Character creation sheet.
Name:
Age:
Race:
Gender:
Appearance:
Equipment:
Magic:
Skills:
Bio:
Races:
(Any fantasy race is acceptable really)
Human
Elves
Dwarves
Demons - Humanoids, can appear fully human, but usually they maintain their partial human appearance, with horns, wings, and tails.
Beastkin - Humanoids with animal-like features, but appear mostly human
Monsterkin - used to be beastkin, but their true beast like or monster like appearance has overridden their human appearance (think Gorgons, Minotaurs, Centaurs) usually lumped in with monsters to be eradicated.
Monsters - self explanitory, former beastkin and monsterkin that have lost all self-identity, falling back into their primal nature, no longer being sentient creatures capable of thought or reason. Yet some can retain their normalcy and may even return to human form through magic, although a temporary measure it may be.
Seakin - your sea creature beings, usually mermaids, sirens, and fishmen. while Mermaids and sirens can survive on land and in the water, fishmen are unable to breath on land without aid from magic.
Name:
Age:
Race:
Gender:
Appearance:
Equipment:
Magic:
Skills:
Bio:
Races:
(Any fantasy race is acceptable really)
Human
Elves
Dwarves
Demons - Humanoids, can appear fully human, but usually they maintain their partial human appearance, with horns, wings, and tails.
Beastkin - Humanoids with animal-like features, but appear mostly human
Monsterkin - used to be beastkin, but their true beast like or monster like appearance has overridden their human appearance (think Gorgons, Minotaurs, Centaurs) usually lumped in with monsters to be eradicated.
Monsters - self explanitory, former beastkin and monsterkin that have lost all self-identity, falling back into their primal nature, no longer being sentient creatures capable of thought or reason. Yet some can retain their normalcy and may even return to human form through magic, although a temporary measure it may be.
Seakin - your sea creature beings, usually mermaids, sirens, and fishmen. while Mermaids and sirens can survive on land and in the water, fishmen are unable to breath on land without aid from magic.
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