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Fandom Magic the Gathering: Guildfall [Under Construction]

This rp is based on the mechanics of in-world Magic the Gathering. I will explain the color pie and rp mechanics below before posting the character sheet. If you have anything you need to know, please ask and I will be sure to write that into an FAQ for you.

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Guildfall - The Halls of Ravnica




From MtG Salvation:


"The City of Ravnica is an ecumenopolis, a city that spans the entire plane. Centuries of Ravnican business — powered in many cases by Izzet boilerworks and other guilds’ foundries — have saturated Ravnica’s atmosphere with all manner of industrial pollution. Prior to the events of Dissension, the city and plane of Ravnica had been ruled by guilds of Ravnica and governed by the Guildpact for more than ten millennia.


The
Center of Ravnica, the hub of the great city and the entire plane, is one of the only exposed areas of Ravnica’s original surface of any significant size. Because of this, the walkways of street level are not allowed to come between it and the sky. This site is the top of a mountain, with its base in the Undercity where Rakdos mining has changed it over the millennia into a giant column. Within this column is the Hellhole. At street level, it is flat, solid ground where many important halls and monuments are located, including theTransguild Promenadeband the Forum of Azor. The Center of Ravnica is divided into ten districts."


The events of Ravnica that are to come will still center around the influence of the guilds. The 10 guilds co-exist through the Guildpact that prevents sudden dissolution of their society. Conflicts still arise, but for the most part the city of Ravnica is kept in order by this now non-magical document. The 10 guilds are still active and pursuing their greater goals. They are as follows:


Boros (red-white): The Boros Legion believed in a higher law—one in which righteousness is fire, and justice the light that shines from it. Led by the angel Razia, the Boros were Ravnica's most formidable military force, and the enforcers of its laws.


Selesnya (green-white): "Once you are with us, you are an equal among us. Until then, you are lost," said the wolfrider evangel Tolsimir, an agent of the Selesnya Conclave. The Conclave thought itself a selfless, nurturing, spiritual congregation, but others regarded it as a brainwashing nature cult.


Golgari (black-green): The Golgari believed you can't truly live until you die. With its vast horde of undead that served as both standing army and labor force, the Golgari operated in Ravnica's undercity, slowly taking over abandoned and derelict areas like a fetid slime mold.


Dimir (blue-black): House Dimir was so secretive that only some knew that it even existed. Over the millennia, ghost stories about the Dimir grew more and more complex, telling of ancient, undead necromancer-advisors, phantasmal assassins, and slick, black horrors slithering through the endless maze of sewers under the city.


Orzhov (white-black): To find the Orzhov, the saying went, follow the gold. The so-called Guild of Deals was a rigid hierarchy with the wealthy ghost-patriarchs ruling from the top and countless indentured servants forming the base. Holding this fragile social order in place was a veneer of religious pomp and ritual, though few believed the Orzhov worship any god other than coin.


Gruul (red-green): The Gruul Clans celebrated base urges and lived by instinct, considering all of civilization to be an elaborate cage that suppresses desire. Once a powerful guild, the Gruul were an assemblage of beggars, gangs, and raiding parties, with the largest of their gangs led by the cyclops Borborygmos.


Izzet (blue-red): The undisputed masters of spellcraft and invention on Ravnica, the Izzet were rabid inventors, fusing elemental magics with technology to power their creations. Led by the capricious and unfathomably brilliant dragon Niv-Mizzet, the Izzet magewrights endlessly created and destroyed, driven only by rabid passion for discovery.


Azorius (white-blue): The Azorius Senate was the primary origin of all laws on Ravnica. The Azorius believed that their rigid system of governance kept nearly everything on Ravnica running smoothly. Justice is blind, and that included the guild's venerable Grand Arbiter, Augustin IV, who some say was blind to Ravnica's most significant problems.


Rakdos (black-red): The Cult of Rakdos was a thrill-killing, pleasure-seeking cabal led by the ancient demon Rakdos. Even as a force of chaos, the Rakdos were a resource for the law-abiding guilds; when the denizens of Ravnica needed an obstacle removed or an unsavory client entertained, the minions of Rakdos were happy to oblige.


Simic (green-blue): Amidst the chaos of Ravnican politics and strife, the researchers of the Simic Combine worked industriously to improve their world. The Simic were charged with maintaining nature on Ravnica. In ever stranger ways, the Simic "modified" nature so it could survive on a world increasingly blanketed under civilization.


