PrismaticDireTrain
The Hypest
This rp is based on the mechanics of in-world Magic the Gathering. I will explain the color pie and rp mechanics below before posting the character sheet. If you have anything you need to know, please ask and I will be sure to write that into an FAQ for you.
From MtG Salvation:
"The City of Ravnica is an ecumenopolis, a city that spans the entire plane. Centuries of Ravnican business — powered in many cases by Izzet boilerworks and other guilds’ foundries — have saturated Ravnica’s atmosphere with all manner of industrial pollution. Prior to the events of Dissension, the city and plane of Ravnica had been ruled by guilds of Ravnica and governed by the Guildpact for more than ten millennia.
The Center of Ravnica, the hub of the great city and the entire plane, is one of the only exposed areas of Ravnica’s original surface of any significant size. Because of this, the walkways of street level are not allowed to come between it and the sky. This site is the top of a mountain, with its base in the Undercity where Rakdos mining has changed it over the millennia into a giant column. Within this column is the Hellhole. At street level, it is flat, solid ground where many important halls and monuments are located, including theTransguild Promenadeband the Forum of Azor. The Center of Ravnica is divided into ten districts."
The events of Ravnica that are to come will still center around the influence of the guilds. The 10 guilds co-exist through the Guildpact that prevents sudden dissolution of their society. Conflicts still arise, but for the most part the city of Ravnica is kept in order by this now non-magical document. The 10 guilds are still active and pursuing their greater goals. They are as follows:
Boros (red-white): The Boros Legion believed in a higher law—one in which righteousness is fire, and justice the light that shines from it. Led by the angel Razia, the Boros were Ravnica's most formidable military force, and the enforcers of its laws.
Selesnya (green-white): "Once you are with us, you are an equal among us. Until then, you are lost," said the wolfrider evangel Tolsimir, an agent of the Selesnya Conclave. The Conclave thought itself a selfless, nurturing, spiritual congregation, but others regarded it as a brainwashing nature cult.
Golgari (black-green): The Golgari believed you can't truly live until you die. With its vast horde of undead that served as both standing army and labor force, the Golgari operated in Ravnica's undercity, slowly taking over abandoned and derelict areas like a fetid slime mold.
Dimir (blue-black): House Dimir was so secretive that only some knew that it even existed. Over the millennia, ghost stories about the Dimir grew more and more complex, telling of ancient, undead necromancer-advisors, phantasmal assassins, and slick, black horrors slithering through the endless maze of sewers under the city.
Orzhov (white-black): To find the Orzhov, the saying went, follow the gold. The so-called Guild of Deals was a rigid hierarchy with the wealthy ghost-patriarchs ruling from the top and countless indentured servants forming the base. Holding this fragile social order in place was a veneer of religious pomp and ritual, though few believed the Orzhov worship any god other than coin.
Gruul (red-green): The Gruul Clans celebrated base urges and lived by instinct, considering all of civilization to be an elaborate cage that suppresses desire. Once a powerful guild, the Gruul were an assemblage of beggars, gangs, and raiding parties, with the largest of their gangs led by the cyclops Borborygmos.
Izzet (blue-red): The undisputed masters of spellcraft and invention on Ravnica, the Izzet were rabid inventors, fusing elemental magics with technology to power their creations. Led by the capricious and unfathomably brilliant dragon Niv-Mizzet, the Izzet magewrights endlessly created and destroyed, driven only by rabid passion for discovery.
Azorius (white-blue): The Azorius Senate was the primary origin of all laws on Ravnica. The Azorius believed that their rigid system of governance kept nearly everything on Ravnica running smoothly. Justice is blind, and that included the guild's venerable Grand Arbiter, Augustin IV, who some say was blind to Ravnica's most significant problems.
Rakdos (black-red): The Cult of Rakdos was a thrill-killing, pleasure-seeking cabal led by the ancient demon Rakdos. Even as a force of chaos, the Rakdos were a resource for the law-abiding guilds; when the denizens of Ravnica needed an obstacle removed or an unsavory client entertained, the minions of Rakdos were happy to oblige.
Simic (green-blue): Amidst the chaos of Ravnican politics and strife, the researchers of the Simic Combine worked industriously to improve their world. The Simic were charged with maintaining nature on Ravnica. In ever stranger ways, the Simic "modified" nature so it could survive on a world increasingly blanketed under civilization.
