[Labyrinth Land] LL Questions and Concerns

Well, Parsnip and I, arrived fairly late into the Dungeon Phase, so I can get that. And, I will admit I am curious about that as well.
 
I'd like to see the rolls along with monster stats for transparacy as well as better strategizing.


Anyway before we get to the end phase there's one important thing that's been neglected and that is the treasure rolls for each combat encounter.


My only question is with regards to the second encounter that had deep ones for the entourage of the dragon maiden, is if the starfish monster is a decarabia for the purposes of the level chart
 
Hm, for the treasure rolls for each combat. Do we all roll for what loot, we personally acquire from each of the monsters we have faced?
 
For treasure rolls you roll at the appropriate level chart for the monsters; either you can roll separately or lump their levels into a higher according to type which I don't know if it means as in same names or family, but I'm leaning at the former.


Anyway there's three encounters I believe


First has 5 ogrekins at level 1


Second had 10 ogrekins, an ogrkin shaman which is level 3, the dragon maiden which is a level 18 monster, goldfish which is lvl 1, and the star monster which if it's not a made up monster is going to be a decarabia which is level 9


Third you got 12 ogrekins, a level 3 champ, and the minotragos is level 4
 
Parsnip said:
Why aren't you showing us your rolls, Dietaku?
That's a habit I've gotten into because of my experience with DnD, truth be told. Because of that, I've withheld my dice rolls as a matter of course whenever I DM. Of course, I realize that this requires a degree of trust between the GM and the player, and I also understand that you all don't really know me and I don't really know you all all that well. To this end, I'll compromise and reveal my rolls if that will help foster a sense of trust between us.


I also want it to be known that I've never had any sense of trying to off you guys or a sense of "Me versus you. muhahahaha!" I hate it when DMs do that for me, and I really do my darndest to not do that as well.

Ixacise said:
For treasure rolls you roll at the appropriate level chart for the monsters; either you can roll separately or lump their levels into a higher according to type which I don't know if it means as in same names or family, but I'm leaning at the former.
Anyway there's three encounters I believe


First has 5 ogrekins at level 1


Second had 10 ogrekins, an ogrkin shaman which is level 3, the dragon maiden which is a level 18 monster, goldfish which is lvl 1, and the star monster which if it's not a made up monster is going to be a decarabia which is level 9


Third you got 12 ogrekins, a level 3 champ, and the minotragos is level 4
D'oh! Sorry about that. I completely forgot about that. i guess that comes with this being a new system to me.


Your readings are accurate, @Ixacise except for a few points. The Dragon Maiden Tamaerii has her own profile, and the one you fought was an avatar, a level 12 one at that. (If you must know, the actual Tamaerii is a level 24 Deep One-class deity) The starfish was indeed a Decarabia, and the fish she smashed was a Goldfish Deep One. This is partially why I was a little alarmed why you engaged as you did. I meant the trio of Deep Ones to be a joke, not a threat you'd really want to take down.


Mogruul is also a level 7 due to his additional powers. Minotragoi don't have as high of defense as he did, plus he had a few skills they don't normally know.
 
Okay but for the purpose of determining mat drops is the original level 18 Queen of the dragon palace the thing to use?
 
Ixacise said:
Okay but for the purpose of determining mat drops is the original level 18 Queen of the dragon palace the thing to use?
Yes, I suppose that would work. Go with that.
 
Well for future purposes I suggest you actually share the statblocks for monsters so we don't run on assumptions on what we're really fighting.


Also what's you ruling on the wording for the lumping of monsters for treasure rolls?
 
Okay, color me curious. Why throw the Level 7 against us with a ton of mooks? I mean, it doesn't matter, we won, and will get mad loot. After all, we are level ones. Then again, perhaps I should check the book for general ideas for how close the encounters should be compared to the level of the player.


Then again, we won, so yes.


And yes, statblocks would be appreciated.
 
So I guess we all go home now and build things and level and the like?


EDIT: Also MechaGhoul would you be willing to trade that Amulet for my Star Fragment?
 
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Dietaku said:
So, we can move to the End Phase, or we can continue the Dungeon Phase if you all want to do more spelunking in this particular area?
@Parsnip @Zyden @MechaGhoul @Powgow @Varna @Ixacise


GM already asked what y'all wanted to do here and is waiting for a reply.


As for why the ST threw a level 7 at us is likely due to the point of having two combat monsters and a great number of players. It was meant to be a challenge to us and not something to knock over.


For Dietaku, do we all roll separately on treasure rolls or just one for all?
 
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The current thing right now is doing all these treasure rolls for the past fights before going into the end phase.


Also it looks in the book like everyone gets to roll given it says you have to declare if your lumping enemies into a higher level roll. And that makes sense given the fairly steep conversion rate of crafting materials to MGs being 5 units for each MG unless we get lucky and have fangs be chosen for 3 for the same amount.
 
Oh yeah. Parsnip, yes, I'll trade my Amulet for your Star Fragment. And to quote Ixacise, IE, mostly to have again what looting will be done for the treasure rolls...