For more information on guilds and colors, look here:


Guilds of Ravnica - MTG Salvation Wiki


GuildsofRavnica.com : Products : Trading Card Game : Magic: The Gathering


The Five Colors : Magic: The Gathering


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The State of Ravnica


Following the events of the formation of the non-magical Guildpact, a semblance of order has returned to Ravnica. The guilds grow in power while alliances formed behind the scenes begin to gain traction. Central player of Orzhov, Teysa Karlov,has recently failed to dethrone the Orzhov with her accomplice Tajic, called the "Blade of the Legion." The Utvaran region is being explored by increasingly prepared parties who uncover the ancient creatures and strange diseases within the region. Time is arriving quickly for the yearly festival to take place and people are ready for their day to allow tensions to temporarily wash away.


The Boros Legion is mounting an expedition into the Utvaran region to investigate claims of unnatural, undocumented creatures killing the locals. Funded by the Obzedat who are blackmailing Teysa into gaining control of the region's resources, the guild's wealth has gone into funding a team that they believe will secure them control of whatever lies within. Though they have invited the members of other guilds to share their knowledge, one can always be certain that the Obzedat is fully prepared to secure the profits of this venture for themselves.


The guilds have seen the danger that looms on the horizon, and all feel the need to begin their preparations before something like the Nephilim incident happens again.


On the brighter side, planeswalkers are popping up in Ravnica with increasing frequency. For some reason, when planeswalkers travel they keep ending up here. This began very recently and the effects are already very clear. Though the average citizen doesn't have much awareness of their kind, it is becoming increasingly common for creatures of completely different home planes to meet on the streets. The brightest minds are currently working on a solution to the problem even as many of the key figures among them recover in hiding from a recent loss at Zendikar.


Below: A known resident of the Utvara Reclamation Zone.

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Events of the Mulitverse


Outside of Ravnica, great and terrible events are taking place. The alliances on Zendikar have fallen to their mindless foes, the Eldrazi. Leaders and great soldiers within the conflict, the planeswalkers, have either been killed in the conflict or disappeared to parts unknown. What remains of the plane of Zendikar is being consumed or destroyed by the Eldrazi's many spawn. Elementals still exist and do combat with these beings but their directionless forces are proving ineffective. Life goes on, however much of a struggle it is, but there is no longer a war to be fought.


Gideon Jura, a champion of the allies and previous victor against the Eldrazi, is currently under the protection and care of the Boros Legion while he recovers. He is talks with Aurelia to attempt another offensive on Zendikar despite their heavy casualties. Given the last time Gideon was involved with the affairs of the Legion, news of his presence has become some of the most popular gossip in the city.


The forces of Nicol Bolas across the planes are suddenly gaining traction. With his death erased from the timeline, he is free to now expand his influence. He plots and schemes now, waiting for his chance to gain even more power.


A depiction of events at Zendikar's Sea Gate

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Ach! Hans Run, it's the...


Fill out this character sheet and post it in the character sheets page. When accepted, I'll add your character the list of accepted characters with their affiliation. I will be allowing both planeswalkers and creatures, though sadly I may have to deny applications to play land. Spells only, I hope you all understand? If you hope to play either, I would like you to fill out the respective forms, either the "creature" or "planeswalker" application, as well the "general" application before posting.


Character Sheets:


Creature

Code:
[b]Name[/b]:
[b]Color Identity[/b]: (See above, try to stay within guild colors)
[b]Creature Type[/b]: (Can possess multiple, but typically only within Simic experiments)
[b]Class[/b]: (Description of abilities or job in one word)
[b]Key Talents[/b]: (Things that would be listed as key words on your card, such as "flying" or "indestructible")
[b]Abilities[/b]: (Anything more complex than key words specific to your character)

Planeswalker

Code:
[b]Name[/b]:
[b]Color Identity[/b]:
[b]Home Plane[/b]: (Place of birth, before spark ignited)
[b]Native Race[/b]:
[b]Preferred Spells[/b]: (If you were making a deck, what kind of cards would you include?)
[b]Abilities[/b]: (List what makes up your "loyalty abilities", or the 3-4 spells you cast in detail.)

General

Code:
[b]Appearance[/b]: (Description or image)

[b]Affiliations[/b]: (Guild or otherwise)
[b]Goals[/b]:
[b]Likes/Dislikes[/b]:
[b]Short History[/b]:

[b]Quote[/b]: (Something your character would say, potentially like "flavor text.")




Including your character, probably.

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Roleplay Rules

  1. Above all else, treat other players with respect
  2. Keep arguments out of character to the appropriate board
  3. Maintain at least as much effort to reply as others have shown to you
  4. Follow known laws of the rp universe (no skipping through story elements)
  5. Await acceptance before posting in the rp
  6. Godmodding as planeswalkers is something of an inevitability, but do not use it to detract from the experience of other players
  7. Changes to existing lore are alright, but let me know in a PM so we can discuss how it affects things
 

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