For more information on guilds and colors, look here:
Guilds of Ravnica - MTG Salvation Wiki
GuildsofRavnica.com : Products : Trading Card Game : Magic: The Gathering
The Five Colors : Magic: The Gathering
Guildfall - The Halls of Ravnica
From MtG Salvation:
"The City of Ravnica is an ecumenopolis, a city that spans the entire plane. Centuries of Ravnican business — powered in many cases by Izzet boilerworks and other guilds’ foundries — have saturated Ravnica’s atmosphere with all manner of industrial pollution. Prior to the events of Dissension, the city and plane of Ravnica had been ruled by guilds of Ravnica and governed by the Guildpact for more than ten millennia.
The Center of Ravnica, the hub of the great city and the entire plane, is one of the only exposed areas of Ravnica’s original surface of any significant size. Because of this, the walkways of street level are not allowed to come between it and the sky. This site is the top of a mountain, with its base in the Undercity where Rakdos mining has changed it over the millennia into a giant column. Within this column is the Hellhole. At street level, it is flat, solid ground where many important halls and monuments are located, including theTransguild Promenadeband the Forum of Azor. The Center of Ravnica is divided into ten districts."
The events of Ravnica that are to come will still center around the influence of the guilds. The 10 guilds co-exist through the Guildpact that prevents sudden dissolution of their society. Conflicts still arise, but for the most part the city of Ravnica is kept in order by this now non-magical document. The 10 guilds are still active and pursuing their greater goals. They are as follows:
Boros (red-white): The Boros Legion believed in a higher law—one in which righteousness is fire, and justice the light that shines from it. Led by the angel Razia, the Boros were Ravnica's most formidable military force, and the enforcers of its laws.
Selesnya (green-white): "Once you are with us, you are an equal among us. Until then, you are lost," said the wolfrider evangel Tolsimir, an agent of the Selesnya Conclave. The Conclave thought itself a selfless, nurturing, spiritual congregation, but others regarded it as a brainwashing nature cult.
Golgari (black-green): The Golgari believed you can't truly live until you die. With its vast horde of undead that served as both standing army and labor force, the Golgari operated in Ravnica's undercity, slowly taking over abandoned and derelict areas like a fetid slime mold.
Dimir (blue-black): House Dimir was so secretive that only some knew that it even existed. Over the millennia, ghost stories about the Dimir grew more and more complex, telling of ancient, undead necromancer-advisors, phantasmal assassins, and slick, black horrors slithering through the endless maze of sewers under the city.
Orzhov (white-black): To find the Orzhov, the saying went, follow the gold. The so-called Guild of Deals was a rigid hierarchy with the wealthy ghost-patriarchs ruling from the top and countless indentured servants forming the base. Holding this fragile social order in place was a veneer of religious pomp and ritual, though few believed the Orzhov worship any god other than coin.
Gruul (red-green): The Gruul Clans celebrated base urges and lived by instinct, considering all of civilization to be an elaborate cage that suppresses desire. Once a powerful guild, the Gruul were an assemblage of beggars, gangs, and raiding parties, with the largest of their gangs led by the cyclops Borborygmos.
Izzet (blue-red): The undisputed masters of spellcraft and invention on Ravnica, the Izzet were rabid inventors, fusing elemental magics with technology to power their creations. Led by the capricious and unfathomably brilliant dragon Niv-Mizzet, the Izzet magewrights endlessly created and destroyed, driven only by rabid passion for discovery.
Azorius (white-blue): The Azorius Senate was the primary origin of all laws on Ravnica. The Azorius believed that their rigid system of governance kept nearly everything on Ravnica running smoothly. Justice is blind, and that included the guild's venerable Grand Arbiter, Augustin IV, who some say was blind to Ravnica's most significant problems.
Rakdos (black-red): The Cult of Rakdos was a thrill-killing, pleasure-seeking cabal led by the ancient demon Rakdos. Even as a force of chaos, the Rakdos were a resource for the law-abiding guilds; when the denizens of Ravnica needed an obstacle removed or an unsavory client entertained, the minions of Rakdos were happy to oblige.
Simic (green-blue): Amidst the chaos of Ravnican politics and strife, the researchers of the Simic Combine worked industriously to improve their world. The Simic were charged with maintaining nature on Ravnica. In ever stranger ways, the Simic "modified" nature so it could survive on a world increasingly blanketed under civilization.
For more information on guilds and colors, look here:
Guilds of Ravnica - MTG Salvation Wiki
GuildsofRavnica.com : Products : Trading Card Game : Magic: The Gathering
The Five Colors : Magic: The Gathering
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