Clockwork Syringe
The Night Blade
First of all, thanks for the quick responses, both of you - glad to hear that the interest is still there. Thought I'd already pick up a few of your points and let you know what I think.
First of all: XP.
This probably got lost somewhere when notifications didn't do their proper job, so I'll repeat it for convenience's sake. You're certainly correct in that I give those experience points out too infrequently. One thing I considered to deal with that was to switch over to the fast exp track instead - of course in some way that doesn't completely change your current level. Maybe just giving out more exp will do the trick already, though, I'll think about that a little more.
Second: Loot and treasure...
... whoops...
That's certainly a flaw in the way I come up with encounters and the like - I rarely come up with a scenario where it'd make sense to find remarkable things of value, at least from my point of view. I'll do my best to work on that, and the upcoming scenarios should favor a better supply with awesome stuff.
Third: NPC characters capable of healing.
I actually removed Io from the squad to make space for a character that suits the group's needs better than a ranger - having a healer aboard would certainly free up Renna to do more of the "smash evil"-part she excels at. You're not in the typical area to hire a cleric or the like, but I'll keep that in mind for the very near future.
Forth: Background stories
That's a very good point, actually, and one that's actually in my mind for some time. For some reason, Renna actually feels like the more complicated one of the two, at least for me. I've got something in mind for Veskassdak that should hopefully come into play soon-ish, dependent on how things continue from here - and Renna might actually like one of the next few encounters I've planned, we'll see. If not, I'll try again and again until I hit the mark.
I think that's mostly it for now, looking forward to hear more thoughts.
Baird or Renna could always take a leadership feat to solve the issue of cleric/bard. Plus, being a direct descendant of a godlike being does help