RetroCity
Ron Swanson's Pyramid of Greatness
MTA: ALAKHAZAM
Introduction
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Actions! Adventures! Mind Bending Horrors! Weird Science! Ancient forgotten civilizations and mad scientists welcome to the pulp era of high adventures , passion, dangers and the incredible! Do you want to fight down criminals on a train at 110 miles per hour while falling down a mountain? Then Yes, this game is for you! Welcome to the Cold War Era(1950s), where mages take on a world still fresh from the war and dangers at every corners!
Gameplay
This game is going to use the Mage the Awakening supplement. You are making vivid, passionate and pulp era
appropriate larger than life characters. I have virtually every mage the awakening supplement so if you want to use something just let me know in advance.
Chargen changes: Character will make their characters with 12 dots of attributes and 22 dots of skills that they
can distribute as they see fit instead of being limited by primary/secondary/tertiary qualifications. Beside that, standard
character generation.
Paths and orders in the pulp era:
Acanthus: The touched, the lucky bastards full of guile and cunning, the dashing and daredevil rogues!
Mastigos: The Manipulators and mesmerists, They understand things men were not meant to know and make pacts with demons and dark outside forces! Not all are evil of course.
Moros: The necromancers and Lords of the dead! They know the secrets of the dead and the earth!
Maybe they died and crawled their ways out of the gates of the underworld? Who knows.
Obrimos: The chosen and brilliant warriors of light! Cops, soldiers, devoted clergy men, when all hope seems lost,
they become enlightened!
Thyrsus: The masters of the wild and shapers of beasts! Some are vine swinging wild boys, shaman or incredible brutes!
Adamantine Arrow: It's a mage paramilitary operation, basically training mage special forces in a time of high adventures and actions, their bodyguards and soldiers are needed everywhere.
Mysterium: No changes, still bookworm anthropologist, Indiana jones style!
Silver Ladder: Still the rich guys and in charge.
Guardians of the Veil: Spies and assassins, they tend to be very secretive. The guardian of the veil are essentially ruled by secret masters and nobody knows what is their end game.
Freedom Council: The freedom council is simply a group of revolutionary trying to break the archaic orders of the mages and make it become more like a republic, the American way so to speak, essentially they want to seperate from the European feudal style of mage society. So they are against elders and nobles ruling but still are great heroes for the mage society and encourages the progresses of Weird Sciences.
Requirements
Looking for 4 players to 5 players to get started. You will make a character using the rules posted above plus with the
World of Darkness core book and Mage the Awakening core book. All other supplements are optional.