
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[QUOTE="Tepet Doneno]Same as backgrounds. Forced costs xp, with the 1-3-6 progression, inadvertent costs nothing

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It is not entirely clear to me what you mean by 1-3-6 progression. I had understood that the cost of the first 3 dots was 1 xp each, and the cost of the 4th and 5th dot was 2 xp each.
 
1-3-6 refers to mutation points. Abominations, Deficiencies, Poxes, the like. So there's a cap on how many points of Mutation you can have.
 
[QUOTE="Tepet Doneno]1-3-6 refers to mutation points. Abominations, Deficiencies, Poxes, the like. So there's a cap on how many points of Mutation you can have.

[/QUOTE]
I'm still not following. In Revlid's rewrite (which i gather we're using), every Mutation has a point cost, and the old terms are done away with. Are you saying the 6th dot costs more than the 5th or what?
 
Esbilon said:
I'm still not following. In Revlid's rewrite (which i gather we're using), every Mutation has a point cost, and the old terms are done away with. Are you saying the 6th dot costs more than the 5th or what?
I think he means you have to buy variable cost mutations in 1-3-6 mutation point stages, unless the mutation specifically defines other progressions. So Fast (costs 1-6 MP) would be bought as a 1, 3 or 6 point mutation. However, Hypnotic (which costs 2-6 MP but is only available in 2pt or 6pt versions) would not be subject to this.
 
If that is the case, wouldn't 1-2-4-6 make more sense as those are the ones corresponding to the old Pox, Deformity, Blight and Abomination designations?
 
I just used the names that I knew, I'm trying to catch up between classes right now. 1-2-4-6 is indeed the format that Revlid works under.
 
Alright, thanks for clarifying :)


So, just to be absolutely sure.


Pox (1) costs 1 xp


Deformity (2) costs 2 xp


Blight (4) costs 5 xp


Abomination (6) costs 9 xp


correct?
 
Ok, since most everyone seems to be up, please wrap up your character post with the location you wish to start in. This can be as simple as 'Tavern in Gem' to a full-on description of the scene you want to start with. Also state who, if anyone, you're starting with. We'll place the universal in-game start-date as ten days before Calibration, present-year as dictated by the Core Rulebook timeline.
 
I was so close to making an Abbysal that was the spitting image of Disney movies.... Like the chick from the movie Enchanted, but much worse, and powerful, and adding a few charms that make everyone burst into song with everything they do. Imagine That!
 
[QUOTE="Tepet Doneno]Ok, since most everyone seems to be up, please wrap up your character post with the location you wish to start in. This can be as simple as 'Tavern in Gem' to a full-on description of the scene you want to start with. Also state who, if anyone, you're starting with. We'll place the universal in-game start-date as ten days before Calibration, present-year as dictated by the Core Rulebook timeline.

[/QUOTE]
You do this in your character profile? or are you making a starting scene?
 
Kiwi said:
You do this in your character profile? or are you making a starting scene?
I need the post so that I can make the starting scene. Please post it in your character profile.
 
Are you planning on using the thread with character information as IC thread as well? With the amount of comments in them isn't it going to be more than a little cluttered?
 
Esbilon said:
Are you planning on using the thread with character information as IC thread as well? With the amount of comments in them isn't it going to be more than a little cluttered?
Nope. Requesting a separate sub-forum for RP threads. Dunno what I was thinking when I set it up with only a character's sub-forum. >_<
 
I just ran into a problem that I didn't realize I had. I cannot find rules for calculating DVs and soak anywhere. I've torn through the core books and the errata and the only thing I can find are rules dealing with how stunts apply to DVs. If I had this bit... I would be done...!
 
[QUOTE="Inquisitor Muhaha]I just ran into a problem that I didn't realize I had. I cannot find rules for calculating DVs and soak anywhere. I've torn through the core books and the errata and the only thing I can find are rules dealing with how stunts apply to DVs. If I had this bit... I would be done...!

[/QUOTE]
Your Dodge DV is your (Dex+Dodge+Essence)/2 rounded up. Your Parry DV is (Dex+Ability+Defense)/2 rounded up, where Ability is Melee or Martial Arts as appopriate, and Defense is the Defense trait of your weapon. If you don't have a weapon, the Defense trait of your hand is +2.


You have a natural Bashing soak equal to your Stamina, a Lethal soak equal to half your Stamina rounded up, and zero Aggravated soak.
 

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