First has 5 ogrekins at level 1
Second had 10 ogrekins, an ogrkin shaman which is level 3, the dragon maiden which is a level 18 monster, goldfish which is lvl 1, and the star monster which if it's not a made up monster is going to be a decarabia which is level 9


Third you got 12 ogrekins, a level 3 champ, and the minotragos is level 4
 
Geez, I keep missing so much, gotta check in more often.


I'm cool with moving on to end phase.


I don't care if we see DM rolls or not. Either way is fine.


How many followers did we use/lose? I checked back in the original thread and Lucius brought 8, I'm assuming they're all... departed. My class skill doesn't consume followers, so I should still have the 15 I brought. Sir East brought 6, not sure if any of those passed over?
 
MechaGhoul said:
And to quote Ixacise, IE, mostly to have again what looting will be done for the treasure rolls...
Minotragos is lvl 7


And dragon queen apparently level 12 using the Dragon queen block
 
Oh sorry, I must have misread I thought you boosted two attacks by 1 and I thought I read that it's 1d6 followers each time you boost.
 
It is only 1d6 followers per boost and I happened to burn 2


The other attack was boosted by Voice of the people and that was three
 
Ixacise said:
Well for future purposes I suggest you actually share the statblocks for monsters so we don't run on assumptions on what we're really fighting.
Also what's you ruling on the wording for the lumping of monsters for treasure rolls?
I'm hesitant to do that, as from an IC perspective, how would the characters have such intimate knowledge of every monster they find. From an OoC perpsective, what's to stop you from using that and always capitalizing on an enemy's weaknesses while avoiding your own? I'm not trying to be overly grognardy, but I'd have to think before complying with a request like that.


The rule seems to be that if there are several monsters of the same species, then you can lump them together for purposes of rolling treasure. So, for instance, the ten Ogrekin in the final encounter could be considered one level 10 Ogrekin, with the Champion and Mogruul being separate monsters if used so.


@MechaGhoul : The reason is because of action economy. You all have a numerical advantage, and the prior encounters had taught me how truly rubbish your average Ogrekin is at fighting, However, they also provide useful interference, and a way to wear you down a little so that KelpKlep and Mogruul could engage oyu as you will. However, this was changed when @Ixacise decided to damn Torpedos, full speed ahead. Plus, I had little concern for them actually being threatening as @Action Replay's Sir East's Carnage skill which allows him to attack again when he kills an opponent allows him large number of attacks when facing low defense, low HP enemies like Ogrekin.


As for Tamaerii, she was a joke; a way to poke fun at myself and my other RP. I apologize for all the anguish her apparent addition has caused.


I'm also getting the sense that a lot of you all and I are on different wavelengths with this RP. You all seem to want a more down to earth approach, while I enjoy gonzo, crazy stuff. While I'm not going to flat-out toss out the fragile PC concept of this game for Exalted, I will admit that I have been influenced somewhat (Well, a little. The actual "Exaltation" everyone seems to be commenting on is more a riff on jRPG heroes, and inspired by the Hero System in Rance) by it, along with a few other things., If you'd like, I suggest you read some Elric, a series by Michael Moorcock, and very good. My personal reccs are The Sleeping City, The Dead God's Book, Sailors on the Seas of Fate, and Stormbringer. All are good, all are relatively short, and many probably will seem familiar, as much of Elric has been lifted for Warhammer, Warcraft, and a myriad of other Fantasy settings.
 
The matter of the stat-block is for transparency. Like sharing the dice rolls you do. That is what it is really about, just a simple case for transparency.


Quick EDIT: The Book itself says the highest level monster in the room should be [Average Level of the Court + 4] So, as we were, well all pretty much level ones, really the highest level monster shoulda been a five. (From pg 159 of the book) ((Well sans Ruler Monsters, which would be Average Level of Court + 7. but that then limits the level of other monsters in the same room as Ruler, and amount of monsters that can be in the same room as the Ruler.))


Also at 160 onwards, there are some very important instructions for dungeon room crafting.
 
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Also the book itself recommends showing stats to make stuff go faster except when the gm chooses not to for like the big bad boss of the dungeon. But even if you don't want to show stats you still need to given how the post combat loot rolls involve needing to know levels and the materials associated with the monsters. And not doing so makes for confusion with made up monsters.


Also I really don't care about the tone level of the fantastical setting. As the game is neither the Peasent to hero climb of D&D nor is it a high flying JRPG with lots of flash . It's pic related with a resource management sim aspect:
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And honestly I don't care about the highflying part for another reason in that it gets in the way of murderhobing and getting that paper to pay off the ever increasing and easily escalated kingdom debt while having enough to actually get facilities. Since Japanese games aren't traditionally designed for longevity as expressed by how the debt is rigged and the crappy exchange rate for mats which means it snowballs without some sort of tweaking. Which means I'll just kill them to sell off their stuff to pay off taxes.


However the mermaid stabbing thing was funny
 
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It kind of sounds like there are different playing styles in this group varying by PC. For example, I don't care about the enemy stats or the DM rolls. I'm having fun writing up posts and reading what others are writing.


I read the Elric series last year, it was awesome. I'd recommend it to anyone who likes fantasy.
 

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